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A glossary of people, places & objects in Earthsea Now showing other glossary items, mainly relating to abstract concepts Acastan Spells Spells of unknown purpose, one of which is said to be made powerless by the Emanations of Fundaur (see Black Well of Fundaur). The spell was rewoven by Heleth and Ogion Sources: The Bones of the Earth, TfE Accounting & mathematics Also known as: Mathematics Sources: Mending the Green Pitcher, OW; Darkrose and Diamond, TfE; A Description of Earthsea, TfE (a) '…she found her son in the counting room going through ledgers. She looked at the pages. Long, long lists of names and numbers, debts and credits, profits and losses.' [Darkrose and Diamond, TfE] Acre Unit of area used in Earthsea; as with other imperial measures, presumably silently translated from the actual unit Sources: Lorbanery, FS Acting While plays and the theatre are not directly mentioned, Tenar likens herself to 'an actor enjoying her role'a, suggesting that acting is recognised in the Archipelago and/or the Kargad Lands. Acting may form part of a chanter's performing songs or a teller's telling tales, or may be a separate discipline. Street shows of an unspecified nature are mentioned in Havnor City Sources: The Dragon Council, OW (a) Agnen Also known as: Rune of Ending Sources: The Dry Land, FS; Winter, T '…with his staff he drew in lines of fire across the gate of rocks a figure: the rune Agnen, the Rune of Ending, which closes roads and is drawn on coffin lids.' [The Dry Land, FS] Related entries: Runes Alchemy Magical transmutation of materials, usually into gold; apparently practised at the School of Wizardry on Roke, but no details are given Sources: Orm Embar, FS Apprenticeship See Education Archery Archery is used for military purposes in the Archipelago; archers defend the New Palace in Havnor City and the Armed Cliffs of Gont Port, and a band of archers on the king's warships are suggested for combating dragons. However, the arrows used by villagers from Ten Alders on Gont to fight off a Kargish raiding party in around 1012 are said to come from hunting bows. Lebannen mentions archery among his courtly accomplishments as a youth in Enlad, whether for military or hunting purposes is not stated. Ogion is mentioned making a longbow on Gont, presumably for shooting game. Warriors of the Kargad Lands are not described as carrying bows Sources: Warriors in the Mist, WoE; The Masters of Roke, FS; The Dolphin, T; The Dragon Council, OW Related entries: Weapons Art See Decorative arts Art magic The greatest arts of magic: changing, naming, summoning and patterning. A subset of the high arts, art magic was practised only by (male) wizards after Archmage Halkel's decree of 730 Sources: A Description of Earthsea, TfE Balance, the See Equilibrium Base crafts Also known as: Witchcraft, Base spells Sources: A Description of Earthsea, TfE Related entries: Curer Beggary Beggary is said to be uncommon in the Archipelago during the main period of the Earthsea cycle, though the existence of itinerant beggars is mentioned, eg on Gont and Semel. Wandering wizards own few possessions and often beg for food and shelter, though this seems to be closer to an informal trade of services for hospitality; other itinerant professions may operate in a similar fashion. Beggars, sometimes violent, become common on Gont during the few years of unrest immediately preceding the restoration of the Archipelagan monarchy; they were also common on Havnor, and probably elsewhere, during the Dark Years Sources: The Shadow, WoE; The Western Mountains, ToA; Going to the Falcon's Nest, T; The Finder, TfE; On the High Marsh, TfE Boat-building See Ship-building Bond Rune Also known as: Lost Rune, King's Rune, (Lost) Rune of the Kings, Rune of Peace, Sign of Peace Sources: The Ring of Erreth Akbe, ToA; Palaces, OW (a) Calendar Several dating systems exist, the most widely used being the Archipelagan one in which the year Morred ascended the throne was termed year 1. In this dating system, the date when Lebannen is crowned is approximately 1050. A lunar-based calendar appears to be followed. Months are named in English, presumably silent translations of the Hardic names; in Kargish, they're often given numbers (eg the fifth month). No names for days are given Sources: A Description of Earthsea, TfE; The Dragon Council, OW Related entries: Time Carding Carding using carding combs is mentioned on Gont, as part of the preparation of goats' wool for spinning Sources: Finding Words, T Cat's cradles A variety of cat's cradles are played on Gont; simple rhymes accompany the string manipulations [Kalessin, T] Celibacy Wizards and mages in modern times normally practise strict celibacy; this is perceived as a means of conserving their power. It is achieved with spells of chastity, which bind both the wizard and observers not to think of sexual matters. This was not always the case: as powerful a mage as Morred was married, with a child. The sorcerer Ivory uses seduction spells on women, and disparagingly refers to the practice of celibacy as turning wizards into eunuchs, castrating themselves with spells to be holy. Most witches and many sorcerers do not practise celibacy, and sometimes have families (though witches rarely marry). The priestesses at the Place of the Tombs on Atuan promise their virginity to the gods they serve Sources: Hawks, T; Dragonfly, TfE; A Description of Earthsea, TfE '…"that's the power of 'em, dearie. You don't think! You can't! And nor do they, once they've set their spell. How could they? Given their power? It wouldn't do, would it, it wouldn't do. You don't get without you give as much. … it's an uneasy thing for a man not to be a man, no matter if he can call the sun down from the sky. And so they put it right out of mind, with their spells of binding. And truly so. Even in these bad times we've been having, with the spells going wrong and all, I haven't yet heard of a wizard breaking those spells, seeking to use his power for his body's lust. Even the worst would fear to."' [Hawks, T] Ceremonies of the darkness Also known as: Dances of the dark of the moon Sources: The Prisoners, ToA; Dreams and Tales, ToA; Voyage, ToA 'Arha breathed in the drugging fumes of herbs burning in broad trays of bronze before the Throne, and danced, solitary in black. She danced for the unseen spirits of the dead and the unborn and as she danced the spirits crowded the air around her, following the turn and spin of her feet and the slow, sure gestures of her arms.' [Dreams and Tales, ToA/Voyage, ToA] Changing Transforming the true nature of matter or bodies, usually reversibly, by changing their name; uses Spells of Shaping and Great Spells of Change from the Book of Shaping. Some changes are irrevocable, for example, Heleth's transformation of himself into the earth. One of the high arts of magic, also considered a part of the art magic. Taught at the Roke School of Wizardry by the Master Changer, it is among the most perilous arts, especially when the change is applied to the wizard himself (shape-changing) who can become trapped in the assumed form Sources: The Loosing of the Shadow, WoE; The Bones of the Earth, TfE; A Description of Earthsea, TfE '…the true Spells of Shaping. He explained how, if a thing is really to be changed into another thing, it must be re-named for as long as the spell lasts, and he told how this affects the names and natures of things surrounding the transformed thing.' [The Loosing of the Shadow, WoE] Chanting Knowledge of the oral lays, deeds and songs, as well as sung spells. Considered one of the high arts of magic, though witches traditionally teach the songs to children. Taught at the Roke School of Wizardry by the Master Chanter Sources: A Description of Earthsea, TfE Related entries: Songs Chants See Songs Childhood name Also known as: Child-name Related entries: Names Child-name See Childhood name Children's tales Also known as: Tales, children's, Stories, children's Sources: Kalessin, T; Bettering, T; Finding Words, T (a); Home, T '"Come into the forest with me, dearie!" said the old witches in the tales told to the children of Gont. "Come with me and I'll show you such a pretty sight!" And then the witch shut the child in her oven and baked it brown and ate it, or dropped it into her well, where it hopped and croaked dismally for ever, or put it to sleep for a hundred years inside a great stone, till the King's Son should come, the Mage Prince, to shatter the stone with a word, wake the maiden with a kiss, and slay the wicked witch…' [Kalessin, T] Common tongue See Hardic Communication Oral messages or written notes, carried by travellers or on ships, are used for communication over distances. Mention is made of a message bird, presumably carrying a written message. Wizards can communicate by sending, though sendings cannot cross water Sources: The School for Wizards, WoE; The Rowan Tree, FS; Selidor, FS; The Dragon Council, OW Related entries: Writing Court After the restoration of the Archipelagan monarchy, Lebannen's court is established at the New Palace (also known as the Palace of Maharion) at Havnor City on Havnor. The court consists of various princes, princesses & nobles from all over the Archipelago, including Prince Sege (who functions as Lebannen's deputy), ladies-in-waiting/ladies of honour (eg Lady Opal), councillors of the King's Council and the wizard Onyx. It's serviced by a retinue including the king's guards, captains, lieutenants (eg Yenay) & other officers (including one whose duty is to precede the king crying "Way for the king!"), majordomos (eg Thoroughgood), officials, ushers, footmen, footboys, maids, servants (eg Oak, Berry of Havnor), gardeners, as well as musicians, singers and song writers. [Palaces, OW] Craft with iron Also known as: Iron, craft with Sources: The Shadow, WoE Creation See Making Creation of Éa Also known as: Song of the Creation, Making [A Description of Earthsea, TfE] Related entries: Songs Credit Also known as: Money-lending Sources: The Master, T; On the High Marsh, TfE; Dragonfly, TfE Crime Crime appears relatively uncommon in the central Archipelago during the main period of the Earthsea cycle. Hort Town on Wathort and the Hosk interior are described as lawless. During the few years of unrest immediately preceding the restoration of the Archipelagan monarchy, theft, poaching and violent crime, largely perpetrated by gangs of men, become substantially more common on Gont, though the murder, assault and rape committed by the group of tramps to which Handy belongs is still considered exceptional Sources: The Shadow, WoE; Hunted, WoE; Going to the Falcon's Nest, T; Winter, T Currency Also known as: Money Sources: Mice, T; The Master, T; On the High Marsh, TfE (a); Dragonfly, TfE Related entries: Trade; Credit Dance Dancing, often accompanied by music of drums, pipes, flutes and other instruments, appears to be important throughout Earthsea, with both religious and secular examples. The Long Dance in midsummer is one of the major religious festivals, celebrated widely throughout Earthsea (including by the Children of the Open Sea, though not in the Kargad Lands) with dancing all night long. Dancing on the village green to music provided by bands of itinerant musicians is a common entertainment at parties, such as Nameday celebrations. Courtly and country dancing are both practised in the court at Berila on Enlad. Several ceremonies associated with the worship of the Nameless Ones at the Place of the Tombs on Atuan involve dancing, such as the Ceremonies of the darkness. The existence of dancing girls in Awabath on Karego-At reveals that dancing also has secular applications in Kargad; King Thol is said to have been welcomed to Awabath with dancing in the streets Sources: The Loosing of the Shadow, WoE; Dreams and Tales, ToA; The Masters of Roke, FS; Orm Embar, FS; Darkrose and Diamond, TfE Dances of the dark of the moon See Ceremonies of the darkness Dark land, the See Dry land Dark Ones See Nameless Ones Dark Powers See Old Powers Dark Time See Dark Years Dark Years Also known as: Dark Time [The Finder, TfE] Death-related customs Burial is used both in the Archipelago/Reaches and the Kargad Lands. In the Archipelago, a vigil is held over the body, with words recited, candles and burning of oils. Village witches usually prepare bodies for burial, termed homing; the corpse is laid on the left side, with the knees bent, and a charm bundle is placed in the left hand. The Agnen rune of Ending is inscribed on coffin lids. Family graveyards are mentioned on Gont, both for the farmer Flint and for the Lord of Re Albi; Ogion is buried alone by the Old Mage's House. Rites of Mourning are enacted in Atuan for the deaths of priestesses; the ceremonies of burial and purification for the One Priestess last one lunar month Sources: The Wall around the Place, ToA; Light under the Hill, ToA; The Dry Land, FS; A Bad Thing, T; Ogion, T '…with Tenar and the others [Moss] had watched the night by Ogion's body. She had set a wax candle in a glass shade, there in the forest, and had burned sweet oils in a dish of clay; she had said the words that should be said, and done what should be done. …When she had laid out the corpse as it should lie to be buried, on the left side with the knees bent, she had put in the upturned left hand a tiny charm-bundle, something wrapped in soft goatskin and tied with coloured cord.' [Ogion, T] Decorative arts Also known as: Art, Sculpture Sources: The Shadow; Hunted, WoE (c); The Wall around the Place (e); The Great Treasure, ToA (d); Hort Town (a); The Children of the Open Sea (f); Selidor, FS; Mice; Hawks; Finding Words; The Dolphin, T; Dragonfly, TfE; Palaces (b); The Dragon Council, OW Deed of Enlad Epic telling of the earliest kings and queens of Enlad, before Morred and of his first year on the throne. Partly historical, partly mythical Sources: A Description of Earthsea, TfE '…the song tells how the mage Morred the White left Havnor in his oarless longship, and coming to the island of Soléa saw Elfarran in the orchards in the spring. … to the sorry end of their love, Morred's death, the ruin of Enlad, the sea-waves vast and bitter, whelming the orchards of Soléa.' [The Open Sea, WoE] Related entries: Songs; King of All the Isles Deed of Erreth-Akbe Lay recounting the deeds of the mage Erreth-Akbe, sung every year at the Long Dance. It tells of the building of the towers of Havnor City, and of Erreth-Akbe's travels from Ea throughout the Archipelago & the Reaches until he met the dragon Orm on Selidor, and of how the sword of Erreth-Akbe is set atop the highest tower of Havnor Sources: The Loosing of the Shadow, WoE; A Description of Earthsea, TfE 'O may I see the earth's bright hearth once more, the white towers of Havnor…' [The Open Sea, WoE] Related entries: Songs Deed of Ged Song telling of Ged's deeds, probably particularly his defeat of the necromancer Cob. According to this account, Ged attended the crowning of Lebannen and then sailed away in Lookfar never to be heard from again Sources: The Stone of Pain, FS Deed of Hode Song, presumably recounting the deeds of Hode [Hunted, WoE] Related entries: Songs Deed of Morred See Deed of the Young King Deed of the Dragonlords Also known as: Deed of the Dragonlord Sources: A Description of Earthsea, TfE Deed of the Young King Also known as: Deed of Morred, Song of the Young King Sources: Home, T; A Description of Earthsea, TfE 'If Elfarran be not my own, I will unsay Segoy's word, [A Description of Earthsea, TfE/Hort Town, FS] Related entries: Songs Dice and sticks A game with dice and sticks is played by the novices at the Place of the Tombs on Atuan. Possibly the same as a Kargish gambling game using five-sided ivory dice-sticks mentioned; as the dice-sticks are said to be owned by Tosla, a variant may also be played in the Archipelago Sources: The Wall Around the Place, ToA; Dolphin, OW Related entries: Games Disease Diseases, disorders and injuries mentioned in humans include rickets, hunchback, smallpox (called Witch-Fingers), consumption, wasting fever/wasting cough (possibly tuberculosis), redfever, marsh fever, fever, plague, stroke, scrofula, rheumatism, arthritis, gangrene, cataracts, blindness, detached retina, nearsightedness, hazia-induced nervous disorder, quicksilver (mercury) poisoning, sea sickness, warts, sprains, broken bones, lameness and deformed births; in animals, infected udders (goats), maggot-infected wounds (sheep), spavins (horses), mange (cats, dogs), murrain (the staggers), caked udders and foot/hoof rot (all in cattle), rabies and deformed births; in plants, black rot of vines and tent caterpillar infestation of fruit. Sources: The Rule of Names, W12Q; The Dragon of Pendor, WoE; The Wall around the Place, ToA; Light under the Hill, ToA; Finding Words, T; The Master, T; The Finder, TfE; On the High Marsh, TfE; Dragonfly, TfE; Palaces, OW; Dolphin, OW Division, the See Vedurnan Dragon Council Meeting of the King's Council of Havnor City in around the year 1066, at which Orm Irian speaks of the Vedurnan and the disagreement between dragons and the Archipelagans over the domain called the other wind [The Dragon Council, OW] Dry land Also known as: Dark land, the Sources: The Dry Land, FS; Mending the Green Pitcher, OW; The Dragon Council, OW; Rejoining, OW '…there was no passage of time there, where no wind blew and the stars did not move.…/The market places were all empty. There was no buying and selling there, no gaining and spending. Nothing was used, nothing was made. … All those whom they saw -- not many, for the dead are many, but that land is large -- stood still, or moved slowly and with no purpose. None of them bore wounds … No marks of illness were on them. They were whole, and healed. They were healed of pain, and of life. … Quiet were their faces, freed from anger and desire, and there was in their shadowed eyes no hope./ … the mother and the child who had died together, and they were in the dark land together; but the child did not run, nor did it cry, and the mother did not hold it, nor even look at it. And those who had died for love passed each other in the streets.' [The Dry Land, FS/Rejoining, OW] Related entries: Religion and the afterlife; Immortality Dyeing Bright blue or crimson (dragon's fire) dyes are mined on Lorbanery as ores (eg emmel-stone); dye-making on that island is a profession carried out by sorcerers (the Dyers of Lorbanery). Plant-derived dyes of red madder or unspecified yellow are mentioned for domestic dyeing on Gont Sources: Lorbanery, FS; Hawks, T Earthquake Gont Port lies on a fault line; two different earthquakes are mentioned on Gont. When Ogion was seven or eight, half a mile of the coast at Essary fell into the sea and a tidal wave swamped the Gont Port wharves; there were many casualties, including Ogion's father. When Ogion was the wizard of Gont Port, ten years before 'The Shadow' [WoE], Heleth and he stilled a second earthquake which threatened Gont Port; Heleth gave his life to do so. Ged and Tenar's actions in the Labyrinth on Atuan precipitate an earthquake which destroys the Tombs of Atuan Sources: The Shadow, WoE; The Anger of the Dark, ToA; The Bones of the Earth, TfE Education Also known as: Schooling, Apprenticeship Sources: The Rule of Names, W12Q; The Shadow, WoE; The School of Wizardry, WoE; The Wall around the Place, ToA; Sea Dreams, FS; Orm Embar, FS; The Finder, TfE; Mending the Green Pitcher, OW; Palaces, OW; The Dragon Council, OW Eduevana See Other breath Entertainment Dance, music, songs, the telling of tales, feasting and drinking are sources of entertainment common to both the Archipelago and the Kargad Lands; hunting (for sport), falconry, illusion, juggling, sleight of hand, puppetry, fireworks and visiting whores may be restricted to the Archipelago. Inns, taverns and pothouses are found throughout the Archipelago, but are not mentioned in the Kargad Lands. Acting is alluded to, and street shows of an unspecified nature are mentioned in Havnor City. Games mentioned include dice and sticks, sticks and counters, net-ball and cat's cradles Related entries: Jugglers; Teller; Puppeteers; Prostitution Equilibrium Also known as: Balance, the, Balance of the Whole Sources: The School for Wizards, WoE (b); Magelight, FS; Orm Embar, FS (a) '…"an act is not, as young men think, like a rock that one picks up and throws, and it hits or misses, and that's the end of it. When that rock is lifted the earth is lighter, the hand that bears it heavier. When it is thrown the circuits of the stars respond, and where it strikes or falls the universe is changed. On every act the balance of the whole depends. The wind and seas, and all that the beasts and green things do, is well done, and rightly done. All these act within the Equilibrium. From the hurricane and the great whale's sounding to the fall of a dry leaf and a gnat's flight, all they do is done within the balance of the whole. But we, in so far as we have power over the world and over one another, we must learn to do what the leaf and the whale and the wind do of their own nature. We must learn to keep the balance. Having intelligence, we must not act in ignorance. Having choice, we must not act without responsibility.' [Magelight, FS] Equinox sacrifice Biennial sacrifice of a goat at the Tombs of Atuan, at the full moon nearest the equinox of spring and autumn; the blood is poured by the One Priestess onto the standing stones of the Tombs [The Wall around the Place, ToA] Fallows The days of the waning moon after Sunreturn; an unlucky time [The Open Sea, WoE] Festival of Sunreturn Also known as: Sunreturn, Feast of Sun-return Sources: Home, T; A Description of Earthsea, TfE '…when the sun turns north to bring the spring…' [Home, T] Festival of the Lambs Festival held in the New Year on Enlad and possibly elsewhere, of blessing and increase on the flocks Sources: The Rowan Tree, FS Finding Art of finding, binding and returning; ranges from finding a lost household object to prospecting for underground water or minerals. Originally considered one of the high arts of magic, Halkel relegated finding to the base crafts, practised by witches, sorcerers and specialised finders. Medra is a finder Sources: The Finder, TfE; A Description of Earthsea, TfE 'The first sign of Otter's gift, when he was two or three years old, was his ability to go straight to anything lost, a dropped nail, a mislaid tool, as soon as he understood the word for it. And as a boy one of his dearest pleasures had been to go alone out into the countryside and wander along the lanes or over the hills, feeling through the soles of his bare feet and throughout his body the veins of water underground, the lodes and knots of ore, the lay and interfolding of the kinds of rock and earth. It was as if he walked in a great building, seeing its passages and rooms, the descents into airy caverns, the glimmer of branched silver in the walls; and as he want on, it was as if his body became the body of the earth, and he knew its arteries and organs and muscles as his own.' [The Finder, TfE] Fogweaving A spell to gather mist or fog together in a single location temporarily; the mist can also be shaped into transitory images. A discipline of weatherworking [Warriors in the Mist, WoE] Foot Unit of distance used in Earthsea; as with other imperial measures, presumably silently translated from the actual unit Sources: Warriors in the Mist, WoE; The Eaten One, ToA Further Runes See True Runes Games Also known as: Toys Sources: The Loosing of the Shadow, WoE (a); Iffish, WoE; The Wall Around the Place, ToA; Dreams and Tales, ToA; The Masters of Roke, FS; Finding Words, T; Dolphin, OW Related entries: Entertainment Gender roles Many industries/professions are traditionally gender specific in the Archipelago: mining, building, midwifery, spinning and domestic weaving being performed by women, ship-building, wizardry, sailing and the military by men. On Gont & Semel it appears unusual for men to perform household tasks, such as washing dishes or clothes. Other occupations, including farming, appear to be engaged in equally by both sexes. Though women were instrumental in founding the Roke School of Wizardry, the high arts of magic were restricted to men in 730. In Tehanu, a woman's roles are described as wife, mother and housekeeper, with men being said to hold the power. However, women form part of the island government on several islands in the East Reach, and Lebannen's King's Council contains multiple female councillors; historical rulers of Earthsea include many queens, though Ged dismisses them: '"A queen's only a she-king."'a On Gont, property appears to pass exclusively in the male line. Sources: Kalessin, T; Bettering, T; Winter, T (a); The Finder, TfE; On the High Marsh, TfE; A Description of Earthsea, TfE; The Dragon Council, OW '…what a woman should do: bed, breed, bake, cook, clean, spin, sew, serve.' [Kalessin, T/Winter, T] Ges Rune which gives endurance; one of the nine True Runes engraved on the Ring of Erreth-Akbe Sources: The Ring of Erreth-Akbe, ToA Related entries: Runes Gesture Bowing the head or holding both palms open before the heart are traditional greetings across much of the Archipelago, while touching right hands palm against palm is a traditional greeting in Ea and the Enlades. In both the Archipelago and the Kargad Lands, bowing and curtseying are used in greeting royalty, and a stately embrace is used by royalty and nobility for bidding farewell in public. A Havnor courtier's gesture of respect involves kneeling on one knee and briefly touching the forehead to the recipient's right wrist, and a deep bow, with one knee touching the ground, is used in approaching the One Priestess on Atuan. Pointing the thumb, first and last finger of the left hand at someone means 'may you never come back!' in the Archipelago. During the Dark Years, women of the Hand identified each other by a hand gesture involving raising the first finger and then the other fingers, clenching the hand into a fist and finally opening it palm outwards. Sources: The Prisoners, ToA; The Man Trap, ToA; Names, ToA; Finding Words, T; The Finder, TfE; Mending the Green Pitcher, OW; Palaces, OW; Rejoining, OW Government Some parts of the Archipelago form principalities governed by Ruling Princes; these include Enlad, Ilien (including Ark) and Way. The extent of the powers of the princes is unclear, but they levy taxes and keep soldiers. Other lands are ruled by Lords of smaller areas, for example the Lord of O, Lord of Gont, and the Lords of the Domain of Eolg on Havnor, and of the Court of the Terrenon on Osskil. The Archmage has dominion on Roke, and, before the restoration of the Archipelagan monarchy, wields considerable political power in the Inner Lands. The islands of the Reaches and the Ninety Isles are ruled by Isle-Men/Women (Islandmen/women), or chiefs. Some towns and districts appear to exert a degree of self-government; for example, the town of Sosara on Lorbanery has a mayor; the district around Valmouth in southern Gont has a council & a mayor (the latter has funds, suggesting an ability to raise taxes); after the restoration of the monarchy, the villages of Middle Valley on Gont also form a council employing bailiffs and levying taxes. Villages on Gont are governed by village elders. Various trade guilds, such as the Seamasters, also govern those who follow that trade. Sources: The Masters of Roke, FS; Home, T; The Dragon Council, OW Related entries: Taxation; Legal and punitive systems Great Ones Gods of the Children of the Open Sea (raft people); they are believed to take the form of whales. Their temple, the House of the Great Ones, contains carved idols of god figures, depicting a mixture of dolphin, fish, man and seabird Sources: The Children of the Open Sea, FS Guilds See Trade guilds Hardic Also known as: Common tongue [The Shadow, WoE] Related entries: Language Further information on HardicHardic runes Also known as: Runic writing Sources: The School for Wizards, WoE; A Description of Earthsea, TfE Havnorian Lay Lay that recounts the history of the fourteen kings and queens of Havnor Sources: A Description of Earthsea, TfE; The Dragon Council, OW 'A hundred warriors, a hundred women / sat in the great hall of Gemal Sea-Born / at the king's table, courtly in talk, / handsome and generous gentry of Havnor, / no warriors braver, no women more beautiful.' [The Dragon Council, OW] Related entries: Songs Healing Also known as: Medicine Sources: Iffish, WoE (a); Orm Embar, FS (b) '…Master Herbal had taught him much of the healer's lore, and the first lesson and the last of all that lore was this: Heal the wound and cure the illness, but let the dying spirit go.' [The Dragon of Pendor, WoE] Related entries: Curer; Disease; Midwifery High arts The greater arts of magic, as defined by Archmage Halkel in 730, including human healing, chanting, weatherworking (all practised by both sorcerers and wizards), as well as the art magic, including changing, naming, summoning and patterning. The art magic was practised only by (male) wizards. As opposed to the base crafts (witchcraft) Sources: A Description of Earthsea, TfE Hunting Hunting is one of the major livelihoods mentioned in the islands. Various animals are hunted for sport and/or food, including stags in the forests of Enlad, wild boars, and dragons in the Dark Years on Pendor. Hawks are used in hunting, at least by noblemen such as the princes of Enlad. Archery is practised on Enlad, and hunting bows are mentioned at Ten Alders. The Children of the Open Sea hunt whales, using whale-ivory harpoons taller than they are Sources: Warriors in the Mist, WoE; Hort Town, FS; Orm Embar, FS Illusion Also known as: Illusion-Change [The School for Wizards, WoE] Immortality An ancient goal of the art magic, especially the Lore of Paln. The earliest mages, the Rune Makers, sought for immortal life after bodily death, using the arts of naming to lay 'a great net of spells upon all the western lands, so that when the people of the islands die, they would come to the west beyond the west and live there in spirit forever'a and so created the Archipelagan afterlife, the dry land. Cob and Thorion sought to bring the dead in the dry land back to life in the bodily realm. Sources: Rejoining, OW (a) '"Men fear death as dragons do not. Men want to own life, possess it, as if it were a jewel in a box. Those ancient mages craved everlasting life. They learned to use true names to keep men from dying. But those who cannot die can never be reborn."' …/ "Life immortal … In a great land of rivers and mountains and beautiful cities, where there is no suffering or pain, and where the self endures, unchanged, unchanging, forever… That is the dream of the ancient Lore of Paln."' [Rejoining, OW] Related entries: Religion and the afterlife Imperial measures Imperial measures, including the mile, yard, foot, inch, acre, pint & pound, are quoted in the Earthsea novels; presumably these are silently translated from the Hardic or Kargish unit Inch Unit of distance used in Earthsea; as with other imperial measures, presumably silently translated from the actual unit Sources: Voyage, ToA Industry Also known as: Technology Sources: The Finder, TfE (a) Related entries: Materials Iron, craft with See Craft with iron Kargish The language of the Kargad Lands. It is dissimilar to those spoken in the Archipelago, being closest to Osskili, though its eventual derivation (like all Earthsea languages) is from Old Speech. The Kargish dialects spoken on Atuan, Karego-At and Hur-at-Hur appear to be mutually comprehensible. Few even among highly educated Archipelagans speak any Kargish, and vice versa; Seserakh of Hur-at-Hur did not know there was any language besides Kargish Sources: A Description of Earthsea, TfE Related entries: Language Further information on KargishKing of All the Isles Also known as: King of Earthsea, King of the Western Lands Sources: The Masters of Roke, FS (a); The Dolphin, T; A Description of Earthsea, TfE; Palaces, OW '"But so runs the prophecy of the Last King, and therefore someday one will be born to fulfil it. And Roke will recognize him, and the fleets and armies and nations will come together to him. Then there will be majesty again in the centre of the world, in the Tower of the Kings in Havnor." ' [The Masters of Roke, FS] Related entries: Government King of Earthsea See King of All the Isles King of the Western Lands See King of All the Isles King's Council Hundred-member council voting on laws and taxation in the Archipelago, which meets in the throne room of the New Palace in Havnor City. Instituted by Lebannen and presided over by Sege. Councillors are selected by the king to serve for terms of 2-3 years (possibly repeated), and include noblemen and women, princes, merchants, guild masters, wizards, islandwomen, army and sea captains, poets and scholars. Speeches are limited to two minutes using a sandglass [The Dragon Council, OW] Related entries: Government King's Courts of Law After the restoration of the Archipelagan monarchy in 1051, the king's law courts recommence meeting to judge serious cases, including murder. Such cases are tried at Gont Port on Gont, so presumably the king's law courts are distributed across the islands ruled the King of All the Isles, rather than located on Havnor Sources: Winter, T; The Master. T King's Rune See Bond Rune King's Tale Tale of Ged's travels in the Kargad Lands and the finding of the Ring of Erreth-Akbe, presumably composed by Lebannen Sources: Dragonfly, TfE Lament for Erreth-Akbe Lament composed by Maharion on his return from Selidor after the death of Erreth-Akbe. It's played by the trumpeters telling the hours in Havnor City Sources: Palaces, OW Related entries: Songs Lament for the White Enchanter Lament for the death of Morred, supposed to have been composed by Elfarran Sources: A Description of Earthsea, TfE Related entries: Songs Land ownership Also known as: Tenancy Sources: A Bad Thing, T; Mice, T; Finding Words, T; Winter, T; Darkrose and Diamond, TfE; Dragonfly, TfE Language Two main languages are spoken in Earthsea: Hardic (the common tongue), spoken across much of the Archipelago & the Reaches, and Kargish, which is restricted to the Kargad Lands. Some islands in the Archipelago have their own languages or dialects, eg the language spoken on Enlad, of which little is known, and Osskili spoken on Osskil & neighbouring islands, which is closer to Kargish than Hardic. Educated speakers of the Enlad language or Osskili probably speak Hardic in addition, as Lebannen and Serret do. Sources: A Description of Earthsea, TfE Further information on Language Language of the Making See Old Speech Lass of Belilo, The See The Lass of Belilo Law See Legal and punitive systems Lay of the Lost Queen Song sung on Havnor, presumably recounting the tale of Elfarran Sources: Darkrose and Diamond, TfE League Coalition which emerges to govern the central islands of the Archipelago around a hundred years after the dragon Yevaud despoils Pendor (ie, approx 950). The League's only known action is to raise a fleet with seven mages which temporarily drives the dragon from Pendor. Only mentioned in 'The Rule of Names', the League may have dissolved before the events of A Wizard of Earthsea, perhaps facilitating Yevaud's return to Pendor Sources: The Rule of Names, W12Q Legal and punitive systems Also known as: Law, Punitive system Sources: The Wall around the Place, ToA; The Prisoners, ToA; The Ring of Erreth-Akbe, ToA; Orm Embar, FS; Home, T; Winter, T; The Finder, TfE; Dragonfly, TfE Long Dance Festival of midsummer eve, celebrated widely throughout the Archipelago with dance and song lasting all night long. The Creation of Éa and Deed of Erreth-Akbe are traditionally recited at this time. This festival is celebrated even by the Children of the Open Sea (raft people), who share few other customs with the Archipelago Sources: A Description of Earthsea, TfE 'As the sun rose the next morning the Chanters of Roke began to sing the long Deed of Erreth-Akbe… When the chant was finished the Long Dance began. Townsfolk and Masters and students and farmers all together, men and women, danced in the warm dust and dusk down all the roads of Roke to the sea-beaches, to the beat of drums and drone of pipes and flutes. Straight out into the sea they danced, under the moon one night past full, and the mustic was lost in the breakers' sound. As the east grew light they came back up the beaches and the roads, the drums silent and only the flutes playing soft and shrill. So it was done on every island of the Archipelago that night: one dance, one music binding together the sea-divided lands.' [The Loosing of the Shadow, WoE] Looms See Weaving Lore of Paln Also known as: Pelnish lore Sources: Sea Dreams, FS; Dolphin, OW; Rejoining, OW (a) '"Most of our art of Summoning comes from the Pelnish Lore. Thorion was a master of it… The Summoner of Roke now, Brand of Venway, won't use any part of his craft that draws from that lore. Misused, it has brought only harm. But it may be only our ignorance that's led us to use it wrongly. It goes back to very ancient times; there may be knowledge in it we've lost."' [Dolphin, OW] Lost Rune See Bond Rune Magelight A bright magical light conjured by wizards and often associated with powerful magic. Unlike the weaker werelight, the light appears to emanate from the wizard himself, as well as his staff. Examples include Ogion banishing the shadow and Ged rescuing Lebannen from slavers Sources: The Shadow, WoE; Magelight, FS 'The fog grew bright, as if a light were blooming in it. … Alone on the port side stood a man, and it was from him that the light came, from the face, and hands, and staff that burned like molten silver.' [Magelight, FS] Magery See Magic Magewind Also known as: Witchwind Sources: The Finder, TfE Magic Also known as: Wizardry, Magery Sources: The School for Wizards, WoE (b); The Loosing of the Shadow, WoE (a); The Finder, TfE; Darkrose and Diamond, TfE; A Description of Earthsea, TfE; Rejoining, OW '…the uses of magic are as needful to their people as bread and as delightful as music…' [The Masters of Roke, FS] Making Also known as: Creation Sources: Orm Embar, FS; Going to the Falcon's Nest, T; Home, T; Rejoining, OW 'Then from the foam bright Éa broke.' [A Description of Earthsea, TfE] Marriage Marriage appears to be a universal custom in Earthsea. Polygamy is practised by the Godking of Kargad and by the Children of the Open Sea (raft people), but not in the main Archipelago. Marriages appear to be exclusively male--female, although informal witch marriage between two witches is relatively common. With some exceptions, at the time described in the Earthsea series, wizards and mages usually keep celibate and do not marry; sorcerers and witches do sometimes form marriages. The raft people are judged to marry very young at fifteen to seventeen, suggesting that elsewhere marriage is normal rather later (despite the fact that adulthood is attained at thirteen in the Archipelago and fourteen on Atuan). Customs and rituals associated with marriage are little explained. Lebannen & Seserakh are betrothed an unspecified period prior to their wedding in a ceremony in the throne room of the New Palace, in which the future bride is given the Ring of Erreth-Akbe. Arranged marriages among the middle-classes are mentioned on Taon, and are the norm for noblewomen on Hur-at-Hur. In the Archipelago, a harpist is mentioned as playing for a wedding, and noble weddings involve dancing. In the Kargad Lands, a returned bride is considered dishonoured and may even be killed Sources: The Ring of Erreth-Akbe, ToA; The Children of the Open Sea, FS; A Description of Earthsea, TfE; Mending the Green Pitcher, OW; Palaces, OW; Rejoining, OW Mathematics See Accounting & mathematics Medicine See Healing Mending Mending encompasses restoring shattered pottery or glass, broken tools, stockings with holes, frayed ropes and dried-up wine barrels. A really gifted mender, such as Lily, might knit together broken bones. One of the base crafts of magic, practised by witches, sorcerers and specialised menders, such as Alder Sources: A Description of Earthsea, TfE; Mending the Green Pitcher, OW '…he watched Alder's hands. Slender, strong, deft, unhurried, they cradled the shape of the pitcher, stroking and fitting and settling the pieces of pottery, urging and caressing, the thumbs coaxing and guiding the smaller fragments into place, reuniting them, reassuring them. While he worked he murmured a two-word, tuneless chant. They were words of the Old Speech. … His hands separated from the pitcher, opening out from it like the sheath of a flower opening. It stood on the oak table, whole.' [Mending the Green Pitcher, OW] Metal refining Like mining, metal refining uses a higher level of technology than many other crafts in pre-industrial Earthsea. In the Samory mines on Havnor in the Dark Years, quicksilver (mercury) refining is performed in a roaster tower by heating ore over a wood fire and in ovens, with multiple rounds of condensation; the work is done by slaves whose life expectancy is said to be only a year or two. Magic may also be used in metal refining; furnaces are found in the magicians' workroom of the Roke School of Wizardry, and metal refining is listed among the arts practised there Sources: Orm Embar, FS; The Finder, TfE 'The roasting pit took up the center of a huge domed chamber. Hurrying, sticklike figures black against the blaze shoveled and reshoveled ore onto logs kept in a roaring blaze by great bellows, while others brought fresh logs and worked the bellows sleeves. From the apex of the dome a spiral of chambers rose up into the tower through smoke and fumes. In these chambers, Licky had told him, the vapor of the quicksilver was trapped and condensed, reheated and recondensed, till in the topmost vault the pure metal ran down into a stone trough or bowl…' [The Finder, TfE] Related entries: Mining; Industry Midwifery Care of pregnant women and animals, and supervision of birth, are the province of witches; some specialise in the art and are called midwives. Midwifery involves the use of spells and herbs Sources: The Finder, TfE; The Mending of the Green Pitcher, OW Related entries: Healing Mile Unit of distance used in Earthsea; as with other imperial measures, presumably silently translated from the actual unit Sources: Warriors in the Mist, WoE; The Wall around the Place, ToA Mining Mining of ores and metals is traditionally done by women. Unusually for pre-industrial Earthsea, mining sometimes involves some use of machinery: 'rusty wheels and machines by a pit'a are mentioned at the mines at Samory on Havnor, though shovelling into buckets appears to be the main method by which ore is extracted Sources: The Finder, TfE (a) 'Because they were smaller than men and could move more easily in narrow places, or because they were at home with the earth, or most likely because it was the custom, women had always worked the mines of Earthsea. These miners were free women, not slaves like the workers in the roaster tower. … Licky… did no work in the mine; the miners forbade it, earnestly believing it was the worst of bad luck for a man to pick up a shovel or shore a timber.' [The Finder, TfE] Related entries: Metal refining; Industry Money See Currency Money-lending See Credit Moon's Night A summer festival, held on the shortest night with the full moon of the year, celebrated with flutes, drums and song. Coincides with the Long Dance once every 52 years [The Loosing of the Shadow, WoE] Mother knowledge Knowledge of the Old Powers of the Earth; retained by the peoples of the Kargad Lands and on Paln, but rejected by the Archipelagans and in particular by the Roke tradition of wizardry [Rejoining, OW] Music Instrumental music seems to be predominantly used to accompany songs and/or dance, in particular, the Long Dance; drums, pipes and flutes are the main instruments mentioned in this context. Other instruments mentioned are the fife, harp, viol, lute, bagpipe, concertina, horn, double-reed woodhorn, trumpet, tabor, gong, bell, kettledrum, cymbals, tambour and tambourine. Lebannen plays the harp and lute as part of his courtly accomplishments (Enlad), but these instruments are not restricted to the princely courts: Vetch's house contains a great Taonian harp (Iffish), and the inn of Lorbanery boasts a three-stringed lute. Bands of itinerant musicians roam Havnor and other islands, singing ballads and playing various instruments including harp, fife, viol, tabor and drums. A harpist is mentioned playing at a wedding on Taon. Musicians are employed at the imperial court in Havnor City, including horns for signalling, trumpets for telling the hours, and a band consisting of trumpet, tambour and tambourine to accompany a royal procession. In the Place of the Tombs on Atuan, drums sometimes accompany dancing in the temples, and drums, horns and trumpets accompany processions. Of all peoples mentioned, only the Children of the Open Sea (raft people) use no music to accompany their dancing. Drum beats are also used to coordinate rowing on oared galleys. A gong announces meals at the School of Wizardry on Roke. The school at Roke has a bell tower (the Chanter's Tower) with iron bells that toll when the Archmage Nemmerle dies, and bells are used in the Court of the Terrenon, presumably for signalling servants and/or announcing meals; bells are also put on the necks of sheep on Atuan Sources: The Rule of Names, W12Q; Iffish, WoE; The Masters of Roke, FS; Lorbanery, FS; Darkrose and Diamond, TfE; Mending the Green Pitcher, OW; Palaces, OW; Dolphin, OW Nagian Chant Chant used in healing; healing chants are said to 'aid the sick body or the troubled mind'a, but the precise purpose this chant serves is unstated Sources: The Dragon of Pendor, WoE; Orm Embar, FS (a) Nameday Anniversary of the date of passage into manhood, celebrated in the Archipelago with a party, feasting, music and dancing, and in the west of Havnor island, also with gifts of clothes to neighbouring children. Also sometimes used for the day of passage into adulthood itself Sources: Darkrose and Diamond, TfE; Dolphin, OW Nameless Ones Also known as: Dark Ones, Unnamed Ones, Dark Powers, Kings whose Throne was empty, the Immortal Dead Sources: The Wall around the Place, ToA; The Ring of Erreth-Akbe, ToA '"They have no power of making. All their power is to darken and destroy. They cannot leave this place; they are this place; and it should be left to them. They should not be denied or forgotten, but neither should they be worshipped. … And where men worship these things and abase themselves before them, there evil breeds; there places are made in the world where darkness gathers, places given over wholly to the Ones whom we call Nameless, the ancient and holy Powers of the Earth before the Light, the powers of the dark, of ruin, of madness…"' [The Ring of Erreth-Akbe, ToA] Names Adults in the Archipelago bear three names. The first is the childhood name given to them by their mother as a baby. The second is their secret true name, a word in the Old Speech, given to them when they reach thirteen at a ceremony called the Passage into manhood; knowledge of a person's true name confers power over them. The third name is a use-name or nickname that they are called by during their adult life; while true names are particular to the person, use-names are often very common. Common use-names derive from plants, flowers, trees, animals, birds and jewels. For example, Ged is a true name, Sparrowhawk is a use-name and Duny is a childhood name. Sources: Warriors in the Mist, WoE; Dragonfly, TfE; A Description of Earthsea, TfE; The Dragon Council, OW Naming Knowledge of names in the Old Speech for things, places and beings; also the art of giving people their true name. One of the high arts of magic, also considered a part of the art magic. The art of naming is said to have been invented by the Rune Makers a thousand years before the first kings of Enlad; they used it to lay 'a great net of spells upon all the western lands, so that when the people of the islands die, they would come to the west beyond the west and live there in spirit forever'a. Naming is taught at the Roke School of Wizardry by the Master Namer Sources: The School for Wizards, WoE; Rejoining, OW (a) '… in this dusty and fathomless matter of learning the true name of each place, thing, and being, the power he wanted lay a jewel at the bottom of a dry well.' [The School for Wizards, WoE] Naming ceremony See Passage into manhood Net-ball A game played in Enlad, and possibly elsewhere Sources: The Masters of Roke, FS Related entries: Games Nickname See Use-name Nine Chants One of the nightly rituals at the Place of the Tombs on Atuan Sources: The Wall around the Place, ToA Related entries: Songs O my Joy! Ballad or lullaby from Enlad [Dolphin, OW] Related entries: Songs Old Powers Also known as: Powers of the Earth, Dark Powers, Old Powers of (the) Earth, Old Ones, Dark Ones, the Ones Underfoot Sources: The Hawk's Flight, WoE; Hunting, WoE (a); The Ring of Erreth-Akbe, ToA; Dragonfly, TfE; Dolphin, OW (b) '"They have no power of making. All their power is to darken and destroy. They cannot leave this place; they are this place; and it should be left to them. They should not be denied or forgotten, but neither should they be worshipped. … And where men worship these things and abase themselves before them, there evil breeds; there places are made in the world where darkness gathers, places given over wholly to the Ones whom we call Nameless, the ancient and holy Powers of the Earth before the Light, the powers of the dark, of ruin, of madness…"' [The Ring of Erreth-Akbe, ToA/Dragonfly, TfE] Old Serpent of Andrad Decorative motif associated with the Andrades; carved on the stem of the Andradean ship, the Shadow [The Shadow, WoE] Old Speech Also known as: True Speech, Language of the Making, Speech/Words of the Making, True Language of the Making, True Words, Eldest tongue, Dragon tongue, spellwords Sources: The School for Wizards, WoE; A Description of Earthsea, TfE; Dolphin, OW (a) '"That is the language dragons speak, and the language Segoy spoke who made the islands of the world, and the language of our lays and songs, spells, enchantments, and invocations. Its words lie hidden among our Hardic words. … Any witch knows a few of these words in the Old Speech, and a mage knows many. But there are many more, and some have been lost over the ages, and some have been hidden, and some are known only to dragons and to the Old Powers of Earth, and some are known to no living creature; and no man could learn them all. For there is no end to that language."' [The School for Wizards, WoE] Related entries: Language Further information on Old SpeechOsskili Language spoken on Osskil and two islands northwest of it (probably Borth and Rogmy). Originally derived from Old Speech, as are all languages of Earthsea, but closer to Kargish than to Hardic Sources: A Description of Earthsea, TfE Related entries: Language Further information on OsskiliOther breath Also known as: Eduevana [Dragonfly, TfE] Otter of Shelieth Motif depicted on one side of an ivory counter from Way Sources: Dragonfly, TfE Passage into manhood Also known as: Naming ceremony, Naming day, Passage, Passage into womanhood, Crossing into manhood/womanhood Sources: Warriors in the Mist, WoE; Dragonfly, TfE; Dolphin, OW 'On the day the boy was thirteen years old … the ceremony of Passage was held. The witch took from the boy his name Duny, the name his mother had given to him as a baby. Nameless and naked he walked into the cold springs of the Ar where it rises among rocks under the high cliffs. … He crossed to the far bank, shuddering with cold but walking slow and erect as he should through that icy, living water. As he came to the bank Ogion, waiting, reached out his hand and clasping the boy's arm, whispered to him his true name: Ged.' [Warriors in the Mist, WoE/Dragonfly, TfE] Related entries: Names Patterning Art of meaning and intent. One of the high arts of magic, also considered a part of the art magic. Ged uses what he calls a Patterning to make the two halves of the Ring of Erreth-Akbe 'whole … as if it had never been broken'a. Taught in the Immanent Grove at the Roke School of Wizardry by the Master Patterner Sources: The Anger of the Dark, ToA (a); A Description of Earthsea, TfE Pelnish lore See Lore of Paln Pint Unit of volume used in Earthsea; presumably silently translated from the actual unit. Beer is sold in pints Sources: On the High Marsh, TfE Related entries: Imperial measures Piracy Appears to be a relatively common practice in the Archipelago, increasing in the years immediately preceding restoration of the Archipelagan monarchy. The islands of Gont and Wathort are famous for their pirates, and the Lords of Gont, as well as the former Lords of Pendor, are said to engage in piracy. Egre and the wizard Hare are mentioned as a famous pirates Sources: Magelight, FS; Mice, T Pirr Rune drawn on houses which protects from madness and from wind and fire; also used in treatment of burns. One of the True Runes and one of the nine Runes of Power engraved on the Ring of Erreth-Akbe Sources: Iffish, WoE; The Ring of Erreth-Akbe, ToA; A Bad Thing, T; A Description of Earthsea, TfE '…the rune Pirr he wrote on the roof-trees of the huts, which protects the house and its folk from fire, wind, and madness' [Iffish, WoE] Related entries: Runes Placing of the sacred words upon the doors One of the nightly rituals at the Place of the Tombs on Atuan; probably the same as the blessing of the doorways Sources: The Wall around the Place, ToA Poetry Poets are mentioned as among the members of the King's Council. Most poetic expression appears to take the form of songs, so poets may (also) be song writers Sources: The Dragon Council, OW Pound Unit of weight used in Earthsea; as with other imperial measures, presumably silently translated from the actual unit Sources: The Rule of Names, W12Q; The Western Mountains, ToA Powers of the Earth See Old Powers Precepts Keeping the Precepts forms part of the religious observances on Hur-at-Hur, and possibly the other Kargad Lands Sources: The Dragon Council, OW Principalities Regions of the Inner Lands that constitute the Archipelagan kingship; includes Enlad (the Principality of Morred), Ilien (including Ark), and Way, and formerly, Ea (including Taon) and Havnor. Each was governed by a Ruling Prince descended from the ancient kings; the royal lines on Ea and Havnor have died out Sources: The Masters of Roke, FS Prostitution Whores are mentioned in the town of Oraby on Semel Sources: On the High Marsh, TfE Proverbs Also known as: Sayings Sources: Warriors in the Mist, WoE; Iffish, WoE; Mice, T; Winter, T; Dragonfly, TfE; Dolphin, OW Punitive system See Legal and punitive systems Reincarnation The people of the Kargad Lands believe in reincarnation after death, usually as a different person or animal/plant. Reincarnation is considered a form of immortality: 'We die to rejoin the undying world'a. The One Priestess, Arha, is believed always to be reincarnated as herself. Those of the Inner Lands are not believed to be reincarnated; Kossil says '"…when they die, they are not reborn. They become dust and bone, and their ghosts whine on the wind a little while till the wind blows them away. They do not have immortal souls."'b A belief in reincarnation does not appear to be held in the rest of Earthsea, though it seems a possible interpretation of the line 'only in dying life' from the Creation of Éa Sources: Dreams and Tales, ToA (b); Winter, T; Palaces, OW; Rejoining, OW (a) 'But she knew what all the people of the Kargad Lands knew, that when they died they would return in a new body, the lamp that guttered out flickering up again that same instant elsewhere, in a woman's womb or the tiny egg of a minnow or a windborne seed of grass, coming back to be, forgetful of the old life, fresh for the new, life after life eternally.' [Palaces, OW/Rejoining, OW] Related entries: Religion and the afterlife Religion and the afterlife All peoples of Earthsea honour Segoy as the creator, and share a creation myth, the Making. Sources: Dreams and Tales, ToA; The Children of the Open Sea, FS; Orm Embar, FS; The Dry Land, FS (a); Palaces, OW; The Dragon Council, OW; Rejoining, OW (b) Restoration of the Archipelagan monarchy The line of kings of the Archipelago died out on the death of Maharion in the year 452 (800 years previously according to some sources). The new king was prophesied by Maharion to have 'crossed the dark land living and come to the far shores of the day'a; such a king was thought to bring peace and unite the lands. Lebannen, son of the Prince of Enlad and heir of Morred, fulfilled this prophecy and is crowned King of All the Isles in Havnor City in around 1051. Sources: The Masters of Roke, FS (a); Home, T; Winter, T; The Master, T; A Description of Earthsea, TfE; Palaces, OW; Dragon Council, OW; Dolphin, OW Revelation Spell Spell to affect the spellcaster's vision to reveal the true nature of surroundings Sources: The Open Sea, WoE Ritual of the Unspoken A brief ritual; one of those performed nightly at the Place of the Tombs on Atuan Sources: The Wall around the Place, ToA Roke wind Also known as: Roke-wind Roke, Rule of See Rule of Roke Rule of Roke Also known as: Way of Roke, Roke, Rule of [The Finder, TfE] Rules of Names Two rules relating to names are taught on Sattins island: never ask anyone their true name and never tell your own. Though not formally codified elsewhere, these rules are followed across the Archipelago & Reaches Sources: The Rule of Names, W12Q Rune of Ending See Agnen Rune of the Closed Door A rune preventing access [Mending the Green Pitcher, OW] Related entries: Runes Rune of the Closed Mouth Rune used as signature by Ogion Sources: The School for Wizards, WoE Related entries: Runes Rune of the Talon Rune used as signature by Ged; possibly one of the Hardic runes Sources: Palaces, OW Related entries: Runes Runes True Runes or Runes of Power, such as the Six Hundred Runes of Hardic, Further Runes and Runes of Éa, are used for magic. Non-magical Hardic runes are also used for general writing purposes in the Archipelago Sources: A Description of Earthsea, TfE Related entries: Books Runes of Power See True Runes Runic writing See Hardic runes Sacrifice Animal sacrifice, usually of goats, is common in the Kargad Lands; named examples include the spring sacrifice on Hur-at-Hur and the equinox sacrifice on Atuan; twin goats born out of season are sacrificed to the Twin Gods on Atuan. Before Thol came to the throne, the spring sacrifice was of a young girl; people of noble birth convicted of treason or sacrilege are sacrificed to the Nameless Ones on Atuan. The dedication of the One Priestess at the Place of the Tombs on Atuan involves her mock sacrifice. Sacrifice isn't practised in the Archipelago Sources: The Eaten One, ToA; The Wall around the Place, ToA; Dreams and Tales, ToA; The Dragon Council, OW Sayings See Proverbs Schooling See Education Sculpture See Decorative arts Self-transformation See Shape-changing Sending A form of magic in which the sender transmits an image of himself to a distant point; sendings do not cross water. The image can speak and hear, but has no power and casts no shadow. It need not be an accurate representation of the person. A related power is that of sending thoughts to a distant recipient, which may likewise be limited to a single island Sources: The Rowan Tree, FS; Selidor, FS; Dragonfly, TfE '[Ged] shut his eyes as if resting, and sent a sending of his spirit over the hills and fields of Roke, northward, to the sea-assaulted cape where the Isolate Tower stands. / "Kurrenkarmerruk," he said in spirit, and the Master Namer looked up from the thick book … which he was reading to his pupils, and said, "I am here, my lord." … under his tree, the Archmage Ged … withdrew his sending …' [The Rowan Tree, FS] Shape-changing Also known as: Self-transformation, Shape-change Sources: The Rule of Names, W12Q; The Shadow, WoA; The Hawk's Flight, WoE, Going to the Falcon's Nest, T; The Finder, TfE; The Bones of the Earth, TfE 'In all the sunlight and the dark of that great flight he had worn the falcon's wings, and looked through the falcon's eyes, and forgetting his own thoughts he had known at last only what the falcon knows; hunger, the wind, the way he flies.' [The Hawk's Flight, WoE] Related entries: Changing She-troth See Witch marriage Ship-building Also known as: Boat-building Sources: The Finder, TfE; Darkrose and Diamond, TfE Siege of Sorra Also known as: Sorra, siege of Sources: Palaces, OW; Dolphin, OW Related entries: Slavery Sifl A rune meaning 'speed well' painted on, for example, ships; one of the True Runes Sources: Hunted, WoE; A Description of Earthsea, TfE '…her high bent prow carven and inlaid with disks of loto-shell, her oarport-covers painted red, with the rune Sifl sketched on each in black.' [Hunted, WoE] Related entries: Runes Simn A rune meaning 'work well' drawn on tools; one of the True Runes Sources: Iffish, WoE; A Description of Earthsea, TfE '…he set the rune Simn on the spindles and looms, the boat's oars and tools of bronze and stone they brought him, that these might do their work well;' [Iffish, WoE] Related entries: Runes Six Hundred Runes of Hardic The most commonly used True Runes; they have been given non-magical names in Hardic. Despite the name, not the same as the Hardic runes used for general writing purposes in the Archipelago Sources: The Shadow, WoE; A Description of Earthsea, TfE Slavery Slavery is practised across the South Reach, Osskil in the north, and the Kargad Lands at the time of The Farthest Shore. It appears to be outlawed in other parts of the Archipelago, such as Enlad. Slaves are transported in oared galleys in the South Reach, and sold at Amrun, Showl and Sowl. Ged comments that Lebannen would ' "fetch the price of a farm in Amrun market." 'a Named Archipelagan slavers include Egre and Gore. After coming to the throne, Lebannen fights the Siege of Sorra against slave traders of Wathort, and subsequently abolishes slavery across the Archipelago. Slave-labour, however, appears to remain a punishment for serious crimes. Sources: Warriors in the Mist, WoE; Hunted, WoE; The Wall around the Place, ToA; Magelight, FS (a); Winter, T; A Description of Earthsea, TfE; Dolphin, OW Song of the Creation See Creation of Éa Song of the Sparrowhawk Song composed on Low Torning in the Ninety Isles, celebrating Ged's defeat of Yevaud, the Dragon of Pendor [Hunted, WoE] Song of the Woman of Kemay Song sung in northwest Gont, composed by the Woman of Kemay, which tells of the Vedurnan [Going to the Falcon's Nest, T] Related entries: Songs Song of the Young King See Deed of the Young King Songs Also known as: Chants Sources: The Eaten One, ToA (a) Sorra, siege of See Siege of Sorra Spinning Spinning using a drop spindle and sometimes a distaff is an oft-mentioned occupation of women, performed both indoors and outside, often while doing other activities such as talking or minding children. A spinning wheel is used in the well-to-do Oak Farm on Gont. Much peasant clothing appears to be homespun Sources: Finding Words, T; Home, T; The Finder, TfE; Dragonfly, TfE 'The witch emerged with a soapstone drop spindle and a ball of greasy wool. She sat down on the bench beside her door and set the spindle turning. She had spun a yard of grey-brown yarn before she answered.' [Dragonfly, TfE] Spring sacrifice Sacrifice to small, flightless dragons occurring on the fourth day of the fifth month at the Place of the Sacrifice on Hur-at-Hur. Formerly a human sacrifice, since Thol became king of Hur-at-Hur, a she-goat and a ewe have been sacrificed [The Dragon Council, OW] Sticks and counters Game played by the eunuch Wardens of the Place of the Tombs on Atuan, and sometimes by Arha (Tenar), involving throwing a bundle of sticks and catching them on the back of the hand Sources: Dreams and Tales, ToA Related entries: Games Stories, children's See Children's tales Story of Andaur and Avad One of the children's tales told on Gont; it tells of a woodcutter, Andaur, who cut down a great oak which cried out in a human voice Sources: Finding Words, T Summoning Summoning of spirits of the living and the dead (mainly derived from the Lore of Paln), and of energies such as light, heat, magnetism, weight, form, colour and sound. Summoning living people is forbidden by the Rule of Roke: '"Only the dead may we summon. Only the shadows. You can see why this must be. To summon a living man is to have entire power over him, body and mind. No one, no matter how strong or wise or great, can rightly own and use another."'a It was, however, practised during the Dark Years eg by the mage Early, and was abused by Irioth, and possibly also Thorion, 'to use men, to control them wholly.'b One of the high arts of magic, also considered a part of the art magic. Taught at the Roke School of Wizardry by the Master Summoner, summoning is considered one of the greatest and most perilous arts Sources: The Loosing of the Shadow, WoE; On the High Marsh, TfE (a); Dragonfly, TfE (b) 'He dealt with no illusion, only true magic, the summoning of such energies as light, and heat, and the force that draws the magnet, and those forces men perceive as weight, form, colour, sound: real powers, drawn from the immense fathomless energies of the universe, which no man's spells or uses could exhaust or unbalance. … As for calling of real things and living people, and the raising up of spirits of the dead, and the invocations of the Unseen, those spells which are the height of the Summoner's art and the mage's power, those he scarcely spoke of to them.' [The Loosing of the Shadow, WoE/Mending the Green Pitcher, OW] Sunreturn See Festival of Sunreturn Superstitions Women are considered to bring good luck to a ship, though it's supposed to be unlucky for women to watch a keel being laid. On the other hand, it's considered unlucky for men to so much as pick up a shovel in a mine. The Fallows are considered an unlucky time, especially for travellers and the sick. In Karego-At, shooting stars are said to be the souls of dragons dying Sources: The Finder, TfE; Dolphin, OW; Rejoining, OW Tales, children's See Children's tales Taxation Shipping (and possibly other) taxes are raised from merchants of the Inner Lands by the King of All the Isles, subject to the vote of the King's Council. The lords and Ruling Princes levy local taxes and, after the restoration of the Archipelagan monarchy, village councils on Gont also levy local taxes to employ bailiffs Sources: Home, T; The Dragon Council, OW Technology See Industry Telling the hours In Havnor City on Havnor, four trumpeters mark the passage of time (according to sand clocks and the Pendulum of Ath) by blowing fanfares at set points during the day from the Tower of the Kings. The fanfares are derived from the Lament for Erreth-Akbe; the full tune is played only at noon, with different fragments at each of the other hours [Palaces, OW] Tenancy See Land ownership The Lass of Belilo Also known as: Lass of Belilo, The Sources: Palaces, OW Related entries: Dragons; Songs Thousand-leaved Tree This motif is depicted in several places in the School of Wizardry on Roke, including the horn door and the gallery. Its significance is unknown Sources: The School for Wizards, WoE; The Masters of Roke, FS Three things were that will not be A riddle song sung in the villages around the foot of Mount Onn on Havnor, the last line of which may relate to Medra [The Finder, TfE] Related entries: Songs Time Time measurements are given in years, months, weeks, days, hours, minutes and seconds; as with other units of measurement, presumably these are silently translated from the Hardic or Kargish units for time. There are six hours from midnight to noon and six hours from noon to midnight, so either one Earthsea hour equals two earth hours, or the day is half the length. In Havnor City, time is measured using sand clocks and the Pendulum of Ath housed in the Tower of the Kings, from which trumpeters tell the hours by blowing their trumpets at fixed times (see telling the hours); a sandglass is also used to regulate debate in the King's Council. A sundial is referred to, which may be a major method of formal timekeeping outside Havnor City. The School of Wizardry at Roke has a bell tower which might be used for denoting passage of time. The Children of the Open Sea (raft people) have a relaxed sense of time, only keeping account of whole days and nights, with no hour measurement Sources: Palaces, OW Related entries: Calendar Titles Master and mistress are common courtesy titles used across the Archipelago and Reaches, as well as on Atuan. Titles based on occupation (eg farmer, sea-captain) are used in the Archipelago and Reaches. According to 'The Rule of Names', Mr, Mrs and Goody (of widows) are used on Sattins island in the East Reach, but not mentioned elsewhere. Aristocratic titles used in the Archipelago include lord, lady, prince and princess; only the King of All the Isles or King of Earthsea is addressed as a king. In the Kargad Lands, the Godking is styled Emperor; Thol is addressed as High King Sources: The Rule of Names, W12Q; Light under the Hill, ToA; Hort Town, FS; A Bad Thing, T; Palaces, OW Toys See Games Trade Items traded in the Archipelago and Reaches include ivory and fur from the northern isles, fleecefell from Gont and the Andrades, wine from the Andrades, turbie oil from the Ninety Isles, silk from Lorbanery, gauzes from Sowl, pearls from the Isles of Sand, slaves in the South Reach, timber on Havnor and from Gont, glass beads from Venway, and tin, ox hides and sapphires from the West Reach. In the Kargad Lands, opals, turquoises and cedar are traded from Hur-at-Hur. Trade in foodstuffs other than wine, oil and grain is not mentioned, possibly due to the long travel times between islands. Great markets are found in Hort Town (Wathort) and Amrun (South Reach), and presumably also on Havnor and at Awabath. Trade routes are threatened by piracy at the edges of the Archipelago (eg the northeastern seas around Gont) during the years immediately preceding the restoration of the Archipelagan monarchy Trade guilds Also known as: Guilds, Workers' guilds Sources: The Dragon Council, OW Travel & transport Ships are a major method of transport in Earthsea, and the only way of travelling any distance, as bridges between islands are rare. Despite this, it is said that many islanders have never been on a boat; presumably they never travel more than a few miles from their home village. For the villagers of Woodedge on Havnor, for example, 'Mount Onn was the world, and the shores of Havnor were the edge of the universe.'a Ged is famous as an explorer and sailor, as well as a mage. Havnor City has a network of inland canals. Sources: The Shadow, WoE; The Great Treasure, ToA; Finding Words, T; The Finder, TfE (a); Darkrose and Diamond, TfE; On the High Marsh, TfE; Dragonfly, TfE; Palaces, OW; Dolphin, OW (b) 'Farmer, goatherd, cattleherd, hunter or artisan, the landsman looks at the ocean as at a salt unsteady realm that has nothing to do with him at all. The village two days' walk from his village is a foreign land, and the island a day's sail from his island is a mere rumour, misty hills seen across the water, not solid ground like that he walks on.' [The Shadow, WoE] True name Name given to Archipelagans by a witch/wizard when they reach thirteen at a ceremony called the Passage into manhood; a word in the Old Speech. The true name is particular to the person: no two people will bear the same name. Knowledge of this name confers power over the person, living or dead, and accordingly it is kept secret, only being revealed to very close family and perhaps to true friends. Speaking aloud the true name prevents the person from using magic, and breaks illusions, causing the person's true shape to be shown: 'As she said his name she saw him perfectly clearly, the dark scarred face she knew, the dark eyes; yet there stood the milk-faced stranger.'a Usually it is kept for life, though a wizard can rename an adult, as, for example, Ged does Akaren. It's unclear whether it's retained after death; summoning of the dead appears to use true names, but in Alder's dreams of the dry land, Lily states that her true name is no longer her name. The conferral of true names is said to have been started by the Rune Makers a thousand years before the first kings of Enlad; they used the arts of naming to lay 'a great net of spells upon all the western lands, so that when the people of the islands die, they would come to the west beyond the west and live there in spirit forever.'b Sources: Warriors in the Mist, WoE; The Loosing of the Shadow, WoE; The Western Mountains, ToA (a); Lorbanery, FS; Dragonfly, TfE; Mending the Green Pitcher, OW; The Dragon Council, OW; Rejoining, OW (b) '"They taught us to give each soul its true name: which is its truth, its self. And with their power they granted to those who bear their true name life beyond the body's death."' [Rejoining, OW] Related entries: Names; Naming; Religion and the afterlife True Runes Also known as: Runes of Power, Further Runes, Six Hundred Runes of Hardic, Runes of Éa Sources: The Shadow, WoE; A Description of Earthsea, TfE; Rejoining, OW True Speech See Old Speech Unmaking The end of Earthsea. Thorion sees a vision of the Unmaking in the Stone of Shelieth [Orm Embar, FS] Unnamed Ones See Nameless Ones Use-name Also known as: Nickname Sources: Warriors in the Mist, WoE; The Finder, TfE; Dragonfly, TfE 'People who have a secret name that holds their power the way a diamond holds light may well like their public name to be ordinary, common, like other people's names.' [Dragonfly, TfE] Related entries: Names Vedurnan Also known as: Division, the, Verw nadan Sources: Going to the Falcon's Nest, T; Hawks, T; Palaces, OW; The Dragon Council, OW; Rejoining, OW '…in the beginning of time, mankind and the dragonkind had been one, but the dragons chose wildness and freedom, and mankind chose wealth and power. A choice, a separation.' [The Dragon Council, OW] Related entries: Dragon-humans Verw nadan See Vedurnan Wall of stones Low stone wall which forms the border of the dry land over which the dead pass. Only wizards can cross the wall and return living, and only at great peril. The wall is ruined at the end of The Other Wind, allowing the dead to leave Sources: The Dry Land, FS; Mending the Green Pitcher, OW; Rejoining, OW '"Along the top of the hill and running down the slope was a wall, low, like a boundary wall between sheep pastures. … And she reached out across the wall. It was no higher than my heart."' [Mending the Green Pitcher, OW] War Various devastating wars are mentioned during the early history of Earthsea. Around two thousand years ago, Morred fought the Enemy of Morred, leading to the ruin of Enlad and the engulfment of Soléa. Kargish raids were common in the time of Heru and Maharion, with several north-eastern islands falling; Maharion and Erreth-Akbe defeated the Kargs with the loss of the entire Kargish fleet in 430-440. Erreth-Akbe defeated the Firelord in around 440, at cost of the burning of Ilien. Raids from dragons, including Orm, were also common during the period from around 350 to 450, with the burning of several islands including Paln and parts of Havnor. The Dark Years following Maharion's death without heir in 452 were full of minor battles between warlords. In 620, Roke was sacked by the Lords of Wathort, while in 665, the fledgeling School of Wizardry of Roke defeated the fleet of the mage Early. Sources: A Description of Earthsea, TfE; Palaces, OW Way of Power Principle relating to the wise use of magic, taught to wizards. Possibly relates to maintaining the Equilibrium by using magic only at need, and with due regard for all the various direct and indirect consequences Sources: Kalessin, T Way of Roke See Rule of Roke Weatherworking Also known as: Windbringing Sources: The School for Wizards, WoE; Lorbanery, FS '…practising steering by word, and stilling waves, and speaking to the world's wind, and raising up a magewind. These are very intricate skills …' [The School for Wizards, WoE] Weaving Also known as: Looms Sources: The Hawk's Flight, WoE; Iffish, WoE (a); The Wall Around the Place, ToA (b); Lorbanery, FS; The Children of the Open Sea, FS; Hawks, T; A Description of Earthsea, TfE [c] '…through windows lit with a dim ruddy gold from within as the short day darkened he saw women at their looms, turning a moment to speak or smile to child or husband there in the warmth within the house.' [Iffish, WoE/Hawks, T] Related entries: Spinning Werelight Also known as: were light Sources: The School for Wizards, WoE; Light Under the Hill, ToA; Dragonfly, TfE '…Vetch came to the door, a little bluish ball of werelight nodding over his head to light the way…' [The School for Wizards, WoE / Light Under the Hill, ToA] Where my Love is Going Love or boat song from the western coast of Havnor island [Darkrose and Diamond, TfE] Related entries: Songs Windbringing See Weatherworking Winter Carol Song traditionally sung at the Festival of Sunreturn Sources: Hunting, WoE Witch marriage Also known as: She-troth Sources: Mending the Green Pitcher, OW Witchcraft See Base crafts Witch-Fingers Name in rural Atuan for the disease smallpox Sources: The Wall Around the Place, ToA Witchwind See Magewind Wizardry See Magic Workers' guilds See Trade guilds World view The islands which make up Earthsea are surrounded by the Open Sea; there appears to be debate as to whether the sea goes on for ever empty beyond the known lands of the Outer Reaches or contains undiscovered lands on the other face of the world -- or even, as Vetch suggests, apparently facetiously, '"has but one face, and he who sails too far will fall off the edge of it"'a Sources: The Open Sea, WoE (a); Sea Dreams, FS '"For the world is very large, the Open Sea going on past all knowledge; and there are worlds beyond the world."' [Sea Dreams, FS] Writing Hardic runes appear to be used for general writing purposes in the Archipelago and Reaches, for example Ogion's letter to Nemmerle. Writing implements mentioned include an inkstone, ink bottle, brush and goose quills with a substrate of vellum, parchment or paper. In the Archipelago/Reaches, reading and writing appear to be largely the province of wizards, lords/princes and the moderately wealthy (for example, the mender Alder reads very little); history is largely passed from generation to generation orally in songs and chants. In the original Earthsea trilogy, reading and writing are said to be outlawed in the Kargad Lands, being among the black arts. However, in later novels, writing using Hardic runes is mentioned for some secular purposes; Thol's emissaries bring Lebannen a gilded scroll written in big Hardic runes (though the ambassador speaks Hardic but doesn't read it) Sources: The Shadow, WoE; The School for Wizards, WoE; The Masters of Roke, FS; Mice, T; Palaces, OW Related entries: Books Yard Unit of distance used in Earthsea; as with other imperial measures, presumably silently translated from the actual unit Sources: Hunting, WoE; The Wall around the Place, ToA
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