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A glossary of people, places & objects in Earthsea Now showing glossary items relating to places Allage Inland village or town lying near an unnamed river in the southwest of Gont; upriver from Essary Sources: Frontispiece map, T Allernots Also known as: The Allernots Amrun Town in the South Reach with a market where slaves are sold Sources: Magelight, FS Andanden Also known as: Mount Andanden Sources: On the High Marsh, TfE; Palaces, OW (a) Andrad Medium-sized, hilly northern island, near Orandrad and the Andrades; it lies north of Gont. Exports include fleecefell Sources: The Hawk's Flight, WoE; Hort Town, FS 'So he had … gone on and on, east by south, the hills of Oranéa faint to his right and the hills of Andrad fainter to his left, and before him only the sea…' [The Hawk's Flight, WoE] Andrades Group of small northern islands lying north of Andrad and south of the easterly islands of the North Reach; possibly also used to encompass the entire group, including Andrad and Orandrad. Exports include fine wine, fleecefell, and probably furs and ivories Sources: The Shadow, WoE; Mice, T; Dragonfly, TfE Aol Also known as: Forest of Aol Sources: The Masters of Roke, FS Apso Islet in the western East Reach, near Kopp and Rolameny Ar Also known as: River Ar Sources: Warriors in the Mist, WoE; Frontispiece map, T '…the pools of the River Ar that like all Gontish rivers ran very quick and cold…' [Warriors in the Mist, WoE] Archipelago Also known as: Western Isles, Hardic lands [The Great Treasure, ToA] Ark Small island in the Inmost Sea, adjacent to Ilien and part of that principality; described as rich with many cities, including Sesesry on the east coast. Ruled by the Lord of Ark Sources: The Shadow, WoE; The Masters of Roke, FS; On the High Marsh, TfE '…the two fair islands Ark and Ilien, towered and terraced with cities…' [The Shadow, WoE] Armed Cliffs Also known as: Gates of the Port Sources: The Dolphin, T; The Bones of the Earth, TfE 'The ship was passing between the Armed Cliffs, towering grim walls that seemed to lean above the sails. Bowmen on guard in little forts like mud-swallows' nests high on the cliffs looked down at them on deck…' [The Dolphin, T] Armouth Coastal area at the mouth of the river Ar in Northward Vale in the east of Gont; in some sources, also a town or village. Hundreds of Kargish invaders were massacred on the beaches here in around 1012 [Warriors in the Mist, WoE] Arrins Small island in the southerly end of the West Reach, near Near Kaltuel and west of Ensmer Astowell Also known as: Lastland [The Open Sea, WoE] Ath's House Old two-storey, stone house with a courtyard at the end of a lane in Telio on Pody, in which the mage Ath once stayed; originally a handsome house with high-ceilinged, elegant rooms, it was very dilapidated at the time of 'The Finder' [TfE] Sources: The Finder, TfE Atnini Small island off Hur-at-Hur in the Kargad Lands. Ruled by the Godking from Karego-At until it is conquered by the Hur-at-Hur warlord Thol, around ten years after the restoration of the Archipelagan monarchy Sources: Palaces, OW Atuan Also known as: Holy Land Sources: The Wall around the Place, ToA; The Western Mountains, ToA Aurun See Lips of Paor Awabath Titles: the Sacred City, the Holy City Sources: The Wall around the Place, ToA; A Description of Earthsea, TfE; Palaces, OW Back door The main entrance to the Great House of Roke. The doorway is of solid ivory, cut from a tooth of the Great Dragon, said to be found on Mount Onn. The door is of polished horn, carved on the inside with the motif of the Thousand-leaved Tree. There is no grand entrance to the school, however: from the outside it appears as an ordinary small wooden door, opening straight from a narrow street near one corner of the outer wall of the Great House. The door is guarded by the Master Doorkeeper, one of the nine Masters of Roke, and it is said that no spell could open it if the Doorkeeper has closed it Sources: The School for Wizards, WoE; Dragonfly, TfE '"…from inside you see that the door is entirely different---it's made out of horn, with a tree carved on it, and the frame is made out of a tooth, one tooth of a dragon that lived long, long before Erreth-Akbe, before Morred, before there were people on Earthsea. … They found the tooth on Mount Onn, in Havnor, at the center of the world. And the leaves of the tree are carved so thin that the light shines through them, but the door's so strong that if the Doorkeeper shuts it no spell could ever open it."' [Dragonfly, TfE] Balatran See Roads of Balatran Barnisk Medium-sized island in the Gontish Sea to the north-east of Havnor, near Torheven and Oranéa Sources: The Shadow, WoE Bars of Uny String of islets in the southeast of the Archipelago, lying north of Uny and east of O in the Closed Sea Bay of Havnor Also known as: Great Bay of Havnor, Havnor Bay Sources: Voyage, ToA; The Mending of the Green Pitcher, OW; Palaces, OW; The Dragon Council, OW '…the bay that lies locked in the heart of Havnor…' [Voyage, ToA] Bay of Thwil See Thwil Bay Beech Springs Inland village or town in the southeast of Gont, presumably the location of a spring; near Ovark, Wiss and Down Wiss Sources: Frontispiece map, T Bereswek Medium-sized island in the North Reach, near Udrath and N&S Enwas; the inhabitants are white skinned Sources: Mending the Green Pitcher, OW Berila Also known as: City of Ivory Sources: Hunted, WoE (a); Hort Town, FS (b) Related entries: King of All the Isles Besu Islet off the west coast of Havnor island in the Pelnish Sea, near Bishi; its port town may be Esen Big House House in the Place of the Tombs on Atuan where the lesser priestesses and novices live. Stone built, it contains a narrow refectory, long low-beamed dormitories, attic weaving room, workrooms, kitchens, cellars and store rooms, and a courtyard with water cisterns and a well. The cellar beneath the kitchens has a concealed spyhole to the Labyrinth Sources: The Wall around the Place, ToA; The Man Trap, ToA Bishi Islet off the east coast of Semel, in the Pelnish Sea; near Ebishi and Besu Black Well of Fundaur Also known as: Fundaur, Black Well of Sources: The Rowan Tree, FS; The Bones of the Earth, TfE Boatwright Street Street in the old part of Havnor City, near the harbour and the shipyards, where lives a small community of people from Paln; has a tavern [Dolphin, OW] Bog Lake Lake near Re Albi in the south of Gont Sources: The Bones of the Earth, TfE Borilous Rocks Rocks in the Inmost Sea, to the east of Roke, a danger to ships in poor visibility Sources: The Shadow, WoE Borth Small island in the west of North Reach, north-west of Rogmy and south of Hogen Land. Osskili is probably the language spoken there Sources: A Description of Earthsea, TfE Cave at Aurun See Lips of Paor Chemish Small elongated island in the eastern North Reach, near Komokome and Sort Chodur Inland village or town by the river Ar in the east of Gont; near Toss, Medu and Lotin Sources: Frontispiece map, T City of the Kings See Hupun Closed Sea Sea south and east of the isle of O containing small rich isles including the Bars of Uny which, in the Dark Years at least, did not trade with the islands of the Inmost Sea Sources: The Finder, TfE Cloud Cape Rocky headland on the west coast of Atuan; it has cliffs above a sandy beach, a narrow cave 30 feet long just above the high water level, and a freshwater stream Sources: Voyage, ToA Colleges Centres of learning termed colleges are located on Ea and the Enlades; described as old, they may date from the ancient monarchy. Whether they teach both men and women isn't stated. The Roke School of Wizardry also appears to have a similar function, though its learning is divulged only to men Sources: The Dragon Council, OW Cottages See Huts Council Room Long dark-walled, low-beamed room in the Great House of Roke in which the Masters of Roke meet. It has a row of high, pointed windows under which a table is set, a stone hearth opposite, and is reached by a corridor whose walls are engraved with runes, some inlaid with silver Sources: The Masters of Roke, FS; Dragonfly, TfE 'Arren followed him into a long, low-beamed room, where on one side a fire burned in a stone hearth, its flames reflecting in the oaken floor, and on the other side pointed windows let in the heavy light of a foggy morning.' [The Masters of Roke, FS] Court of the Fountain Central roofless court of the Great House of Roke. The first part of the Great House to be built, it forms its heart and is the home of the Archmage. Open to the sky, the little walled court contains a fountain, small central grass lawn, marble paving, and various trees including rowan, ash and elm Sources: The School for Wizards, WoE; The Rowan Tree, FS; The Finder, TfE 'In the Court of the Fountain the sun of March shone through young leaves of ash and elm, and water leapt and fell through shadow and clear light. About that roofless court stood four high walls of stone. … the central place of the House is that small court far within the walls, where the fountain plays and the trees stand in rain or sun or starlight.' [The Rowan Tree, FS] Court of the Terrenon Also known as: Terrenon, Court of the [The Hawk's Flight, WoE] Cutnorth Cliff Cliff on the Gont Port bay, just north of the city, near an unnamed village; a cove and beach lie below [Hunting, WoE] Dark Pond Small pond at the top of Semere's high pasture, on the slopes of Gont Mountain, a mile above Re Albi, where, according to the sorceress Ard, the mountain can be read [The Bones of the Earth, TfE] Derhemen Medium-sized island in the northerly West Reach, near Narveduen and Onon Desi Port Port town or village in the west of Gont Sources: Frontispiece map, T Down Wiss Coastal village or town in the east of Gont, near Beech Springs, Wiss and Tant Sources: Frontispiece map, T Dragons' Run Also known as: Dragon's Run [The Dragons' Run, FS] Dragons' Way A path in the mountains of Hur-at-Hur along which small, flightless dragons crawl annually to the Place of the Sacrifice for the spring sacrifice; it's taboo to set foot on it. Also used as a synonym for the other wind, the realm of dragons Sources: The Dragon Council, OW; Rejoining, OW '"It's a path, all smooth dust, made by their bellies crawling along it every year since time began."' [The Dragon Council, OW] Dromgan Farmed islet of the Ninety Isles, lying near Hosk [Hunted, WoE] Dry river A dry river at the heart of the dry land (the lands of the dead) Sources: The Dry Land, FS Dunnel Islet near Misk, Set and Wasny, at the northeastern edge of the South Reach Ea Titles: the Old Island Sources: The Masters of Roke, FS; The Finder, TfE; The Dragon Council, OW Ea, Sea of See Sea of Éa Ear, Isle of the See Isle of the Ear Earthsea The planet, including all the islands of the Archipelago, the Reaches and the Kargad Lands, as well as the Open Sea and any undiscovered islands beyond the map. The existence of a magnetic north suggests the planet may have a molten metallic core Related entries: World view Further information on EarthseaEast Creek Region of Sattins island, presumably in the east Sources: The Rule of Names, W12Q East Forest Region in the south-east of Gont, with several towns including Ovark and possibly Wiss; hilly and presumably at least partly forested Sources: Warriors in the Mist, WoE East Hand See Hands East Port Port town in the east of Gont island, near Armouth; Kargish raiders landed here in around 1012 and burned the town Sources: Warriors in the Mist, WoE East Reach Group of predominantly small islands to the south-east, including the northerly cluster: The Hands, Venway, Vemish, Sattins and Yor; the northeast cluster: Koppish, Sneg and Far Toly; the southerly cluster: Korp, Kopp, Apso, Rolameny, Gale, Holp, Tok, Insmer, Soders, The Sellets and Iffish; and the easternmost cluster: Pelimer, Kornay, Gosk and Astowell. The inhabitants are dark-skinned, and speak Hardic with varying degrees of accent Sources: Iffish, WoE; The Open Sea, WoE Eastern Isles See Kargad Lands Easthill Town in west Havnor, near Glade Sources: Darkrose and Diamond, TfE Ebavnor Straits Broad channel between Havnor and Ark & Ilien, part of the Inmost Sea, from which Mount Onn is visible in clear weather. A crowded shipping lane, with traders and fishing vessels of all sizes Sources: The Shadow, WoE; The Finder, TfE '…the next day passed the northern cape of O and entered the Ebavnor Straits. There they dropped sail and rowed, always with land on either side and always within hail of other ships, great and small, merchants and traders, some bound in from the Outer Reaches with strange cargo after a voyage of years and others that hopped like sparrows from isle to isle of the Inmost Sea.' [The Shadow, WoE] Ebéa Small island in the Sea of Éa, near Ea, Oranéa and Havnor; in ancient times one of the islands at the heart of Earthsea. Ruled by the Lady of Ebéa Sources: Mending the Green Pitcher, OW Ebishi Tiny islet in the Pelnish Sea, between Bishi and Besu; in some maps, this islet is identified as Besu Sources: Frontispiece map, TfE Ebosskil Medium-sized northwestern island, lying southwest of Osskil and north of Semel Sources: Orm Embar, FS; Selidor, FS Elini Market town in the hills of the island of Taon Sources: Mending the Green Pitcher, OW Emah Name used by the Children of the Open Sea (raft people) for the beaches on the Long Dune in the South Reach where they come ashore annually in autumn Sources: The Children of the Open Sea, FS Endlane Small farming village northwest of Mount Onn, near Faliern Forest, on the isle of Havnor. It has a straggling square, tavern and a stream, the Yennava Sources: The Finder, TfE Enlad Also known as: Isle of the Myths Sources: Hunted, WoE; The Rowan Tree, FS; The Masters of Roke, FS; Hort Town, FS; The Children of the Open Sea, FS Enlades Group of small islands in the north of the Archipelago, in the Sea of Éa, next to Enlad. An old-established college is located on them. Associated from ancient times with magic Sources: The Dragon Council, OW Ensmer Large island in the southwest of the Archipelago, lying at the southmost end of the Ninety Isles and near the southerly islands of the West Reach Sources: The School for Wizards, WoE; The Dragon of Pendor, WoE Entat Town in the northern hill country of Atuan, with orchard vales to the west Sources: The Wall around the Place, ToA Enwas Also known as: North Enwas, South Enwas Sources: Mending the Green Pitcher, OW Eolg Domain on Havnor Isle Sources: The School for Wizards, WoE Eppaln Islet off the southeast coast of Paln, in the Pelnish Sea; it lies south of Lossow and north of Seppish Esen Port town of the islet of Besu off the west coast of Havnor island in the Pelnish Sea; alternatively, an islet near Besu Sources: Hunted, WoE; frontispiece map, FS Eskel Islet off the east coast of Havnor. Also, in some sources, a name for Otrad, an islet off the east coast of Way Essary Lowland town or village in the south-west of Gont island; it lies near the mouth of an unnamed river, near Solwes, Kebas and Allage. Half a mile of the coastline here is said to have fallen into the sea during the first earthquake described on Gont, when Ogion was aged seven or eight Sources: Frontispiece map, T; Kalessin, T; The Bones of the Earth, TfE Etreke Coastal village or town in the south of Gont, near Tettego and Gont South Port Sources: Frontispiece map, T Ettil Islet in the easterly West Reach, near Usidero and the Toringates Falcon's Nest See Re Albi Faliern Forest Great forest in the interior of Havnor island, west of Samory, near villages of Endlane and Woodedge. Its trees include oaks. The Old Powers are said to be strong there Sources: The Finder, TfE Faliern Mountains Also known as: Faliorn Mountains [Palaces, OW] Faltuel Small island in the southerly end of the West Reach, near Arrins and west of Ensmer Far Sorr Small island, south of Lorbanery and the Isles of Sand in the South Reach [The Open Sea, WoE] Far Toly Islet in the eastern East Reach, near Sneg Sources: The Open Sea, WoE Felkway Medium-sized island in the east of the Archipelago, between Way, O and Havnor; features include Felkway Bay, with an unnamed town at its mouth. The Passage of Felkway leads into the Ebavnor Straits. Ruled by the Lord of Felkway Sources: The Shadow, WoE Felkway Bay See Passage of Felkway Ferao Town or city on Paln; home of the Pelnish wizard Seppel Sources: Rejoining, OW Ferrins Small island in the eastern North Reach, north of the Andrades and south of the Allernots Firn Sheep-farming village in the west of Havnor isle, lower down the slopes of Mount Onn from Woodedge Sources: The Finder, TfE Forest of Aol See Aol Fundaur, Black Well of See Black Well of Fundaur Gale Small island in the southwest of the East Reach, near Rolameny and Soders Gar City of the island of Atuan, to the north west of the Tombs of Atuan Sources: The Wall Around the Place, ToA Garden door Second door of the Great House of Roke, called Medra's Gate after the first Master Doorkeeper. It is oak with an iron bolt, and leads to gardens and fields by Roke Knoll. Like the back door, it is kept by the Doorkeeper Sources: The Finder, TfE 'It was uncarved oak, black and massive, with an iron bolt worn thin with age.' [Dragonfly, TfE] Garhirien Also known as: Garhirion Gate of Selidor Small island off the east coast of Selidor, in the West Reach Sources: Frontispiece map, TfE Geath Islet in the east of the Ninety Isles, near Roke; centre of whaling. The town has oil sheds and stinks of whale products Sources: Hunted, WoE; The Finder, TfE 'There they fished for whales, as they still do. That was a trade he wanted no part of. Their ships stank and their town stank.' [The Finder, TfE] Glade Town in the west of Havnor island, forty miles from Havnor South Port, near Reche and Easthill, set among oak- and chestnut-forested hills, in the Western domain. Has a village green and a smithy; the local river is the Amia Sources: Darkrose and Diamond, TfE Gmet Small islet off the east coast of Paln, near Lossow, in the Pelnish Sea God-Brothers, Temple of the See Temple of the God-Brothers Godking, Temple of the See Temple of the Godking Gont Medium-sized island in the north east of the Archipelago, near the Kargad Lands, around a thousand miles from Roke. North lies the Northeast Sea; to the south, the Gontish Sea. Fifty miles wide and composed of the single high, wooded Gont Mountain; the interior is rocky and forested; the coastal regions are farmed, including Northward Vale in the north-east and Middle Valley in the south. Major towns are the capital Gont Port and East Port. Smaller towns and villages include Re Albi, Tettego, Etreke, Gont South Port, Lissu, Kahedanan, Oak Springs, Oak Village & Valmouth in the south; Korry, Up Selt, Desi Port, Ketoleko, Var, Solwes, Essary, Allage & Kebas in the west; Kemay, Tutok Bay, Kedun, Oskres & Selt in the northwest; Norvale & Up Norvale in the north; Ten Alders, Medu, Chodur & Lotin in the northeast; and Beech Springs, Wiss, Down Wiss, Ovark, Tant & Toss in the east. Other named features include East Forest, the rivers Ar & Kaheda, Armouth sands, Valmouth Bay, Cutnorth Cliff, High Fall, Kapperding Scarp, Hot Springs Mountain, Round Hill, Long Fells and the Overfell. The climate is cool, with fog and snow in winter. Suffered an earthquake in around 968 and again in 1004. Ruled by the Lord of Gont, at Gont Port; parts of it were under Kargish rule for at least a generation in the time of Maharion. Known for wizards, pirates and goatherds Sources: Warriors in the Mist, WoE; Frontispiece map, T; The Bones of the Earth, TfE; A Description of Earthsea, TfE 'The island of Gont, a single mountain that lifts its peak a mile above the storm-racked Northeast Sea, is a land famous for wizards. From the towns in its high valleys and the ports on its dark narrow bays many a Gontishman has gone forth to serve the Lords of the Archipelago in their cities as wizard or mage, or, looking for adventure, to wander working magic from isle to isle of all Earthsea.' [Warriors in the Mist, WoE] Gont Mountain Also known as: Gont Peak Sources: Warriors in the Mist, WoE; Frontispiece map, T; The Dolphin, T; The Master, T 'The island of Gont, a single mountain that lifts its peak a mile above the storm-racked Northeast Sea …' [Warriors in the Mist, WoE] Gont Port Also known as: Great Port of Gont Sources: The Shadow, WoE; Finding Words, T; The Dolphin, T; The Bones of the Earth, TfE; Mending the Green Pitcher, OW 'So to Ged who had never been down from the heights of the mountain, the Port of Gont was an awesome and marvellous place, the great houses and towers of cut stone and waterfront of piers and docks and basins and moorages, the seaport where half a hundred boats and galleys rocked at quayside or lay hauled up and overturned for repairs or stood out at anchor in the roadstead with furled sails and closed oarports, the sailors shouting in strange dialects and the longshoremen running heavy-laden amongst barrels and boxes and coils of rope and stacks of oars, the bearded merchants in furred robes conversing quietly as they picked their way along the slimy stones above the water, the fishermen unloading their catch, coopers pounding and shipmasters bellowing, and beyond all the silent, shining bay.' [The Shadow, WoE] Gont South Port Also known as: South Port (Gont), South Port Sources: Frontispiece map, TfE Gontish Sea Sea to the south-west of Gont island, in which lie Oranéa, Barnisk, Torheven and the islet Kameber Sources: The Shadow, WoE Gosk Tiny island in the easternmost region of the East Reach, near Kornay Sources: The Open Sea, WoE Gravels Range of tiny islets lying between Ebosskil and Norst & Sorresk and into the western part of the Gut of Osskil, in the northwest of the Archipelago Great Bay of Havnor See Bay of Havnor Great Hall of Gemal Sea-born See Throne room Great House of Roke Also known as: Roke, Great House of, House of the Wise, House of Roke Sources: The School for Wizards, WoE; The Rowan Tree, FS; The Masters of Roke, FS; Orm Embar, FS; The Finder, TfE; Dragonfly, TfE; A Description of Earthsea, TfE '…the Great House of Roke, which would stand any assault of war, or earthquake, or the sea itself, being built not only of stone, but of incontestable magic.' [The Rowan Tree, FS] Great Island See Havnor Great Port See Havnor City Great Port of Gont See Gont Port Great South Shoals Long string of islets running southwest to northeast by the Isle of the Ear in the South Reach Great Treasury of the Tombs See Treasury of the Tombs Grove, the See Immanent Grove Gut of Osskil Sea channel running east--west between the two arms which form the western end of the island of Osskil; around 150 miles in length. Islets called the Gravels lie in its mouth Hall of the Throne Ancient and semi-derelict temple of the Nameless Ones at the Place of the Tombs on Atuan; a vast low hall with a crumbling dome. The Throne Room has double rows of columns and a huge black jewelled throne, the Empty Throne, on a high platform of red-veined marble. Behind lies a warren of small rooms, including storerooms, treasure rooms, robing rooms, attics & basements; one cell contains a trapdoor, the only exit from the Labyrinth; another has a small trapdoor to the Room of Chains within a minor labyrinth off the Undertomb which lies beneath the Hall of the Throne. The oldest temple in the Kargad Lands, it is destroyed when Ged & Tenar escape from the Labyrinth with the Ring of Erreth-Akbe Sources: The Eaten One, ToA; The Prisoners, ToA; Light under the Hill, ToA; The Anger of the Dark, ToA 'Through cracks in the roof of the Hall of the Throne, gaps between columns where a whole section of masonry and tile had collapsed, unsteady sunshine shone aslant. … Dead leaves of weeds that had forced up between marble pavement-tiles were outlined with frost, and crackled, catching on the long black robes of the priestesses.' [The Eaten One, ToA/Light under the Hill, ToA] Hands Also known as: West Hand, East Hand, The Hands Sources: Hunting, WoE; Iffish, WoE 'a pair of lonely isles that reach their mountain-fingers northward towards the Kargad Lands.' [Hunting, WoE] Hardic lands See Archipelago Havnor Also known as: Great Island, King's Island, the Great Isle, Cold Hill Sources: The Masters of Roke, FS; The Finder, TfE; Diamond and Darkrose; TfE; Palaces, OW; Dolphin, OW Havnor Bay See Bay of Havnor Havnor City Also known as: Havnor Great Port, Great Port, The King's City Sources: The Great Treasure, ToA; Bettering, T; Palaces, OW; Dolphin, OW '"…the fairest of them all, maybe, is Havnor, the great land at the centre of the world. In the heart of Havnor on a broad bay full of ships is the City Havnor. The towers of the city are built of white marble. The house of every prince and merchant has a tower, so they rise up one above the other. The roofs of the houses are red tile, and all the bridges over the canals are covered in mosaic work, red and blue and green. And the flags of the princes are all colours, flying from the white towers. On the highest of all the towers, the Sword of Erreth-Akbe is set, like a pinnacle, skyward. When the sun rises on Havnor it flashes first on that blade and makes it bright, and when it sets the Sword is golden still above the evening, for a while."' [The Great Treasure, ToA/The Dragon Council, OW] Havnor Great Port See Havnor City Havnor South Port Also known as: South Port (Havnor), South Port [Darkrose and Diamond, TfE] High Creek farm Farm owned by Flint and Tenar, presumably in the Middle Valley on Gont; later sold to Tholy for three Havnorian ivory pieces Sources: The Master, T High Fall Cliff on Gont rising 100 feet above the springs of the River Ar; also the steep goat pastures that lie above it Sources: Warriors in the Mist, WoE High Marsh High marshy grassy plain on the island of Semel south of Andanden, formed due to ash deposition from the last volcanic eruption; sparsely populated, major livelihood is cattle farming. The water isn't safe to drink without boiling, and marsh fever and murrain are common. Villages include Purewells [On the High Marsh, TfE] Hill of the Tombs Hill within the Place of the Tombs on Atuan, on which the Hall of the Throne and the Tombs of Atuan are set. The crest of the hill is encircled with a massive rock wall, the Tomb Wall Sources: The Wall around the Place, ToA Hille Medium-sized island, the northernmost in the West Reach; near Derhemen Hogen Land Large ice-bound island in the northernmost part of the North Reach [The Open Sea, WoE] Holp Small island in the East Reach, near Korp, Kopp and Tok Sources: The School for Wizards, WoE; Iffish, WoE; Afterword, WoE Holy Land See Atuan Hort Town Main city of the island of Wathort, one of the Seven Great Ports of the Archipelago. It stands on three hills with steep valleys or gorges in between, in at least one of which runs a stream. Unlike the cities of the Inner Lands, the city is constructed of clay, plastered in colours, with tiled roofs. In the backstreets, the attics of the houses almost meet overhead across the street [Hort Town, FS] Hosk Large island on the west side of the Inmost Sea; major city is the port of Orrimy. The interior is a lawless region Sources: The Dragon of Pendor, WoE; Hunted, WoE Hot Springs Mountain Mountain in the south of Gont, above Lissu and the Middle Valley. Possibly a subsidiary peak of Gont Mountain, or a local name for the mountain itself Sources: Home, T House of the Great Ones Temple of the Children of the Open Sea to the Great Ones; located on their largest raft. It has idols of god figures, carved from a single tree and depicting a mixture of dolphin, fish, man and seabird [The Children of the Open Sea, FS] House of the One Priestess See Small House House of the Sea-Guild Also known as: Sea-Guild, House of the Sources: Hunting, WoE House of the Wise See Great House of Roke Houses, town Buildings in towns or cities in the Archipelago are typically constructed of dressed stone, with roofs of slate or red tile. Unlike the rural huts, which are often single roomed, Vetch's 'spacious and strong-beamed' housea in the town of Ismay clearly has several rooms. The house of the wealthy merchant Golden in Glade (Havnor island) has two storeys, as does Ath's House in Telio (Pody island). Buildings in towns of the Kargad Lands are typically built from yellow clay brick with red tile roofs Sources: The Western Mountains, ToA; Iffish, WoE (a); The Finder, TfE; Darkrose and Diamond, TfE Related entries: Building materials; Kargish architecture Hupun Also known as: City of the Kings Sources: Voyage, ToA; A Description of Earthsea, TfE Hur-at-Hur Largest and easternmost island of the Kargad Lands, part desert, part forested, mountainous and relatively impoverished; the inhabitants are considered barbarians by people of Atuan. Major town is called Mesreth. Produce includes opals, turquoises and cedar logs. Well-born women are segregated in women's quarters and wear the feyag (veil), which is not worn on Atuan or in Awabath. Small flightless dragons live in the mountains. Ruled by the Godking at Awabath on Karego-At, and by local warlords. Around ten years after the restoration of the Archipelagan monarchy, a warlord, Thol, consolidates power to become High King after deposing the Godking Sources: The Wall around the Place, ToA; Dragonfly, TfE; Palaces, OW; The Dragon Council, OW Huts Also known as: Cottages Sources: The Rule of Names, W12Q (a); Warriors in the Mist, WoE; The Shadow, WoE 'The mage's house, though large and soundly built of timber, with hearth and chimney rather than a firepit, was like the huts of the Ten Alders village: all one room, with a goatshed built on to one side. There was a kind of alcove in the west wall of the room, where Ged slept. Over his pallet was a window that looked out on the sea, but most often the shutters must be closed against the great winds that blew all winter from the west and the north.' [The Shadow, WoE] Related entries: Houses, town; Building materials Iffish Hilly populous island in the East Reach, near Tok; main town is Ismay, also hill village of Quor. An Islandwoman of Iffish serves on the King's Council at the time of The Other Wind. Tiny dragon-lizards called harrekki are native there Sources: Iffish, WoE; The Dragon Council, OW '…the low blue hills of a great island… The smoke of hearthfires lingered blue over the slate roofs of little towns among those hills, a pleasant sight in the vast sameness of the sea.' [Iffish, WoE] Ilien A small island in the Inmost Sea. One of the principalities of the kingship, tracing its descent from Gemal Sea-born via Maharion. Described as having many towns and cities Sources: The Shadow, WoE; The Masters of Roke, FS '…the two fair islands Ark and Ilien, towered and terraced with cities…' [The Shadow, WoE] Immanent Grove Also known as: Grove, the Sources: The Rowan Tree, FS; The Finder, TfE (a); Dragonfly, TfE (b); Mending the Green Pitcher, OW; The Dragon Council, OW; Rejoining, OW 'There is no place for it on maps, and there is no way to it except for those who know their way to it. But even novices and townsfolk and farmers can see it, always at a certain distance, a wood of high trees whose leaves have a hint of gold in their greenness even in the spring. And they consider -- the novices, the townsfolk, the farmers -- that the Grove moves about in a mystifying manner. But in this they are mistaken for the Grove does not move. Its roots are the roots of being. It is all the rest that moves.' [The Rowan Tree, FS/The Finder, TfE/Rejoining, OW] Ingat Small island in the easterly West Reach, near Risk and the Toringates Sources: The Dragons' Run, FS Inmost Sea Central sea of the Archipelago between Havnor in the north and Wathort in the south, in which lies Roke, Ark, Ilien, Leng, Vissti, Kamery, Issel and other small islands [Hort Town, FS] Inner Isles See Inner Lands Inner Lands Also known as: Inner Isles, the West Sources: The Shadow, WoA Inns Also known as: Lodgehouses Sources: The Rule of Names, W12Q; Hunted, WoE; Iffish, WoE; Lorbanery, FS; On the High Marsh, TfE Insmer Islet near Tok and Holp in the East Reach Inward Isles Also known as: Inward Lands Sources: The Shadow, WoE; A Description of Earthsea, TfE Iria Large, beautiful and formerly prosperous domain on the island of Way, with oak forests, hills and rich farming land, including vineyards. Divided between four families a hundred years before the events of 'Dragonfly' [TfE], and in decline [Dragonfly, TfE] Iria Hill Hill in the centre of Old Iria in the domain of Iria on the island of Way. The Old Iria mansion house stands on top of it, the unnamed village of Old Iria lies at its foot, and a shallow pool with a spring lies immediately beneath it Sources: Dragonfly, TfE Iron door Underground door between the Labyrinth and the Undertomb at the Place of the Tombs; sealable from the Undertomb side with a long iron lever in a fashion that resists Ged's opening spells. It has a pocked surface [Light under the Hill, ToA] Isle of the Ear Also known as: Ear, Isle of the [The Open Sea, WoE] Isle of the Wise See Roke Isles of Sand Also known as: Sand Isles Sources: The Dragon Council, OW Ismay Small port town on the island of Iffish, in the East Reach. Features include The Harrekki inn and a town square [Iffish, WoE] Isolate Tower Tower on the furthest northmost cape of Roke Island, thirty miles from the Great House; home of the Master Namer. Here students come to learn lists of names in Old Speech. The tower houses the Book of Names of the Mage Ath, as well as many lesser books of names, maps and charts [The School for Wizards, WoE] Issel Small island in the south of the Inmost Sea, near Roke and Wathort Sources: Hort Town, FS Jackass Hill Hill near Westpool on the island of Way Sources: Dragonfly, TfE Jaws of Enlad Great sea channel to the east of Enlad, running between strings of islets called the North & South Teeth Sources: The Hawk's Flight, WoE Jessage Medium-sized, inhabited island in the southerly end of the West Reach, near Obb. Has farms and orchards Sources: Orm Embar, FS; Palaces, OW 'Land lay ahead, low and blue in the afternoon like a bank of mist. … the eastern isle, Jessage, looked burned and black as far as they could see inland from the shore, and a haze hung blue and dull above it.' [Orm Embar, FS] Kaheda Also known as: River Kaheda Sources: Bettering, T; Home, T '…the placid, silvery Kaheda.' [Home, T] Kahedanan Inland village by the river Kaheda in Middle Valley in the south of Gont. It lies downriver from Lissu, upriver from Oak Village and near Round Hill Sources: Frontispiece map, T; Home, T; Winter, T Kaltuel Medium-sized island in the southerly end of the West Reach, near Simly and Near Kaltuel Sources: The Dragons' Run, FS Kameber Also known as: Kameber Rock Sources: Mending the Green Pitcher, OW Kamery Small island on the east of the Inmost Sea, south of Ilien and near O; nearest of the eastern islands to Roke Sources: The Shadow, WoE Kapperding Scarp Rocky slope with a cave near Ten Alders in the northeast of Gont Sources: Warriors in the Mist, WoE Karego-At Large, wealthy main island of the Kargad Lands in the north east of Earthsea; capital is Awabath, location of the Godking's court. Other cities include the old capital, Hupun [Voyage, ToA] Kargad Lands Also known as: Eastern Isles, Kargad Empire, the Four Lands, Empire of the Sky Related entries: Priest-Kings; Legal and punitive systems; War; Religion and the afterlife; Place of the Tombs; Reincarnation Kargish architecture A typical Kargish town is built of yellow clay brick with red tile roofs and is walled around with overhanging battlements, a single gate and watchtowers at each of the four corners. Houses in the desert of Hur-at-Hur have thick walls with window slits Sources: The Western Mountains, ToA; Palaces, OW Related entries: Building materials; Houses, town Kebas Coastal village or town in the southwest of Gont, near Essary and the islet of Kameber Sources: Frontispiece map, T Kedun Coastal village or town lying on an unnamed inlet in the northwest of Gont, near Tutok Bay and Oskres Sources: Frontispiece map, T Keep of Kalessin Island in the Dragons' Run with sheer basalt cliffs three hundred feet high; named the Keep of Kalessin by dragons. Possibly constructed by Kalessin or another dragon, or a natural rock formation [The Dragons' Run, FS] Keksemt Moors Large area of bleak rolling moorland in the interior of the island of Osskil, bounded by the Mountains of Os in the north and the coast around Neshum in the south; described as bare, brown and treeless. Though crossed by several tracks, it appears to lack habitations, apart from the Court of the Terrenon Sources: Hunted, WoE; The Hawk's Flight, WoE '…over the low brown hills that went on houseless and treeless and changeless, clear to the sunwashed winter sky.' [The Hawk's Flight, WoE] Kemay Little coastal village, a fishing port on a headland in the north-west of Gont, near Tutok Bay. Home to the Woman of Kemay Sources: Going to the Falcon's Nest, T Kember Also known as: River Kember Sources: Dragonfly, TfE Kembermouth Prosperous walled port city at the mouth of the River Kember in the northwest of Way; it lies two days' journey from Westpool Sources: The Shadow, WoE; Dragonfly, TfE Ketoleko Inland village or town lying on an unnamed river in the west of Gont, near Var Sources: Frontispiece map, T King's House See New Palace King's Island See Havnor Komokome Small elongated island in the eastern North Reach, north of the Allernots, near Sort and Chemish Kopp Small island in the East Reach, near Korp, Apso and Holp Sources: The School for Wizards, WoE Koppish Small, elongated, inhabited island in the East Reach, near Sneg and Iffish; it has small villages Sources: The School for Wizards, WoE; The Open Sea, WoE '…first raised land off the southernmost cape of Koppish. Over the waves they saw cliffs of stone rise like a great fortress. Seabirds cried wheeling over the breakers, and smoke of the hearthfires of small villages drifted blue on the wind.' [The Open Sea, WoE] Kornay Tiny island in the easternmost region of the East Reach, near Gosk Sources: The Open Sea, WoE Korp Small westernmost island of the East Reach, near Kopp. An Islandwoman of Korp serves on the King's Council at the time of The Other Wind Sources: The School for Wizards, WoE; The Dragon Council, OW Korry Coastal village or town in the northwest of Gont; it lies on an unnamed inlet Sources: Frontispiece map, T Labyrinth An extensive maze of tunnels under the Place of the Tombs with a network of spyholes; the Labyrinth guards the treasures of the Tombs of Atuan, trapping any who try to steal them. Believed to be ancient, the Labyrinth's origins are unknown. It contains the mural-decorated Painted Room, Room of Bones, Six Ways, the long Outmost Tunnel by the river, and, in its heart, guarded by a pit, the Great Treasury of the Tombs. Less sacred than the Undertomb, which it adjoins, the Labyrinth can only be accessed via the Undertomb by an iron door, which can be sealed via a lever on the Undertomb side. Unlike the Undertomb, light is permitted within the Labyrinth, but there are no landmarks; the greyish-yellow stone-lined tunnels are all alike, about five feet wide by twelve to fifteen feet high with a vaulted roof. The maze extends from the Hall of the Throne to the river half a mile away, but the distance underground is many times greater, about twenty miles in total. No map exists; the only way of negotiating the maze is to remember turnings taken and passed; these instructions are passed from priestess to priestess without ever being written down. The Labyrinth is at least partially demolished by an earthquake when Ged and Tenar escape with the Ring of Erreth-Akbe Sources: Dreams and Tales, ToA; Light under the Hill, ToA; The Anger of the Dark, ToA 'There was a weariness in that tracing of the vast, meaningless web of ways; the legs got tired and the mind got bored, forever reckoning up the turnings and the passages behind and to come. It was wonderful, laid out in the solid rock underground like the streets of a great city; but it had been made to weary and confuse the mortal walking in it, and even its priestess must feel it to be nothing, in the end, but a great trap.' [Light under the Hill, ToA] Further information on Labyrinth Lastland See Astowell Lef Small island in the North Reach, north of Udrath Leng Small island in the east of the Inmost Sea, near the isle of O Library of the Kings Famous ancient library, possibly on Havnor or Enlad; destroyed by the time of the Dark Years Sources: The Finder, TfE Lips of Paor Also known as: Aurun, Cave at Aurun, Cleft called Aurun [Dolphin, OW] Lissu Inland village or town by the head of the river Kaheda and of Middle Valley in the south of Gont; upriver from Kahedanan. Above it are the Long Fells and Hot Springs Mountain Sources: Frontispiece map, T; Home, T Lodgehouses See Inns Long Banks Coastal region of Sattins island Sources: The Rule of Names, W12Q Long Dune Trails westwards from Wellology; visited by the Children of the Open Sea (raft people) in autumn. Beaches are called Emah by those people Sources: The Children of the Open Sea, FS Long Fells High sheep & goat pastures above Lissu and the Middle Valley on Gont Sources: Home, T Lorbanery Titles: Isle of Silk Sources: Hort Town, FS; Lorbanery, FS Lossow Also known as: Losso Sources: The School for Wizards, WoE Lotin Inland village or town by the river Ar in the east of Gont; near Medu and Chodur Sources: Frontispiece map, T Low Torning Westernmost township of the Ninety Isles, looking out towards Pendor. Barley is grown there and there are groves of the red-flowering pendick-tree. Ged is briefly their wizard when they are threatened by Yevaud, the Dragon of Pendor Sources: The Dragon of Pendor, WoE; Hunted, WoE Magicians' workroom Room in the south tower of the Roke School of Wizardry crammed with equipment for alchemy, glass-blowing, metal refining and healing [Orm Embar, FS] Medu Inland village or town by the river Ar in the east of Gont; near Ten Alders, Chodur and Lotin Sources: Frontispiece map, T Meoni Principal city of the island of Taon Sources: Mending the Green Pitcher, OW Mesreth Major town on the island of Hur-at-Hur, located in the interior Sources: Frontispiece map, TfE Middle Valley Lowland farming valley of the river Kaheda in the south of Gont. Its major town is the harbour Valmouth; other towns or villages include Lissu at the head of the valley, Kahedanan and Oak Village. As in other parts of southern Gont, herding cattle, goats and sheep is a major livelihood here Sources: Frontispiece map, T; A Bad Thing, T; Mice, T; The Dolphin, T 'She pointed past the town, inland, where Middle Valley lay broad and sunlit between two arms of the mountain, like a lap. … "It's a pretty corner of your kingdom."' [The Dolphin, T] Mill Lane Lane probably in Oak Village in Middle Valley on Gont Sources: Home, T Mishport Little port town of Vemish in the East Reach Sources: Iffish, WoE Misk Islet south of Sowl, near Set and Dunnel, at the northeastern edge of the South Reach Morred's Isle In the Dark Years, island south of Havnor believed by the scattered women of the Hand to be a place where just rule was maintained and the old arts of magic were practised and taught. Medra identified Morred's Isle as Roke, though it is 'both less and more than the hope and rumor he had sought for so long.'a Sources: The Finder, TfE (a) '"They say … that there's an island where the rule of justice is kept as it was under the Kings. Morred's Isle, they call it. … There they say the women of the Hand have kept the old arts. And they teach them, not keeping them secret each to himself, as the wizards do."' [The Finder, TfE] Mount Andanden See Andanden Mount Onn Also known as: Onn, Mount [The Finder, TfE] Mountains of Os Also known as: Os, Mountains of Sources: Hunted, WoE; The Hawk's Flight, WoE '…far to the north small white peaks stood sharp against the blue' [The Hawk's Flight, WoE] Mountains of Pain Also known as: Pain, Mountains of, Mountains called Pain Sources: The Dry Land, FS; The Dolphin, T; Rejoining, OW 'The rocks were rough, burning the hands like molten iron. … There was a torment in the touch of this earth. It seared like live coals: a fire burned within the mountains.' [The Dry Land, FS/The Dolphin, T] Namien Small island in the Closed Sea at the southeast of the Archipelago, near Uny and Sowl; it lies south of O, east of Wathort and north of the easterly islands of the South Reach Narveduen Medium-sized island, one of the most easterly of the West Reach. One of the early places where magic fails in The Farthest Shore Sources: The Rowan Tree, FS Near Kaltuel Small island in the southerly end of the West Reach, near Simly, Kaltuel and Arrins Nepp, Seawall of See Seawall of Nepp Nesh Islet of the Ninety Isles, lying near Hosk; it has a harbour town [Hunted, WoE] Neshum Major trade city and port in the south east of Osskil; behind it lie hills and the Keksemt Moors [Hunted, WoE] Net House In the Dark Years, meeting hall by the wharf in Thwil on the island of Roke where fisherwomen mended nets and people gathered to listen to readings from books of history Sources: The Finder, TfE New Palace Also known as: Palace of Maharion, King's House Sources: Palaces, OW; The Dragon Council, OW '…from the broad outer steps of the palace to high anterooms, staircases with gilded banisters, inner offices with tapestried walls, across floors of tile and marble and oak, under ceilings coffered, beamed, vaulted, painted,…' [Palaces, OW] Ninety Isles Cluster of tiny islands between Hosk and Ensmer, to the west of Roke. The furthest south is Serd, thirty miles from Roke in the Inmost Sea, and the furthest north is Seppish, near Paln. The islets are organised into townships of ten or twenty islets apiece. There are few bridges and the islanders travel everywhere by boat. Although heavily populated with farms and fishing villages, there are no large towns. The economy revolves around whaling and turbies, an oily fish. Includes the harbour towns of Nesh and Serd, pastures in Dromgan, oil sheds in Geath and the township of Low Torning Sources: The Dragon of Pendor, WoE; Hunted, WoE; The Finder, TfE 'West of Roke in a crowd between the two great lands Hosk and Ensmer lie the Ninety Isles. The nearest to Roke is Serd, and the farthest is Seppish, which lies almost in the Pelnish Sea; and whether the sum of them is ninety is a question never settled, for if you count only isles with freshwater springs you might have seventy, while if you count every rock you might have a hundred and still not be done; and then the tide would change. Narrow run the channels between the islets, and there the mild tides of the Inmost Sea, chafed and baffled, run high and fall low, so that where at high tide there might be three islands in one place, at low tide there might be one.' [The Dragon of Pendor, WoE] Norst Islet near Sorresk, west of Ebosskil; it lies on the northwestern edge of the Archipelago, facing the Open Sea North Enwas See Enwas North Reach Group of islands with a cold climate lying to the north of Osskil and the Andrades. They include Borth, Rogmy, Udrath, Lef, Bereswek, Enwas, Ferrins, the Allernots, Komokome, Sort, Chemish, the Whale Isles and the large but untravelled Hogen Land among the ice floes Sources: Hunted, WoE; The Open Sea, WoE '…the islandless vastness of the North Reach.' [Hunted, WoE] North Sudidi Also known as: Sudidi, North Sources: The Finder, TfE North Teeth See Teeth Northeast Sea Ocean to the northeast of the Archipelago, in which Gont lies [Warriors in the Mist, WoE] Northward Vale Steep valley of the River Ar, in the north-east of Gont island, headed by Ten Alders village. The lower parts are farmed, with fields, orchards and cattle pastures; several towns lie on the river: Lotin, Medu, Chodur and Toss Sources: Warriors in the Mist, WoE; Frontispiece map, T 'Below the village the pastures and ploughlands of the Vale slope downwards level below level towards the sea, and other towns lie on the bends of the River Ar…' [Warriors in the Mist, WoE] Norvale Town or village at the mouth of an unnamed river in the north of Gont; near Up Norvale Sources: Frontispiece map, T O Elongated island at the east of the Inmost Sea near Ilien and Felkway; the Ebavnor Straits and Passage of Felkway lie to its north and the Closed Sea to its east. Towns include O-Tokne in the north, O Port in the south-east, and unnamed ports on the north coast. Known for its fine silverwork. Ruled by the Lord of O Sources: The Shadow, WoE; The School for Wizards, WoE; The Masters of Roke, FS O Port Major port on the island of O; lies in the south east, on the Inmost Sea Oak Farm Farmstead of Flint and Tenar, later owned by their son Spark, half a mile from (presumably) Oak Village in Middle Valley on Gont. Located by a grove of oaks, the stone farmhouse is built into the hillside; it has small-paned windows, a stone-floored kitchen, pantry, cool-room, dairy, hall, living room, two bedrooms and a loft. The farm comprises four fields (growing flax among other crops), sheep & cattle pasture, apple & pear orchard, raspberry canes, bean patch, hay barn, lean-to, woodhouse, well-house, pump, two tenants' cottages and a family graveyard; red wine and sheepskins are the major produce mentioned Sources: Frontispiece map, T; A Bad Thing, T; Going to the Falcon's Nest, T; The Dolphin, T; Home, T; Winter, T; The Master, T 'Beyond the cool-room was the dairy. The house was built against a low hill, and both those rooms ran back into the hill like cellars, though on a level with the rest of the house.' [Home, T] Oak Springs Village on the road between Middle Valley and Re Albi in south Gont; has a small inn Sources: Going to the Falcon's Nest, T; The Master, T Oak Village Inland village on the river Kaheda in Middle Valley in the south of Gont, downriver from Kahedanan and upriver from Valmouth. Probably the village near Oak Farm Sources: Frontispiece map, T; The Dolphin, T Obb Medium-sized, inhabited island in the southerly end of the West Reach, near Jessage Sources: Orm Embar, FS; Palaces, OW 'Land lay ahead, low and blue in the afternoon like a bank of mist.' [Orm Embar, FS] Obehol Also known as: Ohol Sources: The Madman, FS; The Children of the Open Sea, FS Ohol See Obehol Old Iria Area within the domain of Iria on Way, held by the Master of Iria. Includes a vineyard, pastures, oak woods, the half-ruined mansion house on Iria Hill and an unnamed village at its foot Sources: Dragonfly, TfE Old Mage's House Timber-built house on the wind-swept Overfell a little north of Re Albi on Gont, home successively to Heleth, Ogion and Tenar, Ged & Tehanu. Variously described as 'large and soundly built'a and 'a low, small house'b, it has a large single room with a polished oak floor containing a sleeping alcove, larder, hearth, chimney and one or more shuttered windows. Outside there is a goat shed, milking shed, henhouse, poultry yard, woodshed, springhouse, small orchard with peach & plum trees, vegetable patch and goat pasture. Tehanu and The Other Wind mention a well, though in A Wizard of Earthsea, Ogion fetches water from a local spring. Below the house, steep boulder-strewn fields run down to the sea; to its north, the Overfell becomes sheer cliff; inland lies forest Sources: The Shadow, WoE (a); Going to the Falcon's Nest, T (b); Hawks, T; Mending the Green Pitcher, OW; The Bones of the Earth, TfE 'The mage's house, though large and soundly built of timber, with hearth and chimney rather than a firepit, was like the huts of the Ten Alders village: all one room, with a goatshed built on to one side. There was a kind of alcove in the west wall of the room, where Ged slept. Over his pallet was a window that looked out on the sea, but most often the shutters must be closed against the great winds that blew all winter from the west and the north.' [The Shadow, WoE] Omer Small island in the Inmost Sea and Ebavnor Straits, south of Havnor and near Ark [Dolphin, OW] Onn, Mount See Mount Onn Onneva Also known as: River Onneva Sources: The Finder, TfE; Palaces, OW Onneva Sands See Sands of Onneva Onon Small island in the northerly West Reach, near Derhemen Ontuego Medium-sized island on the easterly side of the West Reach, lying near the Toringates, west of Paln. The mage Ath is said to have been killed by the dragon Orm there Sources: The Stone of Pain, FS; Dolphin, OW Open Sea The sea bordering all the islands. Unclear whether it stretches infinitely, wraps back (ie, Earthsea is spherical) or terminates in other unknown lands. According to the dragons, there are lands beyond any that humans have sailed to [Sea Dreams, FS] Related entries: World view Oraby Town on the island of Semel with an inn and a whorehouse Sources: On the High Marsh, TfE Oranéa Eastmost of the Inward Isles, lying just north of Barnisk in the Gontish Sea, near Havnor, the South Teeth, Garhirien, Ea and Ebéa. Its blue hills are visible from Re Albi on Gont Sources: The Shadow, WoE; Kalessin, T Orandrad Small northern island, east of Andrad and north of Gont Orrimy Major port on the east coast of Hosk, on the Inmost Sea [Hunted, WoE] Os, Mountains of See Mountains of Os Oskres Coastal village or town lying near the head of an unnamed inlet in the northwest of Gont, near Kedun and Selt Sources: Frontispiece map, T Ossawa Town in the Kargad Lands, possibly on Atuan. It has a minor temple to the Godking Sources: The Wall Around the Place, ToA Osskil Also known as: Ravenland Sources: Hunted, WoE; The Hawk's Flight, WoE '"There are happenings here not dealt with by the loremasters of the South, and things here not named in the Namers' lists."' [The Hawk's Flight, WoE] Osskil Sea Sea between Osskil and Enlad, at the northern edge of the Archipelago, south of the North Reach Sources: Hunted, WoE; The Hawk's Flight, WoE 'Then as a red sun rose they rowed out on the Osskil Sea, into the northeast winds that blow unhindered from the islandless vastness of the North Reach.' [Hunted, WoE] Other wind Also known as: West beyond the west Sources: Going to the Falcon's Nest, T; Palaces, OW; The Dragon Council, OW; Rejoining, OW '"Do you think we dragons fly only on the winds of this world? Do you think our freedom, for which we gave up all possessions, is no greater than that of the mindless seagulls? That our realm is a few rocks at the edge of your rich islands? You own the earth, you own the sea. But we are the fire of sunlight, we fly the wind!"' [Rejoining, OW] O-tokne Capital of O, an inland city towards the north. Seat of the Lord of O and Lady of O-tokne Sources: The School for Wizards, WoE Otrad Also known as: Eskel Otterhide See Woodedge Otter's House Small hut or house at the edge of the Immanent Grove on Roke, in a meadow by the Thwilburn. Built by Medra (Otter) & Elehal, and possibly later occupied by other Patterners, though when Irian stays there in around 1058 it appears to have been empty for some time. Eight years later, it's described as decrepit Sources: Dragonfly, TfE; Rejoining, OW '…a low, moss-ridden roof half hidden by the afternoon shadows of the trees.' [Dragonfly, TfE] Outer Innran Tiny islet south of Way, near Perilane, in the east of the Archipelago; one of the nearest islands to the East Reach Ovark Town in the East Forest region in the east of Gont island. Near Wiss, from which it is separated by a high pass Sources: Warriors in the Mist, WoE; The Shadow, WoE Overfell West-facing cliff top or rocky ledge of red sandstone in southern Gont, described as an 'air-swept shelf of rock'a jutting out from the mountainside, 2000 feet above the sea. The village of Re Albi is located on the cliff top; the Old Mage's House lies on a steep grassy slope near the cliff edge, just north of the village. Further back from the cliff edge, the Overfell becomes a narrow strip of marsh, Overfell Marsh, behind which rise the wooded slopes of Gont Mountain Sources: Going to the Falcon's Nest, T; Kalessin, T (a) 'Ogion's house stood apart from the village and closer than any other house to the edge of the Overfell, here a steep grassy slope broken by ledges and outcrops of rock, where goats could be pastured. As you went on north the drop grew ever steeper, till it began to fall sheer; and on the path the rock of the great ledge showed through the soil, till a mile or so north of the village the Overfell had narrowed to a shelf of reddish sandstone hanging above the sea that undercut its base two thousand feet below. / Nothing grew at that far end of the Overfell but lichens and rockworts and here and there a blue daisy, wind-stunted, like a button dropped on the rough, crumbling stone.' [Kalessin, T] Pain, Mountains of See Mountains of Pain Painted Room Also known as: Room of Pictures Sources: Light under the Hill, ToA; The Great Treasure, ToA (a); Palaces, OW '[Arha] was going to the Painted Room. She liked sometimes to go there and study the strange wall drawings that leapt out of the dark at the gleam of her candle: men with long wings and great eyes, serene and morose. No one could tell her what they were, there were no such paintings elsewhere in the Place, but she thought she knew; they were the spirits of the damned, who are not reborn.' [Light under the Hill, ToA] Related entries: Decorative arts Palace of Maharion See New Palace Paln Large island in the west of the Archipelago, immediately south of Semel; over 300 miles from Havnor City and separated from Havnor by the Pelnish Sea. The north is mountainous and wild; the only town mentioned is Ferao. The inhabitants speak accented Hardic (Seppel's accent is described as clipped and singing) and have many words of their own dialect; they have a reputation for uncanniness in the rest of the Archipelago. Ruled by the Lords of Paln, who in ancient times refused fealty to the King of All the Isles. Famous for wizards who do not attend Roke School of Wizardry and are trained in the Lore of Paln, a different tradition from that of Roke. Also said to be great shipbuilders Sources: Palaces, OW; Dolphin, OW; Rejoining, OW '…in the mountains of the north part of the island, wild country without farms. Hunters used to go there to hunt mountain sheep and catch falcons to tame…' [Palaces, OW] Passage of Felkway Also known as: Felkway Bay Sources: Palaces, OW Pelimer Tiny inhabited island in the easternmost region of the East Reach, three days' southeast of Soders. At the time of The Wizard of Earthsea, its main town has a deranged sorcerer. Hardic is spoken there with a strong accent [The Open Sea, WoE] Pelnish Sea Broad sea channel between Paln & Semel to the west and Havnor to the east; it lies north of the Ninety Isles Sources: The Dragon of Pendor, WoE Pendor Island to the west of the Archipelago; spoiled by Yevaud, the Dragon of Pendor. In the Dark Years, before Yevaud's arrival, a peaceful, prosperous island, whose lords were then described as 'good men. They remember the kings. They don't seek war or plunder'a, though they send men west hunting dragons for sport. Later, however, they were said to be 'pirates, slave-takers, war-makers, hated by all that dwelt in the southwest parts of Earthsea'b Sources: The Dragon of Pendor, WoE (b); The Finder, TfE (a) 'Maybe he thought, at first, that on Pendor he had found Morred's Isle, for the city was beautiful and peaceful and the people prosperous.' [The Finder, TfE] Perilane Islet off the southern tip of Way, near Outer Innran, in the east of the Archipelago Perregal Small island north-east of Gont, one of the nearest islands in the Archipelago to the Kargad Lands. Under Kargish rule for at least a generation in the time of Maharion Sources: A Description of Earthsea, TfE Place of Atuan See Place of the Tombs Place of the Sacrifice A place on Hur-at-Hur to which small, flightless dragons crawl annually along the Dragons' Way for the spring sacrifice Sources: The Dragon Council, OW Place of the Tombs Also known as: Place, the, Place of Atuan [The Wall around the Place, ToA] Further information on Place of the Tombs Place, the See Place of the Tombs Pody Small fertile island, south of the Ninety Isles, near Ensmer and Wathort. Major town is the old port of Telio. Linen making is a major industry, with flax-retting houses in the weavers' quarter of Telio. At the time of 'The Finder', the island had been ruled by the lords of Wathort for a century, and was very run down [The Finder, TfE] Pothouses See Taverns Prisoners' Door See Red rock door Purewells Small village on the High Marsh on the island of Semel. Features include a single street, tavern and a well with pure water Sources: On the High Marsh, TfE Queen Heru's Tower See Tower of the Queen Queen's House See River House Queen's Tower See Tower of the Queen Quor Hill village on Iffish in the East Reach Sources: Iffish, WoE Re Albi Also known as: Falcon's Nest Sources: The Shadow, WoE; Mice, T; Hawks, T; The Bones of the Earth, TfE; Mending the Green Pitcher, OW 'There were scattered small houses, a small dusty square, a fountain with one thin stream of water falling.' [Mending the Green Pitcher, OW] Re Albi mansion house The manor house of the Lord of Re Albi is built on a rocky outcrop above the Overfell, up the hill from Re Albi. Surrounded by hay fields and cherry & walnut orchards, it has marble external steps and marble floors Sources: Ogion, T; Finding Words, T; The Master, T Reaches Four groups of islands outside the central Archipelago: the North Reach, East Reach (which excludes the Kargad Lands), South Reach and West Reach. Though nominally subject to the King of All the Isles after the restoration of the Archipelagan monarchy, many of the islands in the Reaches are very isolated, with rather different ways of life than in the main Archipelago. As is commonly said, 'Rules change in the Reaches.'a Sources: Iffish, WoE (a) Reche Village or town in the west of Havnor island, near Glade, above which are chestnut forests Sources: Darkrose and Diamond, TfE Red rock door Also known as: Prisoners' Door [The Prisoners, ToA] Resbel Town in the southwest of Havnor Island, a hundred miles from the sands of Onneva and on the western side of the pass in the Faliern Mountains Sources: Palaces, OW Revnian Mountains Range of mountains in the northeast of Havnor island Risk Islet in the easterly West Reach, near Usidero River Ar See Ar River House Also known as: Queen's House Sources: Palaces, OW; The Dragon Council, OW; Dolphin, OW '…it was a lovely, peaceful place, sparsely furnished, with dark, polished, uncarpeted floors. Ranks of narrow door-windows slid aside to open up the whole side of a room to a view of the willows and the river, and one could walk out onto deep wooden balconies built over the water.' [ The Dragon Council, OW] River Kaheda See Kaheda River Kember See Kember River Onneva See Onneva River Serrenen See Serrenen Roads of Balatran Also known as: Balatran Sources: The Children of the Open Sea, FS Rogm See Rogmy Rogmy Also known as: Rogm Sources: A Description of Earthsea, TfE Roke Also known as: Isle of the Wise, Isle of the Wizards, Morred's Isle Sources: The School for Wizards, WoE; The Finder, TfE Roke Bay See Thwil Bay Roke Knoll A high green hill on Roke Island above Thwil, near the Immanent Grove; steep, round & treeless, it's covered in long grass and sparkweed. Said to be the first land to stand above the sea at the Creation, and whose roots go down to the centre of the earth. In 'The Finder' [TfE], however, it states that Roke was the second island to be raised, after Ea. A site where the Old Powers are manifest; all things take their true form there Sources: The Loosing of the Shadow, WoE; The Finder, TfE; Dragonfly, TfE 'The presence of that hill where many wonders had been worked was heavy, like a weight in the air around them. As they came on to the hillside they thought of how the roots of it were deep, deeper even than the sea, reaching down even to the old, blind, secret fires at the world's core.' [The Loosing of the Shadow, WoE] Roke School See School of Wizardry Roke, Great House of See Great House of Roke Rolameny Also known as: Rolomeny Sources: The Open Sea, WoE Rood Medium-sized island in the South Reach, near Lorbanery and Toom Sources: The Open Sea, WoE Room of Bones Room in the Labyrinth of the Place of the Tombs where the remains of some of those who died within the Labyrinth are left Sources: The Man Trap, ToA Room of Chains Large underground room at the Place of the Tombs which houses prisoners. Accessed via a minor labyrinth off the Undertomb, it lies beneath the Hall of the Throne. It has a wooden door without lock, walls with rings driven into the rock, and iron chains with padlocks; the ceiling has a small wooden trapdoor to one of the rooms behind the Empty Throne Sources: The Prisoners, ToA; The Man Trap, ToA '…a large low room, walled with hewn stone and lighted by one fuming torch hung from a chain.' [The Prisoners, ToA] Room of Pictures See Painted Room Round Hill Hill near Kahedanan in the south of Gont; site of an old slaughterhouse Sources: Winter, T Samory Silver and cinnabar (quicksilver or mercury ore) mines in lowland valley near Mount Onn on Havnor, said to be old during the Dark Years when they are worked by the warlord Losen and his mage Gelluk; Licky is the foreman. Buildings include barracks and a grey stone roaster tower where ore is heated to extract the quicksilver (mercury) metal as a vapour (see metal refining); the stream Yennava runs to its west [The Finder, TfE] Sand Isles See Isles of Sand Sands of Onneva Also known as: Onneva Sands Sources: Palaces, OW Sattins Small island in the northern East Reach, near Vemish and Yor. It has farm land with sheep and cows, pine woods and a high green hill with a cave. The main town has an inn; the main harbour is Sattins Harbor; other named features include West Shore, East Creek and Long Banks Sources: The Rule of Names, W12Q Sattins Harbor Main harbour of Sattins island, home to a fishing fleet of around forty vessels Sources: The Rule of Names, W12Q School of Wizardry Also known as: Roke School, College on Roke Sources: The School for Wizards, WoE; The Finder, TfE; Dragonfly, TfE (a); A Description of Earthsea, TfE Sea of Éa Also known as: Ea, Sea of Sea-Guild, House of the See House of the Sea-Guild Sea-House Lodging house, found on Serd and other islands of the Inmost Sea, which provides free food and lodging to travellers and traders, financed by the local township. The Sea-House of Serd has a long raftered hall where guests sleep on pallets [Hunted, WoE] Related entries: Inns Seawall of Nepp Also known as: Nepp, Seawall of Sources: The Rowan Tree, FS Selidor Also known as: the Farthest Isle Sources: Selidor, FS; The Stone of Pain, FS; Finding Words, T (a) Sellets Also known as: The Sellets Selt Coastal village or town in the northwest of Gont, near Oskres and Up Selt; it lies at the head of an unnamed inlet, near the mouth of an unnamed river Sources: Frontispiece map, T Semel Medium-sized island in the north west of the Archipelago, near Paln and Havnor. Forested, with cattle and sheep farming. Landscape dominated by the volcano Andanden, with a high marshy grassy plain, the High Marsh, formed by ash deposition during the last eruption. Southern coast is most populated; major towns include Oraby [On the High Marsh, TfE] Semermine Town in the hills behind Berila on Enlad; a summer retreat of the Enlad royal family. It has apple orchards [The Children of the Open Sea, FS] Seppish Northernmost islet of the Ninety Isles, lying southeast of Paln and Eppaln, just south of the Pelnish Sea [The Dragon of Pendor, WoE] Serd Islet at the southern end of the Ninety Isles near Pody, in the Inmost Sea; the nearest of those isles to Roke, which lies thirty miles away. Described as thriving, its main port is Serd Inner Port Sources: The Dragon of Pendor, WoE; Hunted, WoE 'West of Roke in a crowd between the two great lands Hosk and Ensmer lie the Ninety Isles. The nearest to Roke is Serd…' [The Dragon of Pendor, WoE] Serd Inner Port Main port of the island of Serd in the Ninety Isles; it lies on the side of the Inmost Sea and has a Sea-House Sources: Hunted, WoE Serilune Town on the island of Enlad; it has a market place. The skin of the dragon Bar Oth is preserved there Sources: Hort Town, FS Serrenen Also known as: River Serrenen Sources: Palaces, OW; The Dragon Council, OW '…through the willow boughs at the quiet, shallow stream below them.' [The Dragon Council, OW] Sesesry City on the east coast of Ark Set Tiny islet near Misk and Dunnel, at the northeastern edge of the South Reach Shelieth Also known as: Shelieth of the Fountains Sources: The Masters of Roke, FS; Hort town, FS; Dragonfly, TfE 'Praised are the Fountains of Shelieth, the silver harp of the waters' [Hort Town, FS] Shops Shops are described in larger towns and cities across the Archipelago. Thwil has a shop selling writing materials and jewelry, while shops in Hort Town sell a huge range of hardware, clothes and fabrics. In Gont Port, shop have shutters; the shop in Thwil has strings of red red clay beads ornamenting its doorway; in Havnor City, they're described as small and dark; in Hort Town, they're little more than booths piled high with wares. Even in major Archipelagan cities, goods are also commonly sold at market Sources: The Masters of Roke, FS; Hort Town, FS; Finding Words, T; Dolphin, OW Showl Place in the South Reach where slaves are sold; possibly a town, or a mistake for the island of Sowl Sources: Magelight, FS; Dolphin, OW Simly Medium-sized, inhabited island in the southerly end of the West Reach, lying near Kaltuel, north-east of Jessage and west of Ensmer; grain is grown there Sources: Palaces, OW Small House Also known as: House of the One Priestess Sources: The Eaten One, ToA; Dreams and Tales, ToA; Light under the Hill, ToA 'It was in a house that had been locked for years, unlocked only that day. The room was higher than it was long, and had no windows. There was a dead smell in it, still and stale.' [The Eaten One, ToA] Sneg Small island in the East Reach, near Koppish Sources: The School for Wizards, WoE; The Open Sea, WoE Soders Small, hilly inhabited island in the East Reach, a hundred miles south of Iffish; it has a port Sources: The Open Sea, WoE Sodeva Town or village in Middle Valley in the south of Gont; has a Round Barn which serves as a council chamber for the villages of the valley Sources: Home, T Soléa Northern island in the Sea of Éa known for its orchards; engulfed in the sea by the spell of the Enemy of Morred one or two thousand years ago, drowning everyone on it, including Elfarran Sources: The Open Sea, WoE; Hort Town, FS; A Description of Earthsea, TfE Solwes Coastal village or town in the southwest of Gont, near Essary and Var Sources: Frontispiece map, T Sorra Location of the siege of Sorra; presumably a town on Wathort or in the South Reach Sources: Palaces, OW; Dolphin, OW Sorresk Small island off the west coast of Osskil, near Norst and Ebosskil; it lies on the northwestern edge of the Archipelago, facing the Open Sea Sort Islet in the eastern North Reach, northeast of the Allernots, near Komokome and Chemish Sosara Wealthy harbour village on the island of Lorbanery, governed by the Mayor of Sosara; the houses are thatched with twigs from the local hurbah trees. Features include an inn, and worksheds for the major industry of silk weaving and dyeing [Lorbanery, FS] South Enwas See Enwas South Port (Gont) See Gont South Port South Port (Havnor) See Havnor South Port South Reach Group of islands lying south and southwest of Wathort, described as 'the place least known and fullest of mysteries' in all of Earthseaa. They include the Isle of the Ear & the Great South Shoals in the east; Wasny, Misk, Dunnel & Set in the northeast; Toom, Rood, Lorbanery, Far Sorr & the Isles of Sand in the south; and Obehol, Wellology & the Long Dune in the southwest, near the West Reach. The climate here is generally warmer than in the rest of Earthsea. Slavery is practised in parts of the South Reach Sources: Sea Dreams, FS (a); The Open Sea, WoE; The Madman, FS '"A strange part of the world, where the fish fly, and the dolphins sing, they say."' [Sea Dreams, FS] South Teeth See Teeth Sowl Small island in the South Reach east of Wathort and near Namien; exports gauze fabric to Hort Town, and also markets slaves Sources: Hort Town, FS; Dolphin, OW Spevy A small island between Gont and the Kargad Lands. Taken by the Kargs around a year before the start of A Wizard of Earthsea; the land was looted and laid waste, and the people taken into slavery. Previously under Kargish rule for at least a generation in the time of Maharion Sources: Warriors in the Mist, WoE; A Description of Earthsea, TfE Springwater Isle Rocky sand bar near Karego-At on which Ensar and Anthil, the last descendants of the House of Hupun, were stranded. The isle was named for the spring of freshwater that Ged charmed Sources: Hunting, WoE Sudidi, North See North Sudidi Tant Coastal village or town in the east of Gont, near East Port and Wiss Sources: Frontispiece map, T Taon Titles: Isle of the Harpers Sources: Iffish, WoE; Mending the Green Pitcher, OW 'Taon is at the southern end of the Sea of Éa, not far from where Soléa lay before the sea whelmed it. That was the ancient heart of Earthsea. All those islands had states and cities, kings and wizards, when Havnor was a land of feuding tribesmen and Gont a wilderness ruled by bears. People born on Éa or Ebéa, Enlad or Taon, though they may be ditchdigger's daughter or witch's son, consider themselves to be descendants of the Elder Mages, sharing the lineage of the warriors who died in the dark years for Queen Elfarran.' [Mending the Green Pitcher, OW] Taverns Also known as: Pothouses Sources: The Finder, TfE; On the High Marsh, TfE; Dolphin, OW Teeth Also known as: North Teeth, South Teeth Telio Old port town on the island of Pody, in the Ninety Isles. Linen making is a major industry, with flax-retting houses in the old weavers' quarter, which has a little cobbled square. Other features include Ath's House. At the time of 'The Finder' [TfE], Pody had been ruled by the lords of Wathort for a century, and the town was very run down [The Finder, TfE] Temere Large port on the south coast of Enlad; Lebannen says that it trades with all the Reaches Sources: Hort Town, FS Temple of the God-Brothers Also known as: God-Brothers, Temple of the, Temple of the Twin Gods Sources: The Wall around the Place, ToA; The Man Trap, ToA 'Even from away off on the eastern plains, looking up one might see the gold roof of the Temple of the Twin Gods wink and glitter beneath the mountains like a speck of mica in a shelf of rock.' [The Wall around the Place, ToA] Temple of the Godking Also known as: Godking, Temple of the Sources: The Wall around the Place, ToA; Dreams and Tales, ToA; The Man Trap, ToA 'The columns with their carved capitals stood white with hoar-frost in the starlight, like pillars of bone.' [The Man Trap, ToA] Temple of the Twin Gods See Temple of the God-Brothers Ten Alders Small village high on Gont Mountain, at the head of the Northward Vale in the north-east of Gont. It lies over the springs of Ar, beneath the High Fall cliffs; the nearest village is Medu. It has a single street, with a bronze-smith's forge & smelting pit, tannery, thatched houses/huts and a great yew tree. Birthplace of Ged Sources: Warriors in the Mist, WoE; Frontispiece map, T Tenacbah Major city of the island of Atuan, to the north west of the Tombs of Atuan; said to have a thousand houses [The Wall Around the Place, ToA] Terrenon, Court of the See Court of the Terrenon Tesk Islet at the northern end of the Ninety Isles, near Hosk Sources: The Dragon of Pendor, WoE Tettego Coastal village or town in the south of Gont, near Gont Port and Etreke Sources: Frontispiece map, T Throne room Also known as: Great Hall of Gemal Sea-born Sources: Bettering, T; The Dragon Council, OW (a) 'But the throne room, once the beamed ceiling was rebuilt, the stone walls replastered, the narrow, high-set windows reglazed, he left in its old starkness. … Some of the rich people who came to admire their expensive palace complained about the throne room and the throne. "It looks like a barn," they said, and, "Is it Morred's High Seat or an old farmer's chair?"' [The Dragon Council, OW] Thwil Also known as: Thwil Town, Thwil Harbour Sources: The School for Wizards, WoE; The Finder, TfE 'Few and short as were the streets of Thwil, they turned and twisted curiously among the high-roofed houses, and the way was easy to lose. It was a strange town, and strange also its people, fishermen and workmen and artisans like any others, but so used to the sorcery that is ever at play on the Isle of the Wise that they seemed half sorcerers themselves. They talked … in riddles and not one of them would blink to see a boy turn into a fish or a house fly up in the air, but knowing it for a schoolboy prank would go on cobbling shoes or cutting up mutton unconcerned.' [The School for Wizards, WoE] Thwil Bay Also known as: Roke Bay, Bay of Thwil Sources: The Shadow, WoE; The School for Wizards, WoE; Dragonfly, TfE (a) Thwilburn Clear-running stream in the south east of Roke Island, running out of the Immanent Grove, beside Roke Knoll and, presumably, into Thwil Bay. It has a wooden footbridge near the Great House of Roke Sources: The School for Wizards, WoE; Dragonfly, TfE Tok Small island in the East Reach, near Iffish, Holp and Insmer Sources: Iffish, WoE; Afterword, WoE Tomb Wall Ancient mortarless stone wall behind the Hall of the Throne and encircling the summit of the Hill of the Tombs; it completely surrounds the Tombs of Atuan. Originally three times the height of a person, by the time of The Tombs of Atuan it has partly fallen down in several places Sources: The Wall around the Place, ToA; The Prisoners, ToA 'The rocks it was built of were massive; the least of them would outweigh a man, and the largest were big as wagons. Though unshapen they were carefully fitted and interlocked. Yet in places the height of the wall had slipped down and the rocks lay in a shapeless heap.' [The Prisoners, ToA] Tombs of Atuan Also known as: Tombstones, Place of the Old Powers Sources: The Wall around the Place, ToA; The Anger of the Dark, ToA 'Inside the loop of the wall several black stones eighteen or twenty feet high stuck up like huge fingers out of the earth. Once the eye saw them it kept returning to them. They stood there full of meaning, and yet there was no saying what they meant. There were nine of them. One stood straight, the others leaned more or less, two had fallen. They were crusted with grey and orange lichen as if splotched with paint, all but one, which was naked and black with a dull black gloss to it. It was smooth to the touch, but on the others, under the crust of lichen, vague carvings could be seen, or felt with the fingers -- shapes, signs. These nine stones were the Tombs of Atuan. They had been planted in the darkness when the lands were raised up from the ocean's depths. They were older by far than the Godkings of Kargad, older than the Twin Gods, older than light. They were the tombs of those who ruled before the world of men came to be, the ones not named, and she who served them had no name.' [The Wall around the Place, ToA] Tombstones See Tombs of Atuan Toom Medium-sized island in the South Reach, near Rood Sources: The Open Sea, WoE Torheven Moderately large island in the Gontish Sea to the north-east of Havnor, near Barnisk, Way and Gont, and relatively close to Karego-At; the Torikles lie off its southern end. Under Kargish rule for at least a generation in the time of Maharion Sources: A Description of Earthsea, TfE Torikles Cluster of small islands south of Torheven; among the closest of the Archipelago to Karego-At. Under Kargish rule for at least a generation in the time of Maharion Sources: A Description of Earthsea, TfE Toringates String of tiny inhabited islands running north--south in the West Reach, east of the Dragons' Run. Has farms Sources: Palaces, OW Torning Islet at the northern end of the Ninety Isles, near Hosk; possibly one of the islets of the Low Torning township Toss Village or town by the river Ar in the east of Gont; near Armouth, East Port and Chodur Sources: Frontispiece map, T Tower of Alabaster Tower of the New Palace in Havnor City, built by Heru and Maharion. Perhaps another name for either the Tower of the Kings or the Tower of the Queen, perhaps a third distinct tower Sources: The Dragon Council, OW Tower of Erreth-Akbe See Tower of the Kings Tower of the Kings Also known as: Tower of the Sword, Tower of Erreth-Akbe, Sword Tower Sources: Palaces, OW; The Dragon Council, OW Tower of the Queen Also known as: Queen Heru's Tower, Queen's Tower Sources: The Dragon Council, OW Tower of the Sword See Tower of the Kings Treasury of the Tombs Also known as: Great Treasury of the Tombs, Great Treasury of the Tombs of Atuan, Treasury of the Tombs of Atuan, Great Treasure of the Tombs (of Atuan) Sources: The Great Treasure, ToA; The Ring of Erreth-Akbe, ToA (a) 'In the Great Treasury of the Tombs of Atuan, time did not pass. No light; no life; no least stir of spider in the dust or worm in the cold earth. Rock, and dark, and time not passing.' [The Ring of Erreth-Akbe, ToA] Trimmer's Dell Also known as: Yaved [The Bones of the Earth, TfE] Tutok Bay Coastal village or town in the northwest of Gont, east of Kemay and north of Kedun; presumably also the bay on which it lies Sources: Frontispiece map, T Udrath Medium-sized, deserted island in the North Reach, near Bereswek, Rogmy and Lef. Has the bones of an unnamed dragon Sources: The Rule of Names, W12Q Ully Small inhabited island in the West Reach, west of Paln and east of the Dragons' Run. Has farms and villages Sources: Palaces, OW Undertomb A large natural underground cavern beneath the Tombs of Atuan, adjoining the Labyrinth. Highly sacred to the Nameless Ones, it can be accessed only via the red rock door near the Tomb Wall or by a trapdoor in one of the rooms behind the Hall of the Throne. Light is forbidden there, and only the One Priestess, the two High Priestesses and their eunuch wardens (Manan, Uahto, Duby) may enter. Gives access not only to the Labyrinth itself, but also to a minor labyrinth beneath the Hall of the Throne and the Hill of the Tombs, including the Room of Chains, which houses prisoners. The Undertomb is destroyed by an earthquake when Ged and Tenar escape from the Labyrinth with the Ring of Erreth-Akbe Sources: The Prisoners, ToA; Light under the Hill, ToA; The Anger of the Dark, ToA '--Saw what she had never seen, not though she had lived a hundred lives: the great vaulted cavern beneath the Tombstones, not hollowed by man's hand but by the powers of the Earth. It was jewelled with crystals and ornamented with pinnacles and filagrees of white limestone where the waters under earth had worked, eons since: immense, with glittering roof and walls, sparkling, delicate, intricate, a palace of diamonds, a house of amethyst and crystal, from which the ancient darkness had been driven out by glory.' [Light under the Hill, ToA] Uny Small island in the southeast of the Archipelago, near Namien; it lies southeast of O and south of the Bars of Uny in the Closed Sea Up Norvale Town or village by an unnamed river in the north of Gont; upriver from Norvale Sources: Frontispiece map, T Up Selt Inland village or town lying on an unnamed river in the northwest of Gont, upriver from Selt Sources: Frontispiece map, T Usidero Small inhabited island in the West Reach, west of Paln and east of the Dragons' Run. Has farms and villages Sources: Palaces, OW Valmouth Harbour town in the south of Gont, on Valmouth Bay at the mouth of the river Kaheda, a day's sailing from Gont Port. The district is governed by a mayor and council Sources: Finding Words, T; The Dolphin, T; Home, T '…a sleepy, sunny little harbour town where a ship trading from the Andrades was a great event, and most of the conversation of the inhabitants concerned dried fish.' [Finding Words, T/The Dolphin, T] Valmouth Bay Bay in southern Gont on which the port town of Valmouth lies; busy with fishing vessels Sources: The Dolphin, T; The Master, T '…the docks and piers of Valmouth on its bay of satiny blue water.' [The Dolphin, T] Var Inland village or town lying near an unnamed river in the west of Gont, near Ketoleko and Solwes Sources: Frontispiece map, T Vemish Small island in the northern East Reach, near Sattins and Venway; port town is Mishport Sources: Iffish, WoE Venway Small island in the East Reach, near Vemish. Under Kargish rule for at least a generation in the time of Maharion. Exports glass beads Sources: The Rule of Names, W12Q; The School for Wizards, WoE; A Description of Earthsea, TfE Vissti Tiny island in the Inmost Sea, between Ilien and Kamery Sources: The Finder, TfE Wasny Small island south of Dunnel, at the northeastern edge of the South Reach Wathort Island south of Roke, in the south of the Archipelago; main city is Hort Town. The southern part of the island is hilly Sources: The Rowan Tree, FS; Hort Town, FS Way Large, wealthy island east of Havnor, with sheep and dairy farming, vineyards, orchards, oak forests and mountains. Towns/regions include Shelieth of the Fountains, the capital in the south, the port city of Kembermouth in the north west, Westpool, Wayfirth and the domain of Iria. Its inhabitants are dark-skinned. One of the principalities of the kingship, tracing the line of descent from Akambar and the House of Shelieth Sources: The Masters of Roke, FS; Dragonfly, TfE Wayfirth Domain or place on the island of Way, ruled by the Lord of Wayfirth Sources: Dragonfly, TfE Waymarsh Islet off the southeast coast of Way, in the east of the Archipelago; one of the nearest islands to the East Reach. Site of a decisive defeat of the Kargs by Maharion & Erreth-Akbe in around 440 Sources: A Description of Earthsea, TfE Wellology Also known as: Welwai Sources: The Madman, FS; The Children of the Open Sea, FS Welwai See Wellology West beyond the west See Other wind West Hand See Hands West Reach Also known as: Western Reach Sources: Orm Embar, FS; The Dragons' Run, FS; Selidor, FS; The Stone of Pain, FS; Palaces, OW West Shore Region of Sattins island, presumably in the west Sources: The Rule of Names, W12Q Western domain Domain in the west of Havnor island, with hills covered with oak and chestnut forests. Contains the towns and villages of Glade, Reche & Easthill, and the river Amia. Ruled by the Lord of the Western Land Sources: Darkrose and Diamond, TfE Western Isles See Archipelago Western Mountains Range of tawny mountains and wide valleys in the west of Atuan, between the Place of the Tombs and the western coastal plain. A fairly arid region, the predominant vegetation is sagebrush; the summits are snow-clad in winter Sources: The Western Mountains, ToA 'Before them the western mountains stood, their feet purple, their upper slopes gold.' [The Anger of the Dark, ToA] Westpool Town on the island of Way in the domain of Iria, two days' journey from the city of Kembermouth Sources: Dragonfly, TfE Whale Isles A group of three small islands in the far north of the North Reach, north of North Enwas Wiss Town in the east of Gont island, possibly in the East Forest region. Near Ovark, from which it is separated by a high pass, Beech Springs, Down Wiss and East Port. Westward lies uninhabited forest Sources: Warriors in the Mist, WoE; The Shadow, WoE; Frontispiece map, T Woodedge Also known as: Otterhide [The Finder, TfE] Yaved See Trimmer's Dell Yennava Stream northwest of Mount Onn on Havnor island; it runs by Endlane and Samory Sources: The Finder, TfE Yor Small island in the northern East Reach, near Sattins
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