|
|
A glossary of people, places & objects in Earthsea Now showing all glossary items Acastan Spells Spells of unknown purpose, one of which is said to be made powerless by the Emanations of Fundaur (see Black Well of Fundaur). The spell was rewoven by Heleth and Ogion Sources: The Bones of the Earth, TfE Accounting & mathematics Also known as: Mathematics Sources: Mending the Green Pitcher, OW; Darkrose and Diamond, TfE; A Description of Earthsea, TfE (a) '…she found her son in the counting room going through ledgers. She looked at the pages. Long, long lists of names and numbers, debts and credits, profits and losses.' [Darkrose and Diamond, TfE] Accursed-sorcerers See Dark Folk Acre Unit of area used in Earthsea; as with other imperial measures, presumably silently translated from the actual unit Sources: Lorbanery, FS Acting While plays and the theatre are not directly mentioned, Tenar likens herself to 'an actor enjoying her role'a, suggesting that acting is recognised in the Archipelago and/or the Kargad Lands. Acting may form part of a chanter's performing songs or a teller's telling tales, or may be a separate discipline. Street shows of an unspecified nature are mentioned in Havnor City Sources: The Dragon Council, OW (a) Agnen Also known as: Rune of Ending Sources: The Dry Land, FS; Winter, T '…with his staff he drew in lines of fire across the gate of rocks a figure: the rune Agnen, the Rune of Ending, which closes roads and is drawn on coffin lids.' [The Dry Land, FS] Related entries: Runes Aihal See Ogion Aimal See Aiman Aiman Also known as: Aimal Sources: A Description of Earthsea, TfE Akambar Titles: King of Earthsea Sources: The Masters of Roke, FS; The Finder, TfE; A Description of Earthsea, TfE Akaren Eldest of the family of dyers on Lorbanery, mother of Sopli. An old grey-haired woman, with reddened eyes, ragged clothes, a dirty wrinkled face and muscular thin arms stained with dyes, she is driven mad by the loss of her powers so that she shouts her true name aloud; Ged renames her [Lorbanery, FS] Albatross Fifteen-year-old girl, one of the Children of the Open Sea (raft people), described as pretty; married to Bluecrab Sources: The Children of the Open Sea, FS Alchemy Magical transmutation of materials, usually into gold; apparently practised at the School of Wizardry on Roke, but no details are given Sources: Orm Embar, FS Alder Also known as: Hara [Mending the Green Pitcher, OW] Alder of Semel Cattleman in Purewells village near Oraby on the High Marsh of the island of Semel; relatively wealthy but tight-fisted. With his wife Tawny, he has several children Sources: On the High Marsh, TfE Ale See Beer Alembic See Retort Allage Inland village or town lying near an unnamed river in the southwest of Gont; upriver from Essary Sources: Frontispiece map, T Allernots Also known as: The Allernots Amia River in the Western domain of Havnor island; it runs by Glade Sources: Darkrose and Diamond, TfE Ammaud Male dragon, brother of Orm Irian; referred to by Lebannen as a chief among dragons [The Dragon Council, OW] Amrun Town in the South Reach with a market where slaves are sold Sources: Magelight, FS Amulets See Talismans Andanden Also known as: Mount Andanden Sources: On the High Marsh, TfE; Palaces, OW (a) Andaur A woodcutter in the Gontish tale, the story of Andaur and Avad, who cut down a great oak which cried out in a human voice Sources: Finding Words, T Andrad Medium-sized, hilly northern island, near Orandrad and the Andrades; it lies north of Gont. Exports include fleecefell Sources: The Hawk's Flight, WoE; Hort Town, FS 'So he had … gone on and on, east by south, the hills of Oranéa faint to his right and the hills of Andrad fainter to his left, and before him only the sea…' [The Hawk's Flight, WoE] Andrades Group of small northern islands lying north of Andrad and south of the easterly islands of the North Reach; possibly also used to encompass the entire group, including Andrad and Orandrad. Exports include fine wine, fleecefell, and probably furs and ivories Sources: The Shadow, WoE; Mice, T; Dragonfly, TfE Anieb Also known as: Flag Sources: The Finder, TfE (a) '…thinking by his height he was a child, and then saw the small breasts. It was a woman. She was bald. Her joints were swollen knobs in her bone-thin limbs. … her thin body greyish and dark like the stones. Her chin and breasts were shiny with the spittle that ran from her mouth.' [The Finder, TfE] Animals Much of the wildlife mentioned is familiar. Animal species common to our world and Earthsea include goats, sheep, mountain sheep, cattle, oxen, horses, donkeys, mules, pigs, cats, dogs, mice, woodmice, field mice, voles, rats, moles, rabbits, hares, squirrels, polecats, ferrets, deer, boars, bears, polar bears (called icebear), lions, tigers, foxes, badgers, lions, bats, grey whales, whales, dolphins, spotted seals, otters, toads, frogs, lizards, tortoises, snakes, adders, vipers, chickens, sparrows, finches, pigeons, doves, ravens, crows, carrion crows, jays, swallows, larks, hawks, goshawks, sparrowhawks, marsh hawks, kestrels, ospreys, eagles, grey eagles, falcons, pilgrim falcons, vultures, owls, swans, ducks, gulls, murres, black-headed terns, sandpipers, sea-geese, (wild) geese, albatross, pelicans, petrels, herons, cranes, octopi, sharks, herrings, sea bass, haddock, pannies, eels, minnows, carp, trout, crabs, mussels, oysters, clams, barnacles, snails, anemones, spiders, scorpions, mites, weevils, wasps, bumblebees, bees, hornets, butterflies, dragonflies, mayflies, flies, moths, cicadas, crickets, ants, gnats, midges, fleas, silkworms, tent caterpillars, maggots and worms. Ivory is mentioned, but it's unclear whether it derives from elephants or some other tusked animal. Anthil The last female descendant of the House of Hupun, stranded as a baby on a sand bar near Karego-At (later called Springwater Isle) on the orders of the father of the Godking reigning during The Tombs of Atuan. She gave the half Ring of Erreth-Akbe to Ged. Her brother is Ensar Sources: Hunting, WoE; Voyage, ToA Aol Also known as: Forest of Aol Sources: The Masters of Roke, FS Apple Also known as: Hayohe Sources: A Bad Thing, T; Bettering, T; Home, T; Dolphin, OW Apprenticeship See Education Apso Islet in the western East Reach, near Kopp and Rolameny Ar Also known as: River Ar Sources: Warriors in the Mist, WoE; Frontispiece map, T '…the pools of the River Ar that like all Gontish rivers ran very quick and cold…' [Warriors in the Mist, WoE] Arcana of the Enlades One of two lore-books belonging to Heleth and later Ogion; the other is the Glosses of Danemer. Heleth is said to have got his lore-books from Ennas of Perregal. One of these books contains the spell of summoning of the spirits of the dead which Ged later uses with disasterous consequences Sources: The Shadow, WoE; The Loosing of the Shadow, WoE; The Bones of the Earth, TfE 'These books were very ancient, Ogion having them from his own master Heleth Farseer, and Heleth from his master the Mage of Perregal, and so back into the times of myth. Small and strange was the writing, overwritten and interlined by many hands, and all those hands were dust now.' [The Shadow, WoE] Archery Archery is used for military purposes in the Archipelago; archers defend the New Palace in Havnor City and the Armed Cliffs of Gont Port, and a band of archers on the king's warships are suggested for combating dragons. However, the arrows used by villagers from Ten Alders on Gont to fight off a Kargish raiding party in around 1012 are said to come from hunting bows. Lebannen mentions archery among his courtly accomplishments as a youth in Enlad, whether for military or hunting purposes is not stated. Ogion is mentioned making a longbow on Gont, presumably for shooting game. Warriors of the Kargad Lands are not described as carrying bows Sources: Warriors in the Mist, WoE; The Masters of Roke, FS; The Dolphin, T; The Dragon Council, OW Related entries: Weapons Archipelago Also known as: Western Isles, Hardic lands [The Great Treasure, ToA] Archmage Titles: Warden of Roke Sources: The Masters of Roke, FS; A Description of Earthsea, TfE 'Their master, the warden of Roke, the Archmage, is held to be accountable to no man at all, except the King of All the Isles: and that only by an act of fealty, by heart's gift, for not even a king could constrain so great a mage to serve the common law, if his will were otherwise. Yet even in the kingless centuries the Archmages of Roke kept fealty and served that common law.' [The Masters of Roke, FS] Ard Witch or sorcereress of Gont who taught Heleth; herself taught on Perregal by Ennas of Perregal [The Bones of the Earth, TfE] Arha See Tenar Arhada Also known as: Trees of the Grove Sources: Rejoining, OW '"Their leaves don't all turn in autumn, but some at every season, so the foliage is always green with a gold light in it. Even on a dark day those trees seem to hold some sunlight. And in the night, it's never quite dark under them. There's a kind of glimmer in the leaves, like moonlight or starlight. … As you go deeper in, it's more and more only the trees of the Grove. And the roots of those go down deeper than the island. Some are huge trees, some slender, but you don't see many fallen, nor many saplings. They live a long, long time."' [Rejoining, OW] Ark Small island in the Inmost Sea, adjacent to Ilien and part of that principality; described as rich with many cities, including Sesesry on the east coast. Ruled by the Lord of Ark Sources: The Shadow, WoE; The Masters of Roke, FS; On the High Marsh, TfE '…the two fair islands Ark and Ilien, towered and terraced with cities…' [The Shadow, WoE] Armed Cliffs Also known as: Gates of the Port Sources: The Dolphin, T; The Bones of the Earth, TfE 'The ship was passing between the Armed Cliffs, towering grim walls that seemed to lean above the sails. Bowmen on guard in little forts like mud-swallows' nests high on the cliffs looked down at them on deck…' [The Dolphin, T] Armour Archipelagan armour of the period of Maharion was of gilt bronze; little is known about later styles. The band of Kargish warriors who attack Ten Alders wear heavy defensive gear including bronze helmets and greaves, breast-plates of heavy leather and shields of wood and bronze. The Godking's soldiers are distinguished by red-plumed helmets. Court dress for Kargish warriors during the time of the High King is silver mesh armour interwoven with feathers, with plumed headdresses Sources: Warriors in the Mist, WoE; Selidor, FS; Palaces, OW; The Dragon Council, OW Armouth Coastal area at the mouth of the river Ar in Northward Vale in the east of Gont; in some sources, also a town or village. Hundreds of Kargish invaders were massacred on the beaches here in around 1012 [Warriors in the Mist, WoE] Arren See Lebannen Arrendek See Lebannen Arrins Small island in the southerly end of the West Reach, near Near Kaltuel and west of Ensmer Arrow, the See Heart of the Swan Art See Decorative arts Art magic The greatest arts of magic: changing, naming, summoning and patterning. A subset of the high arts, art magic was practised only by (male) wizards after Archmage Halkel's decree of 730 Sources: A Description of Earthsea, TfE Aspen Also known as: Erisen Sources: Ogion, T; Finding Words, T; The Master, T; Tehanu, T 'She had thought him, on the morning of Ogion's death, to be a young man, a tall, handsome youth with a grey cloak and a silvery staff. He did not look as young as she had thought him, or he was young but somehow dried and withered.' [Finding Words, T] Astowell Also known as: Lastland [The Open Sea, WoE] Ath Great mage-scholar of ancient times. Compiled the Book of Names and presumably invented the Pendulum of Ath. Lived at one time at Ath's House on the island of Pody, before going into the west via Pendor to fight the great dragon Orm, in which confrontation he died -- according to the legends of Paln, on the island of Ontuego Sources: The Finder, TfE; A Description of Earthsea, TfE; Palaces, OW; Dolphin, OW '"That---so we say on Paln---is the very question Ath asked Orm a thousand years ago, in the ruins of Ontuego. 'Can a dragon lie?' the mage asked. And Orm replied, 'No,' and then breathed on him, burning him to ashes… But are we to believe the story, since it was only Orm who could have told it?"' [Dolphin, OW] Ath's House Old two-storey, stone house with a courtyard at the end of a lane in Telio on Pody, in which the mage Ath once stayed; originally a handsome house with high-ceilinged, elegant rooms, it was very dilapidated at the time of 'The Finder' [TfE] Sources: The Finder, TfE Atnini Small island off Hur-at-Hur in the Kargad Lands. Ruled by the Godking from Karego-At until it is conquered by the Hur-at-Hur warlord Thol, around ten years after the restoration of the Archipelagan monarchy Sources: Palaces, OW Atuan Also known as: Holy Land Sources: The Wall around the Place, ToA; The Western Mountains, ToA Atwah Titles: Twin God, God-Brother Sources: The Wall around the Place, ToA; Rejoining, OW Aurun See Lips of Paor Avad Character in the Gontish tale, the story of Andaur and Avad, about a woodcutter, Andaur, who cut down a great oak which cried out in a human voice Sources: Finding Words, T Awabath Titles: the Sacred City, the Holy City Sources: The Wall around the Place, ToA; A Description of Earthsea, TfE; Palaces, OW Ayeth Also known as: Sunbright [On the High Marsh, TfE] Ayo In the Dark Years, lives in Woodedge village on Havnor isle; one of the women of the Hand; a short woman with dark frizzy hair, she is described as a wise woman; very poor but generous. Mother of Anieb and sister of Mead [The Finder, TfE] Azver Titles: Master Patterner, Azver the Patterner, Lord Patterner, Master of the Grove, Lord Azver Sources: The Rowan Tree, FS; Dragonfly, TfE (a); Mending of the Green Pitcher, OW (b) '…the Master Patterner, who lived within the Grove and seldom or never came forth from it. His hair was yellow as butter; he was no Archipelagan. … Such had been the Master Patterner ten years ago, a sword-begirt, red-plumed young savage from Karego-At… a tall man and fair, with long fair hair, and strange green eyes…' [The Rowan Tree, FS] Back door The main entrance to the Great House of Roke. The doorway is of solid ivory, cut from a tooth of the Great Dragon, said to be found on Mount Onn. The door is of polished horn, carved on the inside with the motif of the Thousand-leaved Tree. There is no grand entrance to the school, however: from the outside it appears as an ordinary small wooden door, opening straight from a narrow street near one corner of the outer wall of the Great House. The door is guarded by the Master Doorkeeper, one of the nine Masters of Roke, and it is said that no spell could open it if the Doorkeeper has closed it Sources: The School for Wizards, WoE; Dragonfly, TfE '"…from inside you see that the door is entirely different---it's made out of horn, with a tree carved on it, and the frame is made out of a tooth, one tooth of a dragon that lived long, long before Erreth-Akbe, before Morred, before there were people on Earthsea. … They found the tooth on Mount Onn, in Havnor, at the center of the world. And the leaves of the tree are carved so thin that the light shines through them, but the door's so strong that if the Doorkeeper shuts it no spell could ever open it."' [Dragonfly, TfE] Bagmen See Weatherworkers Bailiffs Also known as: Bailies Sources: Home, T; Winter, T; The Master, T Balance, the See Equilibrium Balatran See Roads of Balatran Bar Oth Young dragon killed by Keor, Prince of Enlad three hundred years before The Farthest Shore, the last dragon to be seen in Enlad. Its skin was preserved at Serilune on Enlad [Hort Town, FS] Related entries: Dragons Barley gruel See Gruel Barnisk Medium-sized island in the Gontish Sea to the north-east of Havnor, near Torheven and Oranéa Sources: The Shadow, WoE Bars of Uny String of islets in the southeast of the Archipelago, lying north of Uny and east of O in the Closed Sea Base crafts Also known as: Witchcraft, Base spells Sources: A Description of Earthsea, TfE Related entries: Curer Bath tub Mentioned in a farmhouse on Semel; the water is heated using kettles and the tub filled by the fire, then put away when not needed. Oak Farm on Gont has a soaking tub used for laundry Sources: Winter, T; On the High Marsh, TfE Bay of Havnor Also known as: Great Bay of Havnor, Havnor Bay Sources: Voyage, ToA; The Mending of the Green Pitcher, OW; Palaces, OW; The Dragon Council, OW '…the bay that lies locked in the heart of Havnor…' [Voyage, ToA] Bay of Thwil See Thwil Bay Beards Beards are said to be rare in the Archipelago. Examples include Seppel of Paln, who has a short, clipped beard; Nemmerle, who has a white beard as an old man; Hare in Hort Town; and fur-cloaked merchants at Gont Port. Blackbeard's beard is rare enough to give him his usename. Ged usually seems to be clean shaven, but acquires a sparse beard travelling on Atuan; prisoners there have tangled beards, though, as other Kargish men are not described as having facial hair, this may well be a sign of neglect Sources: The Rule of Names, W12Q; The Shadow, WoE; The School for Wizards, WoE; The Prisoners, ToA; Hort Town, FS; Dolphin, OW Related entries: Hair styles Beds and bedlinen Also known as: Pallet, Cot, Bunk, Hammock Sources: The Hawk's Flight, WoE; Hunting, WoE; The Eaten One, ToA; The Wall around the Place, ToA; The Masters of Roke, FS; Hort Town, FS; Kalessin, T; Winter, T; Dolphin, OW '…he was in a bed, but no such bed as he had ever slept in. It was set upon a frame held by four tall carven legs and the mattresses were great silk sacks of down … and over it all a crimson canopy hung to keep out drafts. On two sides the curtain was tied back … A coverlet of downfilled satin slid aside as Ged sat up…' [The Hawk's Flight, WoE] Beech Sorcerer of Valmouth on Gont; in his forties, mild-looking and tending to fat. Described as shrewd, modest, kind and sensitive, with a diffident manner. A pupil of a pupil of Ogion's Sources: Going to the Falcon's Nest, T; Home, T '…a smooth-skinned, mild-looking man in his forties, tending a little to fat, with dark half-circles under his eyes that belied the blandness of his face…' [Home, T] Beech Springs Inland village or town in the southeast of Gont, presumably the location of a spring; near Ovark, Wiss and Down Wiss Sources: Frontispiece map, T Beer Also known as: Ale, sour beer, brown ale Sources: The Masters of Roke, FS; Darkrose and Diamond, TfE; On the High Marsh, TfE Related entries: Beverages, alcoholic Beggary Beggary is said to be uncommon in the Archipelago during the main period of the Earthsea cycle, though the existence of itinerant beggars is mentioned, eg on Gont and Semel. Wandering wizards own few possessions and often beg for food and shelter, though this seems to be closer to an informal trade of services for hospitality; other itinerant professions may operate in a similar fashion. Beggars, sometimes violent, become common on Gont during the few years of unrest immediately preceding the restoration of the Archipelagan monarchy; they were also common on Havnor, and probably elsewhere, during the Dark Years Sources: The Shadow, WoE; The Western Mountains, ToA; Going to the Falcon's Nest, T; The Finder, TfE; On the High Marsh, TfE Beltow Titles: Goody Beltow Sources: The Rule of Names, W12Q Benderesk Titles: Lord of the Terrenon, Lord of the Stone [The Hawk's Flight, WoE] Bereswek Medium-sized island in the North Reach, near Udrath and N&S Enwas; the inhabitants are white skinned Sources: Mending the Green Pitcher, OW Berila Also known as: City of Ivory Sources: Hunted, WoE (a); Hort Town, FS (b) Related entries: King of All the Isles Berry of Havnor Elderly servant at the court on Havnor; described as intelligent and competent, and apparently sympathetic. She comes from a village in inland Havnor [The Dragon Council, OW] Berry of Semel Dairy farmer living on the High Marsh on the island of Semel; brother of Emer; a drunkard. Described as 'a nobbly, dried-up man'a with dull eyes Sources: On the High Marsh, TfE (a) '"There's no harm in him but the drink, but there's not much left of him but the drink. It's eaten up most of his mind, and most of what we have."' [On the High Marsh, TfE] Beryl Roke-trained wizard on Ea, serving the Prince of Éa and Lord of Taon Sources: Mending the Green Pitcher, OW Besu Islet off the west coast of Havnor island in the Pelnish Sea, near Bishi; its port town may be Esen Beverages, alcoholic Beer is commonly served in the Archipelago and the Reaches. Wine is widely drunk both by country folk and by noblemen. No stronger alcoholic beverages are mentioned; perhaps distillation has not been invented in Earthsea Beverages, non-alcoholic Water, goat's or cow's milk, warm barley or oatmeal gruel, and rushwash tea and other herbal teas are the only non-alcoholic beverages mentioned Biddy Animal belonging to Moss, possibly a hen Sources: Mending the Green Pitcher, OW Big House House in the Place of the Tombs on Atuan where the lesser priestesses and novices live. Stone built, it contains a narrow refectory, long low-beamed dormitories, attic weaving room, workrooms, kitchens, cellars and store rooms, and a courtyard with water cisterns and a well. The cellar beneath the kitchens has a concealed spyhole to the Labyrinth Sources: The Wall around the Place, ToA; The Man Trap, ToA Birch Titles: Master of Iria of Westpool Sources: Dragonfly, TfE Birt Young fisherman of Sattins island in the East Reach; a large, blue-eyed man, described as brave and inarticulate. Owns the fishing-sloop Queenie in which he leaves Sattins with his love, the schoolmistress Palani [The Rule of Names, W12Q] Birthmark Many men and women with prominent birthmarks or other blemishes become witches or sorcerers being said to be 'marked for it' Sources: Mending the Green Pitcher, OW Bishi Islet off the east coast of Semel, in the Pelnish Sea; near Ebishi and Besu Black Mage Historical mage; enemy of Nereger of Paln, who defeats him by learning his name from overhearing the conversation of dragons Sources: The Open Sea, WoE Black Ships Fleet driven back by Morred, according to the Deed of the Young King; presumably that of the Enemy of Morred Sources: Home, T; Winter, T Black Well of Fundaur Also known as: Fundaur, Black Well of Sources: The Rowan Tree, FS; The Bones of the Earth, TfE Blackbeard Titles: Sealord of Pendor [The Rule of Names, W12Q] Blackberry Witch of Elini on the island of Taon, with a large wine-red birthmark; mother of Alder [Mending the Green Pitcher, OW] Bluecrab Seventeen-year-old youth of the Children of the Open Sea (raft people), tatooed with a blue crab on his back; married to the fifteen-year-old Albatross [The Children of the Open Sea, FS] Boat-building See Ship-building Boatwright Street Street in the old part of Havnor City, near the harbour and the shipyards, where lives a small community of people from Paln; has a tavern [Dolphin, OW] Bog Lake Lake near Re Albi in the south of Gont Sources: The Bones of the Earth, TfE Bond Rune Also known as: Lost Rune, King's Rune, (Lost) Rune of the Kings, Rune of Peace, Sign of Peace Sources: The Ring of Erreth Akbe, ToA; Palaces, OW (a) Book of Names Ancient book compiled by the great mage, Ath; said to be the greatest of all lore-books, it brought together much scattered knowledge. Lost for centuries when Ath went west to fight the dragon Orm, it was recovered by Medra from Pody and taken to Roke in around 650, where it is housed in the Isolate Tower [The Finder, TfE] Related entries: Books Book of Runes Also known as: Runebook Sources: The Shadow, WoE; Mice, T Related entries: Books Book of Shaping Lore-book of the art of changing, containing Spells of Shaping and of Change Sources: The Loosing of the Shadow, WoE Related entries: Books Book of the Dark Account of the Dark Years after the death of Maharion, written around 600 years ago in Berila on Enlad Sources: The Finder, TfE Related entries: Books Book of the Undertakings of the Makers Book held in the Isolate Tower on Roke; presumably a history Sources: The Loosing of the Shadow; WoE Related entries: Books Books Also known as: Lore-books, Runebooks, Scrolls Sources: The Shadow, WoE; The Loosing of the Shadow, WoE; The Ring of Erreth-Akbe, ToA; The Finder, TfE; The Bones of the Earth, TfE; Palaces, OW Bordger of Way Historical wizard who took on bear shape so often he turned permanently into a bear and killed his own son, before being hunted and killed Sources: The Hawk's Flight, WoE Borilous Rocks Rocks in the Inmost Sea, to the east of Roke, a danger to ships in poor visibility Sources: The Shadow, WoE Borth Small island in the west of North Reach, north-west of Rogmy and south of Hogen Land. Osskili is probably the language spoken there Sources: A Description of Earthsea, TfE Brand Titles: Master Summoner, Brand the Summoner, Brand of Venway Sources: Mending the Green Pitcher, OW; Dolphin, OW; Rejoining, OW '…a big, deep-chested, dark-skinned man who held a heavy staff that matched his own height.' [Rejoining, OW] Bren Dairy farmer of the High Marsh on the island of Semel, husband of Emer. He died of marsh fever two years before 'On the High Marsh' Sources: On the High Marsh, TfE Bridgeman Old man of the Middle Valley on Gont; owes money to Flint and Tenar, but is said to have nothing with which to pay it Sources: The Master, T Bronze-smith of Ten Alders Bronze-smith of the small village of Ten Alders in the north-east of Gont island, said to be hardheaded, and 'a grim unspeaking man'a. Father of Ged (Duny) and six considerably older sons; he employs Ged as a smith's boy, but doesn't seem to have been an affectionate father. The Witch of Ten Alders is his dead wife's sister Sources: Warriors of the Mist, WoE (a) '[The Kargs] went up the Vale wrecking and looting, slaughtering cattle and men. … Duny's father the bronze-smith was one who stayed, for he would not leave his smelting-pit and forge where he had worked for fifty years. All that night he laboured beating up what ready metal he had there into spearpoints…' [Warriors of the Mist, WoE] Broom Village sorcerer of Iria on the island of Way Sources: Dragonfly, TfE Brost Great mage of historical times, remembered in a story on Gont Sources: Bettering, T Related entries: Children's tales Brown Bucca Brown hen, favourite of Heleth. The other chickens are named Red Bucca, Grey, Leggings, Candor, and the King Sources: The Bones of the Earth, TfE Bucky Young shepherd boy of Iria on the island of Way, described as grubby Sources: Dragonfly, TfE Building materials Buildings in towns or cities in the central region of the Archipelago are typically constructed of dressed stone, with roofs of slate or red tile. Bricks are also commonly used, for example, in Pendor, Orrimy on Hosk, for the barracks of the Samory mines on Havnor and a mixture of brick and stone for stables on Way. Rural huts are usually constructed from wood, with thatched rooves. Elsewhere in Earthsea, other materials are used: plastered clay in Hort Town, hurbah-twigs for thatch in Lorbanery, wattle in Astowell, yellow clay bricks on Atuan, marble in the Court of the Terrenon on Osskil & Re Albi mansion house on Gont, plastered stone, cedar, red-veined marble & gilt in the Kargish temples on Atuan. The wealthy Havnor City boasts towers of white marble & alabaster, bridges faced in mosaic work, and roofs of tile and bronze; even the quays are marble Related entries: Houses, town Burning Bush Nickname of whore in Oraby on the island of Semel Sources: On the High Marsh, TfE Calendar Several dating systems exist, the most widely used being the Archipelagan one in which the year Morred ascended the throne was termed year 1. In this dating system, the date when Lebannen is crowned is approximately 1050. A lunar-based calendar appears to be followed. Months are named in English, presumably silent translations of the Hardic names; in Kargish, they're often given numbers (eg the fifth month). No names for days are given Sources: A Description of Earthsea, TfE; The Dragon Council, OW Related entries: Time Candor Hen belonging to Heleth. The other chickens are named Red Bucca, Brown Bucca, Grey, Leggings, and the King Sources: The Bones of the Earth, TfE Caps See Headgear Carding Carding using carding combs is mentioned on Gont, as part of the preparation of goats' wool for spinning Sources: Finding Words, T Cart, the Constellation of the Archipelago Sources: Mending the Green Pitcher, OW Cat's cradles A variety of cat's cradles are played on Gont; simple rhymes accompany the string manipulations [Kalessin, T] Cave at Aurun See Lips of Paor Celibacy Wizards and mages in modern times normally practise strict celibacy; this is perceived as a means of conserving their power. It is achieved with spells of chastity, which bind both the wizard and observers not to think of sexual matters. This was not always the case: as powerful a mage as Morred was married, with a child. The sorcerer Ivory uses seduction spells on women, and disparagingly refers to the practice of celibacy as turning wizards into eunuchs, castrating themselves with spells to be holy. Most witches and many sorcerers do not practise celibacy, and sometimes have families (though witches rarely marry). The priestesses at the Place of the Tombs on Atuan promise their virginity to the gods they serve Sources: Hawks, T; Dragonfly, TfE; A Description of Earthsea, TfE '…"that's the power of 'em, dearie. You don't think! You can't! And nor do they, once they've set their spell. How could they? Given their power? It wouldn't do, would it, it wouldn't do. You don't get without you give as much. … it's an uneasy thing for a man not to be a man, no matter if he can call the sun down from the sky. And so they put it right out of mind, with their spells of binding. And truly so. Even in these bad times we've been having, with the spells going wrong and all, I haven't yet heard of a wizard breaking those spells, seeking to use his power for his body's lust. Even the worst would fear to."' [Hawks, T] Ceremonies of the darkness Also known as: Dances of the dark of the moon Sources: The Prisoners, ToA; Dreams and Tales, ToA; Voyage, ToA 'Arha breathed in the drugging fumes of herbs burning in broad trays of bronze before the Throne, and danced, solitary in black. She danced for the unseen spirits of the dead and the unborn and as she danced the spirits crowded the air around her, following the turn and spin of her feet and the slow, sure gestures of her arms.' [Dreams and Tales, ToA/Voyage, ToA] Changer See Master Changer Changing Transforming the true nature of matter or bodies, usually reversibly, by changing their name; uses Spells of Shaping and Great Spells of Change from the Book of Shaping. Some changes are irrevocable, for example, Heleth's transformation of himself into the earth. One of the high arts of magic, also considered a part of the art magic. Taught at the Roke School of Wizardry by the Master Changer, it is among the most perilous arts, especially when the change is applied to the wizard himself (shape-changing) who can become trapped in the assumed form Sources: The Loosing of the Shadow, WoE; The Bones of the Earth, TfE; A Description of Earthsea, TfE '…the true Spells of Shaping. He explained how, if a thing is really to be changed into another thing, it must be re-named for as long as the spell lasts, and he told how this affects the names and natures of things surrounding the transformed thing.' [The Loosing of the Shadow, WoE] Chanter See Master Chanter Chanting Knowledge of the oral lays, deeds and songs, as well as sung spells. Considered one of the high arts of magic, though witches traditionally teach the songs to children. Taught at the Roke School of Wizardry by the Master Chanter Sources: A Description of Earthsea, TfE Related entries: Songs Chants See Songs Charcoal stove A little charcoal stove aboard Lookfar is used for heating wine and, presumably, for cooking food Sources: Magelight, FS Related entries: Fuel Charms See Talismans Charts See Maps Chemish Small elongated island in the eastern North Reach, near Komokome and Sort Cherry Resident of Middle Valley on Gont; owns an outhouse Sources: Winter, T Childhood name Also known as: Child-name Related entries: Names Child-name See Childhood name Children of Segoy See Dragons Children of the Open Sea Also known as: Raft people, Raft-Folk [The Children of the Open Sea, FS] Children's tales Also known as: Tales, children's, Stories, children's Sources: Kalessin, T; Bettering, T; Finding Words, T (a); Home, T '"Come into the forest with me, dearie!" said the old witches in the tales told to the children of Gont. "Come with me and I'll show you such a pretty sight!" And then the witch shut the child in her oven and baked it brown and ate it, or dropped it into her well, where it hopped and croaked dismally for ever, or put it to sleep for a hundred years inside a great stone, till the King's Son should come, the Mage Prince, to shatter the stone with a word, wake the maiden with a kiss, and slay the wicked witch…' [Kalessin, T] Chips Small poled boats, commonly used in the canals of Havnor City Sources: Dolphin, OW Related entries: Ships Chodur Inland village or town by the river Ar in the east of Gont; near Toss, Medu and Lotin Sources: Frontispiece map, T Chronicles of Enlad Book telling the history of Enlad Related entries: Books City of the Kings See Hupun Clearbrook Elderly shepherd employed at Oak Farm in Middle Valley on Gont for over twenty years; he has arthritis. Married to Shandy; they live in a cottage round the hill from the farm Sources: Going to the Falcon's Nest, T; Kalessin, T; Home, T; Winter, T; The Master, T Closed Sea Sea south and east of the isle of O containing small rich isles including the Bars of Uny which, in the Dark Years at least, did not trade with the islands of the Inmost Sea Sources: The Finder, TfE Clothing, men's Typical male winter clothing consists of a linen or woollen shirt, leather or sheepskin tunic or jerkin, woollen leggings or trousers, laced sandals and a woollen cloak, sometimes described as belted. A farmhand is described as wearing a smock and leggings. Leather or sheepskin coats are commonly worn; leather jackets, jerkins, breeches and gaiters are mentioned. As footwear, laced shoes, leather boots and moccasins are also mentioned. Wealthier men's clothing includes a tunic, shirt and breeches, sometimes made of fine materials such as silk, cloth of silver or gold, and fur: 'a tunic of silk and cloth-of-silver like a lord. ... boots of glove-leather and a cloak lined with pellawi-fur'a; more sober garments including leather breeches and a linen shirt embroidered with gold thread are also mentioned. Merchants from the Inner Lands wear dark robes of heavy silk. Lebannen wears a gold-weighted state robe. Students at the School of Wizardry on Roke wear dark-grey woollen cloaks, with hoods, clasped with silver at the neck for those who had gained the sorcerer status, while the Archmage wears a white woollen hooded cloak. Wealthier people might have fur-lined or -trimmed cloaks. Andradean merchants typically wear red cloaks trimmed with pellawi-fur. Children in Ismay wear fur capes in the snow. In the Dark Years, a wizard on Havnor is described as wearing 'a long robe of Lorbanery silk, scarlet, embroidered in gold and black with runes and symbols, and a wide-brimmed, peak-crowned hat'b, which might have been typical garb for wizards at that time. Sources: Warriors in the Mist, WoE; The Hawk's Flight, WoE (a); Light under the Hill, ToA; Going to the Falcon's Nest, T; Mice, T; Home, T; Winter, T; The Finder, TfE (b); Dragonfly, TfE; Palaces, OW 'His clothes were those of any winter traveller or pilgrim, a short heavy cloak, a leather tunic, leggings of wool, laced sandals; there was a light pack on his back, a water bottle slung from it, a knife sheathed at his hip.' [Light under the Hill, ToA] Related entries: Headgear; Footwear Clothing, women's Peasant women in the Archipelago & the Kargad Lands commonly wear a skirt or trousers under a jacket or shift, with a shawl for warmth. Much peasant clothing appears to be homespun, coarse and undyed, described as 'plain as mud'a; however, dyes such as red madder are mentioned for finer wear. As a farmer on Gont, Tenar owns two dresses, worn over a shift. Irian wears a farm-woman's shift over trousers on Way. A full apron or white ruffled overdress of linen sheeting for best as well as an orange-brown apron for everyday use are mentioned for a child's wear on Gont; a shopkeeper in Gont Port wears a broad white apron; dairy farmer Emer also wears an apron on Semel. Typical peasant clothes on Atuan are described as 'a country-woman's brown skirt and jacket, and a large red woollen shawl.'b A Gontish fleecefell, 'a great cream and brown square, woven of the silky hair of the goats of the north-eastern isles'c is suggested for a woman's winter shawl. Goods sold in Hort Town include hats, hosiery, purses, shawls and woven belts. The only underwear mentioned is the shift. Sources: Light under the Hill, ToA (d); The Western Mountains, ToA (b); Hort Town, FS (c); Hawks, T (a) '…her dress was of turquoise-coloured silk, bright and soft as the evening sky. It belled out full from her hips, and all the skirt was embroidered with thin silver threads and seed pearls and tiny crumbs of crystal, so that it glittered softly, like rain in April. … "It's like a gown I saw a princess wear once, at the Feast of Sunreturn in the New Palace in Havnor."' [The Great Treasure, ToA] Related entries: Headgear; Footwear; Dyeing Cloud Cape Rocky headland on the west coast of Atuan; it has cliffs above a sandy beach, a narrow cave 30 feet long just above the high water level, and a freshwater stream Sources: Voyage, ToA Cob Also known as: Cob the necromancer, the spider mage [Sea Dreams/Selidor, FS] Colleges Centres of learning termed colleges are located on Ea and the Enlades; described as old, they may date from the ancient monarchy. Whether they teach both men and women isn't stated. The Roke School of Wizardry also appears to have a similar function, though its learning is divulged only to men Sources: The Dragon Council, OW Colour See Skin colour Common tongue See Hardic Communication Oral messages or written notes, carried by travellers or on ships, are used for communication over distances. Mention is made of a message bird, presumably carrying a written message. Wizards can communicate by sending, though sendings cannot cross water Sources: The School for Wizards, WoE; The Rowan Tree, FS; Selidor, FS; The Dragon Council, OW Related entries: Writing Compass Also known as: Magnet Sources: The Shadow, WoE; The Loosing of the Shadow, WoE (a) Coney Vineyarder of the Master of Iria on the island of Way Sources: Dragonfly, TfE Coracles, reed See Ships Corly-root Corly-root smoke is used as a treatment for fever, though its efficacy appears doubtful Sources: The Dragon of Pendor, WoE Related entries: Healing; Herbal remedies Cot See Beds and bedlinen Cottages See Huts Council of Roke See Council of the Wise Council of the Wise Also known as: Council of Roke Sources: The Dolphin, T Council Room Long dark-walled, low-beamed room in the Great House of Roke in which the Masters of Roke meet. It has a row of high, pointed windows under which a table is set, a stone hearth opposite, and is reached by a corridor whose walls are engraved with runes, some inlaid with silver Sources: The Masters of Roke, FS; Dragonfly, TfE 'Arren followed him into a long, low-beamed room, where on one side a fire burned in a stone hearth, its flames reflecting in the oaken floor, and on the other side pointed windows let in the heavy light of a foggy morning.' [The Masters of Roke, FS] Court After the restoration of the Archipelagan monarchy, Lebannen's court is established at the New Palace (also known as the Palace of Maharion) at Havnor City on Havnor. The court consists of various princes, princesses & nobles from all over the Archipelago, including Prince Sege (who functions as Lebannen's deputy), ladies-in-waiting/ladies of honour (eg Lady Opal), councillors of the King's Council and the wizard Onyx. It's serviced by a retinue including the king's guards, captains, lieutenants (eg Yenay) & other officers (including one whose duty is to precede the king crying "Way for the king!"), majordomos (eg Thoroughgood), officials, ushers, footmen, footboys, maids, servants (eg Oak, Berry of Havnor), gardeners, as well as musicians, singers and song writers. [Palaces, OW] Court of the Fountain Central roofless court of the Great House of Roke. The first part of the Great House to be built, it forms its heart and is the home of the Archmage. Open to the sky, the little walled court contains a fountain, small central grass lawn, marble paving, and various trees including rowan, ash and elm Sources: The School for Wizards, WoE; The Rowan Tree, FS; The Finder, TfE 'In the Court of the Fountain the sun of March shone through young leaves of ash and elm, and water leapt and fell through shadow and clear light. About that roofless court stood four high walls of stone. … the central place of the House is that small court far within the walls, where the fountain plays and the trees stand in rain or sun or starlight.' [The Rowan Tree, FS] Court of the Terrenon Also known as: Terrenon, Court of the [The Hawk's Flight, WoE] Craft with iron Also known as: Iron, craft with Sources: The Shadow, WoE Crafty men Early term for wizards, used during the Dark Years Sources: The Finder, TfE Creation See Making Creation of Éa Also known as: Song of the Creation, Making [A Description of Earthsea, TfE] Related entries: Songs Credit Also known as: Money-lending Sources: The Master, T; On the High Marsh, TfE; Dragonfly, TfE Crime Crime appears relatively uncommon in the central Archipelago during the main period of the Earthsea cycle. Hort Town on Wathort and the Hosk interior are described as lawless. During the few years of unrest immediately preceding the restoration of the Archipelagan monarchy, theft, poaching and violent crime, largely perpetrated by gangs of men, become substantially more common on Gont, though the murder, assault and rape committed by the group of tramps to which Handy belongs is still considered exceptional Sources: The Shadow, WoE; Hunted, WoE; Going to the Falcon's Nest, T; Winter, T Crow In the Dark Years, a wealthy book-collector of Orrimy on Hosk; apparently a bit of a snob, he 'could bargain for a book very shrewdly, but nattering with common women about buttons and thread was beneath him.'a Teacher of Medra, he settled in Thwil, becoming the first librarian (and possibly the first Master Namer) of the School of Wizardry on Roke. Described as tall and proud Sources: The Finder, TfE (a) '…a wealthy recluse, who had no gift of magic but a great passion for what was written, for books of lore and history. … Crow was a strange man, wilful, arrogant, obstinate, and, in defense of his passion, brave.' [The Finder, TfE] Crown of Morred Crown used in the coronation of the King of All the Isles Sources: Home, T Curer Sorcerer or witch who heals animals. Unlike healing humans, animal healing is considered one of the base crafts of magic, though the mage Ged is happy to earn his lodging by curing goats. Curers are often itinerant, using remedies, spells, salves and balms. Examples are Irioth, who cures cattle of murrain by laying on hands, and Ayeth Sources: The Western Mountains, ToA; On the High Marsh, TfE; A Description of Earthsea, TfE 'All those that came to him [Irioth] could cure. He laid his hands on them, on the stiff-haired, hot flanks and neck, and sent the healing into his hands with the words of power spoken over and over. After a while the beast would give a shake, or toss its head a bit, or step on. And he would drop his hands and stand there, drained and blank, for a while. Then there would be another one, big, curious, shyly bold, muddy-coated, with the sickness in it like a prickling, a tingling, a hotness in his hands, a dizziness. "Ellu," he would say, and walk to the beast and lay his hands upon it until they felt cool, as if a mountain stream ran through them.' [On the High Marsh, TfE] Related entries: Disease; Healing Currency Also known as: Money Sources: Mice, T; The Master, T; On the High Marsh, TfE (a); Dragonfly, TfE Related entries: Trade; Credit Cutnorth Cliff Cliff on the Gont Port bay, just north of the city, near an unnamed village; a cove and beach lie below [Hunting, WoE] Dagger Also known as: Knife Sources: Warriors in the Mist, WoE; Iffish, WoE; The Man Trap, ToA; Voyage, ToA; The Finder, TfE; Dragonfly, TfE; Palaces, OW Daisy of Gont Blacksmith's wife, probably of Oak Village in Middle Valley on Gont; friend of Tenar Sources: Winter, T Daisy of Iria Housekeeper of the Master of Iria on the island of Way Sources: Dragonfly, TfE Daisy of Oraby Whore in Oraby on the island of Semel Sources: On the High Marsh, TfE Dance Dancing, often accompanied by music of drums, pipes, flutes and other instruments, appears to be important throughout Earthsea, with both religious and secular examples. The Long Dance in midsummer is one of the major religious festivals, celebrated widely throughout Earthsea (including by the Children of the Open Sea, though not in the Kargad Lands) with dancing all night long. Dancing on the village green to music provided by bands of itinerant musicians is a common entertainment at parties, such as Nameday celebrations. Courtly and country dancing are both practised in the court at Berila on Enlad. Several ceremonies associated with the worship of the Nameless Ones at the Place of the Tombs on Atuan involve dancing, such as the Ceremonies of the darkness. The existence of dancing girls in Awabath on Karego-At reveals that dancing also has secular applications in Kargad; King Thol is said to have been welcomed to Awabath with dancing in the streets Sources: The Loosing of the Shadow, WoE; Dreams and Tales, ToA; The Masters of Roke, FS; Orm Embar, FS; Darkrose and Diamond, TfE Dancers, the Constellation of the Archipelago Sources: Mending the Green Pitcher, OW Dances of the dark of the moon See Ceremonies of the darkness Dark Folk Also known as: Accursed-sorcerers Sources: The Dragon Council, OW Dark land, the See Dry land Dark Ones See Nameless Ones Dark Pond Small pond at the top of Semere's high pasture, on the slopes of Gont Mountain, a mile above Re Albi, where, according to the sorceress Ard, the mountain can be read [The Bones of the Earth, TfE] Dark Powers See Old Powers Dark Time See Dark Years Dark Woman Powerful sorceress following the Old Powers, said once to live in a cave under Roke Knoll on Roke; her dark magic was said to be defeated when the first Archmage came to Roke. 'The Finder' states that this story was not founded in truth [The Finder, TfE] Dark Years Also known as: Dark Time [The Finder, TfE] Darkrose Also known as: Rose [Darkrose and Diamond, TfE] Death-related customs Burial is used both in the Archipelago/Reaches and the Kargad Lands. In the Archipelago, a vigil is held over the body, with words recited, candles and burning of oils. Village witches usually prepare bodies for burial, termed homing; the corpse is laid on the left side, with the knees bent, and a charm bundle is placed in the left hand. The Agnen rune of Ending is inscribed on coffin lids. Family graveyards are mentioned on Gont, both for the farmer Flint and for the Lord of Re Albi; Ogion is buried alone by the Old Mage's House. Rites of Mourning are enacted in Atuan for the deaths of priestesses; the ceremonies of burial and purification for the One Priestess last one lunar month Sources: The Wall around the Place, ToA; Light under the Hill, ToA; The Dry Land, FS; A Bad Thing, T; Ogion, T '…with Tenar and the others [Moss] had watched the night by Ogion's body. She had set a wax candle in a glass shade, there in the forest, and had burned sweet oils in a dish of clay; she had said the words that should be said, and done what should be done. …When she had laid out the corpse as it should lie to be buried, on the left side with the knees bent, she had put in the upturned left hand a tiny charm-bundle, something wrapped in soft goatskin and tied with coloured cord.' [Ogion, T] Decorative arts Also known as: Art, Sculpture Sources: The Shadow; Hunted, WoE (c); The Wall around the Place (e); The Great Treasure, ToA (d); Hort Town (a); The Children of the Open Sea (f); Selidor, FS; Mice; Hawks; Finding Words; The Dolphin, T; Dragonfly, TfE; Palaces (b); The Dragon Council, OW Deed of Enlad Epic telling of the earliest kings and queens of Enlad, before Morred and of his first year on the throne. Partly historical, partly mythical Sources: A Description of Earthsea, TfE '…the song tells how the mage Morred the White left Havnor in his oarless longship, and coming to the island of Soléa saw Elfarran in the orchards in the spring. … to the sorry end of their love, Morred's death, the ruin of Enlad, the sea-waves vast and bitter, whelming the orchards of Soléa.' [The Open Sea, WoE] Related entries: Songs; King of All the Isles Deed of Erreth-Akbe Lay recounting the deeds of the mage Erreth-Akbe, sung every year at the Long Dance. It tells of the building of the towers of Havnor City, and of Erreth-Akbe's travels from Ea throughout the Archipelago & the Reaches until he met the dragon Orm on Selidor, and of how the sword of Erreth-Akbe is set atop the highest tower of Havnor Sources: The Loosing of the Shadow, WoE; A Description of Earthsea, TfE 'O may I see the earth's bright hearth once more, the white towers of Havnor…' [The Open Sea, WoE] Related entries: Songs Deed of Ged Song telling of Ged's deeds, probably particularly his defeat of the necromancer Cob. According to this account, Ged attended the crowning of Lebannen and then sailed away in Lookfar never to be heard from again Sources: The Stone of Pain, FS Deed of Hode Song, presumably recounting the deeds of Hode [Hunted, WoE] Related entries: Songs Deed of Morred See Deed of the Young King Deed of the Dragonlords Also known as: Deed of the Dragonlord Sources: A Description of Earthsea, TfE Deed of the Young King Also known as: Deed of Morred, Song of the Young King Sources: Home, T; A Description of Earthsea, TfE 'If Elfarran be not my own, I will unsay Segoy's word, [A Description of Earthsea, TfE/Hort Town, FS] Related entries: Songs Denggemal Titles: King of Earthsea Sources: A Description of Earthsea, TfE Derhemen Medium-sized island in the northerly West Reach, near Narveduen and Onon Desi Port Port town or village in the west of Gont Sources: Frontispiece map, T Deyala Titles: Master Herbal, Lord Healer Sources: Dragonfly, TfE; Mending the Green Pitcher, OW 'a stocky, dark-skinned man with calm eyes … like a wise and patient ox' [The Masters of Roke, FS] Diamond Also known as: Essiri, Di, Songsparrow, Skylark [Darkrose and Diamond, TfE] Dice and sticks A game with dice and sticks is played by the novices at the Place of the Tombs on Atuan. Possibly the same as a Kargish gambling game using five-sided ivory dice-sticks mentioned; as the dice-sticks are said to be owned by Tosla, a variant may also be played in the Archipelago Sources: The Wall Around the Place, ToA; Dolphin, OW Related entries: Games Disease Diseases, disorders and injuries mentioned in humans include rickets, hunchback, smallpox (called Witch-Fingers), consumption, wasting fever/wasting cough (possibly tuberculosis), redfever, marsh fever, fever, plague, stroke, scrofula, rheumatism, arthritis, gangrene, cataracts, blindness, detached retina, nearsightedness, hazia-induced nervous disorder, quicksilver (mercury) poisoning, sea sickness, warts, sprains, broken bones, lameness and deformed births; in animals, infected udders (goats), maggot-infected wounds (sheep), spavins (horses), mange (cats, dogs), murrain (the staggers), caked udders and foot/hoof rot (all in cattle), rabies and deformed births; in plants, black rot of vines and tent caterpillar infestation of fruit. Sources: The Rule of Names, W12Q; The Dragon of Pendor, WoE; The Wall around the Place, ToA; Light under the Hill, ToA; Finding Words, T; The Master, T; The Finder, TfE; On the High Marsh, TfE; Dragonfly, TfE; Palaces, OW; Dolphin, OW Division, the See Vedurnan Dohun King or queen of Enlad before the reign of Morred. The deeds of the early rulers of Enlad are told in the Deed of Enlad Sources: A Description of Earthsea, TfE Related entries: King of All the Isles Dolphin Sailing ship of Lebannen, the fastest ship in his fleet; captained by Serrathen (Tehanu) & Tosla (The Other Wind). At 50 feet long, it's considered relatively small. It has white sails, white wood decks including quarterdeck and afterdeck; accommodations include the large, windowed king's cabin in the sterncastle and ship-master's cabin beneath, a foreward hold and a sleeping closet under the forecastle. Sources: Hort Town, FS; The Dolphin, T; Palaces, OW; Dolphin, OW 'A tall ship was at the pier, a ship she knew, the Dolphin. … She saw the mooring lines cast off, the docile movement of the ship following the oared tug that towed her clear, the sudden fall and flowering of the white sails in the darkness. The light of the stern lantern trembled on the dark water, shrank slowly to a tiny drop of brightness, and was gone.' [The Dragon Council, OW] Door Constellation of the dry land, the stars that do not set Sources: The Dragon of Pendor, WoE Doorkeeper One of the Masters of Roke (see Master Doorkeeper). Also a title for Segoy in the Creation of Éa. Used by Ged in Tehanu to refer to Lebannen Sources: Winter, T; A Description of Earthsea, TfE Dory One of the women of the Hand, of Telio on Pody, living in Ath's House. Described as 'heavyset though thin, with a sullen, steady gaze'a. A talented healer, she came to Roke School of Wizardry aged 13 or 14 with Medra, later becoming the first Master Herbal Sources: The Finder, TfE (a) 'The girl Dory, who as they said taught her teachers, became the mistress of all healing arts and the science of herbals, and established that mastery in high honor at Roke.' [The Finder, TfE] Down Wiss Coastal village or town in the east of Gont, near Beech Springs, Wiss and Tant Sources: Frontispiece map, T Dragon See Woman of Kemay Dragon Council Meeting of the King's Council of Havnor City in around the year 1066, at which Orm Irian speaks of the Vedurnan and the disagreement between dragons and the Archipelagans over the domain called the other wind [The Dragon Council, OW] Dragon of Pendor See Yevaud Dragon of Selidor See Orm Embar Dragon Year A particularly fine vintage of wine from the Andrades; an old soft red described as 'a king's wine'a Sources: Mice, T (a); The Dolphin, T Dragonfly See Irian Dragon-humans Humans who are also dragons, or dragons who are also humans. According to Kalessin, one or two are born in each respective generation, as a sign that humans and dragons were once one people (see Vedurnan); when the Archipelagan dead are released from the dry land at the end of The Other Wind, 'a few here and there … rose up flickering into dragons, and mounted on the wind.'a Examples include Irian, Tehanu, the Woman of Kemay and the girl of the song 'The Lass of Belilo'; it may be significant that all known examples have female human forms Sources: Going to the Falcon's Nest, T; Dragonfly, TfE; Palaces, OW; The Dragon Council, OW; Rejoining, OW (a) 'They saw the dragon, the huge creature whose scaled belly and thorny tail dragged and stretched half across the breadth of the terrace, and whose red-horned head reared up twice the height of the king---they saw it lower that big head, and tremble so that its wings rattled like cymbals, and not smoke but a mist breathed out of its deep nostrils, clouding its shape, so that it became cloudy like thin fog or worn glass; and then it was gone. The midday sun beat down on the scored, scarred, white pavement. There was no dragon. There was a woman. … She stood where the heart of the dragon might have been.' [The Dragon Council, OW] Dragonlord One to whom dragons will speak. At the start of The Farthest Shore, Ged is said to be 'the only living Dragonlord'a; later Lebannen and Tenar also speak with dragons. Historical dragonlords include Morred and Erreth-Akbe Sources: The Great Treasure, ToA; The Rowan Tree, FS (a) '"One whom the dragons will speak with … that is a dragonlord, or at least that is the centre of the matter. It's not a trick of mastering the dragons, as most people think. Dragons have no masters. The question is always the same, with a dragon: will he talk with you or will he eat you? If you can count on his doing the former, and not doing the latter, why then you're a dragonlord."' [The Great Treasure, ToA] Dragons Also known as: Children of Segoy, People of the West, the Eldest Sources: Palaces, OW; The Dragon Council, OW '…that the dragon and the dragon's speech are one thing, one being. That a dragon does not learn the Old Speech, but is it."/"As a tern is flight. As a fish is swimming,"'' [Palaces, OW] Dragon's fire Crimson dye from Lorbanery; once worn by the Queens of Havnor Sources: Lorbanery, FS Dragons' Run Also known as: Dragon's Run [The Dragons' Run, FS] Dragons' Way A path in the mountains of Hur-at-Hur along which small, flightless dragons crawl annually to the Place of the Sacrifice for the spring sacrifice; it's taboo to set foot on it. Also used as a synonym for the other wind, the realm of dragons Sources: The Dragon Council, OW; Rejoining, OW '"It's a path, all smooth dust, made by their bellies crawling along it every year since time began."' [The Dragon Council, OW] Dromgan Farmed islet of the Ninety Isles, lying near Hosk [Hunted, WoE] Dry land Also known as: Dark land, the Sources: The Dry Land, FS; Mending the Green Pitcher, OW; The Dragon Council, OW; Rejoining, OW '…there was no passage of time there, where no wind blew and the stars did not move.…/The market places were all empty. There was no buying and selling there, no gaining and spending. Nothing was used, nothing was made. … All those whom they saw -- not many, for the dead are many, but that land is large -- stood still, or moved slowly and with no purpose. None of them bore wounds … No marks of illness were on them. They were whole, and healed. They were healed of pain, and of life. … Quiet were their faces, freed from anger and desire, and there was in their shadowed eyes no hope./ … the mother and the child who had died together, and they were in the dark land together; but the child did not run, nor did it cry, and the mother did not hold it, nor even look at it. And those who had died for love passed each other in the streets.' [The Dry Land, FS/Rejoining, OW] Related entries: Religion and the afterlife; Immortality Dry river A dry river at the heart of the dry land (the lands of the dead) Sources: The Dry Land, FS Duby Titles: Warden, Warden of the Place of the Tombs Sources: The Prisoners, ToA; Dreams and Tales, ToA; The Man Trap, ToA Dulse See Heleth Dune One of the founders of the School of Wizardry on Roke in around 650; a white-haired man described as eager Sources: The Finder, TfE Dunnel Islet near Misk, Set and Wasny, at the northeastern edge of the South Reach Duny See Ged Dyeing Bright blue or crimson (dragon's fire) dyes are mined on Lorbanery as ores (eg emmel-stone); dye-making on that island is a profession carried out by sorcerers (the Dyers of Lorbanery). Plant-derived dyes of red madder or unspecified yellow are mentioned for domestic dyeing on Gont Sources: Lorbanery, FS; Hawks, T Dyers of Lorbanery Family of sorcerers that superintend the making of dyes on Lorbanery, consisting of Akaren and her son, Sopli Sources: Lorbanery, FS Ea Titles: the Old Island Sources: The Masters of Roke, FS; The Finder, TfE; The Dragon Council, OW Ea, Sea of See Sea of Éa Eagle Queen See Heru Ear, Isle of the See Isle of the Ear Early Also known as: Teriel Sources: The Finder, TfE (a) 'The desire for power feeds off itself, growing as it devours. Early suffered from hunger. He starved. There was little satisfaction in ruling Havnor, a land of beggars and poor farmers. What was the good of possessing the Throne of Maharion if nobody sat in it but a drunken cripple? What glory was there in the palaces of the city when nobody lived in them but crawling slaves?' [The Finder, TfE] Earthquake Gont Port lies on a fault line; two different earthquakes are mentioned on Gont. When Ogion was seven or eight, half a mile of the coast at Essary fell into the sea and a tidal wave swamped the Gont Port wharves; there were many casualties, including Ogion's father. When Ogion was the wizard of Gont Port, ten years before 'The Shadow' [WoE], Heleth and he stilled a second earthquake which threatened Gont Port; Heleth gave his life to do so. Ged and Tenar's actions in the Labyrinth on Atuan precipitate an earthquake which destroys the Tombs of Atuan Sources: The Shadow, WoE; The Anger of the Dark, ToA; The Bones of the Earth, TfE Earthsea The planet, including all the islands of the Archipelago, the Reaches and the Kargad Lands, as well as the Open Sea and any undiscovered islands beyond the map. The existence of a magnetic north suggests the planet may have a molten metallic core Related entries: World view Further information on EarthseaEast Creek Region of Sattins island, presumably in the east Sources: The Rule of Names, W12Q East Forest Region in the south-east of Gont, with several towns including Ovark and possibly Wiss; hilly and presumably at least partly forested Sources: Warriors in the Mist, WoE East Hand See Hands East Port Port town in the east of Gont island, near Armouth; Kargish raiders landed here in around 1012 and burned the town Sources: Warriors in the Mist, WoE East Reach Group of predominantly small islands to the south-east, including the northerly cluster: The Hands, Venway, Vemish, Sattins and Yor; the northeast cluster: Koppish, Sneg and Far Toly; the southerly cluster: Korp, Kopp, Apso, Rolameny, Gale, Holp, Tok, Insmer, Soders, The Sellets and Iffish; and the easternmost cluster: Pelimer, Kornay, Gosk and Astowell. The inhabitants are dark-skinned, and speak Hardic with varying degrees of accent Sources: Iffish, WoE; The Open Sea, WoE Eastern Isles See Kargad Lands Easthill Town in west Havnor, near Glade Sources: Darkrose and Diamond, TfE Ebavnor Straits Broad channel between Havnor and Ark & Ilien, part of the Inmost Sea, from which Mount Onn is visible in clear weather. A crowded shipping lane, with traders and fishing vessels of all sizes Sources: The Shadow, WoE; The Finder, TfE '…the next day passed the northern cape of O and entered the Ebavnor Straits. There they dropped sail and rowed, always with land on either side and always within hail of other ships, great and small, merchants and traders, some bound in from the Outer Reaches with strange cargo after a voyage of years and others that hopped like sparrows from isle to isle of the Inmost Sea.' [The Shadow, WoE] Ebéa Small island in the Sea of Éa, near Ea, Oranéa and Havnor; in ancient times one of the islands at the heart of Earthsea. Ruled by the Lady of Ebéa Sources: Mending the Green Pitcher, OW Ebéa, Lady of See Lady of Ebéa Ebishi Tiny islet in the Pelnish Sea, between Bishi and Besu; in some maps, this islet is identified as Besu Sources: Frontispiece map, TfE Ebosskil Medium-sized northwestern island, lying southwest of Osskil and north of Semel Sources: Orm Embar, FS; Selidor, FS Education Also known as: Schooling, Apprenticeship Sources: The Rule of Names, W12Q; The Shadow, WoE; The School of Wizardry, WoE; The Wall around the Place, ToA; Sea Dreams, FS; Orm Embar, FS; The Finder, TfE; Mending the Green Pitcher, OW; Palaces, OW; The Dragon Council, OW Eduevana See Other breath Egre Titles: Captain Egre Sources: Magelight, FS; Dolphin, OW Related entries: Piracy; Slavery Elassen Sorcerer of Valmouth on Gont some thirty or forty years before A Wizard of Earthsea; he taught Ogion farmwork, carpentry and possibly magic. Described as respectable, he's also generous enough to pay Ogion's passage to Roke Sources: The Bones of the Earth, TfE Elehal Also known as: Ember [The Finder, TfE] Elfarran Titles: Elfarran the Fair, Elfarran of Soléa, Queen Elfarran Sources: The Loosing of the Shadow, WoE; A Description of Earthsea, TfE 'In the oval of light for a moment there moved a form, a human shape: a tall woman looking back over her shoulder. Her face was beautiful, and sorrowful, and full of fear.' [The Loosing of the Shadow, WoE] Elfarran's ring See Ring of Erreth-Akbe Elini Market town in the hills of the island of Taon Sources: Mending the Green Pitcher, OW Elixirs See Potions Elt Wizard who drove Yevaud (later the Dragon of Pendor) from Osskil in the time of Morred [The Dragon of Pendor, WoE] Emah Name used by the Children of the Open Sea (raft people) for the beaches on the Long Dune in the South Reach where they come ashore annually in autumn Sources: The Children of the Open Sea, FS Ember See Elehal Emer Also known as: Gift [On the High Marsh, TfE] Emmel-stone Blue stone used for making talismans against rheums, sprains and stiff necks, and as a dye ore at Lorbanery Sources: Hort Town, FS; Lorbanery, FS Empty Throne Also known as: Throne of the Nameless Ones Sources: The Eaten One, ToA; Rejoining, OW 'The throne itself was black, with a dull glimmer of precious stones or gold on the arms and back, and it was huge. A man sitting in it would have been dwarfed; it was not of human dimensions. It was empty. Nothing sat in it but shadows.' [The Eaten One, ToA] Enashen King or queen of Enlad before the reign of Morred. The deeds of the early rulers of Enlad are told in the Deed of Enlad Sources: A Description of Earthsea, TfE Related entries: King of All the Isles Enderfalcon of Roke Large white-and-brown-barred fishing hawk, found on Roke Sources: The Rowan Tree, FS Ending Nine-star constellation of a running man or the rune Agnen, the rune of Ending, only seen in the South Reach; includes the yellow star Gobardon and eight others whose names are not known in the lore of Roke Sources: Sea Dreams, FS; The Madman, FS; Orm Embar, FS; Winter, T '…well up in the sky above the blank sea, burned the star Gobardon. Beneath it were the two forming a triangle with it, and beneath these, three had risen in a straight line, forming a greater triangle. Then, slipping free of the liquid plains of black and silver, two more followed as the night wore on; they were yellow like Gobardon, though fainter, slanting from right to left from the right base of the triangle. So there were eight of the nine stars which were supposed to make the figure of a man, or the Hardic rune Agnen. To Arren's eyes there was no man in the pattern, unless, as star-figures are, he was strangely distorted; but the rune was plain, with hooked arm and cross-stroke, all but the foot, the last stroke to complete it, the star that had not yet risen.' [The Madman, FS] Endlane Small farming village northwest of Mount Onn, near Faliern Forest, on the isle of Havnor. It has a straggling square, tavern and a stream, the Yennava Sources: The Finder, TfE Enemy of Morred Also known as: Wandlord Sources: A Description of Earthsea, TfE Enlad Also known as: Isle of the Myths Sources: Hunted, WoE; The Rowan Tree, FS; The Masters of Roke, FS; Hort Town, FS; The Children of the Open Sea, FS Enlad, House of See House of Enlad Enlades Group of small islands in the north of the Archipelago, in the Sea of Éa, next to Enlad. An old-established college is located on them. Associated from ancient times with magic Sources: The Dragon Council, OW Ennas of Perregal Great mage. Former owner of Ogion's lore-books, via his pupil the sorceress Ard and her pupil Heleth; these include the Glosses of Danemer, Arcana of the Enlades and a Book of Runes Sources: The Shadow, WoE; Mice, T; The Bones of the Earth, TfE Ennio Person at the School of Wizardry at Roke soon after its foundation Sources: The Finder, TfE Ensar The last male descendant of the House of Hupun, stranded as a child on a sand bar near Karego-At (later called Springwater Isle) on the orders of the father of the Godking reigning during The Tombs of Atuan. His sister is Anthil Sources: Hunting, WoE; Voyage, ToA Ensmer Large island in the southwest of the Archipelago, lying at the southmost end of the Ninety Isles and near the southerly islands of the West Reach Sources: The School for Wizards, WoE; The Dragon of Pendor, WoE Entat Town in the northern hill country of Atuan, with orchard vales to the west Sources: The Wall around the Place, ToA Entertainment Dance, music, songs, the telling of tales, feasting and drinking are sources of entertainment common to both the Archipelago and the Kargad Lands; hunting (for sport), falconry, illusion, juggling, sleight of hand, puppetry, fireworks and visiting whores may be restricted to the Archipelago. Inns, taverns and pothouses are found throughout the Archipelago, but are not mentioned in the Kargad Lands. Acting is alluded to, and street shows of an unspecified nature are mentioned in Havnor City. Games mentioned include dice and sticks, sticks and counters, net-ball and cat's cradles Related entries: Jugglers; Teller; Puppeteers; Prostitution Enwas Also known as: North Enwas, South Enwas Sources: Mending the Green Pitcher, OW Enwit Lord of the Domain of Eolg on Havnor Isle. Father of Jasper Sources: The School for Wizards, WoE Eolg Domain on Havnor Isle Sources: The School for Wizards, WoE Eppaln Islet off the southeast coast of Paln, in the Pelnish Sea; it lies south of Lossow and north of Seppish Equilibrium Also known as: Balance, the, Balance of the Whole Sources: The School for Wizards, WoE (b); Magelight, FS; Orm Embar, FS (a) '…"an act is not, as young men think, like a rock that one picks up and throws, and it hits or misses, and that's the end of it. When that rock is lifted the earth is lighter, the hand that bears it heavier. When it is thrown the circuits of the stars respond, and where it strikes or falls the universe is changed. On every act the balance of the whole depends. The wind and seas, and all that the beasts and green things do, is well done, and rightly done. All these act within the Equilibrium. From the hurricane and the great whale's sounding to the fall of a dry leaf and a gnat's flight, all they do is done within the balance of the whole. But we, in so far as we have power over the world and over one another, we must learn to do what the leaf and the whale and the wind do of their own nature. We must learn to keep the balance. Having intelligence, we must not act in ignorance. Having choice, we must not act without responsibility.' [Magelight, FS] Equinox sacrifice Biennial sacrifice of a goat at the Tombs of Atuan, at the full moon nearest the equinox of spring and autumn; the blood is poured by the One Priestess onto the standing stones of the Tombs [The Wall around the Place, ToA] Erisen See Aspen Erreth-Akbe Ancient mage and dragonlord, counsellor to King Maharion and said to be his heart's brother. A fatherless witch's son from inland Havnor. Defeated the Firelord, and decisively defeated the Kargish fleet at Waymarsh. In 440, he carried Morred's ring (later called the Ring of Erreth-Akbe) to King Thoreg as a sign of peace between the Archipelago and the Kargad Lands, but found himself in the midst of a coup; he was defeated by High Priest Intathin of the House of Tarb, who broke the Ring and, according to Kargish accounts, his staff. Killed by the dragon Orm on Selidor a few years before Maharion's death in 452. His sword is set atop the Tower of the Kings of the Havnor New Palace; his deeds are told in the Deed of Erreth-Akbe Sources: The School for Wizards, WoE; Dreams and Tales, ToA; Selidor, FS; A Description of Earthsea, TfE 'He wore an armour of gilt bronze, in an ancient fashion; it was rent as if by hatchet blows, and the jewelled scabbard of his sword was empty. His face was stern, with arched black brows and narrow nose; his eyes were dark, keen, and sorrowful.' [Selidor, FS] Erreth-Akbe, Ring of See Ring of Erreth-Akbe Erreth-Akbe, Sword of See Sword of Erreth-Akbe Esen Port town of the islet of Besu off the west coast of Havnor island in the Pelnish Sea; alternatively, an islet near Besu Sources: Hunted, WoE; frontispiece map, FS Eskel Islet off the east coast of Havnor. Also, in some sources, a name for Otrad, an islet off the east coast of Way Essary Lowland town or village in the south-west of Gont island; it lies near the mouth of an unnamed river, near Solwes, Kebas and Allage. Half a mile of the coastline here is said to have fallen into the sea during the first earthquake described on Gont, when Ogion was aged seven or eight Sources: Frontispiece map, T; Kalessin, T; The Bones of the Earth, TfE Essiri See Diamond Estarriol See Vetch Etaudis See Rose of Old Iria Etreke Coastal village or town in the south of Gont, near Tettego and Gont South Port Sources: Frontispiece map, T Ettil Islet in the easterly West Reach, near Usidero and the Toringates Eunuch Eunuchs serve in the temples at Atuan, but do not exist within the Archipelago. On Gont, the practice of castrating men appears to be unheard of; Ivory (from Havnor), however, disparagingly refers to the wizards' practice of celibacy as turning them into eunuchs, castrating themselves with spells to be holy Sources: Bettering, T; Dragonfly, TfE Fabric Clothing fabrics mentioned include silk, satin, fur, sheepskin, wool, fleecefell, felt, leather, linen, velvet, cloth of gold, cloth of silver, gauze and lace. Feathers are used for decorative purposes, eg on a headdress in Hort Town and on dress armour/helmets in the Kargad Lands. Although fabrics are traded and sold in eg Hort Town market, much clothing throughout Earthsea appears to be made by women on handlooms at home. The Children of the Open Sea make a fabric from nilgu fibre (brown seaweed). Sources: The Rule of Names, W12Q; Hort Town, FS; The Children of the Open Sea, FS; Hawks, T; Finding Words, T; Home, T; Palaces, OW Falcon Soldier, presumably in Lebannen's employ, killed by the slaver Egre at the Siege of Sorra Sources: Dolphin, OW Falcon, the Constellation of the Archipelago Sources: Mending the Green Pitcher, OW Falcon's Nest See Re Albi Faliern Forest Great forest in the interior of Havnor island, west of Samory, near villages of Endlane and Woodedge. Its trees include oaks. The Old Powers are said to be strong there Sources: The Finder, TfE Faliern Mountains Also known as: Faliorn Mountains [Palaces, OW] Fallows The days of the waning moon after Sunreturn; an unlucky time [The Open Sea, WoE] Faltuel Small island in the southerly end of the West Reach, near Arrins and west of Ensmer Fan A painted silk fan is an heirloom of Weaver Fan of Gont, given to his grandfather by a pirate. Very large and fine, it depicts figures in Havnor City on one side and dragons on the other; possibly linked with legends of the Vedurnan [Hawks, T] Fanian Dry red wine produced in the domain of Iria on Way. Ten-year-old Fanian is traded to destinations including Hort Town and is said to be valuable Sources: Dragonfly, TfE Far Sorr Small island, south of Lorbanery and the Isles of Sand in the South Reach [The Open Sea, WoE] Far Toly Islet in the eastern East Reach, near Sneg Sources: The Open Sea, WoE Farflyer Sailing ship which carries Alder to Gont Sources: Mending the Green Pitcher, OW Feathers Kargish warriors wear tall red plumes on their helmets and their lances are decorated with plumes; their court armour (at least at the time of the High King) is silver mesh armour interwoven with feathers. Possibly in imitation of this style, Seserakh's carriage and its horses' headstalls are decorated with tall red plumes in Havnor City. A feathered headdress is worn by a market tradeswoman in Hort Town. The raft of the House of the Great Ones (the temple of the Children of the Open Sea) bears tall poles at its corners, decorated with tufts of sea-bird feathers. Feather or down coverlets and mattresses are mentioned in the cold climes of Gont and Osskil Sources: Warriors in the Mist, WoE; The Hawk's Flight, WoE; Hort Town, FS; The Children of the Open Sea, FS; Winter, T; Palaces, OW; Dolphin, OW Related entries: Headgear; Weapons; Beds and bedlinen Felkway Medium-sized island in the east of the Archipelago, between Way, O and Havnor; features include Felkway Bay, with an unnamed town at its mouth. The Passage of Felkway leads into the Ebavnor Straits. Ruled by the Lord of Felkway Sources: The Shadow, WoE Felkway Bay See Passage of Felkway Felkway, Lord of See Lord of Felkway Ferao Town or city on Paln; home of the Pelnish wizard Seppel Sources: Rejoining, OW Ferny Old woman of the town of Glade on Havnor island Sources: Darkrose and Diamond, TfE Ferrins Small island in the eastern North Reach, north of the Andrades and south of the Allernots Festival of Sunreturn Also known as: Sunreturn, Feast of Sun-return Sources: Home, T; A Description of Earthsea, TfE '…when the sun turns north to bring the spring…' [Home, T] Festival of the Lambs Festival held in the New Year on Enlad and possibly elsewhere, of blessing and increase on the flocks Sources: The Rowan Tree, FS Feyag Stiff, tent-like, all-enveloping veil worn by well-born women of Hur-at-Hur in the Kargad Lands; the wearer is called feyagat. Shorter veils are worn by serving ladies. The feyag is not worn in the city Awabath on Karego-At, or on Atuan Sources: Palaces, OW; The Dragon Council, OW 'She was veiled, entirely veiled, as was, it appeared, the custom of well-born women in Hur-at-Hur. The veils, red with lines of gold embroidery, fell straight down from a flat-brimmed hat or headdress, so that the princess appeared to be a red column or pillar, cylindrical, featureless, motionless, silent.' [Palaces, OW] Finder See Master Finder Finding Art of finding, binding and returning; ranges from finding a lost household object to prospecting for underground water or minerals. Originally considered one of the high arts of magic, Halkel relegated finding to the base crafts, practised by witches, sorcerers and specialised finders. Medra is a finder Sources: The Finder, TfE; A Description of Earthsea, TfE 'The first sign of Otter's gift, when he was two or three years old, was his ability to go straight to anything lost, a dropped nail, a mislaid tool, as soon as he understood the word for it. And as a boy one of his dearest pleasures had been to go alone out into the countryside and wander along the lanes or over the hills, feeling through the soles of his bare feet and throughout his body the veins of water underground, the lodes and knots of ore, the lay and interfolding of the kinds of rock and earth. It was as if he walked in a great building, seeing its passages and rooms, the descents into airy caverns, the glimmer of branched silver in the walls; and as he want on, it was as if his body became the body of the earth, and he knew its arteries and organs and muscles as his own.' [The Finder, TfE] Firelord A great mage who sought to undo the darkness and stop the sun at noon. Defeated by Erreth-Akbe. The yellow-flowered sparkweed is said to grow where the wind dropped the ashes of burning Ilien, when Erreth-Akbe defended the Inward Isles from him Sources: The School for Wizards, WoE; A Description of Earthsea, TfE Firepit A central firepit, rather than a hearth and chimney, is a feature of many houses, especially rural huts and cottages [Iffish, WoE] Fireworks Fireworks are mentioned on the islands of Havnor, Way & Sattins, often as entertainment at outdoor parties. Though they seem to be usually produced by a sorcerer or wizard, it's unclear whether they work by magic or gunpowder Sources: The Rule of Names, W12Q; Darkrose and Diamond, TfE; Dragonfly, TfE Firn Sheep-farming village in the west of Havnor isle, lower down the slopes of Mount Onn from Woodedge Sources: The Finder, TfE First Priestess See One Priestess Flag See Anieb Fleecefell Silky material made from the fine underwool of goats from the north-eastern isles, including Gont and the Andrades; Gontish work is finer, having six or more warp strings to the finger's width, while Andradean work has only four. Also shawls and similar made from the fabric, suggested for female winter wear Sources: Hort Town, FS; Worsening, T '…a great cream and brown square, woven of the silky hair of the goats of the north-eastern isles.' [Hort Town, FS] Flint Titles: Farmer Flint Sources: A Bad Thing, T; Kalessin, T; Bettering, T; The Master, T Fogeno Titles: Seacaptain Fogeno Sources: The Rule of Names, W12Q Fogweaving A spell to gather mist or fog together in a single location temporarily; the mist can also be shaped into transitory images. A discipline of weatherworking [Warriors in the Mist, WoE] Food Typical main meal fare across Earthsea appears to be bread, cheese, fish and meat/fish/vegetable soups, with the wealthier eating chicken or other meat. A substantial meal on Gont comprises 'bread and cheese, cold beans in oil and herbs, a sliced onion, and dry sausage.'a A 'splendid repast' on Sattins island in the East Reach consists of 'roast goose, sparkling Andrades '639, and plum pudding with hard sauce.'b At the Havnor New Palace, a lunch of cold meat, smoked trout, lettuces and cheese is served to the king. Breakfast at the Roke School of Wizardry comprises 'milk, sour beer, bread, new butter, and cheese'c; curds are eaten for breakfast on Semel, pork pie in a wealthy household on Havnor, fresh fruit, bread and milk at the Havnor New Palace, warm barley gruel, a boiled egg and a peach on Gont, and buckwheat porridge at the Place of the Tombs on Atuan. Nuts, fruit and sometimes raisins are mentioned as snacks. Sources: The Rule of Names, W12Q (b); The Masters of Roke, FS (c); Hawks, T (a) Related entries: Food preservation Food preservation Food is preserved by drying (apples, onions, fish, meat), smoking (fish, meat), salting (meat), pickling (beets) and preserving in oil (beans). No other methods of food preservation, such as refrigeration or canning, are mentioned. A cool-room is mentioned for food storage on Gont; also a larder or pantry, which might be situated so as to keep food cool. Food appears to be eaten close to the source; trade in foodstuffs (apart from wine) is not mentioned Sources: Iffish, WoE; Dreams and Tales, ToA; Sea Dreams, FS; Ogion, T; Mice, T; Hawks, T; Home, T Foot Unit of distance used in Earthsea; as with other imperial measures, presumably silently translated from the actual unit Sources: Warriors in the Mist, WoE; The Eaten One, ToA Footwear Laced sandals are typical footwear for both sexes and all classes, both in the Archipelago and on Atuan, eg Ged wears laced sandals travelling on Atuan; Tehanu wears light sandals at the court on Havnor. Laced shoes are also mentioned, eg Lebannen wears them in Hort Town. Boots of glove-leather are worn by the wealthy, while Ogion wears goatskin boots in the winter snow of Gont. Wooden clogs are mentioned on Way. Moccasins are worn by slaves in the roaster tower of the Samory mines on Havnor. Country people and the Children of the Open Sea (raft people) commonly go barefoot, as frequently do the priestesses at the Place of the Tombs on Atuan; the Hur-at-Hur princess Seserakh also goes barefoot on board ship. Cobblers are mentioned in Thwil on Roke island. Knitted woollen stockings or leggings are common legwear among rural people; the former at least cover the feet Sources: The Hawk's Flight, WoE; Light under the Hill, ToA; Magelight, FS; The Finder, TfE; On the High Marsh, TfE; Dragonfly, TfE; The Dragon Council, OW Forest of Aol See Aol Forge, the Constellation with four bright stars visible in the central Archipelago Sources: The Finder, TfE Fountain Fountains appear to be a reasonably common ornamental feature of towns. Mentions include the Court of the Fountain in the School of Wizardry on Roke, a fountain in Hort Town on Wathort, at which women gather to gossip, and the famous fountains of Shelieth on Way, commemorated in the Deed of the Young King as 'the silver harp of the waters'a Sources: The Rowan Tree, FS; Hort Town, FS (a) Fuel Wood appears to be the most common fuel in most places. Coal is also mentioned occasionally. Lookfar has a little charcoal stove, and charcoal is burned in the temples on Atuan. Peat fires are mentioned, eg on the High Marsh on Semel. Oil lamps are sometimes used, for example at Hare's house in Hort Town, and lamps burning attar of roses (an essential oil) are used in the Temple of the Godking on Atuan. The people of Astowell in the East Reach, lacking wood, burn goat-dung and broom-faggots. Other fuels, such as mineral oil or gas, are not mentioned Related entries: Lights Fundaur, Black Well of See Black Well of Fundaur Furnaces Mentioned in the magicians' workroom in the south tower of the School of Wizardry on Roke; perhaps used for metal refining Sources: Orm Embar, FS Furnishings Rooms in noble houses, such as the Court of the Terrenon and the New Palace are furnished with tapestry hangings and bed curtains. Carved window screens and an embroidered chair seat are mentioned in the New Palace (though the throne itself is bare, uncushioned wood). The Dolphin has velvet cushions under canvas awnings, and awnings and striped canvas mats adorn the roof gardens of Havnor City. Vetch's spacious and comfortable house in Iffish has 'much homely wealth of pottery and fine weaving and vessels of bronze and brass on carven shelves and chests.'a Chambers in the Court of the Terrenon and the New Palace are carpeted; the floors of the River House are polished and uncarpeted, while the halls and anterooms of the New Palace have floors of tile, marble or oak. Many of the rooms of the temples/other buildings of the Place of the Tombs on Atuan have tiled floors, sometimes with marble tiles. The Old Mage's House in Re Albi on Gont has a polished oak floor, which is regarded as a luxury. Oak Farm in the Middle Valley on Gont has stone floors; poorer houses and huts have earth floors Sources: Iffish, WoE (a); The Eaten One, ToA; The Man Trap, ToA; Palaces, OW; The Dragon Council, OW; Dolphin, OW Further Runes See True Runes Gadge Brewer Brewer of Glade in the west of Havnor Sources: Darkrose and Diamond, TfE Gale Small island in the southwest of the East Reach, near Rolameny and Soders Galleys See Ships Gamble Titles: Gamble the Windkey Sources: The Masters of Roke, WoE; Rejoining, OW 'A short stocky man… He lifted his staff of silvery wood.' [Rejoining, OW] Games Also known as: Toys Sources: The Loosing of the Shadow, WoE (a); Iffish, WoE; The Wall Around the Place, ToA; Dreams and Tales, ToA; The Masters of Roke, FS; Finding Words, T; Dolphin, OW Related entries: Entertainment Gammer Owner of an ox team in Re Albi; presumably a farmer Sources: The Bones of the Earth, TfE Gan Carpenter of Sattins island in the East Reach; wall-eyed and incompetent Sources: The Rule of Names, W12Q Gannet Sorcerer on Taon who taught Alder; he died five years before the events of The Other Wind Sources: Mending the Green Pitcher, OW; Dolphin, OW Gar City of the island of Atuan, to the north west of the Tombs of Atuan Sources: The Wall Around the Place, ToA Garden door Second door of the Great House of Roke, called Medra's Gate after the first Master Doorkeeper. It is oak with an iron bolt, and leads to gardens and fields by Roke Knoll. Like the back door, it is kept by the Doorkeeper Sources: The Finder, TfE 'It was uncarved oak, black and massive, with an iron bolt worn thin with age.' [Dragonfly, TfE] Garhirien Also known as: Garhirion Gate of Selidor Small island off the east coast of Selidor, in the West Reach Sources: Frontispiece map, TfE Geath Islet in the east of the Ninety Isles, near Roke; centre of whaling. The town has oil sheds and stinks of whale products Sources: Hunted, WoE; The Finder, TfE 'There they fished for whales, as they still do. That was a trade he wanted no part of. Their ships stank and their town stank.' [The Finder, TfE] Gebbeth Human being possessed by a dark force to become a puppet, whose body is only a shell. An example is Skiorh, who was possessed by the shadow-beast on Osskil [Hunted, WoE] Ged Also known as: Sparrowhawk, Duny, Kelub (the red one), Hawk, the Hawk Mage Sources: Warriors in the Mist, WoE; The Dragon of Pendor, WoE; The Rowan Tree, FS; The Dry Land, FS; Winter, T '…a short, straight, vigorous figure in a hooded cloak of white wool. …his face was reddish-dark, hawk-nosed, seamed on one cheek with old scars. The eyes were bright and fierce.' [The Rowan Tree, FS] Ged's staff Ged bears a wizard's staff of black yew-wood, originally shod with bronze; in The Farthest Shore, the Bond Rune is set into it in silver. His first staff was given to him by Gensher of Way and lost on Osskil; his second was crafted by Ogion and left on the shore of Selidor Sources: The Loosing of the Shadow, WoE; Hunted, WoE; The Hawk's Flight, WoE; The Rowan Tree, FS; The Stone of Pain, FS 'the staff of yew that bore near the grip, in silver set in the black wood, the Lost Rune of the Kings.' [The Rowan Tree, FS] Gehis of the Havens Lord of the Havens, he rebelled against the rule of King Maharion; Maharion was mortally wounded in battle with him in 452. May have been one of several who unsuccessfully contested the throne after Maharion's death Sources: A Description of Earthsea, TfE Gelluk Also known as: Tinaral, Whiteface, Old Whiteface [The Finder, TfE] Gemal Sea-born Also known as: Gemal Sea-born of Ilien Sources: The Masters of Roke, FS; A Description of Earthsea, TfE Gender roles Many industries/professions are traditionally gender specific in the Archipelago: mining, building, midwifery, spinning and domestic weaving being performed by women, ship-building, wizardry, sailing and the military by men. On Gont & Semel it appears unusual for men to perform household tasks, such as washing dishes or clothes. Other occupations, including farming, appear to be engaged in equally by both sexes. Though women were instrumental in founding the Roke School of Wizardry, the high arts of magic were restricted to men in 730. In Tehanu, a woman's roles are described as wife, mother and housekeeper, with men being said to hold the power. However, women form part of the island government on several islands in the East Reach, and Lebannen's King's Council contains multiple female councillors; historical rulers of Earthsea include many queens, though Ged dismisses them: '"A queen's only a she-king."'a On Gont, property appears to pass exclusively in the male line. Sources: Kalessin, T; Bettering, T; Winter, T (a); The Finder, TfE; On the High Marsh, TfE; A Description of Earthsea, TfE; The Dragon Council, OW '…what a woman should do: bed, breed, bake, cook, clean, spin, sew, serve.' [Kalessin, T/Winter, T] Gensher of Way Titles: Archmage Gensher [The Loosing of the Shadow, WoE] Ges Rune which gives endurance; one of the nine True Runes engraved on the Ring of Erreth-Akbe Sources: The Ring of Erreth-Akbe, ToA Related entries: Runes Gesture Bowing the head or holding both palms open before the heart are traditional greetings across much of the Archipelago, while touching right hands palm against palm is a traditional greeting in Ea and the Enlades. In both the Archipelago and the Kargad Lands, bowing and curtseying are used in greeting royalty, and a stately embrace is used by royalty and nobility for bidding farewell in public. A Havnor courtier's gesture of respect involves kneeling on one knee and briefly touching the forehead to the recipient's right wrist, and a deep bow, with one knee touching the ground, is used in approaching the One Priestess on Atuan. Pointing the thumb, first and last finger of the left hand at someone means 'may you never come back!' in the Archipelago. During the Dark Years, women of the Hand identified each other by a hand gesture involving raising the first finger and then the other fingers, clenching the hand into a fist and finally opening it palm outwards. Sources: The Prisoners, ToA; The Man Trap, ToA; Names, ToA; Finding Words, T; The Finder, TfE; Mending the Green Pitcher, OW; Palaces, OW; Rejoining, OW Gift See Emer Glade Town in the west of Havnor island, forty miles from Havnor South Port, near Reche and Easthill, set among oak- and chestnut-forested hills, in the Western domain. Has a village green and a smithy; the local river is the Amia Sources: Darkrose and Diamond, TfE Glosses of Danemer One of two lore-books belonging to Heleth and later Ogion; the other is the Arcana of the Enlades. Heleth is said to have got his lore-books from Ennas of Perregal. One of these books contains the spell of summoning of the spirits of the dead which Ged later uses with disasterous consequences Sources: The Shadow, WoE; The Loosing of the Shadow, WoE; The Bones of the Earth, TfE 'These books were very ancient, Ogion having them from his own master Heleth Farseer, and Heleth from his master the Mage of Perregal, and so back into the times of myth. Small and strange was the writing, overwritten and interlined by many hands, and all those hands were dust now.' [The Shadow, WoE] Gmet Small islet off the east coast of Paln, near Lossow, in the Pelnish Sea Gobar Titles: Captain of the Guards Sources: The Prisoners, ToA Gobardon Bright, topaz-yellow star only seen in the South Reach; the name means crown. Part of a nine-star constellation of a running man or the rune Agnen, called Ending Sources: Sea Dreams, FS; The Madman, FS; Orm Embar, FS; Winter, T Gobefore Old male black dog that never barks, belonging to the Witch of Ten Alders on Gont Sources: Warriors in the Mist, WoE; Mending the Green Pitcher, OW God-Brothers See Twin Gods God-Brothers, Temple of the See Temple of the God-Brothers Godking Titles: Divine Emperor of Kargad, Emperor of the Kargad Lands, Lord Who Has Arisen, the Man Immortal Sources: Dreams and Tales, ToA; Palaces, OW '"…Am I supposed to feel so much awe and so on about the Godking? After all he's just a man, even if he does live in Awabath in a palace ten miles around with gold roofs. He's about fifty years old, and he's bald. You can see in all the statues. And I'll bet you he has to cut his toenails, just like any other man. I know perfectly well that he's a god, too. But what I think is, he'll be much godlier after he's dead."' [Dreams and Tales, ToA] Godking, Temple of the See Temple of the Godking Godking's soldiers Also known as: Soldiers of the red helmet Sources: The Wall around the Place, ToA; The Prisoners, ToA; The Western Mountains, ToA Goha See Tenar Golden Rich merchant of the town of Glade on Havnor island; owns chestnut groves, sawmill and carting business. Lives in a fine, comfortable two-storey house in the high end of town. Husband of Tuly and father of Diamond. Described as a big, tall man, careful, practical and rather contemptuous of music and similar arts. He is around twenty-eight when Diamond is born [Darkrose and Diamond, TfE] Goldie Whore in Oraby on the island of Semel Sources: On the High Marsh, TfE Gont Medium-sized island in the north east of the Archipelago, near the Kargad Lands, around a thousand miles from Roke. North lies the Northeast Sea; to the south, the Gontish Sea. Fifty miles wide and composed of the single high, wooded Gont Mountain; the interior is rocky and forested; the coastal regions are farmed, including Northward Vale in the north-east and Middle Valley in the south. Major towns are the capital Gont Port and East Port. Smaller towns and villages include Re Albi, Tettego, Etreke, Gont South Port, Lissu, Kahedanan, Oak Springs, Oak Village & Valmouth in the south; Korry, Up Selt, Desi Port, Ketoleko, Var, Solwes, Essary, Allage & Kebas in the west; Kemay, Tutok Bay, Kedun, Oskres & Selt in the northwest; Norvale & Up Norvale in the north; Ten Alders, Medu, Chodur & Lotin in the northeast; and Beech Springs, Wiss, Down Wiss, Ovark, Tant & Toss in the east. Other named features include East Forest, the rivers Ar & Kaheda, Armouth sands, Valmouth Bay, Cutnorth Cliff, High Fall, Kapperding Scarp, Hot Springs Mountain, Round Hill, Long Fells and the Overfell. The climate is cool, with fog and snow in winter. Suffered an earthquake in around 968 and again in 1004. Ruled by the Lord of Gont, at Gont Port; parts of it were under Kargish rule for at least a generation in the time of Maharion. Known for wizards, pirates and goatherds Sources: Warriors in the Mist, WoE; Frontispiece map, T; The Bones of the Earth, TfE; A Description of Earthsea, TfE 'The island of Gont, a single mountain that lifts its peak a mile above the storm-racked Northeast Sea, is a land famous for wizards. From the towns in its high valleys and the ports on its dark narrow bays many a Gontishman has gone forth to serve the Lords of the Archipelago in their cities as wizard or mage, or, looking for adventure, to wander working magic from isle to isle of all Earthsea.' [Warriors in the Mist, WoE] Gont Mountain Also known as: Gont Peak Sources: Warriors in the Mist, WoE; Frontispiece map, T; The Dolphin, T; The Master, T 'The island of Gont, a single mountain that lifts its peak a mile above the storm-racked Northeast Sea …' [Warriors in the Mist, WoE] Gont Port Also known as: Great Port of Gont Sources: The Shadow, WoE; Finding Words, T; The Dolphin, T; The Bones of the Earth, TfE; Mending the Green Pitcher, OW 'So to Ged who had never been down from the heights of the mountain, the Port of Gont was an awesome and marvellous place, the great houses and towers of cut stone and waterfront of piers and docks and basins and moorages, the seaport where half a hundred boats and galleys rocked at quayside or lay hauled up and overturned for repairs or stood out at anchor in the roadstead with furled sails and closed oarports, the sailors shouting in strange dialects and the longshoremen running heavy-laden amongst barrels and boxes and coils of rope and stacks of oars, the bearded merchants in furred robes conversing quietly as they picked their way along the slimy stones above the water, the fishermen unloading their catch, coopers pounding and shipmasters bellowing, and beyond all the silent, shining bay.' [The Shadow, WoE] Gont South Port Also known as: South Port (Gont), South Port Sources: Frontispiece map, TfE Gont, Lord of See Lord of Gont Gontish Sea Sea to the south-west of Gont island, in which lie Oranéa, Barnisk, Torheven and the islet Kameber Sources: The Shadow, WoE Gontish sheep-guard Large grey breed of dog found on Gont; presumably used to mind sheep [Home, T] Gore Old slave trader of Wathort Sources: Dolphin, OW Gosk Tiny island in the easternmost region of the East Reach, near Kornay Sources: The Open Sea, WoE Government Some parts of the Archipelago form principalities governed by Ruling Princes; these include Enlad, Ilien (including Ark) and Way. The extent of the powers of the princes is unclear, but they levy taxes and keep soldiers. Other lands are ruled by Lords of smaller areas, for example the Lord of O, Lord of Gont, and the Lords of the Domain of Eolg on Havnor, and of the Court of the Terrenon on Osskil. The Archmage has dominion on Roke, and, before the restoration of the Archipelagan monarchy, wields considerable political power in the Inner Lands. The islands of the Reaches and the Ninety Isles are ruled by Isle-Men/Women (Islandmen/women), or chiefs. Some towns and districts appear to exert a degree of self-government; for example, the town of Sosara on Lorbanery has a mayor; the district around Valmouth in southern Gont has a council & a mayor (the latter has funds, suggesting an ability to raise taxes); after the restoration of the monarchy, the villages of Middle Valley on Gont also form a council employing bailiffs and levying taxes. Villages on Gont are governed by village elders. Various trade guilds, such as the Seamasters, also govern those who follow that trade. Sources: The Masters of Roke, FS; Home, T; The Dragon Council, OW Related entries: Taxation; Legal and punitive systems Gravels Range of tiny islets lying between Ebosskil and Norst & Sorresk and into the western part of the Gut of Osskil, in the northwest of the Archipelago Great Bay of Havnor See Bay of Havnor Great Hall of Gemal Sea-born See Throne room Great House of Roke Also known as: Roke, Great House of, House of the Wise, House of Roke Sources: The School for Wizards, WoE; The Rowan Tree, FS; The Masters of Roke, FS; Orm Embar, FS; The Finder, TfE; Dragonfly, TfE; A Description of Earthsea, TfE '…the Great House of Roke, which would stand any assault of war, or earthquake, or the sea itself, being built not only of stone, but of incontestable magic.' [The Rowan Tree, FS] Great Island See Havnor Great Ones Gods of the Children of the Open Sea (raft people); they are believed to take the form of whales. Their temple, the House of the Great Ones, contains carved idols of god figures, depicting a mixture of dolphin, fish, man and seabird Sources: The Children of the Open Sea, FS Great Port See Havnor City Great Port of Gont See Gont Port Great South Shoals Long string of islets running southwest to northeast by the Isle of the Ear in the South Reach Great Treasury of the Tombs See Treasury of the Tombs Greenstone See Inalkil Grey Grey hen belonging to Heleth. The other chickens are named Red Bucca, Brown Bucca, Leggings, Candor, and the King Sources: The Bones of the Earth, TfE Grey Mage of Paln Mage from Paln who made great spells (the Lore of Paln) to summon the spirits of the dead for counsel to the Lords of Paln a thousand years ago. He killed the great mage Nereger of Paln. Cob bears his staff, a long steel rod, engraved with runes Sources: Sea Dreams, FS; Orm Embar, FS '"…it is seldom done, and I doubt that it is ever wisely done. In this the Master Summoner agrees with me; he does not use or teach the Lore of Paln, in which such spells are contained. The greatest of them were made by one called the Grey Mage of Paln, a thousand years ago. He summoned up the spirits of the heroes and mages, even Erreth-Akbe, to give counsel to the Lords of Paln in their wars and government. But the counsel of the dead is not profitable to the living. Paln came on evil times, and the Grey Mage was driven forth; he died nameless."' [Sea Dreams, FS] Grey Mage, Staff of the See Staff of the Grey Mage Grey wizard Another name for wizards trained at the School of Wizardry on Roke Sources: Mending the Green Pitcher, OW Grove, the See Immanent Grove Gruel Also known as: Barley gruel, Oatmeal gruel Sources: Going to the Falcon's Nest, T; Mending the Green Pitcher, OW Related entries: Beverages, non-alcoholic Guards See Soldiers Guilds See Trade guilds Guld Titles: Goody Guld Sources: The Rule of Names, W12Q Gull of Eskel Merchant ship on which Spark serves, presumably based out of the islet of Eskel. Commandeered by Lebannen's officers in around 1052, for running contraband or stolen cargo Sources: The Dolphin, T; The Master, T Gully See Irioth Gut of Osskil Sea channel running east--west between the two arms which form the western end of the island of Osskil; around 150 miles in length. Islets called the Gravels lie in its mouth Hair styles Dark straight hair is the norm in the Archipelago and Reaches, while people of the Kargad Lands generally have fair or yellow hair; there are, however, exceptions, including dark-haired Tenar and red-haired Sopli. People in the west of Havnor isle generally have curly or frizzy hair. Some men are explicitly described as having long hair; for example, Ged as an old man wears his hair tied back, Alder has long hair loosely gathered at the nape, Sopli has long wiry reddish hair, Cob in his Sending has long black hair, and Ivory is described as having braided hair with the braid clubbed. It's unclear whether others have short hair, but it seems probable. Skiorh and an unnamed sailor on the Dolphin are bald. Women generally seem to have long hair. In the Archipelago, women's hair is often described as unbound; for example, Serret's hair (as a child on Gont) is described: 'Her hair fell long and straight like a fall of black water'a; the witch of Ten Alders has uncombed, tangled black hair. Braided hair is, however, mentioned for Rush, a common woman on Pody in the Dark Years, and the Gontish witch Moss has her hair tied in charm-knots. Hairpins are mentioned on Gont. Sources: Warriors in the Mist, WoE; The Shadow, WoE (a); Hunted, WoE; Lorbanery, FS; Ogion, T; Finding Words, T; The Finder, TfE; Palaces, OW Related entries: Headgear; Beards Hake Male tramp of Middle Valley on Gont; thin with a hairy chest. Probably father of Tehanu. Part of group including Handy, Shag and Senini, he's injured by a pitchfork when the group attack Oak Farm. Sentenced to slave labour in the galleys for his involvement in the murder of Senini Sources: Home, T; Winter, T; The Master, T Halkel Also known as: Halkel of Way Sources: A Description of Earthsea, TfE Hall of the Throne Ancient and semi-derelict temple of the Nameless Ones at the Place of the Tombs on Atuan; a vast low hall with a crumbling dome. The Throne Room has double rows of columns and a huge black jewelled throne, the Empty Throne, on a high platform of red-veined marble. Behind lies a warren of small rooms, including storerooms, treasure rooms, robing rooms, attics & basements; one cell contains a trapdoor, the only exit from the Labyrinth; another has a small trapdoor to the Room of Chains within a minor labyrinth off the Undertomb which lies beneath the Hall of the Throne. The oldest temple in the Kargad Lands, it is destroyed when Ged & Tenar escape from the Labyrinth with the Ring of Erreth-Akbe Sources: The Eaten One, ToA; The Prisoners, ToA; Light under the Hill, ToA; The Anger of the Dark, ToA 'Through cracks in the roof of the Hall of the Throne, gaps between columns where a whole section of masonry and tile had collapsed, unsteady sunshine shone aslant. … Dead leaves of weeds that had forced up between marble pavement-tiles were outlined with frost, and crackled, catching on the long black robes of the priestesses.' [The Eaten One, ToA/Light under the Hill, ToA] Hama Gondun Also known as: Woman on Gont, a Sources: The Dolphin, T; Dragonfly, TfE; Rejoining, OW Hand See Master Hand Hand, the See Women of the Hand Hands Also known as: West Hand, East Hand, The Hands Sources: Hunting, WoE; Iffish, WoE 'a pair of lonely isles that reach their mountain-fingers northward towards the Kargad Lands.' [Hunting, WoE] Handy Young male tramp of Middle Valley on Gont, described as 'well enough looking'a. He wears a leather cap, jerkin and vest with a torn shoulder seam. Part of group including Hake, Shag and Senini. Sentenced to slave labour in the galleys for his involvement in the murder of Senini Sources: A Bad Thing, T; Going to the Falcon's Nest; Hawks, T (a); Winter, T; The Master, T Hara See Alder Hardic Also known as: Common tongue [The Shadow, WoE] Related entries: Language Further information on HardicHardic lands See Archipelago Hardic runes Also known as: Runic writing Sources: The School for Wizards, WoE; A Description of Earthsea, TfE Hare Weatherworker for the pirate Egre; Egre cut his right hand off after he lost his powers [Hort Town, FS] Harrekki Also known as: harikki, harekki Sources: Iffish, WoE Hatha See Moss Hats See Headgear Havnor Also known as: Great Island, King's Island, the Great Isle, Cold Hill Sources: The Masters of Roke, FS; The Finder, TfE; Diamond and Darkrose; TfE; Palaces, OW; Dolphin, OW Havnor Bay See Bay of Havnor Havnor City Also known as: Havnor Great Port, Great Port, The King's City Sources: The Great Treasure, ToA; Bettering, T; Palaces, OW; Dolphin, OW '"…the fairest of them all, maybe, is Havnor, the great land at the centre of the world. In the heart of Havnor on a broad bay full of ships is the City Havnor. The towers of the city are built of white marble. The house of every prince and merchant has a tower, so they rise up one above the other. The roofs of the houses are red tile, and all the bridges over the canals are covered in mosaic work, red and blue and green. And the flags of the princes are all colours, flying from the white towers. On the highest of all the towers, the Sword of Erreth-Akbe is set, like a pinnacle, skyward. When the sun rises on Havnor it flashes first on that blade and makes it bright, and when it sets the Sword is golden still above the evening, for a while."' [The Great Treasure, ToA/The Dragon Council, OW] Havnor Great Port See Havnor City Havnor South Port Also known as: South Port (Havnor), South Port [Darkrose and Diamond, TfE] Havnorian Lay Lay that recounts the history of the fourteen kings and queens of Havnor Sources: A Description of Earthsea, TfE; The Dragon Council, OW 'A hundred warriors, a hundred women / sat in the great hall of Gemal Sea-Born / at the king's table, courtly in talk, / handsome and generous gentry of Havnor, / no warriors braver, no women more beautiful.' [The Dragon Council, OW] Related entries: Songs Hawk False identity as a trader from Temere on Enlad, used by Ged when visiting Hort Town in The Farthest Shore. He later uses the name when living as a farmer on Gont Sources: Hort Town, FS; Home, T; Mending the Green Pitcher, OW Hayohe See Apple Hazia Also known as: hazia-root [Hort Town, FS] Headgear Also known as: Hats, Caps, Headdresses Sources: Hort Town, FS; Sea Dreams, FS; Going to the Falcon's Nest, T; Mice, T; Home, T; The Finder, TfE; Dragonfly, TfE; Palaces, OW Healing Also known as: Medicine Sources: Iffish, WoE (a); Orm Embar, FS (b) '…Master Herbal had taught him much of the healer's lore, and the first lesson and the last of all that lore was this: Heal the wound and cure the illness, but let the dying spirit go.' [The Dragon of Pendor, WoE] Related entries: Curer; Disease; Midwifery Heart of the Swan Also known as: Tehanu (star), Arrow, the Sources: Worsening, T; Mending the Green Pitcher, OW Heather Simple woman who lives with the witch Moss and works as a goatherd in Re Albi on Gont. Aged around twenty during Tehanu, she's big and bony; described as gentle Sources: Kalessin, T; Mice, T; Mending the Green Pitcher, OW '…a bawling-voiced, gentle lackwit of twenty…' [Kalessin, T] Hega of O First Master Hand of the Roke School of Wizardry, he teaches tricks of illusion Sources: The Finder, TfE Heleth Also known as: Dulse, Heleth Farseer [The Bones of the Earth, TfE] Hemlock Scholar and wizard of Havnor South Port; trained at the Roke School of Wizardry. Lives an austere life, in a narrow house on a back street of the city. Described as serious, unyielding and quiet, with a dry flat voice, he's said to be loath to practise the lesser arts of magic. Briefly teacher of Diamond [Darkrose and Diamond, TfE] Hemmen Large tree found on Roke, and probably elsewhere Sources: Rejoining, OW Heno Titles: Lord Heno Sources: Home, T; Winter, T Herbal See Master Herbal Herbal remedies An important part of healing in the Archipelago. Herbal remedies mentioned include corly-root, for fever; white hallows, a white-flowering herb of unknown use; witch hazel, used on burns; and cobweb-wrapped perriot leaves, used to staunch bleeding (cobwebs alone are also used for bleeding). Herbs may be ingested as tea, applied to the skin in ointments, salves or poultices, or burned for their scented smoke; they may also form a component of potions and elixirs. Herb lore is commonly known by village witches & sorcerers, and is taught by the Master Herbal at the Roke School of Wizardry Sources: The Shadow, WoE; The School for Wizards, WoE; The Loosing of the Shadow, WoE; The Dragon of Pendor, WoE; A Bad Thing, T; Mending the Green Pitcher, OW Herbs, trance inducing See Trance-inducing herbs Heru Also known as: Eagle Queen, the Eagle Sources: The Finder, TfE; A Description of Earthsea, TfE; The Dragon Council, OW High arts The greater arts of magic, as defined by Archmage Halkel in 730, including human healing, chanting, weatherworking (all practised by both sorcerers and wizards), as well as the art magic, including changing, naming, summoning and patterning. The art magic was practised only by (male) wizards. As opposed to the base crafts (witchcraft) Sources: A Description of Earthsea, TfE High Creek farm Farm owned by Flint and Tenar, presumably in the Middle Valley on Gont; later sold to Tholy for three Havnorian ivory pieces Sources: The Master, T High Fall Cliff on Gont rising 100 feet above the springs of the River Ar; also the steep goat pastures that lie above it Sources: Warriors in the Mist, WoE High King Also known as: High King of the Four Kargad Lands Sources: Palaces, OW High Marsh High marshy grassy plain on the island of Semel south of Andanden, formed due to ash deposition from the last volcanic eruption; sparsely populated, major livelihood is cattle farming. The water isn't safe to drink without boiling, and marsh fever and murrain are common. Villages include Purewells [On the High Marsh, TfE] Highdrake An old mage on the Isle of Pendor; he taught Medra in around 650 [The Finder, TfE] Hill of the Tombs Hill within the Place of the Tombs on Atuan, on which the Hall of the Throne and the Tombs of Atuan are set. The crest of the hill is encircled with a massive rock wall, the Tomb Wall Sources: The Wall around the Place, ToA Hille Medium-sized island, the northernmost in the West Reach; near Derhemen History of the Wise Heroes History book Related entries: Books Hoary Men See Kargs Hode Historical Archipelagan figure, whose unspecified deeds are recounted in the Deed of Hode Sources: Hunted, WoE Hoeg See Otak Hogen Land Large ice-bound island in the northernmost part of the North Reach [The Open Sea, WoE] Holp Small island in the East Reach, near Korp, Kopp and Tok Sources: The School for Wizards, WoE; Iffish, WoE; Afterword, WoE Holy Land See Atuan Hopeful Boat made by Medra, who sailed in her for several years seeking recruits to the newly-founded School of Wizardry on Roke during the Dark Years [The Finder, TfE] Horsehair belt One of the One Priestess's traditional garments on Atuan. Incidentally, the only mention of horses in the original Earthsea trilogy Sources: Voyage, ToA Horses Horses are rare in the Archipelago except on the islands of Havnor, Semel and Way; indeed they are never directly mentioned in the original Earthsea trilogy. Apart from the cowboys of Semel, even on these islands horseriding seems to be a mark of status, largely confined to the nobility and the relatively wealthy. The imperial court at Havnor City has royal stables equipped with 'fine, strong, slender-legged creatures'a (Lebannen rides a big grey gelding), and stables attached to a mansion house and a farm are mentioned on Way. A carriage drawn by four grey horses carries Seserakh in state in Havnor City, and cart horses are occasionally mentioned pulling carts or wagons. Transporting horses by ship appears rare. Horses are cared for by cowboys, handlers or hostlers; riding gear mentioned includes saddle, saddle blanket, bridle, reins, headstall, whip and a mounting block. Except for a horsehair belt among the One Priestess's garments on Atuan, horses are not mentioned in the Kargad Lands Sources: The Finder, TfE; On the High Marsh, TfE; Dragonfly, TfE; Palaces, OW (a); Dolphin, OW Related entries: Travel & transport Hort Town Main city of the island of Wathort, one of the Seven Great Ports of the Archipelago. It stands on three hills with steep valleys or gorges in between, in at least one of which runs a stream. Unlike the cities of the Inner Lands, the city is constructed of clay, plastered in colours, with tiled roofs. In the backstreets, the attics of the houses almost meet overhead across the street [Hort Town, FS] Hosk Large island on the west side of the Inmost Sea; major city is the port of Orrimy. The interior is a lawless region Sources: The Dragon of Pendor, WoE; Hunted, WoE Hot Springs Mountain Mountain in the south of Gont, above Lissu and the Middle Valley. Possibly a subsidiary peak of Gont Mountain, or a local name for the mountain itself Sources: Home, T Hound During the Dark Years, a wizard and finder in the service of Losen skilled in sniffing out magic and its practitioners; later unwillingly serves Early. He's described: 'with age Hound had come to look his name, wrinkled, with a long nose and sad eyes.'a Believing that '"Crafty men need to stick together"'a, he eventually deserts Losen to stay in Endlane, living with Rose of Endlane Sources: The Finder, TfE (a) 'In Losen's service was a man who called himself Hound, because, as he said, he had a nose for witchery. His employment was to sniff Losen's food and drink and garments and women, anything that might be used by enemy wizards against him; and also to inspect his warships.' [The Finder, TfE] House of Enlad Also known as: Enlad, House of Sources: The Masters of Roke, FS; The Dragon Council, OW '[Lebannen] was proud of his lineage, but thought of himself only as an heir of princes, one of the House of Enlad. Morred, from whom that house descended, had been dead two thousand years. His deeds were matter of legends, not of this present world. It was as if the Archmage had named him son of myth, inheritor of dreams.' [The Masters of Roke, FS] House of Hupun Also known as: Hupun, House of, House of Thoreg Sources: A Description of Earthsea, TfE House of Tarb Also known as: Tarb, House of Sources: Dreams and Tales, ToA House of the Great Ones Temple of the Children of the Open Sea to the Great Ones; located on their largest raft. It has idols of god figures, carved from a single tree and depicting a mixture of dolphin, fish, man and seabird [The Children of the Open Sea, FS] House of the One Priestess See Small House House of the Sea-Guild Also known as: Sea-Guild, House of the Sources: Hunting, WoE House of the Wise See Great House of Roke House of Thoreg See House of Hupun Houses, town Buildings in towns or cities in the Archipelago are typically constructed of dressed stone, with roofs of slate or red tile. Unlike the rural huts, which are often single roomed, Vetch's 'spacious and strong-beamed' housea in the town of Ismay clearly has several rooms. The house of the wealthy merchant Golden in Glade (Havnor island) has two storeys, as does Ath's House in Telio (Pody island). Buildings in towns of the Kargad Lands are typically built from yellow clay brick with red tile roofs Sources: The Western Mountains, ToA; Iffish, WoE (a); The Finder, TfE; Darkrose and Diamond, TfE Related entries: Building materials; Kargish architecture Hunting Hunting is one of the major livelihoods mentioned in the islands. Various animals are hunted for sport and/or food, including stags in the forests of Enlad, wild boars, and dragons in the Dark Years on Pendor. Hawks are used in hunting, at least by noblemen such as the princes of Enlad. Archery is practised on Enlad, and hunting bows are mentioned at Ten Alders. The Children of the Open Sea hunt whales, using whale-ivory harpoons taller than they are Sources: Warriors in the Mist, WoE; Hort Town, FS; Orm Embar, FS Hupun Also known as: City of the Kings Sources: Voyage, ToA; A Description of Earthsea, TfE Hupun, House of See House of Hupun Hur-at-Hur Largest and easternmost island of the Kargad Lands, part desert, part forested, mountainous and relatively impoverished; the inhabitants are considered barbarians by people of Atuan. Major town is called Mesreth. Produce includes opals, turquoises and cedar logs. Well-born women are segregated in women's quarters and wear the feyag (veil), which is not worn on Atuan or in Awabath. Small flightless dragons live in the mountains. Ruled by the Godking at Awabath on Karego-At, and by local warlords. Around ten years after the restoration of the Archipelagan monarchy, a warlord, Thol, consolidates power to become High King after deposing the Godking Sources: The Wall around the Place, ToA; Dragonfly, TfE; Palaces, OW; The Dragon Council, OW Hurbah trees Low round-topped trees on whose leaves silkworms feed; ubiquitous on Lorbanery, where houses are thatched with hurbah-twigs and wine is made of hurbah-berries Sources: Lorbanery, FS Huts Also known as: Cottages Sources: The Rule of Names, W12Q (a); Warriors in the Mist, WoE; The Shadow, WoE 'The mage's house, though large and soundly built of timber, with hearth and chimney rather than a firepit, was like the huts of the Ten Alders village: all one room, with a goatshed built on to one side. There was a kind of alcove in the west wall of the room, where Ged slept. Over his pallet was a window that looked out on the sea, but most often the shutters must be closed against the great winds that blew all winter from the west and the north.' [The Shadow, WoE] Related entries: Houses, town; Building materials Iddi Sources: Mending the Green Pitcher, OW Iffish Hilly populous island in the East Reach, near Tok; main town is Ismay, also hill village of Quor. An Islandwoman of Iffish serves on the King's Council at the time of The Other Wind. Tiny dragon-lizards called harrekki are native there Sources: Iffish, WoE; The Dragon Council, OW '…the low blue hills of a great island… The smoke of hearthfires lingered blue over the slate roofs of little towns among those hills, a pleasant sight in the vast sameness of the sea.' [Iffish, WoE] Ilien A small island in the Inmost Sea. One of the principalities of the kingship, tracing its descent from Gemal Sea-born via Maharion. Described as having many towns and cities Sources: The Shadow, WoE; The Masters of Roke, FS '…the two fair islands Ark and Ilien, towered and terraced with cities…' [The Shadow, WoE] Illusion Also known as: Illusion-Change [The School for Wizards, WoE] Immanent Grove Also known as: Grove, the Sources: The Rowan Tree, FS; The Finder, TfE (a); Dragonfly, TfE (b); Mending the Green Pitcher, OW; The Dragon Council, OW; Rejoining, OW 'There is no place for it on maps, and there is no way to it except for those who know their way to it. But even novices and townsfolk and farmers can see it, always at a certain distance, a wood of high trees whose leaves have a hint of gold in their greenness even in the spring. And they consider -- the novices, the townsfolk, the farmers -- that the Grove moves about in a mystifying manner. But in this they are mistaken for the Grove does not move. Its roots are the roots of being. It is all the rest that moves.' [The Rowan Tree, FS/The Finder, TfE/Rejoining, OW] Immortality An ancient goal of the art magic, especially the Lore of Paln. The earliest mages, the Rune Makers, sought for immortal life after bodily death, using the arts of naming to lay 'a great net of spells upon all the western lands, so that when the people of the islands die, they would come to the west beyond the west and live there in spirit forever'a and so created the Archipelagan afterlife, the dry land. Cob and Thorion sought to bring the dead in the dry land back to life in the bodily realm. Sources: Rejoining, OW (a) '"Men fear death as dragons do not. Men want to own life, possess it, as if it were a jewel in a box. Those ancient mages craved everlasting life. They learned to use true names to keep men from dying. But those who cannot die can never be reborn."' …/ "Life immortal … In a great land of rivers and mountains and beautiful cities, where there is no suffering or pain, and where the self endures, unchanged, unchanging, forever… That is the dream of the ancient Lore of Paln."' [Rejoining, OW] Related entries: Religion and the afterlife Imperial measures Imperial measures, including the mile, yard, foot, inch, acre, pint & pound, are quoted in the Earthsea novels; presumably these are silently translated from the Hardic or Kargish unit Inalkil Also known as: Greenstone, Inalkil the Greenstone Sources: The Rule of Names, W12Q Inch Unit of distance used in Earthsea; as with other imperial measures, presumably silently translated from the actual unit Sources: Voyage, ToA Industry Also known as: Technology Sources: The Finder, TfE (a) Related entries: Materials Ingat Small island in the easterly West Reach, near Risk and the Toringates Sources: The Dragons' Run, FS Inmost Sea Central sea of the Archipelago between Havnor in the north and Wathort in the south, in which lies Roke, Ark, Ilien, Leng, Vissti, Kamery, Issel and other small islands [Hort Town, FS] Inner Isles See Inner Lands Inner Lands Also known as: Inner Isles, the West Sources: The Shadow, WoA Inns Also known as: Lodgehouses Sources: The Rule of Names, W12Q; Hunted, WoE; Iffish, WoE; Lorbanery, FS; On the High Marsh, TfE Insmer Islet near Tok and Holp in the East Reach Intathin Titles: High Priest Intathin Sources: Dreams and Tales, ToA Inward Isles Also known as: Inward Lands Sources: The Shadow, WoE; A Description of Earthsea, TfE Ioeth Young son of Pechvarry of Low Torning. Died of redfever, despite Ged's efforts to save him Sources: The Dragon of Pendor, WoE Iria Large, beautiful and formerly prosperous domain on the island of Way, with oak forests, hills and rich farming land, including vineyards. Divided between four families a hundred years before the events of 'Dragonfly' [TfE], and in decline [Dragonfly, TfE] Iria Hill Hill in the centre of Old Iria in the domain of Iria on the island of Way. The Old Iria mansion house stands on top of it, the unnamed village of Old Iria lies at its foot, and a shallow pool with a spring lies immediately beneath it Sources: Dragonfly, TfE Iria, Master of See Master of Iria Irian Also known as: Dragonfly, Orm Irian Sources: Dragonfly, TfE; The Dragon Council, OW 'She was very tall, very sweaty, with big hands and feet and mouth and nose and eyes, and a head of wild dusty hair. … Her eyes were clear orange-brown, like dark topaz or amber. They were strange eyes, right on a level with his own.' [Dragonfly, TfE] Related entries: Dragon-humans Irioth Also known as: Gully, Otak Sources: On the High Marsh, TfE (a) 'The first thing she thought was a king, a lord, Maharion of the songs, tall, straight, beautiful. The next thing she thought was a beggar, a lost man, in dirty clothes, hugging himself with shivering arms. … His dark eyes were large, deep, opaque like a horse's eyes, unreadable.' [On the High Marsh, TfE] Iron door Underground door between the Labyrinth and the Undertomb at the Place of the Tombs; sealable from the Undertomb side with a long iron lever in a fashion that resists Ged's opening spells. It has a pocked surface [Light under the Hill, ToA] Iron, craft with See Craft with iron Islandmen See Isle-Men Isle of the Ear Also known as: Ear, Isle of the [The Open Sea, WoE] Isle of the Wise See Roke Isle-Men Also known as: Islandmen, Isle-Women, Islandwomen, Islemen, Islewomen Sources: The Dragon of Pendor, WoE; The Open Sea, WoE; A Description of Earthsea, TfE; The Dragon Council, OW Related entries: Government Isles of Sand Also known as: Sand Isles Sources: The Dragon Council, OW Isle-Women See Isle-Men Ismay Small port town on the island of Iffish, in the East Reach. Features include The Harrekki inn and a town square [Iffish, WoE] Isolate Tower Tower on the furthest northmost cape of Roke Island, thirty miles from the Great House; home of the Master Namer. Here students come to learn lists of names in Old Speech. The tower houses the Book of Names of the Mage Ath, as well as many lesser books of names, maps and charts [The School for Wizards, WoE] Issel Small island in the south of the Inmost Sea, near Roke and Wathort Sources: Hort Town, FS Ivory Sorcerer from the School of Wizardry on Roke; born in Havnor Great Port. Clever and skilled with illusions, but neither modest nor wise, he studied with Master Hand for two years before being expelled from Roke without gaining his staff, after being caught with a town girl in his room. Later employed by Birch at Westpool on the island of Way. He is a handsome, slim young man, said to be charming and arrogant; his hair is braided, with the braid clubbed [Dragonfly, TfE] Ivy Village witch probably of Oak Village in the Middle Valley on Gont; her cottage is at the end of Mill Lane. Keeps a fat black cat with one white moustache. Skilled in healing, she's described as dour but honest Sources: A Bad Thing, T; Home, T '…a great deal cleaner and more reliable than Moss…' [Home, T] Iyesa Titles: Lady Iyesa Sources: Palaces, OW Jackass Hill Hill near Westpool on the island of Way Sources: Dragonfly, TfE Jasper Son of Enwit, Lord of the Domain of Eolg on Havnor Isle. Described as very tall, handsome and graceful. Studied at Roke, but never gained his wizard's staff. Became sorcerer in the Lord of O's household at O-Tokne on the Island of O Sources: The School for Wizards, WoE; Iffish, WoE 'He was two or three years older than Ged, very tall, and he moved and carried himself with stiff grace, posing (Ged thought) like a dancer.' [The School for Wizards, WoE] Jaws of Enlad Great sea channel to the east of Enlad, running between strings of islets called the North & South Teeth Sources: The Hawk's Flight, WoE Jessage Medium-sized, inhabited island in the southerly end of the West Reach, near Obb. Has farms and orchards Sources: Orm Embar, FS; Palaces, OW 'Land lay ahead, low and blue in the afternoon like a bank of mist. … the eastern isle, Jessage, looked burned and black as far as they could see inland from the shore, and a haze hung blue and dull above it.' [Orm Embar, FS] Jugglers Itinerant entertainers on many islands of the Archipelago. Juggling and sleight of hand are among the arts taught by Master Hand at the Roke School of Wizardry. Kossil and Thar of Atuan mention 'jugglery', so the art is at least known in the Kargad Lands Sources: Dreams and Tales, ToA; Darkrose and Diamond, TfE Kaheda Also known as: River Kaheda Sources: Bettering, T; Home, T '…the placid, silvery Kaheda.' [Home, T] Kahedanan Inland village by the river Kaheda in Middle Valley in the south of Gont. It lies downriver from Lissu, upriver from Oak Village and near Round Hill Sources: Frontispiece map, T; Home, T; Winter, T Kalessin Titles: The Eldest Sources: The Stone of Pain, FS; Kalessin, T; Tehanu, T 'Its head, the colour of iron, stained as with red rust at nostril and eye socket and jowel, hung facing him, almost over him. … It did not move. It might have been crouching there for hours, or for years, or for centuries. It was carven of iron, shaped from rock -- but the eyes, the eyes he dared not look into, the eyes like oil coiling on water, like yellow smoke behind glass, the opaque profound, and yellow eyes watched Arren.' [The Stone of Pain, FS] Kaltuel Medium-sized island in the southerly end of the West Reach, near Simly and Near Kaltuel Sources: The Dragons' Run, FS Kameber Also known as: Kameber Rock Sources: Mending the Green Pitcher, OW Kamery Small island on the east of the Inmost Sea, south of Ilien and near O; nearest of the eastern islands to Roke Sources: The Shadow, WoE Kapperding Scarp Rocky slope with a cave near Ten Alders in the northeast of Gont Sources: Warriors in the Mist, WoE Karego-At Large, wealthy main island of the Kargad Lands in the north east of Earthsea; capital is Awabath, location of the Godking's court. Other cities include the old capital, Hupun [Voyage, ToA] Kargad Lands Also known as: Eastern Isles, Kargad Empire, the Four Lands, Empire of the Sky Related entries: Priest-Kings; Legal and punitive systems; War; Religion and the afterlife; Place of the Tombs; Reincarnation Kargish The language of the Kargad Lands. It is dissimilar to those spoken in the Archipelago, being closest to Osskili, though its eventual derivation (like all Earthsea languages) is from Old Speech. The Kargish dialects spoken on Atuan, Karego-At and Hur-at-Hur appear to be mutually comprehensible. Few even among highly educated Archipelagans speak any Kargish, and vice versa; Seserakh of Hur-at-Hur did not know there was any language besides Kargish Sources: A Description of Earthsea, TfE Related entries: Language Further information on KargishKargish architecture A typical Kargish town is built of yellow clay brick with red tile roofs and is walled around with overhanging battlements, a single gate and watchtowers at each of the four corners. Houses in the desert of Hur-at-Hur have thick walls with window slits Sources: The Western Mountains, ToA; Palaces, OW Related entries: Building materials; Houses, town Kargs Also known as: Hoary Men, Eastern peoples Sources: Dragonfly, TfE '…they are a savage people, white-skinned, yellow-haired, and fierce, liking the sight of blood and the smell of burning towns.' [Warriors in the Mist, WoE/Palaces, OW] Kebas Coastal village or town in the southwest of Gont, near Essary and the islet of Kameber Sources: Frontispiece map, T Kedun Coastal village or town lying on an unnamed inlet in the northwest of Gont, near Tutok Bay and Oskres Sources: Frontispiece map, T Keep of Kalessin Island in the Dragons' Run with sheer basalt cliffs three hundred feet high; named the Keep of Kalessin by dragons. Possibly constructed by Kalessin or another dragon, or a natural rock formation [The Dragons' Run, FS] Keksemt Moors Large area of bleak rolling moorland in the interior of the island of Osskil, bounded by the Mountains of Os in the north and the coast around Neshum in the south; described as bare, brown and treeless. Though crossed by several tracks, it appears to lack habitations, apart from the Court of the Terrenon Sources: Hunted, WoE; The Hawk's Flight, WoE '…over the low brown hills that went on houseless and treeless and changeless, clear to the sunwashed winter sky.' [The Hawk's Flight, WoE] Kemay Little coastal village, a fishing port on a headland in the north-west of Gont, near Tutok Bay. Home to the Woman of Kemay Sources: Going to the Falcon's Nest, T Kember Also known as: River Kember Sources: Dragonfly, TfE Kembermouth Prosperous walled port city at the mouth of the River Kember in the northwest of Way; it lies two days' journey from Westpool Sources: The Shadow, WoE; Dragonfly, TfE Keor Titles: Prince of Enlad Sources: Hort Town, FS Kest See Yarrow Ketoleko Inland village or town lying on an unnamed river in the west of Gont, near Var Sources: Frontispiece map, T King Cock belonging to Heleth. The other chickens are named Red Bucca, Brown Bucca, Grey, Leggings, and Candor. Missing when Ogion moves into the Old Mage's House, presumably killed by a fox Sources: The Bones of the Earth, TfE King of All the Isles Also known as: King of Earthsea, King of the Western Lands Sources: The Masters of Roke, FS (a); The Dolphin, T; A Description of Earthsea, TfE; Palaces, OW '"But so runs the prophecy of the Last King, and therefore someday one will be born to fulfil it. And Roke will recognize him, and the fleets and armies and nations will come together to him. Then there will be majesty again in the centre of the world, in the Tower of the Kings in Havnor." ' [The Masters of Roke, FS] Related entries: Government King of Earthsea See King of All the Isles King of the Western Lands See King of All the Isles King's Council Hundred-member council voting on laws and taxation in the Archipelago, which meets in the throne room of the New Palace in Havnor City. Instituted by Lebannen and presided over by Sege. Councillors are selected by the king to serve for terms of 2-3 years (possibly repeated), and include noblemen and women, princes, merchants, guild masters, wizards, islandwomen, army and sea captains, poets and scholars. Speeches are limited to two minutes using a sandglass [The Dragon Council, OW] Related entries: Government King's Courts of Law After the restoration of the Archipelagan monarchy in 1051, the king's law courts recommence meeting to judge serious cases, including murder. Such cases are tried at Gont Port on Gont, so presumably the king's law courts are distributed across the islands ruled the King of All the Isles, rather than located on Havnor Sources: Winter, T; The Master. T King's guards Part of the guards of Havnor City during the reign of Lebannen; their organisation is unclear, but a gate captain and lieutenants (including Yenay) are mentioned. Their uniform includes a fine harness, and they are armed with swords and bows Sources: The Dragon Council, OW Related entries: Soldiers King's House See New Palace King's Island See Havnor King's Rune See Bond Rune King's Tale Tale of Ged's travels in the Kargad Lands and the finding of the Ring of Erreth-Akbe, presumably composed by Lebannen Sources: Dragonfly, TfE Knife See Dagger Komokome Small elongated island in the eastern North Reach, north of the Allernots, near Sort and Chemish Kopp Small island in the East Reach, near Korp, Apso and Holp Sources: The School for Wizards, WoE Koppish Small, elongated, inhabited island in the East Reach, near Sneg and Iffish; it has small villages Sources: The School for Wizards, WoE; The Open Sea, WoE '…first raised land off the southernmost cape of Koppish. Over the waves they saw cliffs of stone rise like a great fortress. Seabirds cried wheeling over the breakers, and smoke of the hearthfires of small villages drifted blue on the wind.' [The Open Sea, WoE] Kornay Tiny island in the easternmost region of the East Reach, near Gosk Sources: The Open Sea, WoE Korp Small westernmost island of the East Reach, near Kopp. An Islandwoman of Korp serves on the King's Council at the time of The Other Wind Sources: The School for Wizards, WoE; The Dragon Council, OW Korry Coastal village or town in the northwest of Gont; it lies on an unnamed inlet Sources: Frontispiece map, T Kossil Titles: High Priestess of the Godking Sources: The Prisoners, ToA; Light under the Hill, ToA; Names, ToA 'Kossil had no true worship in her heart of the Nameless Ones or of the gods. She held nothing sacred but power. The Emperor of the Kargad Lands now held the power, and therefore he was indeed a godking in her eyes, and she would serve him well. But to her the temples were mere show, the Tombstones were rocks, the Tombs of Atuan were dark holes in the ground, terrible but empty. She would do away with the worship of the Empty Throne, if she could. She would do away with the first Priestess, if she dared.' [Light under the Hill, ToA] Kurremkarmerruk See Master Namer Labby Itinerant musician in the west of Havnor; leader of a band, he plays the double-reed woodhorn [Darkrose and Diamond, TfE] Labyrinth An extensive maze of tunnels under the Place of the Tombs with a network of spyholes; the Labyrinth guards the treasures of the Tombs of Atuan, trapping any who try to steal them. Believed to be ancient, the Labyrinth's origins are unknown. It contains the mural-decorated Painted Room, Room of Bones, Six Ways, the long Outmost Tunnel by the river, and, in its heart, guarded by a pit, the Great Treasury of the Tombs. Less sacred than the Undertomb, which it adjoins, the Labyrinth can only be accessed via the Undertomb by an iron door, which can be sealed via a lever on the Undertomb side. Unlike the Undertomb, light is permitted within the Labyrinth, but there are no landmarks; the greyish-yellow stone-lined tunnels are all alike, about five feet wide by twelve to fifteen feet high with a vaulted roof. The maze extends from the Hall of the Throne to the river half a mile away, but the distance underground is many times greater, about twenty miles in total. No map exists; the only way of negotiating the maze is to remember turnings taken and passed; these instructions are passed from priestess to priestess without ever being written down. The Labyrinth is at least partially demolished by an earthquake when Ged and Tenar escape with the Ring of Erreth-Akbe Sources: Dreams and Tales, ToA; Light under the Hill, ToA; The Anger of the Dark, ToA 'There was a weariness in that tracing of the vast, meaningless web of ways; the legs got tired and the mind got bored, forever reckoning up the turnings and the passages behind and to come. It was wonderful, laid out in the solid rock underground like the streets of a great city; but it had been made to weary and confuse the mortal walking in it, and even its priestess must feel it to be nothing, in the end, but a great trap.' [Light under the Hill, ToA] Further information on Labyrinth Lady of Ebéa Also known as: Ebéa, Lady of Sources: The Dragon Council, OW Lady of O-tokne Also known as: O-tokne, Lady of Sources: The Dragon Council, OW Lament for Erreth-Akbe Lament composed by Maharion on his return from Selidor after the death of Erreth-Akbe. It's played by the trumpeters telling the hours in Havnor City Sources: Palaces, OW Related entries: Songs Lament for the White Enchanter Lament for the death of Morred, supposed to have been composed by Elfarran Sources: A Description of Earthsea, TfE Related entries: Songs Land ownership Also known as: Tenancy Sources: A Bad Thing, T; Mice, T; Finding Words, T; Winter, T; Darkrose and Diamond, TfE; Dragonfly, TfE Language Two main languages are spoken in Earthsea: Hardic (the common tongue), spoken across much of the Archipelago & the Reaches, and Kargish, which is restricted to the Kargad Lands. Some islands in the Archipelago have their own languages or dialects, eg the language spoken on Enlad, of which little is known, and Osskili spoken on Osskil & neighbouring islands, which is closer to Kargish than Hardic. Educated speakers of the Enlad language or Osskili probably speak Hardic in addition, as Lebannen and Serret do. Sources: A Description of Earthsea, TfE Further information on Language Language of the Making See Old Speech Lar Ashal King or queen of Enlad before the reign of Morred. The deeds of the early rulers of Enlad are told in the Deed of Enlad Sources: A Description of Earthsea, TfE Related entries: King of All the Isles Lark Middle-aged woman of the Middle Valley on Gont (probably of Oak Village); described as grey-haired, overweight, with a handsome face. She and her husband (described as quiet) have seven children, the youngest a girl of five years during Tehanu, the eldest & second youngest boys. Long-standing friend of Tenar Sources: A Bad Thing, T; Hawks, T; Home, T; Winter, T 'She was a heavy, plain, middle-aged woman, whose name did not fit her body anymore. But once she had been a slight and pretty girl, and she had befriended Goha, paying no attention to the villagers who gossiped about that white-faced Kargish witch Flint had brought home; and friends they had been ever since.' [A Bad Thing, T] Lass of Belilo, The See The Lass of Belilo Lastland See Astowell Laundry Also known as: Washing Sources: Hawks, T; Winter, T Law See Legal and punitive systems Lay of the Lost Queen Song sung on Havnor, presumably recounting the tale of Elfarran Sources: Darkrose and Diamond, TfE League Coalition which emerges to govern the central islands of the Archipelago around a hundred years after the dragon Yevaud despoils Pendor (ie, approx 950). The League's only known action is to raise a fleet with seven mages which temporarily drives the dragon from Pendor. Only mentioned in 'The Rule of Names', the League may have dissolved before the events of A Wizard of Earthsea, perhaps facilitating Yevaud's return to Pendor Sources: The Rule of Names, W12Q Lebannen Also known as: Arren, Arrendek Sources: The Masters of Roke, FS; The Dolphin, T; Palaces, OW; Rejoining, OW 'The boy's sleeping face was lit redgold by the long sunset, the rough hair was wind-stirred. The soft, easy, princely look of the boy who had sat by the fountain of the Great House a few months since was gone; this was a thinner face, and harder, and much stronger. But it was not less beautiful.' [The Dragons' Run, FS] Lef Small island in the North Reach, north of Udrath Legal and punitive systems Also known as: Law, Punitive system Sources: The Wall around the Place, ToA; The Prisoners, ToA; The Ring of Erreth-Akbe, ToA; Orm Embar, FS; Home, T; Winter, T; The Finder, TfE; Dragonfly, TfE Leggings Hen belonging to Heleth. The other chickens are named Red Bucca, Brown Bucca, Grey, Candor, and the King Sources: The Bones of the Earth, TfE Leng Small island in the east of the Inmost Sea, near the isle of O Library of the Kings Famous ancient library, possibly on Havnor or Enlad; destroyed by the time of the Dark Years Sources: The Finder, TfE Licky Foreman of the mines at Samory under the warlord Losen during the Dark Years; described as brutal not cruel [The Finder, TfE] Lights Candles, rushlights, lanterns, oil lamps, torches and werelight are all used for lighting in various contexts. Candles are the most frequently mentioned light, sometimes being described as tallow (as opposed to beeswax); miners work with candles bound to their foreheads on Havnor during the Dark Years. Rushlights (feeble lights with a rush wick) are mentioned as nightlights on Atuan. Lanterns are carried on ships and used to light buildings in towns, for example in Ismay and at the School of Wizardry on Roke; they're also mentioned as lighting an outdoor party on Havnor; Arha (Tenar) carries a tin lantern with a candle when she explores the Labyrinth on Atuan, and they're carried outdoors at Re Albi on Gont. Oil lamps light wealthier homes, for example the Old Mage's House at Re Albi, Oak Farm in the Middle Valley, Hare's house in Hort Town & Emer's house on Semel; cabins on the Dolphin are illuminated by pendant glass lamps; an alabaster lamp is mentioned at the New Palace on Havnor; the Temple of the Godking on Atuan is lit by oil lamps burning attar of roses. Tiny heating lamps are mentioned in the magicians' workroom at Roke school, presumably also fueled by oil. Roke school, the castle of the Court of the Terrenon on Osskil, the Room of Chains in the Undertomb Labyrinth on Atuan and the rafts of the Children of the Open Sea are lit by (wooden) torches, which give a reddish smoky light. Torches are also carried in procession in the Long Dance on Roke and similarly on Atuan, as well as by the dancers on Low Torning in the Ninety Isles. A flint and steel is used to make sparks on Atuan and Gont. Wizards often make werelight rather than using non-magical sources of light Lily Also known as: Mevre [Mending the Green Pitcher, OW] Lips of Paor Also known as: Aurun, Cave at Aurun, Cleft called Aurun [Dolphin, OW] Lissu Inland village or town by the head of the river Kaheda and of Middle Valley in the south of Gont; upriver from Kahedanan. Above it are the Long Fells and Hot Springs Mountain Sources: Frontispiece map, T; Home, T Little Grey Female cat belong to Moss; Alder takes Tug, one of her kittens to Havnor Sources: Mending the Green Pitcher, OW Littleash In the Dark Years, man from Endlane village in the interior of Havnor island; brother of Rose of Endlane Sources: The Finder, TfE Lodgehouses See Inns Log rafts See Ships; Children of the Open Sea Long Banks Coastal region of Sattins island Sources: The Rule of Names, W12Q Long Dance Festival of midsummer eve, celebrated widely throughout the Archipelago with dance and song lasting all night long. The Creation of Éa and Deed of Erreth-Akbe are traditionally recited at this time. This festival is celebrated even by the Children of the Open Sea (raft people), who share few other customs with the Archipelago Sources: A Description of Earthsea, TfE 'As the sun rose the next morning the Chanters of Roke began to sing the long Deed of Erreth-Akbe… When the chant was finished the Long Dance began. Townsfolk and Masters and students and farmers all together, men and women, danced in the warm dust and dusk down all the roads of Roke to the sea-beaches, to the beat of drums and drone of pipes and flutes. Straight out into the sea they danced, under the moon one night past full, and the mustic was lost in the breakers' sound. As the east grew light they came back up the beaches and the roads, the drums silent and only the flutes playing soft and shrill. So it was done on every island of the Archipelago that night: one dance, one music binding together the sea-divided lands.' [The Loosing of the Shadow, WoE] Long Dune Trails westwards from Wellology; visited by the Children of the Open Sea (raft people) in autumn. Beaches are called Emah by those people Sources: The Children of the Open Sea, FS Long Fells High sheep & goat pastures above Lissu and the Middle Valley on Gont Sources: Home, T Longships See Ships Lookfar Also known as: Sanderling [Iffish, WoE] Looms See Weaving Lorbanery Titles: Isle of Silk Sources: Hort Town, FS; Lorbanery, FS Lord of Felkway Also known as: Felkway, Lord of Sources: The Dragon Council, OW Lord of Gont Also known as: Gont, Lord of, Prince of Gont, Lord of the Isle Lord of Metama on Ark Also known as: Metama, Lord of Sources: Palaces, OW Lord of O Also known as: O, Lord of Sources: The School for Wizards, WoE (a) Lord of Re Albi Also known as: Re Albi, Lord of Sources: The Shadow, WoE; Ogion, T; Bettering, T; Finding Words, T; The Master, T Lord of the Western Land Also known as: Western Land, Lord of the Sources: Darkrose and Diamond, TfE Lords of Way Also known as: Way, Lords of Sources: The Masters of Roke, FS; Dragonfly, TfE Lore of Paln Also known as: Pelnish lore Sources: Sea Dreams, FS; Dolphin, OW; Rejoining, OW (a) '"Most of our art of Summoning comes from the Pelnish Lore. Thorion was a master of it… The Summoner of Roke now, Brand of Venway, won't use any part of his craft that draws from that lore. Misused, it has brought only harm. But it may be only our ignorance that's led us to use it wrongly. It goes back to very ancient times; there may be knowledge in it we've lost."' [Dolphin, OW] Lore-books See Books Losen Titles: King of the Inmost Sea [The Finder, TfE] Lossow Also known as: Losso Sources: The School for Wizards, WoE Lost Rune See Bond Rune Lotin Inland village or town by the river Ar in the east of Gont; near Medu and Chodur Sources: Frontispiece map, T Loto-shell Discs of loto-shell decorate the prow of the Osskilian longship Ged takes from Orrimy Related entries: Decorative arts Low Torning Westernmost township of the Ninety Isles, looking out towards Pendor. Barley is grown there and there are groves of the red-flowering pendick-tree. Ged is briefly their wizard when they are threatened by Yevaud, the Dragon of Pendor Sources: The Dragon of Pendor, WoE; Hunted, WoE Lowbough Merchant of Easthill in the west of Havnor; competitor of Golden in the chestnut business Sources: Darkrose and Diamond, TfE Mage-King See Morred Magelight A bright magical light conjured by wizards and often associated with powerful magic. Unlike the weaker werelight, the light appears to emanate from the wizard himself, as well as his staff. Examples include Ogion banishing the shadow and Ged rescuing Lebannen from slavers Sources: The Shadow, WoE; Magelight, FS 'The fog grew bright, as if a light were blooming in it. … Alone on the port side stood a man, and it was from him that the light came, from the face, and hands, and staff that burned like molten silver.' [Magelight, FS] Magery See Magic Mages Undefined term referring to particularly powerful or wise wizards. Some examples include Morred, Ath, Erreth-Akbe, Ogion, the Archmage and the Masters of Roke Sources: A Description of Earthsea, TfE 'Highdrake's mastery of spells and sorcery was not much greater than his pupil's, but he had clear in his mind the idea of something much greater, the wholeness of knowledge. And that made him a mage.' [The Finder, TfE] Magewind Also known as: Witchwind Sources: The Finder, TfE Magic Also known as: Wizardry, Magery Sources: The School for Wizards, WoE (b); The Loosing of the Shadow, WoE (a); The Finder, TfE; Darkrose and Diamond, TfE; A Description of Earthsea, TfE; Rejoining, OW '…the uses of magic are as needful to their people as bread and as delightful as music…' [The Masters of Roke, FS] Magicians' workroom Room in the south tower of the Roke School of Wizardry crammed with equipment for alchemy, glass-blowing, metal refining and healing [Orm Embar, FS] Magnet See Compass Maharion Titles: King of Earthsea, the Last King, Maharion the Brave Sources: The Masters of Roke, FS (a); A Description of Earthsea, TfE Making Also known as: Creation Sources: Orm Embar, FS; Going to the Falcon's Nest, T; Home, T; Rejoining, OW 'Then from the foam bright Éa broke.' [A Description of Earthsea, TfE] Manan Titles: Warden, Warden of the Place of the Tombs Sources: The Eaten One, ToA; Dreams and Tales, ToA; The Anger of the Dark, ToA '…a strange head, hairless as a peeled potato, and of the same yellowish colour. The eyes were like potato-eyes, brown and tiny. The nose was dwarfed by great, flat slabs of cheek, and the mouth was a lipless slit.' [The Eaten One, ToA] Maps Also known as: Charts Sources: Hunting, WoE; Dreams and Tales, ToA (a); Selidor, FS; Bettering, T; Frontispiece, TfE; Dolphin, OW Marriage Marriage appears to be a universal custom in Earthsea. Polygamy is practised by the Godking of Kargad and by the Children of the Open Sea (raft people), but not in the main Archipelago. Marriages appear to be exclusively male--female, although informal witch marriage between two witches is relatively common. With some exceptions, at the time described in the Earthsea series, wizards and mages usually keep celibate and do not marry; sorcerers and witches do sometimes form marriages. The raft people are judged to marry very young at fifteen to seventeen, suggesting that elsewhere marriage is normal rather later (despite the fact that adulthood is attained at thirteen in the Archipelago and fourteen on Atuan). Customs and rituals associated with marriage are little explained. Lebannen & Seserakh are betrothed an unspecified period prior to their wedding in a ceremony in the throne room of the New Palace, in which the future bride is given the Ring of Erreth-Akbe. Arranged marriages among the middle-classes are mentioned on Taon, and are the norm for noblewomen on Hur-at-Hur. In the Archipelago, a harpist is mentioned as playing for a wedding, and noble weddings involve dancing. In the Kargad Lands, a returned bride is considered dishonoured and may even be killed Sources: The Ring of Erreth-Akbe, ToA; The Children of the Open Sea, FS; A Description of Earthsea, TfE; Mending the Green Pitcher, OW; Palaces, OW; Rejoining, OW Master Changer Also known as: Changer Sources: The Loosing of the Shadow, WoE; The Masters of Roke, FS; Dragonfly, TfE; Rejoining, OW Master Chanter Also known as: Chanter Sources: The School for Wizards, WoE; The Masters of Roke, FS (a) Master Doorkeeper Also known as: Doorkeeper Sources: The School for Wizards, WoE; The Rowan Tree, FS (a); The Finder, TfE; Dragonfly, TfE; A Description of Earthsea, TfE '"I'll keep the door," Medra said. "Being lame, I won't go far from it. Being old, I'll know what to say to those who come. Being a finder, I'll find out if they belong here." … "I'll ask them their name," Medra said. He smiled. "If they tell me, they can come in. And when they think they've learned everything, they can go out again. If they can tell me my name."' [The Finder, TfE] Master Finder Also known as: Finder Sources: The Finder, TfE; A Description of Earthsea, TfE Master Hand Also known as: Hand Sources: The School for Wizards, WoE (a); The Masters of Roke, FS (b); The Finder, TfE Master Herbal Also known as: Herbal Sources: The School for Wizards, WoE Master Namer Also known as: Kurremkarmerruk, Namer Sources: The School for Wizards, WoE; The Rowan Tree; FS (a); Dragonfly, TfE (b); Rejoining, OW Master of Iria Also known as: Master of Old Iria, Iria, Master of [Dragonfly, TfE] Master of Old Iria See Master of Iria Master Patterner Also known as: Patterner Sources: The School for Wizards, WoE Master Summoner Also known as: Summoner Sources: The Loosing of the Shadow, WoE (b); The Finder, TfE (a) Master Windkey Also known as: Windkey Sources: The School for Wizards, WoE; The Dolphin, T (a); Rejoining, OW Masters of Roke Also known as: Roke, Masters of Sources: The Masters of Roke, FS; The Dolphin, T; A Description of Earthsea, TfE Further information on Masters of Roke Materials Steel and iron are commonly used for implements on the wealthy central islands. Metals are scarce in the Kargad Lands; Kargish soldiers use weapons and armour of bronze, wood and leather, though court armour at the time of the High King is silver mesh. Despite the scarcity of metal, many iron objects (including chains, chests, bolts, keys, a key ring and an iron door) are mentioned at the Place of the Tombs on Atuan, as well as a dagger and ceremonial sword of steel. Many islands in the Reaches, such as the Hands and Obehol, use bronze, copper, wood or stone implements. On the island of Astowell, in the far east, there is no wood, and tools of stone and shell are used, while the ocean-dwelling Children of the Open Sea (raft people) make their implements from whalebone, wood and nilgu (seaweed). Related entries: Building materials Mathematics See Accounting & mathematics Matter of the Dragons Book held on Roke, containing lore about dragons. It includes the tale of an ancient dragonlord who had come under the sway of one of the Old Powers in the form of a speaking stone in a far northern land; probably a reference to the Stone of Terrenon Sources: The Loosing of the Shadow, WoE Related entries: Books Mayor Various towns and districts are governed by a mayor, including Sosara on Lorbanery and Valmouth on Gont Sources: Lorbanery, FS; Home, T Related entries: Government Mayor of Sosara Also known as: Sosara, Mayor of [Lorbanery, FS] Mead In the Dark Years, lives in Woodedge village on Havnor isle; one of the women of the Hand; a short woman with dark frizzy hair, she is described as a wise woman; very poor but generous. Aunt of Anieb and sister of Ayo [The Finder, TfE] Mebbeth Titles: Priestess Sources: The Wall around the Place, ToA Medicine See Healing Medra Also known as: Otter, Tern [The Finder, TfE] Medu Inland village or town by the river Ar in the east of Gont; near Ten Alders, Chodur and Lotin Sources: Frontispiece map, T Mending Mending encompasses restoring shattered pottery or glass, broken tools, stockings with holes, frayed ropes and dried-up wine barrels. A really gifted mender, such as Lily, might knit together broken bones. One of the base crafts of magic, practised by witches, sorcerers and specialised menders, such as Alder Sources: A Description of Earthsea, TfE; Mending the Green Pitcher, OW '…he watched Alder's hands. Slender, strong, deft, unhurried, they cradled the shape of the pitcher, stroking and fitting and settling the pieces of pottery, urging and caressing, the thumbs coaxing and guiding the smaller fragments into place, reuniting them, reassuring them. While he worked he murmured a two-word, tuneless chant. They were words of the Old Speech. … His hands separated from the pitcher, opening out from it like the sheath of a flower opening. It stood on the oak table, whole.' [Mending the Green Pitcher, OW] Meoni Principal city of the island of Taon Sources: Mending the Green Pitcher, OW Mesreth Major town on the island of Hur-at-Hur, located in the interior Sources: Frontispiece map, TfE Metal refining Like mining, metal refining uses a higher level of technology than many other crafts in pre-industrial Earthsea. In the Samory mines on Havnor in the Dark Years, quicksilver (mercury) refining is performed in a roaster tower by heating ore over a wood fire and in ovens, with multiple rounds of condensation; the work is done by slaves whose life expectancy is said to be only a year or two. Magic may also be used in metal refining; furnaces are found in the magicians' workroom of the Roke School of Wizardry, and metal refining is listed among the arts practised there Sources: Orm Embar, FS; The Finder, TfE 'The roasting pit took up the center of a huge domed chamber. Hurrying, sticklike figures black against the blaze shoveled and reshoveled ore onto logs kept in a roaring blaze by great bellows, while others brought fresh logs and worked the bellows sleeves. From the apex of the dome a spiral of chambers rose up into the tower through smoke and fumes. In these chambers, Licky had told him, the vapor of the quicksilver was trapped and condensed, reheated and recondensed, till in the topmost vault the pure metal ran down into a stone trough or bowl…' [The Finder, TfE] Related entries: Mining; Industry Metama, Lord of See Lord of Metama on Ark Mevre See Lily Midden Used for rubbish disposal on Gont Sources: Kalessin, T Middle Valley Lowland farming valley of the river Kaheda in the south of Gont. Its major town is the harbour Valmouth; other towns or villages include Lissu at the head of the valley, Kahedanan and Oak Village. As in other parts of southern Gont, herding cattle, goats and sheep is a major livelihood here Sources: Frontispiece map, T; A Bad Thing, T; Mice, T; The Dolphin, T 'She pointed past the town, inland, where Middle Valley lay broad and sunlit between two arms of the mountain, like a lap. … "It's a pretty corner of your kingdom."' [The Dolphin, T] Midwifery Care of pregnant women and animals, and supervision of birth, are the province of witches; some specialise in the art and are called midwives. Midwifery involves the use of spells and herbs Sources: The Finder, TfE; The Mending of the Green Pitcher, OW Related entries: Healing Mildi Titles: the Orcharder Sources: Lorbanery, FS Mile Unit of distance used in Earthsea; as with other imperial measures, presumably silently translated from the actual unit Sources: Warriors in the Mist, WoE; The Wall around the Place, ToA Mill Lane Lane probably in Oak Village in Middle Valley on Gont Sources: Home, T Mining Mining of ores and metals is traditionally done by women. Unusually for pre-industrial Earthsea, mining sometimes involves some use of machinery: 'rusty wheels and machines by a pit'a are mentioned at the mines at Samory on Havnor, though shovelling into buckets appears to be the main method by which ore is extracted Sources: The Finder, TfE (a) 'Because they were smaller than men and could move more easily in narrow places, or because they were at home with the earth, or most likely because it was the custom, women had always worked the mines of Earthsea. These miners were free women, not slaves like the workers in the roaster tower. … Licky… did no work in the mine; the miners forbade it, earnestly believing it was the worst of bad luck for a man to pick up a shovel or shore a timber.' [The Finder, TfE] Related entries: Metal refining; Industry Mirrors A female market trader in Hort Town wears a feathered headress adorned with many tiny mirrors, presumably of glass. A small mirror of polished brass is mentioned as part of a peddlar's wares, and the surface of water is also described as a mirror Sources: Hort Town, FS; The Finder, TfE Mishport Little port town of Vemish in the East Reach Sources: Iffish, WoE Misk Islet south of Sowl, near Set and Dunnel, at the northeastern edge of the South Reach Money See Currency Money-lending See Credit Moon's Night A summer festival, held on the shortest night with the full moon of the year, celebrated with flutes, drums and song. Coincides with the Long Dance once every 52 years [The Loosing of the Shadow, WoE] Morred Also known as: Mage-King, White Enchanter, the Young King, Morred the White Sources: The Open Sea, WoE; The Masters of Roke, FS; Hort Town, FS; A Description of Earthsea, TfE Morred's High Seat Also known as: Throne of the kingdom Sources: Bettering, T; The Dragon Council, OW '…the throne of the kingdom had stood at the end of the long room: a wooden chair, high-backed, on a plain dais. It had once been sheathed in gold. That was long gone; the small golden nails had left rents in the wood where they had been torn out. Its silken cushions and hangings had been stolen or destroyed by moth and mouse and mold. Nothing showed it to be what it was but the place in which it stood and a shallow carving on the back, a heron flying with a twig of rowan in its beak. That was the crest of the House of Enlad. … Lebannen had it cleaned, the decayed wood repaired and replaced, oiled and burnished back to dark satin, but left it unpainted, ungilt, bare.' [The Dragon Council, OW] Morred's Isle In the Dark Years, island south of Havnor believed by the scattered women of the Hand to be a place where just rule was maintained and the old arts of magic were practised and taught. Medra identified Morred's Isle as Roke, though it is 'both less and more than the hope and rumor he had sought for so long.'a Sources: The Finder, TfE (a) '"They say … that there's an island where the rule of justice is kept as it was under the Kings. Morred's Isle, they call it. … There they say the women of the Hand have kept the old arts. And they teach them, not keeping them secret each to himself, as the wizards do."' [The Finder, TfE] Moss Also known as: Hatha Sources: Ogion, T; Kalessin, T; Tehanu, T; Mending the Green Pitcher, OW 'Aunty Moss was a dour creature, unmarried, like most witches, and unwashed, with greying hair tied in curious charm-knots, and eyes red-rimmed from herb smoke.' [Ogion, T/Mending the Green Pitcher, OW] Mote In the Dark Years, weatherworker from the Roke School of Wizardry who travels as a boy of fifteen with Medra Sources: The Finder, TfE Mother knowledge Knowledge of the Old Powers of the Earth; retained by the peoples of the Kargad Lands and on Paln, but rejected by the Archipelagans and in particular by the Roke tradition of wizardry [Rejoining, OW] Mount Andanden See Andanden Mount Onn Also known as: Onn, Mount [The Finder, TfE] Mountains of Os Also known as: Os, Mountains of Sources: Hunted, WoE; The Hawk's Flight, WoE '…far to the north small white peaks stood sharp against the blue' [The Hawk's Flight, WoE] Mountains of Pain Also known as: Pain, Mountains of, Mountains called Pain Sources: The Dry Land, FS; The Dolphin, T; Rejoining, OW 'The rocks were rough, burning the hands like molten iron. … There was a torment in the touch of this earth. It seared like live coals: a fire burned within the mountains.' [The Dry Land, FS/The Dolphin, T] Munith Woman in service at the Place of the Tombs on Atuan; it isn't clear whether she's a servant or a novice Sources: Dreams and Tales, ToA Murre Cheerful, comely younger brother of Vetch of Iffish; a woodworker by trade. He is the same age as Ged [Iffish, WoE] Music Instrumental music seems to be predominantly used to accompany songs and/or dance, in particular, the Long Dance; drums, pipes and flutes are the main instruments mentioned in this context. Other instruments mentioned are the fife, harp, viol, lute, bagpipe, concertina, horn, double-reed woodhorn, trumpet, tabor, gong, bell, kettledrum, cymbals, tambour and tambourine. Lebannen plays the harp and lute as part of his courtly accomplishments (Enlad), but these instruments are not restricted to the princely courts: Vetch's house contains a great Taonian harp (Iffish), and the inn of Lorbanery boasts a three-stringed lute. Bands of itinerant musicians roam Havnor and other islands, singing ballads and playing various instruments including harp, fife, viol, tabor and drums. A harpist is mentioned playing at a wedding on Taon. Musicians are employed at the imperial court in Havnor City, including horns for signalling, trumpets for telling the hours, and a band consisting of trumpet, tambour and tambourine to accompany a royal procession. In the Place of the Tombs on Atuan, drums sometimes accompany dancing in the temples, and drums, horns and trumpets accompany processions. Of all peoples mentioned, only the Children of the Open Sea (raft people) use no music to accompany their dancing. Drum beats are also used to coordinate rowing on oared galleys. A gong announces meals at the School of Wizardry on Roke. The school at Roke has a bell tower (the Chanter's Tower) with iron bells that toll when the Archmage Nemmerle dies, and bells are used in the Court of the Terrenon, presumably for signalling servants and/or announcing meals; bells are also put on the necks of sheep on Atuan Sources: The Rule of Names, W12Q; Iffish, WoE; The Masters of Roke, FS; Lorbanery, FS; Darkrose and Diamond, TfE; Mending the Green Pitcher, OW; Palaces, OW; Dolphin, OW Nagian Chant Chant used in healing; healing chants are said to 'aid the sick body or the troubled mind'a, but the precise purpose this chant serves is unstated Sources: The Dragon of Pendor, WoE; Orm Embar, FS (a) Nameday Anniversary of the date of passage into manhood, celebrated in the Archipelago with a party, feasting, music and dancing, and in the west of Havnor island, also with gifts of clothes to neighbouring children. Also sometimes used for the day of passage into adulthood itself Sources: Darkrose and Diamond, TfE; Dolphin, OW Nameless Ones Also known as: Dark Ones, Unnamed Ones, Dark Powers, Kings whose Throne was empty, the Immortal Dead Sources: The Wall around the Place, ToA; The Ring of Erreth-Akbe, ToA '"They have no power of making. All their power is to darken and destroy. They cannot leave this place; they are this place; and it should be left to them. They should not be denied or forgotten, but neither should they be worshipped. … And where men worship these things and abase themselves before them, there evil breeds; there places are made in the world where darkness gathers, places given over wholly to the Ones whom we call Nameless, the ancient and holy Powers of the Earth before the Light, the powers of the dark, of ruin, of madness…"' [The Ring of Erreth-Akbe, ToA] Namer See Master Namer Names Adults in the Archipelago bear three names. The first is the childhood name given to them by their mother as a baby. The second is their secret true name, a word in the Old Speech, given to them when they reach thirteen at a ceremony called the Passage into manhood; knowledge of a person's true name confers power over them. The third name is a use-name or nickname that they are called by during their adult life; while true names are particular to the person, use-names are often very common. Common use-names derive from plants, flowers, trees, animals, birds and jewels. For example, Ged is a true name, Sparrowhawk is a use-name and Duny is a childhood name. Sources: Warriors in the Mist, WoE; Dragonfly, TfE; A Description of Earthsea, TfE; The Dragon Council, OW Namien Small island in the Closed Sea at the southeast of the Archipelago, near Uny and Sowl; it lies south of O, east of Wathort and north of the easterly islands of the South Reach Naming Knowledge of names in the Old Speech for things, places and beings; also the art of giving people their true name. One of the high arts of magic, also considered a part of the art magic. The art of naming is said to have been invented by the Rune Makers a thousand years before the first kings of Enlad; they used it to lay 'a great net of spells upon all the western lands, so that when the people of the islands die, they would come to the west beyond the west and live there in spirit forever'a. Naming is taught at the Roke School of Wizardry by the Master Namer Sources: The School for Wizards, WoE; Rejoining, OW (a) '… in this dusty and fathomless matter of learning the true name of each place, thing, and being, the power he wanted lay a jewel at the bottom of a dry well.' [The School for Wizards, WoE] Naming ceremony See Passage into manhood Narveduen Medium-sized island, one of the most easterly of the West Reach. One of the early places where magic fails in The Farthest Shore Sources: The Rowan Tree, FS Nathabba Cook at the Place of the Tombs on Atuan; Penthe describes her as 'that old skinflint'a Sources: Dreams and Tales, ToA (a) Near Kaltuel Small island in the southerly end of the West Reach, near Simly, Kaltuel and Arrins Nemmerle Titles: Archmage of Roke Sources: The School for Wizards, WoE; The Loosing of the Shadow, WoE; The Bones of the Earth, TfE (a) '…an old man, older it was said than any man then living. His voice quavered like the bird's voice … His hair and beard and robe were white, and he seemed as if all darkness and heaviness had been leached out of him by the slow usage of the years, leaving him white and worn as driftwood that has been a century adrift.' [The School for Wizards, WoE] Nepp, Seawall of See Seawall of Nepp Nereger of Paln An ancient mage from Paln who found the name of the Black Mage by listening to the conversation of dragons. Killed by the Grey Mage of Paln Sources: The Open Sea, WoE; Orm Embar, FS Nesh Islet of the Ninety Isles, lying near Hosk; it has a harbour town [Hunted, WoE] Neshum Major trade city and port in the south east of Osskil; behind it lie hills and the Keksemt Moors [Hunted, WoE] Nesty In the Dark Years, a charcoal burner's wife of Firn village on Havnor isle; one of the women of the Hand Sources: The Finder, TfE Net House In the Dark Years, meeting hall by the wharf in Thwil on the island of Roke where fisherwomen mended nets and people gathered to listen to readings from books of history Sources: The Finder, TfE Net-ball A game played in Enlad, and possibly elsewhere Sources: The Masters of Roke, FS Related entries: Games New Palace Also known as: Palace of Maharion, King's House Sources: Palaces, OW; The Dragon Council, OW '…from the broad outer steps of the palace to high anterooms, staircases with gilded banisters, inner offices with tapestried walls, across floors of tile and marble and oak, under ceilings coffered, beamed, vaulted, painted,…' [Palaces, OW] Nickname See Use-name Nilgu Giant brown seaweed whose fronds are 80 to 100 feet long, whose fibres are used by the Children of the Open Sea (raft people) for cloth, rope and nets Sources: The Children of the Open Sea, FS Nine Chants One of the nightly rituals at the Place of the Tombs on Atuan Sources: The Wall around the Place, ToA Related entries: Songs Ninety Isles Cluster of tiny islands between Hosk and Ensmer, to the west of Roke. The furthest south is Serd, thirty miles from Roke in the Inmost Sea, and the furthest north is Seppish, near Paln. The islets are organised into townships of ten or twenty islets apiece. There are few bridges and the islanders travel everywhere by boat. Although heavily populated with farms and fishing villages, there are no large towns. The economy revolves around whaling and turbies, an oily fish. Includes the harbour towns of Nesh and Serd, pastures in Dromgan, oil sheds in Geath and the township of Low Torning Sources: The Dragon of Pendor, WoE; Hunted, WoE; The Finder, TfE 'West of Roke in a crowd between the two great lands Hosk and Ensmer lie the Ninety Isles. The nearest to Roke is Serd, and the farthest is Seppish, which lies almost in the Pelnish Sea; and whether the sum of them is ninety is a question never settled, for if you count only isles with freshwater springs you might have seventy, while if you count every rock you might have a hundred and still not be done; and then the tide would change. Narrow run the channels between the islets, and there the mild tides of the Inmost Sea, chafed and baffled, run high and fall low, so that where at high tide there might be three islands in one place, at low tide there might be one.' [The Dragon of Pendor, WoE] Norst Islet near Sorresk, west of Ebosskil; it lies on the northwestern edge of the Archipelago, facing the Open Sea North Enwas See Enwas North Reach Group of islands with a cold climate lying to the north of Osskil and the Andrades. They include Borth, Rogmy, Udrath, Lef, Bereswek, Enwas, Ferrins, the Allernots, Komokome, Sort, Chemish, the Whale Isles and the large but untravelled Hogen Land among the ice floes Sources: Hunted, WoE; The Open Sea, WoE '…the islandless vastness of the North Reach.' [Hunted, WoE] North Sudidi Also known as: Sudidi, North Sources: The Finder, TfE North Teeth See Teeth Northeast Sea Ocean to the northeast of the Archipelago, in which Gont lies [Warriors in the Mist, WoE] Northward Vale Steep valley of the River Ar, in the north-east of Gont island, headed by Ten Alders village. The lower parts are farmed, with fields, orchards and cattle pastures; several towns lie on the river: Lotin, Medu, Chodur and Toss Sources: Warriors in the Mist, WoE; Frontispiece map, T 'Below the village the pastures and ploughlands of the Vale slope downwards level below level towards the sea, and other towns lie on the bends of the River Ar…' [Warriors in the Mist, WoE] Norvale Town or village at the mouth of an unnamed river in the north of Gont; near Up Norvale Sources: Frontispiece map, T O Elongated island at the east of the Inmost Sea near Ilien and Felkway; the Ebavnor Straits and Passage of Felkway lie to its north and the Closed Sea to its east. Towns include O-Tokne in the north, O Port in the south-east, and unnamed ports on the north coast. Known for its fine silverwork. Ruled by the Lord of O Sources: The Shadow, WoE; The School for Wizards, WoE; The Masters of Roke, FS O my Joy! Ballad or lullaby from Enlad [Dolphin, OW] Related entries: Songs O Port Major port on the island of O; lies in the south east, on the Inmost Sea O, Lord of See Lord of O Oak Personal servant of Lebannen with valet-like duties; an old man who presumably comes from Enlad, and who has known Lebannen all his life Sources: Palaces. OW Oak Farm Farmstead of Flint and Tenar, later owned by their son Spark, half a mile from (presumably) Oak Village in Middle Valley on Gont. Located by a grove of oaks, the stone farmhouse is built into the hillside; it has small-paned windows, a stone-floored kitchen, pantry, cool-room, dairy, hall, living room, two bedrooms and a loft. The farm comprises four fields (growing flax among other crops), sheep & cattle pasture, apple & pear orchard, raspberry canes, bean patch, hay barn, lean-to, woodhouse, well-house, pump, two tenants' cottages and a family graveyard; red wine and sheepskins are the major produce mentioned Sources: Frontispiece map, T; A Bad Thing, T; Going to the Falcon's Nest, T; The Dolphin, T; Home, T; Winter, T; The Master, T 'Beyond the cool-room was the dairy. The house was built against a low hill, and both those rooms ran back into the hill like cellars, though on a level with the rest of the house.' [Home, T] Oak Springs Village on the road between Middle Valley and Re Albi in south Gont; has a small inn Sources: Going to the Falcon's Nest, T; The Master, T Oak Village Inland village on the river Kaheda in Middle Valley in the south of Gont, downriver from Kahedanan and upriver from Valmouth. Probably the village near Oak Farm Sources: Frontispiece map, T; The Dolphin, T Oatmeal gruel See Gruel Obb Medium-sized, inhabited island in the southerly end of the West Reach, near Jessage Sources: Orm Embar, FS; Palaces, OW 'Land lay ahead, low and blue in the afternoon like a bank of mist.' [Orm Embar, FS] Obehol Also known as: Ohol Sources: The Madman, FS; The Children of the Open Sea, FS Officers of the peace Along with sea-sheriffs and bailiffs, carry out law enforcement on Gont. It's unclear whether they receive any wage Sources: Home, T; The Master, T Ogion Also known as: Aihal, Silence, Ogion the Silent, Aihal the Silent Sources: Warriors in the Mist, WoE; The Shadow, WoE (a); Ogion, T; The Dolphin, T; The Bones of the Earth, TfE 'He was a dark man, like most Gontishmen, dark copper-brown; grey-haired, lean and tough as a hound, tireless. He spoke seldom, ate little, slept less. His eyes and ears were very keen, and often there was a listening look on his face.' [The Shadow, WoE] Ohol See Obehol Old Black Male animal, probably a cat, belong to Moss Sources: Mending the Green Pitcher, OW Old Iria Area within the domain of Iria on Way, held by the Master of Iria. Includes a vineyard, pastures, oak woods, the half-ruined mansion house on Iria Hill and an unnamed village at its foot Sources: Dragonfly, TfE Old Mage's House Timber-built house on the wind-swept Overfell a little north of Re Albi on Gont, home successively to Heleth, Ogion and Tenar, Ged & Tehanu. Variously described as 'large and soundly built'a and 'a low, small house'b, it has a large single room with a polished oak floor containing a sleeping alcove, larder, hearth, chimney and one or more shuttered windows. Outside there is a goat shed, milking shed, henhouse, poultry yard, woodshed, springhouse, small orchard with peach & plum trees, vegetable patch and goat pasture. Tehanu and The Other Wind mention a well, though in A Wizard of Earthsea, Ogion fetches water from a local spring. Below the house, steep boulder-strewn fields run down to the sea; to its north, the Overfell becomes sheer cliff; inland lies forest Sources: The Shadow, WoE (a); Going to the Falcon's Nest, T (b); Hawks, T; Mending the Green Pitcher, OW; The Bones of the Earth, TfE 'The mage's house, though large and soundly built of timber, with hearth and chimney rather than a firepit, was like the huts of the Ten Alders village: all one room, with a goatshed built on to one side. There was a kind of alcove in the west wall of the room, where Ged slept. Over his pallet was a window that looked out on the sea, but most often the shutters must be closed against the great winds that blew all winter from the west and the north.' [The Shadow, WoE] Old Powers Also known as: Powers of the Earth, Dark Powers, Old Powers of (the) Earth, Old Ones, Dark Ones, the Ones Underfoot Sources: The Hawk's Flight, WoE; Hunting, WoE (a); The Ring of Erreth-Akbe, ToA; Dragonfly, TfE; Dolphin, OW (b) '"They have no power of making. All their power is to darken and destroy. They cannot leave this place; they are this place; and it should be left to them. They should not be denied or forgotten, but neither should they be worshipped. … And where men worship these things and abase themselves before them, there evil breeds; there places are made in the world where darkness gathers, places given over wholly to the Ones whom we call Nameless, the ancient and holy Powers of the Earth before the Light, the powers of the dark, of ruin, of madness…"' [The Ring of Erreth-Akbe, ToA/Dragonfly, TfE] Old Serpent of Andrad Decorative motif associated with the Andrades; carved on the stem of the Andradean ship, the Shadow [The Shadow, WoE] Old Speech Also known as: True Speech, Language of the Making, Speech/Words of the Making, True Language of the Making, True Words, Eldest tongue, Dragon tongue, spellwords Sources: The School for Wizards, WoE; A Description of Earthsea, TfE; Dolphin, OW (a) '"That is the language dragons speak, and the language Segoy spoke who made the islands of the world, and the language of our lays and songs, spells, enchantments, and invocations. Its words lie hidden among our Hardic words. … Any witch knows a few of these words in the Old Speech, and a mage knows many. But there are many more, and some have been lost over the ages, and some have been hidden, and some are known only to dragons and to the Old Powers of Earth, and some are known to no living creature; and no man could learn them all. For there is no end to that language."' [The School for Wizards, WoE] Related entries: Language Further information on Old SpeechOmer Small island in the Inmost Sea and Ebavnor Straits, south of Havnor and near Ark [Dolphin, OW] One Priestess Also known as: First Priestess, Priestess of the Tombs, Arha Sources: The Eaten One, ToA; Dreams and Tales, ToA '"O let the Nameless Ones behold the girl given to them, who is verily the one born ever nameless. Let them accept her life and the years of her life until her death, which is also theirs. Let them find her acceptable. Let her be eaten!"' [The Eaten One, ToA/Dreams and Tales, ToA] Related entries: Reincarnation; Tenar One Who Turns Constellation of the dry land, the stars that do not set Sources: The Dragon of Pendor, WoE Onn, Mount See Mount Onn Onneva Also known as: River Onneva Sources: The Finder, TfE; Palaces, OW Onneva Sands See Sands of Onneva Onon Small island in the northerly West Reach, near Derhemen Ontuego Medium-sized island on the easterly side of the West Reach, lying near the Toringates, west of Paln. The mage Ath is said to have been killed by the dragon Orm there Sources: The Stone of Pain, FS; Dolphin, OW Onyx Titles: Master Onyx Sources: Palaces, OW; Rejoining, OW 'There was a man of forty or so who carried a wooden staff of his own height, by which Alder knew him as a wizard of the School on Roke. He had a rather worn face, fine hands, an aloof but courteous manner.' [Palaces, OW] Opal Titles: Lady Opal of the Old Demesne of Ilien, Lady Opal of Ilien Sources: Dolphin, OW Open Sea The sea bordering all the islands. Unclear whether it stretches infinitely, wraps back (ie, Earthsea is spherical) or terminates in other unknown lands. According to the dragons, there are lands beyond any that humans have sailed to [Sea Dreams, FS] Related entries: World view Oraby Town on the island of Semel with an inn and a whorehouse Sources: On the High Marsh, TfE Oranéa Eastmost of the Inward Isles, lying just north of Barnisk in the Gontish Sea, near Havnor, the South Teeth, Garhirien, Ea and Ebéa. Its blue hills are visible from Re Albi on Gont Sources: The Shadow, WoE; Kalessin, T Orandrad Small northern island, east of Andrad and north of Gont Orm Ancient great dragon who killed the mage Ath. Later killed Erreth-Akbe on Selidor, and was slain by him; its bones lie buried in the sands of Selidor. Of its lineage are Orm Embar and Orm Irian Sources: The Loosing of the Shadow, WoE; Orm Embar, FS; The Dragon Council, OW; Dolphin, OW Orm Embar Also known as: Dragon of Selidor [Orm Embar, FS] Orm Irian Dragon form of Irian, described as red-bronze with red-gold vaned wings, gold flanks, a gold-mailed, red-horned head and huge amber eyes. Claims to be the sister of Tehanu, Ammaud & Orm Embar, and grandchild of Orm; called daughter by Kalessin (as Kalessin is considered the oldest dragon, this may denote some more distant or honorary kinship) Sources: Dragonfly, TfE; Palaces, OW; The Dragon Council, OW; Rejoining, OW 'As she went farther from them they saw her, all of them, the great gold-mailed flanks, the spiked, coiling tail, the talons, the breath that was bright fire. … Then with a rattle like the shaking of sheets of brass the wide, vaned wings opened and the dragon sprang up into the air, circled Roke Knoll once, and flew.' [Dragonfly, TfE] Orrimy Major port on the east coast of Hosk, on the Inmost Sea [Hunted, WoE] Os, Mountains of See Mountains of Os Oskres Coastal village or town lying near the head of an unnamed inlet in the northwest of Gont, near Kedun and Selt Sources: Frontispiece map, T Ossawa Town in the Kargad Lands, possibly on Atuan. It has a minor temple to the Godking Sources: The Wall Around the Place, ToA Osskil Also known as: Ravenland Sources: Hunted, WoE; The Hawk's Flight, WoE '"There are happenings here not dealt with by the loremasters of the South, and things here not named in the Namers' lists."' [The Hawk's Flight, WoE] Osskil Sea Sea between Osskil and Enlad, at the northern edge of the Archipelago, south of the North Reach Sources: Hunted, WoE; The Hawk's Flight, WoE 'Then as a red sun rose they rowed out on the Osskil Sea, into the northeast winds that blow unhindered from the islandless vastness of the North Reach.' [Hunted, WoE] Osskili Language spoken on Osskil and two islands northwest of it (probably Borth and Rogmy). Originally derived from Old Speech, as are all languages of Earthsea, but closer to Kargish than to Hardic Sources: A Description of Earthsea, TfE Related entries: Language Further information on OsskiliOsskilians The inhabitants of the northern island of Osskil; they are white-skinned and speak Osskili, distinct from Hardic. The freemen habitually carry a long knife at the hip [Hunted, WoE] Otak Also known as: Hoeg Sources: The School for Wizards, WoE; Mending the Green Pitcher, OW 'They are small and sleek, with broad faces, and fur dark brown or brindle, and great bright eyes. Their teeth are cruel and their temper fierce, so they are not made pets of. They have no call or cry or any voice.' [The School for Wizards, WoE] Other breath Also known as: Eduevana [Dragonfly, TfE] Other wind Also known as: West beyond the west Sources: Going to the Falcon's Nest, T; Palaces, OW; The Dragon Council, OW; Rejoining, OW '"Do you think we dragons fly only on the winds of this world? Do you think our freedom, for which we gave up all possessions, is no greater than that of the mindless seagulls? That our realm is a few rocks at the edge of your rich islands? You own the earth, you own the sea. But we are the fire of sunlight, we fly the wind!"' [Rejoining, OW] O-tokne Capital of O, an inland city towards the north. Seat of the Lord of O and Lady of O-tokne Sources: The School for Wizards, WoE O-tokne, Lady of See Lady of O-tokne Otrad Also known as: Eskel Otter See Medra Otter of Shelieth Motif depicted on one side of an ivory counter from Way Sources: Dragonfly, TfE Otterhide See Woodedge Otter's House Small hut or house at the edge of the Immanent Grove on Roke, in a meadow by the Thwilburn. Built by Medra (Otter) & Elehal, and possibly later occupied by other Patterners, though when Irian stays there in around 1058 it appears to have been empty for some time. Eight years later, it's described as decrepit Sources: Dragonfly, TfE; Rejoining, OW '…a low, moss-ridden roof half hidden by the afternoon shadows of the trees.' [Dragonfly, TfE] Outer Innran Tiny islet south of Way, near Perilane, in the east of the Archipelago; one of the nearest islands to the East Reach Ovark Town in the East Forest region in the east of Gont island. Near Wiss, from which it is separated by a high pass Sources: Warriors in the Mist, WoE; The Shadow, WoE Oven Mentioned for baking on Gont; baking is listed amongst women's skills Sources: Kalessin, T Overfell West-facing cliff top or rocky ledge of red sandstone in southern Gont, described as an 'air-swept shelf of rock'a jutting out from the mountainside, 2000 feet above the sea. The village of Re Albi is located on the cliff top; the Old Mage's House lies on a steep grassy slope near the cliff edge, just north of the village. Further back from the cliff edge, the Overfell becomes a narrow strip of marsh, Overfell Marsh, behind which rise the wooded slopes of Gont Mountain Sources: Going to the Falcon's Nest, T; Kalessin, T (a) 'Ogion's house stood apart from the village and closer than any other house to the edge of the Overfell, here a steep grassy slope broken by ledges and outcrops of rock, where goats could be pastured. As you went on north the drop grew ever steeper, till it began to fall sheer; and on the path the rock of the great ledge showed through the soil, till a mile or so north of the village the Overfell had narrowed to a shelf of reddish sandstone hanging above the sea that undercut its base two thousand feet below. / Nothing grew at that far end of the Overfell but lichens and rockworts and here and there a blue daisy, wind-stunted, like a button dropped on the rough, crumbling stone.' [Kalessin, T] Pack Ged carries a light pack on his back in Atuan, with a water bottle slung from it; he and Lebannen carry light packs in The Farthest Shore containing clothing, packets of bread, water bottles and fishing lines. Tenar and Tehanu carry light leather packs containing a water bottle when travelling on Gont; Alder carries a thin pack walking on Gont. A pack closed at the top by cord running through eyelets is mentioned on Gont. Presumably peddlars and travellers generally carry goods & baggage in packs on their backs, as beasts of burden appear rare on most islands Sources: Light under the Hill, ToA; Lorbanery, FS; The Stone of Pain, FS; Going to the Falcon's Nest, T; The Master, T; Mending the Green Pitcher, OW Related entries: Pouch Pain, Mountains of See Mountains of Pain Painted Room Also known as: Room of Pictures Sources: Light under the Hill, ToA; The Great Treasure, ToA (a); Palaces, OW '[Arha] was going to the Painted Room. She liked sometimes to go there and study the strange wall drawings that leapt out of the dark at the gleam of her candle: men with long wings and great eyes, serene and morose. No one could tell her what they were, there were no such paintings elsewhere in the Place, but she thought she knew; they were the spirits of the damned, who are not reborn.' [Light under the Hill, ToA] Related entries: Decorative arts Palace of Maharion See New Palace Palani Schoolmistress of Sattins island in the East Reach; aged twenty; described as plump and pretty. Leaves Sattins with the fisherman Birt Sources: The Rule of Names, W12Q Pallet See Beds and bedlinen Paln Large island in the west of the Archipelago, immediately south of Semel; over 300 miles from Havnor City and separated from Havnor by the Pelnish Sea. The north is mountainous and wild; the only town mentioned is Ferao. The inhabitants speak accented Hardic (Seppel's accent is described as clipped and singing) and have many words of their own dialect; they have a reputation for uncanniness in the rest of the Archipelago. Ruled by the Lords of Paln, who in ancient times refused fealty to the King of All the Isles. Famous for wizards who do not attend Roke School of Wizardry and are trained in the Lore of Paln, a different tradition from that of Roke. Also said to be great shipbuilders Sources: Palaces, OW; Dolphin, OW; Rejoining, OW '…in the mountains of the north part of the island, wild country without farms. Hunters used to go there to hunt mountain sheep and catch falcons to tame…' [Palaces, OW] Passage into manhood Also known as: Naming ceremony, Naming day, Passage, Passage into womanhood, Crossing into manhood/womanhood Sources: Warriors in the Mist, WoE; Dragonfly, TfE; Dolphin, OW 'On the day the boy was thirteen years old … the ceremony of Passage was held. The witch took from the boy his name Duny, the name his mother had given to him as a baby. Nameless and naked he walked into the cold springs of the Ar where it rises among rocks under the high cliffs. … He crossed to the far bank, shuddering with cold but walking slow and erect as he should through that icy, living water. As he came to the bank Ogion, waiting, reached out his hand and clasping the boy's arm, whispered to him his true name: Ged.' [Warriors in the Mist, WoE/Dragonfly, TfE] Related entries: Names Passage of Felkway Also known as: Felkway Bay Sources: Palaces, OW Patterner See Master Patterner Patterning Art of meaning and intent. One of the high arts of magic, also considered a part of the art magic. Ged uses what he calls a Patterning to make the two halves of the Ring of Erreth-Akbe 'whole … as if it had never been broken'a. Taught in the Immanent Grove at the Roke School of Wizardry by the Master Patterner Sources: The Anger of the Dark, ToA (a); A Description of Earthsea, TfE Pechvarry Boatmaker of Low Torning, friend of Ged, whom he teaches to sail by conventional methods. His son is Ioeth Sources: The Dragon of Pendor, WoE Pelimer Tiny inhabited island in the easternmost region of the East Reach, three days' southeast of Soders. At the time of The Wizard of Earthsea, its main town has a deranged sorcerer. Hardic is spoken there with a strong accent [The Open Sea, WoE] Pellawi-fur Silvery fur lining a lordly cloak that Ged is given in Osskil, presumably from a furred creature, the pellawi. The red cloaks of merchants from the Andrades are also trimmed with this fur. Both Osskil and the Andrades are in the north Sources: The Shadow, WoE; The Hawk's Flight, WoE; Hunting, WoE Pelnish lore See Lore of Paln Pelnish Sea Broad sea channel between Paln & Semel to the west and Havnor to the east; it lies north of the Ninety Isles Sources: The Dragon of Pendor, WoE Pendick-tree Red-flowering tree growing in the Ninety Isles, Hort Town and Roke Sources: The School for Wizards, WoE; The Dragon of Pendor, WoE; Hort Town, FS Pendor Island to the west of the Archipelago; spoiled by Yevaud, the Dragon of Pendor. In the Dark Years, before Yevaud's arrival, a peaceful, prosperous island, whose lords were then described as 'good men. They remember the kings. They don't seek war or plunder'a, though they send men west hunting dragons for sport. Later, however, they were said to be 'pirates, slave-takers, war-makers, hated by all that dwelt in the southwest parts of Earthsea'b Sources: The Dragon of Pendor, WoE (b); The Finder, TfE (a) 'Maybe he thought, at first, that on Pendor he had found Morred's Isle, for the city was beautiful and peaceful and the people prosperous.' [The Finder, TfE] Pendulum of Ath Method of measuring time used in Havnor City; hung high in the Tower of the Kings, it swings for precisely an hour. Presumably invented by Ath Sources: Palaces, OW Related entries: Time Penthe Friend of Arha (Tenar), in the service of the Godking at the Place of the Tombs on Atuan. A tall, plump girl with pink cheeks, she's described as 'soft and comfortable-looking'a and 'round and full of life and juice as one of her golden apples, beautiful to see'b; her voice is soft and dreamy. The same age as Arha, she came from a village by the sea; the sixth girl in her family, her parents dedicated her to the Godking's service in Ossawa aged seven because they could not afford to bring her up. She seems to have an irreverent attitude, being more interested in food than religious duties, though she's also described as 'submissive and easily bullied'b; she's afraid of the dark Sources: The Wall around the Place, ToA (a); Dreams and Tales, ToA (b) '"I'd rather marry a pig-herd and live in a ditch. I'd rather anything than stay buried alive here all my born days with a mess of women in a perishing old desert where nobody ever comes! But there's no good wishing about it, because I've been consecrated now and I'm stuck with it. But I do hope that in my next life I'm a dancing-girl in Awabath! Because I will have earned it."' [Dreams and Tales, ToA] People of the West See Dragons Perfume Also known as: Scent Sources: The Prisoners, ToA; Hort Town, FS; Mending the Green Pitcher, OW; Dolphin, OW Perilane Islet off the southern tip of Way, near Outer Innran, in the east of the Archipelago Perregal Small island north-east of Gont, one of the nearest islands in the Archipelago to the Kargad Lands. Under Kargish rule for at least a generation in the time of Maharion Sources: A Description of Earthsea, TfE Perriot leaves Perriot leaves, wrapped in cobwebs, are used in healing to staunch bleeding; cobwebs alone are also used against bleeding Sources: The Loosing of the Shadow, WoE Related entries: Herbal remedies Pets People of the Archipelago commonly keep dogs and cats as pets; they also serve as watchdogs, sheep dogs, hunting animals and for vermin control. Named examples include the Witch of Ten Alders' dog Gobefore, Moss's cat Little Grey and Alder's kitten Tug. The people of Havnor City 'put birdcages out the windows on gilt poles among the flowers'a. More unusual pets include Ged's otak, Nemmerle's talking raven of Osskil, Yarrow's harrekki (dragon-lizard), Tehanu's goat Sippy, and the wild boar said to be kept by the Red Mage of Ark Sources: The School for Wizards, WoE; The Dragon Council, OW (a) '"They say Gontish wizards often keep familiars," said Jasper, who sat on the other side of Vetch. "Our Lord Nemmerle has his raven, and songs say the Red Mage of Ark led a wild boar on a gold chain. But I never heard of any sorcerer keeping a rat in his hood!"' [The School for Wizards, WoE] Pint Unit of volume used in Earthsea; presumably silently translated from the actual unit. Beer is sold in pints Sources: On the High Marsh, TfE Related entries: Imperial measures Pippin Daughter of Apple, granddaughter of Tenar; lives in Middle Valley on the island of Gont. During The Other Wind, she's nearly twelve Sources: Dolphin, OW Piracy Appears to be a relatively common practice in the Archipelago, increasing in the years immediately preceding restoration of the Archipelagan monarchy. The islands of Gont and Wathort are famous for their pirates, and the Lords of Gont, as well as the former Lords of Pendor, are said to engage in piracy. Egre and the wizard Hare are mentioned as a famous pirates Sources: Magelight, FS; Mice, T Pirr Rune drawn on houses which protects from madness and from wind and fire; also used in treatment of burns. One of the True Runes and one of the nine Runes of Power engraved on the Ring of Erreth-Akbe Sources: Iffish, WoE; The Ring of Erreth-Akbe, ToA; A Bad Thing, T; A Description of Earthsea, TfE '…the rune Pirr he wrote on the roof-trees of the huts, which protects the house and its folk from fire, wind, and madness' [Iffish, WoE] Related entries: Runes Place of Atuan See Place of the Tombs Place of the Sacrifice A place on Hur-at-Hur to which small, flightless dragons crawl annually along the Dragons' Way for the spring sacrifice Sources: The Dragon Council, OW Place of the Tombs Also known as: Place, the, Place of Atuan [The Wall around the Place, ToA] Further information on Place of the Tombs Place, the See Place of the Tombs Placing of the sacred words upon the doors One of the nightly rituals at the Place of the Tombs on Atuan; probably the same as the blessing of the doorways Sources: The Wall around the Place, ToA Plants Plant life largely overlaps with earth species. A wide range of plants and trees are mentioned, including oak, yew, cedar, fir, ash, elm, beech, aspen, poplar, chestnut, hemlock, rowan, willow, alder, juniper, olive, apple, pear, peach, cherry, walnut, hazel, raspberry, blackberry, blueberry, currant, grapevine, cantaloupe melon, potato, onion, bean, cabbage, lettuce, beet, turnip, squash, tomato, corn, barley & other grains, rose, bramble, heather, broom, witch hazel, thistle, fourfoil, king's foil, rosemary, mint, thyme, parsley, yarrow, clovenfoot, tansy, bay, moly, velver, sagebush, strawflower, pennyroyal, miller's-bane, (blue) daisy, madder, flag iris, grass, dune grass, wire-grass, bunchgrass, sedge, reed, rockwort, seaweed, fern, moss, lichen, fungus and mould. Pody Small fertile island, south of the Ninety Isles, near Ensmer and Wathort. Major town is the old port of Telio. Linen making is a major industry, with flax-retting houses in the weavers' quarter of Telio. At the time of 'The Finder', the island had been ruled by the lords of Wathort for a century, and was very run down [The Finder, TfE] Poetry Poets are mentioned as among the members of the King's Council. Most poetic expression appears to take the form of songs, so poets may (also) be song writers Sources: The Dragon Council, OW Poison Poison is an acknowledged method of disposing of enemies in the Kargad Lands. Kossil, High Priestess of the Godking on Atuan, is said to keep boxes and phials of poisons to introduce into food or water, as well as poison dust which can be blown into the air. The father of the Godking reigning during The Tombs of Atuan is alleged to have refrained from poisoning the last descendants of the House of Hupun merely on grounds that they are of royal blood. Poisons aren't limited to Kargad: environmental mercury poisoning was an occupational hazard in the Samory roasting tower on Havnor during the Dark Years, and fatal neurological damage is the consequence of chewing the poisonous psychoactive herb hazia, used in Hort Town. Various witches' potions of evil intent are mentioned, and it seems possible that unscrupulous wizards, sorcerers and witches put their herbal knowledge to use in poisoning Sources: Warriors in the Mist, WoE; The Great Treasure, ToA; The Finder, TfE Pondi Cowherd of Sattins island in the East Reach Sources: The Rule of Names, W12Q Popi Young girl of Sattins island in the East Reach; described as little Sources: The Rule of Names, W12Q Poppe Woman in service at the Place of the Tombs on Atuan; it isn't clear whether she's a servant or a novice Sources: Dreams and Tales, ToA Pothouses See Taverns Potions Also known as: Elixirs Sources: The Rule of Names, W12Q; Warriors in the Mist, WoE(a); The Great Treasure, ToA; Lorbanery, FS Pouch Deyala, the Master Herbal, carries a many-pocketed pouch in which he carries plant specimens. Heleth carries a pouch containing food and a wine bladder Sources: The Bones of the Earth, TfE; Dragonfly, TfE Related entries: Pack Pound Unit of weight used in Earthsea; as with other imperial measures, presumably silently translated from the actual unit Sources: The Rule of Names, W12Q; The Western Mountains, ToA Powers of the Earth See Old Powers Precepts Keeping the Precepts forms part of the religious observances on Hur-at-Hur, and possibly the other Kargad Lands Sources: The Dragon Council, OW Pretty Rose Small shabby coaster on which Alder travels from Gont to Havnor Sources: Palaces, OW Priestess of the Tombs See One Priestess Priest-eunuchs See Wardens of the Place of the Tombs Priest-Kings Before the first Godking, 150 years ago, the Kargad Lands were ruled by Priest-Kings descended from Intathin of the House of Tarb. The Priest-Kings seized power from the secular kings of the House of Hupun in around 440 Sources: Dreams and Tales, ToA; Voyage, ToA; A Description of Earthsea, TfE Principalities Regions of the Inner Lands that constitute the Archipelagan kingship; includes Enlad (the Principality of Morred), Ilien (including Ark), and Way, and formerly, Ea (including Taon) and Havnor. Each was governed by a Ruling Prince descended from the ancient kings; the royal lines on Ea and Havnor have died out Sources: The Masters of Roke, FS Prisoners' Door See Red rock door Prostitution Whores are mentioned in the town of Oraby on Semel Sources: On the High Marsh, TfE Proverbs Also known as: Sayings Sources: Warriors in the Mist, WoE; Iffish, WoE; Mice, T; Winter, T; Dragonfly, TfE; Dolphin, OW Punitive system See Legal and punitive systems Punti Titles: Warden, Warden of the Place of the Tombs Sources: Dreams and Tales, ToA Puppeteers Itinerant entertainers on Havnor, and probably other islands of the Archipelago Sources: Darkrose and Diamond, TfE Purewells Small village on the High Marsh on the island of Semel. Features include a single street, tavern and a well with pure water Sources: On the High Marsh, TfE Queen Heru's Tower See Tower of the Queen Queenie Fishing-sloop belonging to Birt of Sattins island; it has oars and a single sail Sources: The Rule of Names, W12Q Queens The ancient western monarchy traced descent through both male and female lines. Eight queens ruled from Havnor and an unknown number from Enlad; the best known is Queen Heru Sources: A Description of Earthsea, TfE Queen's House See River House Queen's Tower See Tower of the Queen Quor Hill village on Iffish in the East Reach Sources: Iffish, WoE Raft people See Children of the Open Sea Rambles Sheep farmer of Re Albi on Gont Sources: Mending the Green Pitcher, OW Raven of Osskil For thirty years, a pet of the Archmage Nemmerle. Spoke in Osskili Sources: The School for Wizards, WoE; The Loosing of the Shadow, WoE Re Albi Also known as: Falcon's Nest Sources: The Shadow, WoE; Mice, T; Hawks, T; The Bones of the Earth, TfE; Mending the Green Pitcher, OW 'There were scattered small houses, a small dusty square, a fountain with one thin stream of water falling.' [Mending the Green Pitcher, OW] Re Albi mansion house The manor house of the Lord of Re Albi is built on a rocky outcrop above the Overfell, up the hill from Re Albi. Surrounded by hay fields and cherry & walnut orchards, it has marble external steps and marble floors Sources: Ogion, T; Finding Words, T; The Master, T Re Albi, Lord of See Lord of Re Albi Reaches Four groups of islands outside the central Archipelago: the North Reach, East Reach (which excludes the Kargad Lands), South Reach and West Reach. Though nominally subject to the King of All the Isles after the restoration of the Archipelagan monarchy, many of the islands in the Reaches are very isolated, with rather different ways of life than in the main Archipelago. As is commonly said, 'Rules change in the Reaches.'a Sources: Iffish, WoE (a) Reche Village or town in the west of Havnor island, near Glade, above which are chestnut forests Sources: Darkrose and Diamond, TfE Red Bucca Red hen belonging to Heleth. The other chickens are named Brown Bucca, Grey, Leggings, Candor, and the King Sources: The Bones of the Earth, TfE Red Mage of Ark Historical mage who, it is said, kept a wild boar on a gold chain Sources: The School for Wizards, WoE Red rock door Also known as: Prisoners' Door [The Prisoners, ToA] Reddy See Seserakh Reincarnation The people of the Kargad Lands believe in reincarnation after death, usually as a different person or animal/plant. Reincarnation is considered a form of immortality: 'We die to rejoin the undying world'a. The One Priestess, Arha, is believed always to be reincarnated as herself. Those of the Inner Lands are not believed to be reincarnated; Kossil says '"…when they die, they are not reborn. They become dust and bone, and their ghosts whine on the wind a little while till the wind blows them away. They do not have immortal souls."'b A belief in reincarnation does not appear to be held in the rest of Earthsea, though it seems a possible interpretation of the line 'only in dying life' from the Creation of Éa Sources: Dreams and Tales, ToA (b); Winter, T; Palaces, OW; Rejoining, OW (a) 'But she knew what all the people of the Kargad Lands knew, that when they died they would return in a new body, the lamp that guttered out flickering up again that same instant elsewhere, in a woman's womb or the tiny egg of a minnow or a windborne seed of grass, coming back to be, forgetful of the old life, fresh for the new, life after life eternally.' [Palaces, OW/Rejoining, OW] Related entries: Religion and the afterlife Religion and the afterlife All peoples of Earthsea honour Segoy as the creator, and share a creation myth, the Making. Sources: Dreams and Tales, ToA; The Children of the Open Sea, FS; Orm Embar, FS; The Dry Land, FS (a); Palaces, OW; The Dragon Council, OW; Rejoining, OW (b) Relli Elderly chanter and harpist of Valmouth on Gont Sources: Home, T Resbel Town in the southwest of Havnor Island, a hundred miles from the sands of Onneva and on the western side of the pass in the Faliern Mountains Sources: Palaces, OW Restive Mage of Havnor City on Havnor island Sources: Darkrose and Diamond, TfE Restoration of the Archipelagan monarchy The line of kings of the Archipelago died out on the death of Maharion in the year 452 (800 years previously according to some sources). The new king was prophesied by Maharion to have 'crossed the dark land living and come to the far shores of the day'a; such a king was thought to bring peace and unite the lands. Lebannen, son of the Prince of Enlad and heir of Morred, fulfilled this prophecy and is crowned King of All the Isles in Havnor City in around 1051. Sources: The Masters of Roke, FS (a); Home, T; Winter, T; The Master, T; A Description of Earthsea, TfE; Palaces, OW; Dragon Council, OW; Dolphin, OW Retort Also known as: Alembic Sources: Orm Embar, FS Revelation Spell Spell to affect the spellcaster's vision to reveal the true nature of surroundings Sources: The Open Sea, WoE Revnian Mountains Range of mountains in the northeast of Havnor island Ring of Erreth-Akbe Also known as: Erreth-Akbe, Ring of, Elfarran's ring, Morred's ring, Bond Ring, Ring of the Runes, Ring of the King's Rune, Ring of Peace, Rune Ring Sources: The Ring of Erreth-Akbe, ToA; A Description of Earthsea, TfE; Rejoining, OW Ring of keys An iron ring bearing thirteen keys is among the One Priestess's traditional garments on Atuan. The key to the Treasury of the Tombs is small and silver with a dragon-shaped haft; that to the red rock door is 'a long shaft of iron with two ornate wards'a Sources: The Prisoners, ToA (a); Voyage, ToA 'Since the rites of her coming of age, Arha had worn on her belt an iron ring on which hung a little dagger and thirteen keys, some long and heavy, some small as fishhooks.' [The Prisoners, ToA] Risk Islet in the easterly West Reach, near Usidero Rissi Inhabitant of Re Albi during the time Heleth was alive; owner of a well Sources: The Bones of the Earth, TfE Ritual of the Unspoken A brief ritual; one of those performed nightly at the Place of the Tombs on Atuan Sources: The Wall around the Place, ToA River Ar See Ar River House Also known as: Queen's House Sources: Palaces, OW; The Dragon Council, OW; Dolphin, OW '…it was a lovely, peaceful place, sparsely furnished, with dark, polished, uncarpeted floors. Ranks of narrow door-windows slid aside to open up the whole side of a room to a view of the willows and the river, and one could walk out onto deep wooden balconies built over the water.' [ The Dragon Council, OW] River Kaheda See Kaheda River Kember See Kember River Onneva See Onneva River Serrenen See Serrenen Roads of Balatran Also known as: Balatran Sources: The Children of the Open Sea, FS Rody Son of the Lord of Metama on Ark, staying at the imperial court at the Havnor New Palace; aged nine during The Other Wind. Befriends Alder, who gives him the young cat Tug [Palaces, OW] Rogm See Rogmy Rogmy Also known as: Rogm Sources: A Description of Earthsea, TfE Roke Also known as: Isle of the Wise, Isle of the Wizards, Morred's Isle Sources: The School for Wizards, WoE; The Finder, TfE Roke Bay See Thwil Bay Roke Knoll A high green hill on Roke Island above Thwil, near the Immanent Grove; steep, round & treeless, it's covered in long grass and sparkweed. Said to be the first land to stand above the sea at the Creation, and whose roots go down to the centre of the earth. In 'The Finder' [TfE], however, it states that Roke was the second island to be raised, after Ea. A site where the Old Powers are manifest; all things take their true form there Sources: The Loosing of the Shadow, WoE; The Finder, TfE; Dragonfly, TfE 'The presence of that hill where many wonders had been worked was heavy, like a weight in the air around them. As they came on to the hillside they thought of how the roots of it were deep, deeper even than the sea, reaching down even to the old, blind, secret fires at the world's core.' [The Loosing of the Shadow, WoE] Roke School See School of Wizardry Roke wind Also known as: Roke-wind Roke, Great House of See Great House of Roke Roke, Masters of See Masters of Roke Roke, Rule of See Rule of Roke Rolameny Also known as: Rolomeny Sources: The Open Sea, WoE Rood Medium-sized island in the South Reach, near Lorbanery and Toom Sources: The Open Sea, WoE Room of Bones Room in the Labyrinth of the Place of the Tombs where the remains of some of those who died within the Labyrinth are left Sources: The Man Trap, ToA Room of Chains Large underground room at the Place of the Tombs which houses prisoners. Accessed via a minor labyrinth off the Undertomb, it lies beneath the Hall of the Throne. It has a wooden door without lock, walls with rings driven into the rock, and iron chains with padlocks; the ceiling has a small wooden trapdoor to one of the rooms behind the Empty Throne Sources: The Prisoners, ToA; The Man Trap, ToA '…a large low room, walled with hewn stone and lighted by one fuming torch hung from a chain.' [The Prisoners, ToA] Room of Pictures See Painted Room Root Sources: The Rowan Tree, FS Rose See Darkrose Rose of Endlane In the Dark Years, a farm woman from Endlane village, on Havnor; she moved to Havnor City to find work and there married a boatwright. Mother of Medra and an unnamed daughter, she has a brother, Littleash; her mother's name is Rowan. After her husband's death she returns to live in Endlane, and takes in the wizard Hound Sources: The Finder, TfE Rose of Enlad Titles: Princess of the House of Enlad Sources: The Masters of Roke, FS (a); Palaces, OW '…her dark eyes under dark arched brows, her delicate hands.' [Palaces, OW] Rose of Old Iria Also known as: Etaudis [Dragonfly, TfE] Rose of Westpool Youngest daughter of the wealthy landowner Birch of Westpool on the island of Way; her mother is the niece of the Lord of Wayfirth. Dying of a wasting cough aged fourteen [Dragonfly, TfE] Round Hill Hill near Kahedanan in the south of Gont; site of an old slaughterhouse Sources: Winter, T Rowan In the Dark Years, woman from Endlane village in the interior of Havnor island; mother of Rose of Endlane Sources: The Finder, TfE Royal sheriffs See Sheriffs Rule of Roke Also known as: Way of Roke, Roke, Rule of [The Finder, TfE] Rules of Names Two rules relating to names are taught on Sattins island: never ask anyone their true name and never tell your own. Though not formally codified elsewhere, these rules are followed across the Archipelago & Reaches Sources: The Rule of Names, W12Q Rune Makers Also known as: Rune Masters Sources: A Description of Earthsea, TfE; Rejoining, OW (a) '"A thousand years before the first kings of Enlad, there were men in Éa and Soléa, the first and greatest of mages, the Rune Makers. It was they who learned to write the Language of the Making. They made the runes, which the dragons never learned. They taught us to give each soul its true name: which is its truth, its self. And with their power they granted to those who bear their true name life beyond the body's death."' [Rejoining, OW] Related entries: Religion and the afterlife; Immortality Rune Masters See Rune Makers Rune of Ending See Agnen Rune of the Closed Door A rune preventing access [Mending the Green Pitcher, OW] Related entries: Runes Rune of the Closed Mouth Rune used as signature by Ogion Sources: The School for Wizards, WoE Related entries: Runes Rune of the Talon Rune used as signature by Ged; possibly one of the Hardic runes Sources: Palaces, OW Related entries: Runes Runebook See Book of Runes Runebooks See Books Runes True Runes or Runes of Power, such as the Six Hundred Runes of Hardic, Further Runes and Runes of Éa, are used for magic. Non-magical Hardic runes are also used for general writing purposes in the Archipelago Sources: A Description of Earthsea, TfE Related entries: Books Runes of Power See True Runes Runic writing See Hardic runes Rush Poor linen spinner and one of the women of the Hand in Telio on the island of Pody in the Dark Years. Neighbour of Dory. She has black braided hair Sources: The Finder, TfE Rushwash tea Herbal tea; the main hot beverage mentioned, it is drunk on Gont, the Ninety Isles & Sattins, and presumably elsewhere in the Archipelago & Reaches Sources: The Rule of Names, W12Q; The Dragon of Pendor, WoE; The Hawk's Flight, WoE Related entries: Beverages, non-alcoholic Rushwork Also known as: Wicker Sources: Bettering, T; Winter, T; Palaces, OW Ruuna Titles: Mrs Sources: The Rule of Names, W12Q Sacrifice Animal sacrifice, usually of goats, is common in the Kargad Lands; named examples include the spring sacrifice on Hur-at-Hur and the equinox sacrifice on Atuan; twin goats born out of season are sacrificed to the Twin Gods on Atuan. Before Thol came to the throne, the spring sacrifice was of a young girl; people of noble birth convicted of treason or sacrilege are sacrificed to the Nameless Ones on Atuan. The dedication of the One Priestess at the Place of the Tombs on Atuan involves her mock sacrifice. Sacrifice isn't practised in the Archipelago Sources: The Eaten One, ToA; The Wall around the Place, ToA; Dreams and Tales, ToA; The Dragon Council, OW Sailing boats See Ships Samory Silver and cinnabar (quicksilver or mercury ore) mines in lowland valley near Mount Onn on Havnor, said to be old during the Dark Years when they are worked by the warlord Losen and his mage Gelluk; Licky is the foreman. Buildings include barracks and a grey stone roaster tower where ore is heated to extract the quicksilver (mercury) metal as a vapour (see metal refining); the stream Yennava runs to its west [The Finder, TfE] San Cattleman in Purewells village near Oraby on the High Marsh of the island of Semel; lives opposite the village tavern and offers lodgings. His wife is pregnant at the time of 'On the High Marsh' [On the High Marsh, TfE] Sand clocks Method of measuring time used in Havnor City, presumably large sand-filled hourglasses; they are housed in the Tower of the Kings. A two-minute sandglass, used to regulate the King's Council, presumably represents a smaller version Sources: Palaces, OW; The Dragon Council, OW Related entries: Time Sand Isles See Isles of Sand Sanderling See Lookfar Sandglass Sand-filled hourglass measuring two minutes, used to regulate the length of speeches at the King's Council; presumably the sand clocks of the Tower of the Kings are larger versions of the same device Sources: The Dragon Council, OW Related entries: Time Sands of Onneva Also known as: Onneva Sands Sources: Palaces, OW Sattins Small island in the northern East Reach, near Vemish and Yor. It has farm land with sheep and cows, pine woods and a high green hill with a cave. The main town has an inn; the main harbour is Sattins Harbor; other named features include West Shore, East Creek and Long Banks Sources: The Rule of Names, W12Q Sattins Harbor Main harbour of Sattins island, home to a fishing fleet of around forty vessels Sources: The Rule of Names, W12Q Sava In the Dark Years, one of the women of the Hand on the isle of Ark where she has a sister and two sons; she joins the Roke School of Wizardry soon after its foundation aged around 53 [The Finder, TfE] Sayings See Proverbs Scent See Perfume School of Wizardry Also known as: Roke School, College on Roke Sources: The School for Wizards, WoE; The Finder, TfE; Dragonfly, TfE (a); A Description of Earthsea, TfE Schooling See Education Sculpture See Decorative arts Sea of Éa Also known as: Ea, Sea of Sea Otter Two-masted, decked and cabined vessel trading between Way and Wathort; carries Ivory and Irian to Roke Sources: Dragonfly, TfE Sea-Guild, House of the See House of the Sea-Guild Sea-House Lodging house, found on Serd and other islands of the Inmost Sea, which provides free food and lodging to travellers and traders, financed by the local township. The Sea-House of Serd has a long raftered hall where guests sleep on pallets [Hunted, WoE] Related entries: Inns Seamasters Also known as: sea-master Sources: The Shadow, WoE; The School for Wizards, WoE; Hort Town, FS Sea-sheriffs See Sheriffs Seawall of Nepp Also known as: Nepp, Seawall of Sources: The Rowan Tree, FS Sege Titles: Prince Sege [Palaces, OW] Segoy Titles: Eldest Lord, Doorkeeper, Maker Sources: Orm Embar, FS; Tehanu, T; Rejoining, OW 'Among all beings ever returning, the eldest, the Doorkeeper, Segoy' [A Description of Earthsea, TfE] Self-transformation See Shape-changing Selidor Also known as: the Farthest Isle Sources: Selidor, FS; The Stone of Pain, FS; Finding Words, T (a) Sellets Also known as: The Sellets Selt Coastal village or town in the northwest of Gont, near Oskres and Up Selt; it lies at the head of an unnamed inlet, near the mouth of an unnamed river Sources: Frontispiece map, T Semel Medium-sized island in the north west of the Archipelago, near Paln and Havnor. Forested, with cattle and sheep farming. Landscape dominated by the volcano Andanden, with a high marshy grassy plain, the High Marsh, formed by ash deposition during the last eruption. Southern coast is most populated; major towns include Oraby [On the High Marsh, TfE] Semere Cattle farmer of Re Albi when Heleth was alive Sources: The Bones of the Earth, TfE Semermine Town in the hills behind Berila on Enlad; a summer retreat of the Enlad royal family. It has apple orchards [The Children of the Open Sea, FS] Sending A form of magic in which the sender transmits an image of himself to a distant point; sendings do not cross water. The image can speak and hear, but has no power and casts no shadow. It need not be an accurate representation of the person. A related power is that of sending thoughts to a distant recipient, which may likewise be limited to a single island Sources: The Rowan Tree, FS; Selidor, FS; Dragonfly, TfE '[Ged] shut his eyes as if resting, and sent a sending of his spirit over the hills and fields of Roke, northward, to the sea-assaulted cape where the Isolate Tower stands. / "Kurrenkarmerruk," he said in spirit, and the Master Namer looked up from the thick book … which he was reading to his pupils, and said, "I am here, my lord." … under his tree, the Archmage Ged … withdrew his sending …' [The Rowan Tree, FS] Senini Also known as: Senny Sources: Winter, T Senny See Senini Seppel Titles: Seppel of Paln Sources: Palaces, OW; The Dragon Council, OW; Dolphin, OW; Rejoining, OW 'He was a short man of about fifty, round-bodied, with small hands and feet, hair that was a little curly and unruly, and what was rare among men of the Archipelago, a beard, clipped short, on his dark cheeks and jaw. His manners were pleasant. He spoke in a clipped, singing accent, softly.' [Dolphin, OW] Seppish Northernmost islet of the Ninety Isles, lying southeast of Paln and Eppaln, just south of the Pelnish Sea [The Dragon of Pendor, WoE] Serd Islet at the southern end of the Ninety Isles near Pody, in the Inmost Sea; the nearest of those isles to Roke, which lies thirty miles away. Described as thriving, its main port is Serd Inner Port Sources: The Dragon of Pendor, WoE; Hunted, WoE 'West of Roke in a crowd between the two great lands Hosk and Ensmer lie the Ninety Isles. The nearest to Roke is Serd…' [The Dragon of Pendor, WoE] Serd Inner Port Main port of the island of Serd in the Ninety Isles; it lies on the side of the Inmost Sea and has a Sea-House Sources: Hunted, WoE Serilune Town on the island of Enlad; it has a market place. The skin of the dragon Bar Oth is preserved there Sources: Hort Town, FS Serrathen Titles: Master Serrathen Sources: The Dolphin, T Serrenen Also known as: River Serrenen Sources: Palaces, OW; The Dragon Council, OW '…through the willow boughs at the quiet, shallow stream below them.' [The Dragon Council, OW] Serret Titles: Lady of the Keep Sources: The Shadow, WoE; The Hawk's Flight, WoE 'She was young and tall, dressed in white and silver, with a net of silver crowning her hair that fell straight down like a fall of black water. … this woman was like the white new moon.' [The Hawk's Flight, WoE] Serriadh Titles: King of Earthsea, Serriadh the Peacemaker Sources: The Masters of Roke, FS; Sea Dreams, FS; The Finder, TfE; A Description of Earthsea, TfE Serriadh, Sword of See Sword of Serriadh Serry Wealthy sheep and goat farmer of Kahedanan in the Middle Valley on Gont Sources: Home, T; Winter, T Servants Wealthy castles and palaces, such as the imperial court on Havnor and the Court of the Terrenon on Osskil, are run by servants. The Kargish High Princess Seserakh is accompanied by numerous veiled female attendants. The School of Wizardry on Roke employs cooks in the kitchens, and there is a cook at the Place of the Tombs on Atuan. Lesser households in the Archipelago might also have servants; for example, Vetch (Wizard of Iffish, whose father was 'a sea-trader of some means'a) employs a couple of old servants on Iffish, the wealthy merchant Golden's house has servants on Havnor, and the Master of Iria employs a housekeeper on Way Sources: Iffish, WoE (a); The Hawk's Flight, WoE; Darkrose and Diamond, TfE; Dragonfly, TfE Servants of the Stone Ancient black winged creatures serving the Lord of the Stone of Terrenon [The Hawk's Flight, WoE] Seserakh Also known as: Reddy Sources: Palaces, OW (a); The Dragon Council, OW, Dolphin, OW (b); Rejoining, OW '…she was magnificent: tawny-haired, tawny-eyed, with round arms and full breasts and slender waist, a woman in her first full beauty and strength.' [The Dragon Council, OW] Sesesry City on the east coast of Ark Set Tiny islet near Misk and Dunnel, at the northeastern edge of the South Reach Seven Great Ports of the Archipelago The seven major ports of the Archipelago are said to include Hort Town. Havnor City is probably among the others Sources: Hort Town, FS Shadow Ship of the Andrades that carries Ged to Roke. The Shadow is a thirty-oared galley, with a crew of seventy, carrying pelts and ivory from the northern islands. It's decorated with the Old Serpent of Andrad Sources: The Shadow, WoE Shadow-beast Also known as: Shadow, gebbeth Sources: The Loosing of the Shadow, WoE; The Dragon of Pendor, WoE; Hunted; WoE; The Hawk's Flight, WoE (a); Hunter, WoE; Iffish, WoE; The Open Sea, WoE 'Light and darkness met, and joined, and were one. … "The wound is healed," he said, "I am whole, I am free." … Ged had neither lost nor won but, naming the shadow of his death with his own name, had made himself whole: a man: who, knowing his whole true self, cannot be used or possessed by any power other than himself, and whose life therefore is lived for life's sake and never in the service of ruin, or pain, or hatred, or the dark.' [The Open Sea, WoE] Shag Male tramp of Middle Valley on Gont; possibly the one described as large, big chested, with a hairy lip. Part of group including Hake, Handy and Senini. Sentenced to slave labour in the galleys for his involvement in the murder of Senini Sources: Going to the Falcon's Nest, T; Winter, T; The Master, T '… a big-chested fellow with coarse black hairs on his upper lip drooping over his mouth…' [Going to the Falcon's Nest, T] Shandy Woman employed at Oak Farm in the Middle Valley on Gont for over twenty years; tends the orchard and does the dairying. Married to the shepherd Clearbrook; they live in a cottage round the hill from the farm Sources: Kalessin, T; Home, T Shape-changing Also known as: Self-transformation, Shape-change Sources: The Rule of Names, W12Q; The Shadow, WoA; The Hawk's Flight, WoE, Going to the Falcon's Nest, T; The Finder, TfE; The Bones of the Earth, TfE 'In all the sunlight and the dark of that great flight he had worn the falcon's wings, and looked through the falcon's eyes, and forgetting his own thoughts he had known at last only what the falcon knows; hunger, the wind, the way he flies.' [The Hawk's Flight, WoE] Related entries: Changing Sheaf Constellation of the dry land, the stars that do not set Sources: The Dragon of Pendor, WoE Shelieth Also known as: Shelieth of the Fountains Sources: The Masters of Roke, FS; Hort town, FS; Dragonfly, TfE 'Praised are the Fountains of Shelieth, the silver harp of the waters' [Hort Town, FS] Shelieth, Stone of See Stone of Shelieth Sheriffs Also known as: Royal sheriffs, Sea-sheriffs Sources: Home, T; The Master, T She-troth See Witch marriage Shinny Woman of Valmouth on Gont; friend of Apple Sources: Home, T Ship-building Also known as: Boat-building Sources: The Finder, TfE; Darkrose and Diamond, TfE Ships Also known as: Galleys, Longships Related entries: Travel & transport Shops Shops are described in larger towns and cities across the Archipelago. Thwil has a shop selling writing materials and jewelry, while shops in Hort Town sell a huge range of hardware, clothes and fabrics. In Gont Port, shop have shutters; the shop in Thwil has strings of red red clay beads ornamenting its doorway; in Havnor City, they're described as small and dark; in Hort Town, they're little more than booths piled high with wares. Even in major Archipelagan cities, goods are also commonly sold at market Sources: The Masters of Roke, FS; Hort Town, FS; Finding Words, T; Dolphin, OW Showl Place in the South Reach where slaves are sold; possibly a town, or a mistake for the island of Sowl Sources: Magelight, FS; Dolphin, OW Siege of Sorra Also known as: Sorra, siege of Sources: Palaces, OW; Dolphin, OW Related entries: Slavery Sifl A rune meaning 'speed well' painted on, for example, ships; one of the True Runes Sources: Hunted, WoE; A Description of Earthsea, TfE '…her high bent prow carven and inlaid with disks of loto-shell, her oarport-covers painted red, with the rune Sifl sketched on each in black.' [Hunted, WoE] Related entries: Runes Silence See Ogion Simly Medium-sized, inhabited island in the southerly end of the West Reach, lying near Kaltuel, north-east of Jessage and west of Ensmer; grain is grown there Sources: Palaces, OW Simn A rune meaning 'work well' drawn on tools; one of the True Runes Sources: Iffish, WoE; A Description of Earthsea, TfE '…he set the rune Simn on the spindles and looms, the boat's oars and tools of bronze and stone they brought him, that these might do their work well;' [Iffish, WoE] Related entries: Runes Sippy White-and-brown goat of Ogion's flock; later a pet of Tehanu. It died shortly before the opening of The Other Wind Sources: Kalessin, T; Bettering, T; Mending the Green Pitcher, OW '…a white-and-brown, clever-hoofed, yellow-eyed, shameless goat, Sippy who had been Tehanu's pet, and who had died last winter at a great age…' [Mending the Green Pitcher, OW] Sis Woman employed at Oak Farm in the Middle Valley on Gont; looks after the field crops. Married to Tiff; they live in the lower house near Oak Farm Sources: Kalessin, T; Home, T Six Hundred Runes of Hardic The most commonly used True Runes; they have been given non-magical names in Hardic. Despite the name, not the same as the Hardic runes used for general writing purposes in the Archipelago Sources: The Shadow, WoE; A Description of Earthsea, TfE Sixth Sawmill owner in Re Albi on Gont Sources: The Bones of the Earth, TfE Skin colour Also known as: Colour Sources: Warriors in the Mist, WoE; The School for Wizards, WoE (a); Hunted, WoE; The Hawk's Flight, WoE; Dragonfly, TfE (b); Mending the Green Pitcher, OW; The Dragon Council, OW ( c) Skiorh A trader's agent from Osskil; bald and aged looking, with an ugly cruel face. He directs Ged to the Court of the Terrenon on Osskil, and is taken over by the shadow-beast to become a gebbeth on the Keksemt Moors. Serret calls him a servant of the Terrenon, and says he was a wizard once [Hunted, WoE] Slavery Slavery is practised across the South Reach, Osskil in the north, and the Kargad Lands at the time of The Farthest Shore. It appears to be outlawed in other parts of the Archipelago, such as Enlad. Slaves are transported in oared galleys in the South Reach, and sold at Amrun, Showl and Sowl. Ged comments that Lebannen would ' "fetch the price of a farm in Amrun market." 'a Named Archipelagan slavers include Egre and Gore. After coming to the throne, Lebannen fights the Siege of Sorra against slave traders of Wathort, and subsequently abolishes slavery across the Archipelago. Slave-labour, however, appears to remain a punishment for serious crimes. Sources: Warriors in the Mist, WoE; Hunted, WoE; The Wall around the Place, ToA; Magelight, FS (a); Winter, T; A Description of Earthsea, TfE; Dolphin, OW Small House Also known as: House of the One Priestess Sources: The Eaten One, ToA; Dreams and Tales, ToA; Light under the Hill, ToA 'It was in a house that had been locked for years, unlocked only that day. The room was higher than it was long, and had no windows. There was a dead smell in it, still and stale.' [The Eaten One, ToA] Sneg Small island in the East Reach, near Koppish Sources: The School for Wizards, WoE; The Open Sea, WoE Snowflakes Hen belonging to Moss Sources: Mending the Green Pitcher, OW Soders Small, hilly inhabited island in the East Reach, a hundred miles south of Iffish; it has a port Sources: The Open Sea, WoE Sodeva Town or village in Middle Valley in the south of Gont; has a Round Barn which serves as a council chamber for the villages of the valley Sources: Home, T Soldiers Also known as: Guards Sources: The Shadow, WoE; The Western Mountains, ToA; Bettering, T; Finding Words, T; Palaces, OW Related entries: War; Weapons; Armour Soldiers of the red helmet See Godking's soldiers Soléa Northern island in the Sea of Éa known for its orchards; engulfed in the sea by the spell of the Enemy of Morred one or two thousand years ago, drowning everyone on it, including Elfarran Sources: The Open Sea, WoE; Hort Town, FS; A Description of Earthsea, TfE Solwes Coastal village or town in the southwest of Gont, near Essary and Var Sources: Frontispiece map, T Song of the Creation See Creation of Éa Song of the Sparrowhawk Song composed on Low Torning in the Ninety Isles, celebrating Ged's defeat of Yevaud, the Dragon of Pendor [Hunted, WoE] Song of the Woman of Kemay Song sung in northwest Gont, composed by the Woman of Kemay, which tells of the Vedurnan [Going to the Falcon's Nest, T] Related entries: Songs Song of the Young King See Deed of the Young King Songs Also known as: Chants Sources: The Eaten One, ToA (a) Sopli Titles: Dyer of Lorbanery, the Dyer [Lorbanery, FS] Sorcerers Also known as: Witch-men Sources: The Loosing of the Shadow, WoE; A Description of Earthsea, TfE Sorceresses See Witches Sorra Location of the siege of Sorra; presumably a town on Wathort or in the South Reach Sources: Palaces, OW; Dolphin, OW Sorra, siege of See Siege of Sorra Sorresk Small island off the west coast of Osskil, near Norst and Ebosskil; it lies on the northwestern edge of the Archipelago, facing the Open Sea Sort Islet in the eastern North Reach, northeast of the Allernots, near Komokome and Chemish Sosara Wealthy harbour village on the island of Lorbanery, governed by the Mayor of Sosara; the houses are thatched with twigs from the local hurbah trees. Features include an inn, and worksheds for the major industry of silk weaving and dyeing [Lorbanery, FS] Sosara, Mayor of See Mayor of Sosara South Enwas See Enwas South Port (Gont) See Gont South Port South Port (Havnor) See Havnor South Port South Reach Group of islands lying south and southwest of Wathort, described as 'the place least known and fullest of mysteries' in all of Earthseaa. They include the Isle of the Ear & the Great South Shoals in the east; Wasny, Misk, Dunnel & Set in the northeast; Toom, Rood, Lorbanery, Far Sorr & the Isles of Sand in the south; and Obehol, Wellology & the Long Dune in the southwest, near the West Reach. The climate here is generally warmer than in the rest of Earthsea. Slavery is practised in parts of the South Reach Sources: Sea Dreams, FS (a); The Open Sea, WoE; The Madman, FS '"A strange part of the world, where the fish fly, and the dolphins sing, they say."' [Sea Dreams, FS] South Teeth See Teeth Sowl Small island in the South Reach east of Wathort and near Namien; exports gauze fabric to Hort Town, and also markets slaves Sources: Hort Town, FS; Dolphin, OW Spark Son of Tenar and Flint; brother of Apple; probably twenty or more during the events of Tehanu. Born premature and sickly as a child, as an adult he's tall and thin, white-skinned, with a narrow face and lank hair; said to be restless. His use-name is a joke as he was struck off Flint, his father. Became a sailor aboard a merchant ship aged fourteen; by around 1049, he's the third mate aboard the Gull of Eskel; later second mate. After 1052, a farmer and vintner at Oak Farm in the Middle Valley on Gont; no wife or children are mentioned Sources: Bettering, T; The Dolphin, T; The Master, T; Dolphin, OW '…growing, he became a wiry boy, endlessly active, driven; no use on the farm; no patience with animals, plants, people; using words for his needs only, never for pleasure and the give and take of love and knowledge.' [Bettering, T/The Master, T] Sparkweed Yellow meadow flowers common on Roke and Havnor, come into flower in early spring; said to grow where the wind dropped the burning ashes of Ilien after the assault by the Firelord Sources: The School for Wizards, WoE; The Finder, TfE 'All over the hill sparkweed was in flower, its long petals blazing yellow in the grass.' [The Finder, TfE] Sparrowhawk See Ged Spevy A small island between Gont and the Kargad Lands. Taken by the Kargs around a year before the start of A Wizard of Earthsea; the land was looted and laid waste, and the people taken into slavery. Previously under Kargish rule for at least a generation in the time of Maharion Sources: Warriors in the Mist, WoE; A Description of Earthsea, TfE Spinning Spinning using a drop spindle and sometimes a distaff is an oft-mentioned occupation of women, performed both indoors and outside, often while doing other activities such as talking or minding children. A spinning wheel is used in the well-to-do Oak Farm on Gont. Much peasant clothing appears to be homespun Sources: Finding Words, T; Home, T; The Finder, TfE; Dragonfly, TfE 'The witch emerged with a soapstone drop spindle and a ball of greasy wool. She sat down on the bench beside her door and set the spindle turning. She had spun a yard of grey-brown yarn before she answered.' [Dragonfly, TfE] Spring sacrifice Sacrifice to small, flightless dragons occurring on the fourth day of the fifth month at the Place of the Sacrifice on Hur-at-Hur. Formerly a human sacrifice, since Thol became king of Hur-at-Hur, a she-goat and a ewe have been sacrificed [The Dragon Council, OW] Springwater Isle Rocky sand bar near Karego-At on which Ensar and Anthil, the last descendants of the House of Hupun, were stranded. The isle was named for the spring of freshwater that Ged charmed Sources: Hunting, WoE Staff See Wizard's staff Staff of the Grey Mage Also known as: Grey Mage, Staff of the Sources: Selidor, FS Star One of the Children of the Open Sea or raft people; owns a raft on which Lebannen stays Sources: Children of the Open Sea, FS Sticks and counters Game played by the eunuch Wardens of the Place of the Tombs on Atuan, and sometimes by Arha (Tenar), involving throwing a bundle of sticks and catching them on the back of the hand Sources: Dreams and Tales, ToA Related entries: Games Stone of Shelieth Also known as: Shelieth, Stone of [Orm Embar, FS] Stone of Terrenon Also known as: Terrenon, the Sources: The Loosing of the Shadow, WoE; The Hawk's Flight, WoE (a) 'It was rough and dank as the rest, a heavy unshapen paving-stone: yet he felt the power of it as if it spoke to him aloud. … This was a very ancient thing: an old and terrible spirt was prisoned in that block of stone.' [The Hawk's Flight, WoE] Stony Sources: Mending the Green Pitcher, OW Stories, children's See Children's tales Stormcloud Warship of the warlord Losen; one of the fleet of eighty ships that Early sends against Roke School of Wizardry during the Dark Years Sources: The Finder, TfE Story of Andaur and Avad One of the children's tales told on Gont; it tells of a woodcutter, Andaur, who cut down a great oak which cried out in a human voice Sources: Finding Words, T Suba Young boy of Sattins island in the East Reach; described as fat and quick Sources: The Rule of Names, W12Q Sudidi, North See North Sudidi Sul Man of Easthill in west Havnor, probably a mule breeder or trader Sources: Darkrose and Diamond, TfE Summoner See Master Summoner Summoning Summoning of spirits of the living and the dead (mainly derived from the Lore of Paln), and of energies such as light, heat, magnetism, weight, form, colour and sound. Summoning living people is forbidden by the Rule of Roke: '"Only the dead may we summon. Only the shadows. You can see why this must be. To summon a living man is to have entire power over him, body and mind. No one, no matter how strong or wise or great, can rightly own and use another."'a It was, however, practised during the Dark Years eg by the mage Early, and was abused by Irioth, and possibly also Thorion, 'to use men, to control them wholly.'b One of the high arts of magic, also considered a part of the art magic. Taught at the Roke School of Wizardry by the Master Summoner, summoning is considered one of the greatest and most perilous arts Sources: The Loosing of the Shadow, WoE; On the High Marsh, TfE (a); Dragonfly, TfE (b) 'He dealt with no illusion, only true magic, the summoning of such energies as light, and heat, and the force that draws the magnet, and those forces men perceive as weight, form, colour, sound: real powers, drawn from the immense fathomless energies of the universe, which no man's spells or uses could exhaust or unbalance. … As for calling of real things and living people, and the raising up of spirits of the dead, and the invocations of the Unseen, those spells which are the height of the Summoner's art and the mage's power, those he scarcely spoke of to them.' [The Loosing of the Shadow, WoE/Mending the Green Pitcher, OW] Sunbright See Ayeth Sunreturn See Festival of Sunreturn Superstitions Women are considered to bring good luck to a ship, though it's supposed to be unlucky for women to watch a keel being laid. On the other hand, it's considered unlucky for men to so much as pick up a shovel in a mine. The Fallows are considered an unlucky time, especially for travellers and the sick. In Karego-At, shooting stars are said to be the souls of dragons dying Sources: The Finder, TfE; Dolphin, OW; Rejoining, OW Sword of Erreth-Akbe Also known as: Erreth-Akbe, Sword of Sources: The Great Treasure, ToA; The Masters of Roke, FS; A Description of Earthsea, TfE; Palaces, OW (a) '"On the highest of all the towers, the Sword of Erreth-Akbe is set, like a pinnacle, skyward. When the sun rises on Havnor it flashes first on that blade and makes it bright, and when it sets the Sword is golden still above the evening, for a while."' [The Great Treasure, ToA] Sword of Serriadh Also known as: Serriadh, Sword of [The Masters of Roke, FS] Tadpole One of Lark's children, probably of Oak Village in Middle Valley on Gont Sources: Winter, T Tagtar King or queen of Enlad before the reign of Morred. The deeds of the early rulers of Enlad are told in the Deed of Enlad Sources: A Description of Earthsea, TfE Related entries: King of All the Isles Tales, children's See Children's tales Talismans Also known as: Charms, Amulets, Fetishes Sources: Hort Town, FS; Ogion, T; Dolphin, OW; Rejoining, OW Related entries: Healing; Death-related customs Tally Sorcerer and pirate, follower of Heno, the Lord of Valmouth on Gont. After the restoration of the Archipelagan monarchy, captains three ships sent by Heno against Lebannen's fleet, resulting in his arrest [The Master, T] Tangle Witch in the town of Glade on Havnor island; mother of Darkrose. She wears many bracelets, likes cats, toads and jewels; despite making a good living from healing, midwifery, curing animals and selling potions and spells, she lives in squalor, not being interested in clothes, housekeeping or motherhood. Her house has two rooms and a yard [Darkrose and Diamond, TfE] Tant Coastal village or town in the east of Gont, near East Port and Wiss Sources: Frontispiece map, T Taon Titles: Isle of the Harpers Sources: Iffish, WoE; Mending the Green Pitcher, OW 'Taon is at the southern end of the Sea of Éa, not far from where Soléa lay before the sea whelmed it. That was the ancient heart of Earthsea. All those islands had states and cities, kings and wizards, when Havnor was a land of feuding tribesmen and Gont a wilderness ruled by bears. People born on Éa or Ebéa, Enlad or Taon, though they may be ditchdigger's daughter or witch's son, consider themselves to be descendants of the Elder Mages, sharing the lineage of the warriors who died in the dark years for Queen Elfarran.' [Mending the Green Pitcher, OW] Tarb, House of See House of Tarb Tarry Harpist in the town of Glade on Havnor island, he leads a band of musicians; teacher of Diamond [Darkrose and Diamond, TfE] Tatoos Some of the Children of the Open Sea (raft people) adorn their bodies with tatoos; these are not mentioned elsewhere in Earthsea [The Children of the Open Sea, FS] Taverns Also known as: Pothouses Sources: The Finder, TfE; On the High Marsh, TfE; Dolphin, OW Tawny Cattleman's wife in Purewells village near Oraby on the High Marsh of the island of Semel. With her husband Alder of Semel, she has several children. Friend of Emer Sources: On the High Marsh, TfE Taxation Shipping (and possibly other) taxes are raised from merchants of the Inner Lands by the King of All the Isles, subject to the vote of the King's Council. The lords and Ruling Princes levy local taxes and, after the restoration of the Archipelagan monarchy, village councils on Gont also levy local taxes to employ bailiffs Sources: Home, T; The Dragon Council, OW Technology See Industry Teeth Also known as: North Teeth, South Teeth Tehanu Also known as: Therru Sources: A Bad Thing, T; Ogion, T (a); Tehanu, T; Palaces, OW; Rejoining, OW 'There was a woman whom Alder took for a servant because she was very plainly dressed and stayed outside the group, turned half away as if looking out of the windows. He saw the beautiful fall of her black hair, heavy and glossy as falling water… She was young; the left side of her face was smooth copper-rose, a dark bright eye under an arched eyebrow. The right side had been destroyed and was ridged, slabby scar, eyeless. Her right hand was like a raven's curled claw.' [Palaces, OW/Rejoining, OW] Tehanu (star) See Heart of the Swan Telio Old port town on the island of Pody, in the Ninety Isles. Linen making is a major industry, with flax-retting houses in the old weavers' quarter, which has a little cobbled square. Other features include Ath's House. At the time of 'The Finder' [TfE], Pody had been ruled by the lords of Wathort for a century, and the town was very run down [The Finder, TfE] Teller Person who tells (rather than sings) the tales of the history of the Archipelago. The examples mentioned appear to be itinerant, but it is possible that tellers, like chanters, might also be attached to courts Sources: On the High Marsh, TfE; Dragonfly, TfE Telling the hours In Havnor City on Havnor, four trumpeters mark the passage of time (according to sand clocks and the Pendulum of Ath) by blowing fanfares at set points during the day from the Tower of the Kings. The fanfares are derived from the Lament for Erreth-Akbe; the full tune is played only at noon, with different fragments at each of the other hours [Palaces, OW] Temere Large port on the south coast of Enlad; Lebannen says that it trades with all the Reaches Sources: Hort Town, FS Temple of the God-Brothers Also known as: God-Brothers, Temple of the, Temple of the Twin Gods Sources: The Wall around the Place, ToA; The Man Trap, ToA 'Even from away off on the eastern plains, looking up one might see the gold roof of the Temple of the Twin Gods wink and glitter beneath the mountains like a speck of mica in a shelf of rock.' [The Wall around the Place, ToA] Temple of the Godking Also known as: Godking, Temple of the Sources: The Wall around the Place, ToA; Dreams and Tales, ToA; The Man Trap, ToA 'The columns with their carved capitals stood white with hoar-frost in the starlight, like pillars of bone.' [The Man Trap, ToA] Temple of the Twin Gods See Temple of the God-Brothers Ten Alders Small village high on Gont Mountain, at the head of the Northward Vale in the north-east of Gont. It lies over the springs of Ar, beneath the High Fall cliffs; the nearest village is Medu. It has a single street, with a bronze-smith's forge & smelting pit, tannery, thatched houses/huts and a great yew tree. Birthplace of Ged Sources: Warriors in the Mist, WoE; Frontispiece map, T Ten Alders, Witch of See Witch of Ten Alders Tenacbah Major city of the island of Atuan, to the north west of the Tombs of Atuan; said to have a thousand houses [The Wall Around the Place, ToA] Tenancy See Land ownership Tenar Also known as: Arha, Goha Sources: The Wall around the Place, ToA; The Ring of Erreth-Akbe, ToA; Kalessin, T; Winter, T; The Master, T '"You are like a lantern swathed and covered, hidden away in a dark place. Yet the light shines; they could not put out the light. They could not hide you."' [The Ring of Erreth-Akbe, ToA/Kalessin, T/Winter, T] Teriel See Early Tern See Medra Tern Sailing ship whose master is Tosla Sources: Palaces, OW Terrenon, Court of the See Court of the Terrenon Terrenon, the See Stone of Terrenon Tesk Islet at the northern end of the Ninety Isles, near Hosk Sources: The Dragon of Pendor, WoE Tettego Coastal village or town in the south of Gont, near Gont Port and Etreke Sources: Frontispiece map, T Thar Titles: High Priestess of the God-Brothers, High Priestess of the Twin Gods [The Wall around the Place, ToA] The Lass of Belilo Also known as: Lass of Belilo, The Sources: Palaces, OW Related entries: Dragons; Songs Therru See Tehanu Thol Titles: High King of the Four Kargad Lands [Palaces, OW] Tholy Inhabitant of Middle Valley on Gont; bought High Creek farm from Flint and Tenar Sources: The Master, T Thoreg Also known as: Thoreg of Hupun Sources: Voyage, ToA; A Description of Earthsea, TfE Thorion Titles: Master Summoner Sources: The Masters at Roke, FS; Dragonfly, TfE (a) '…deep-voiced and tall, young, with a dark and noble face…' [The Masters at Roke, FS/Dragonfly, TfE] Thoroughgood Lebannen's majordomo at the court on Havnor. His duties include organising royal visits and audiences, and possibly making travel arrangements and organising ceremonial processions [Dolphin, OW] Thousand-leaved Tree This motif is depicted in several places in the School of Wizardry on Roke, including the horn door and the gallery. Its significance is unknown Sources: The School for Wizards, WoE; The Masters of Roke, FS Three things were that will not be A riddle song sung in the villages around the foot of Mount Onn on Havnor, the last line of which may relate to Medra [The Finder, TfE] Related entries: Songs Throne of the kingdom See Morred's High Seat Throne of the Nameless Ones See Empty Throne Throne of Thoreg Throne of the Kargad Lands, in Awabath on Karego-At Sources: Palaces, OW Throne room Also known as: Great Hall of Gemal Sea-born Sources: Bettering, T; The Dragon Council, OW (a) 'But the throne room, once the beamed ceiling was rebuilt, the stone walls replastered, the narrow, high-set windows reglazed, he left in its old starkness. … Some of the rich people who came to admire their expensive palace complained about the throne room and the throne. "It looks like a barn," they said, and, "Is it Morred's High Seat or an old farmer's chair?"' [The Dragon Council, OW] Thwil Also known as: Thwil Town, Thwil Harbour Sources: The School for Wizards, WoE; The Finder, TfE 'Few and short as were the streets of Thwil, they turned and twisted curiously among the high-roofed houses, and the way was easy to lose. It was a strange town, and strange also its people, fishermen and workmen and artisans like any others, but so used to the sorcery that is ever at play on the Isle of the Wise that they seemed half sorcerers themselves. They talked … in riddles and not one of them would blink to see a boy turn into a fish or a house fly up in the air, but knowing it for a schoolboy prank would go on cobbling shoes or cutting up mutton unconcerned.' [The School for Wizards, WoE] Thwil Bay Also known as: Roke Bay, Bay of Thwil Sources: The Shadow, WoE; The School for Wizards, WoE; Dragonfly, TfE (a) Thwilburn Clear-running stream in the south east of Roke Island, running out of the Immanent Grove, beside Roke Knoll and, presumably, into Thwil Bay. It has a wooden footbridge near the Great House of Roke Sources: The School for Wizards, WoE; Dragonfly, TfE Tiarath Daughter of King Thoreg of the House of Hupun on Karego-At. Erreth-Akbe gave half of the broken Ring of Erreth-Akbe to her, and it became a treasured heirloom of their house Sources: Voyage, ToA Tiff Old man employed at Oak Farm in the Middle Valley on Gont; looks after the field crops. Married to Sis; they live in the lower house near Oak Farm Sources: Kalessin, T; Home, T; The Master, T Timan King or queen of Enlad before the reign of Morred. The deeds of the early rulers of Enlad are told in the Deed of Enlad Sources: A Description of Earthsea, TfE Related entries: King of All the Isles Time Time measurements are given in years, months, weeks, days, hours, minutes and seconds; as with other units of measurement, presumably these are silently translated from the Hardic or Kargish units for time. There are six hours from midnight to noon and six hours from noon to midnight, so either one Earthsea hour equals two earth hours, or the day is half the length. In Havnor City, time is measured using sand clocks and the Pendulum of Ath housed in the Tower of the Kings, from which trumpeters tell the hours by blowing their trumpets at fixed times (see telling the hours); a sandglass is also used to regulate debate in the King's Council. A sundial is referred to, which may be a major method of formal timekeeping outside Havnor City. The School of Wizardry at Roke has a bell tower which might be used for denoting passage of time. The Children of the Open Sea (raft people) have a relaxed sense of time, only keeping account of whole days and nights, with no hour measurement Sources: Palaces, OW Related entries: Calendar Tinaral See Gelluk Titles Master and mistress are common courtesy titles used across the Archipelago and Reaches, as well as on Atuan. Titles based on occupation (eg farmer, sea-captain) are used in the Archipelago and Reaches. According to 'The Rule of Names', Mr, Mrs and Goody (of widows) are used on Sattins island in the East Reach, but not mentioned elsewhere. Aristocratic titles used in the Archipelago include lord, lady, prince and princess; only the King of All the Isles or King of Earthsea is addressed as a king. In the Kargad Lands, the Godking is styled Emperor; Thol is addressed as High King Sources: The Rule of Names, W12Q; Light under the Hill, ToA; Hort Town, FS; A Bad Thing, T; Palaces, OW Tok Small island in the East Reach, near Iffish, Holp and Insmer Sources: Iffish, WoE; Afterword, WoE Tolbegren Star visible in the far east of the Archipelago Sources: The Open Sea, WoE Tomb Wall Ancient mortarless stone wall behind the Hall of the Throne and encircling the summit of the Hill of the Tombs; it completely surrounds the Tombs of Atuan. Originally three times the height of a person, by the time of The Tombs of Atuan it has partly fallen down in several places Sources: The Wall around the Place, ToA; The Prisoners, ToA 'The rocks it was built of were massive; the least of them would outweigh a man, and the largest were big as wagons. Though unshapen they were carefully fitted and interlocked. Yet in places the height of the wall had slipped down and the rocks lay in a shapeless heap.' [The Prisoners, ToA] Tombs of Atuan Also known as: Tombstones, Place of the Old Powers Sources: The Wall around the Place, ToA; The Anger of the Dark, ToA 'Inside the loop of the wall several black stones eighteen or twenty feet high stuck up like huge fingers out of the earth. Once the eye saw them it kept returning to them. They stood there full of meaning, and yet there was no saying what they meant. There were nine of them. One stood straight, the others leaned more or less, two had fallen. They were crusted with grey and orange lichen as if splotched with paint, all but one, which was naked and black with a dull black gloss to it. It was smooth to the touch, but on the others, under the crust of lichen, vague carvings could be seen, or felt with the fingers -- shapes, signs. These nine stones were the Tombs of Atuan. They had been planted in the darkness when the lands were raised up from the ocean's depths. They were older by far than the Godkings of Kargad, older than the Twin Gods, older than light. They were the tombs of those who ruled before the world of men came to be, the ones not named, and she who served them had no name.' [The Wall around the Place, ToA] Tombstones See Tombs of Atuan Tools Simple farming implements, including hoes, rakes, spades, scythes, pruning hooks, pruning knifes, pitchforks and wheelbarrows, are commonly employed across Earthsea, as are spinning/weaving implements, including the (drop) spindle, distaff, spinning wheel and various types of handloom. Smithying implements mentioned include forge bellows. Woodworking tools, used for ship-building, are mentioned in Havnor City during the Dark Years; they include a bubble level and unspecified fine-work tools; Ogion carves a staff using a knife and rubbing-stone. A flint and steel is used as a lighter on Atuan. Other tools mentioned include a crowbar and hatchet Sources: The Rule of Names, W12Q; Warriors in the Mist, WoE; The Hawk's Flight, WoE; Prologue, ToA; The Western Mountains, ToA; Hort Town, FS; Hawks, T; Finding Words, T; Home, T; Tehanu, T; The Finder, TfE; Dragonfly, TfE Toom Medium-sized island in the South Reach, near Rood Sources: The Open Sea, WoE Toop Northern islet off the south coast of Osskil, near Ebosskil, Enlad and the Enlades Torheven Moderately large island in the Gontish Sea to the north-east of Havnor, near Barnisk, Way and Gont, and relatively close to Karego-At; the Torikles lie off its southern end. Under Kargish rule for at least a generation in the time of Maharion Sources: A Description of Earthsea, TfE Torikles Cluster of small islands south of Torheven; among the closest of the Archipelago to Karego-At. Under Kargish rule for at least a generation in the time of Maharion Sources: A Description of Earthsea, TfE Toringates String of tiny inhabited islands running north--south in the West Reach, east of the Dragons' Run. Has farms Sources: Palaces, OW Torning Islet at the northern end of the Ninety Isles, near Hosk; possibly one of the islets of the Low Torning township Tosla Shipmaster and voyager; dark-skinned, with a keen, hard face. In his early thirties, he's brave, keen, coolheaded, often outspoken and somewhat coarse in expression; friend of Lebannen, with whom he has sailed and fought in the Siege of Sorra. His ship is the Tern, and he also captains Lebannen's ship, the Dolphin Sources: Palaces, OW; Dolphin, OW 'There was a man of about the king's age, dressed in velvet and airy linens, with jewels on his belt and at his throat and a great ruby stud in his earlobe: Shipmaster Tosla, said the king. Tosla's face, dark as old oak wood, was keen and hard.' [Palaces, OW] Toss Village or town by the river Ar in the east of Gont; near Armouth, East Port and Chodur Sources: Frontispiece map, T Tower of Alabaster Tower of the New Palace in Havnor City, built by Heru and Maharion. Perhaps another name for either the Tower of the Kings or the Tower of the Queen, perhaps a third distinct tower Sources: The Dragon Council, OW Tower of Erreth-Akbe See Tower of the Kings Tower of the Kings Also known as: Tower of the Sword, Tower of Erreth-Akbe, Sword Tower Sources: Palaces, OW; The Dragon Council, OW Tower of the Queen Also known as: Queen Heru's Tower, Queen's Tower Sources: The Dragon Council, OW Tower of the Sword See Tower of the Kings Townsend Young sheep-dealer of Re Albi on Gont; he often acts as a messenger. Said to look sly and shifty, Tenar calls him a carrion crow for being the frequent bearer of bad news Sources: Going to the Falcon's Nest, T; Mice, T; The Master, T '…a sharp-faced, quick-eyed man' [Going to the Falcon's Nest, T] Toys See Games Trade Items traded in the Archipelago and Reaches include ivory and fur from the northern isles, fleecefell from Gont and the Andrades, wine from the Andrades, turbie oil from the Ninety Isles, silk from Lorbanery, gauzes from Sowl, pearls from the Isles of Sand, slaves in the South Reach, timber on Havnor and from Gont, glass beads from Venway, and tin, ox hides and sapphires from the West Reach. In the Kargad Lands, opals, turquoises and cedar are traded from Hur-at-Hur. Trade in foodstuffs other than wine, oil and grain is not mentioned, possibly due to the long travel times between islands. Great markets are found in Hort Town (Wathort) and Amrun (South Reach), and presumably also on Havnor and at Awabath. Trade routes are threatened by piracy at the edges of the Archipelago (eg the northeastern seas around Gont) during the years immediately preceding the restoration of the Archipelagan monarchy Trade guilds Also known as: Guilds, Workers' guilds Sources: The Dragon Council, OW Trance-inducing herbs Also known as: Herbs, trance inducing Sources: Dreams and Tales, ToA; Light under the Hill, ToA Travel & transport Ships are a major method of transport in Earthsea, and the only way of travelling any distance, as bridges between islands are rare. Despite this, it is said that many islanders have never been on a boat; presumably they never travel more than a few miles from their home village. For the villagers of Woodedge on Havnor, for example, 'Mount Onn was the world, and the shores of Havnor were the edge of the universe.'a Ged is famous as an explorer and sailor, as well as a mage. Havnor City has a network of inland canals. Sources: The Shadow, WoE; The Great Treasure, ToA; Finding Words, T; The Finder, TfE (a); Darkrose and Diamond, TfE; On the High Marsh, TfE; Dragonfly, TfE; Palaces, OW; Dolphin, OW (b) 'Farmer, goatherd, cattleherd, hunter or artisan, the landsman looks at the ocean as at a salt unsteady realm that has nothing to do with him at all. The village two days' walk from his village is a foreign land, and the island a day's sail from his island is a mere rumour, misty hills seen across the water, not solid ground like that he walks on.' [The Shadow, WoE] Treasury of the Tombs Also known as: Great Treasury of the Tombs, Great Treasury of the Tombs of Atuan, Treasury of the Tombs of Atuan, Great Treasure of the Tombs (of Atuan) Sources: The Great Treasure, ToA; The Ring of Erreth-Akbe, ToA (a) 'In the Great Treasury of the Tombs of Atuan, time did not pass. No light; no life; no least stir of spider in the dust or worm in the cold earth. Rock, and dark, and time not passing.' [The Ring of Erreth-Akbe, ToA] Tree Constellation of the dry land, the stars that do not set Sources: The Dragon of Pendor, WoE Trees of the Grove See Arhada Trimmer's Dell Also known as: Yaved [The Bones of the Earth, TfE] True name Name given to Archipelagans by a witch/wizard when they reach thirteen at a ceremony called the Passage into manhood; a word in the Old Speech. The true name is particular to the person: no two people will bear the same name. Knowledge of this name confers power over the person, living or dead, and accordingly it is kept secret, only being revealed to very close family and perhaps to true friends. Speaking aloud the true name prevents the person from using magic, and breaks illusions, causing the person's true shape to be shown: 'As she said his name she saw him perfectly clearly, the dark scarred face she knew, the dark eyes; yet there stood the milk-faced stranger.'a Usually it is kept for life, though a wizard can rename an adult, as, for example, Ged does Akaren. It's unclear whether it's retained after death; summoning of the dead appears to use true names, but in Alder's dreams of the dry land, Lily states that her true name is no longer her name. The conferral of true names is said to have been started by the Rune Makers a thousand years before the first kings of Enlad; they used the arts of naming to lay 'a great net of spells upon all the western lands, so that when the people of the islands die, they would come to the west beyond the west and live there in spirit forever.'b Sources: Warriors in the Mist, WoE; The Loosing of the Shadow, WoE; The Western Mountains, ToA (a); Lorbanery, FS; Dragonfly, TfE; Mending the Green Pitcher, OW; The Dragon Council, OW; Rejoining, OW (b) '"They taught us to give each soul its true name: which is its truth, its self. And with their power they granted to those who bear their true name life beyond the body's death."' [Rejoining, OW] Related entries: Names; Naming; Religion and the afterlife True Runes Also known as: Runes of Power, Further Runes, Six Hundred Runes of Hardic, Runes of Éa Sources: The Shadow, WoE; A Description of Earthsea, TfE; Rejoining, OW True Speech See Old Speech Tug Grey kitten from Moss's cat, Little Grey, which Alder takes to Havnor in a covered poultry basket to help him sleep. It stays with him in his room in the New Palace of Havnor City, a sand tray being provided for its use. Alder later gives the cat to the young boy Rody when he departs for Roke Sources: Mending the Green Pitcher, OW; Palaces, OW; Dolphin, OW 'The kitten, evidently happy to be away from the household of dogs and tomcats and roosters and the unpredictable Heather, tried hard to show that it was a reliable and diligent cat, patrolling the house for mice, riding on Alder's shoulder under his hair when permitted, and settling right down to sleep purring under his chin as soon as he lay down. Alder slept all night without any dream he remembered, and woke to find the kitten sitting on his chest, washing its ears with an air of quiet virtue.' [Mending the Green Pitcher, OW] Tuly Wife of wealthy merchant Golden in Glade on Havnor island; mother of Diamond. Her uncle was a mage in the Court of the Lords Regent of Havnor City. A dutiful and loving wife and mother, she's prone, at least in her husband's opinion, to gossip and worrying. She has a soft, dark-toned voice [Darkrose and Diamond, TfE] Turbies Small fish caught in the Ninety Isles for their oil, the foundation of the local economy Sources: The Dragon of Pendor, WoE; Hunted, WoE Turby Inhabitant of Re Albi on Gont; owner of a winter-pasture for goats, for sale at the time of Tehanu Sources: Tehanu, T Tutok Bay Coastal village or town in the northwest of Gont, east of Kemay and north of Kedun; presumably also the bay on which it lies Sources: Frontispiece map, T Twin Gods Also known as: God-Brothers, Warrior Gods, White God-Brothers Sources: Warriors in the Mist, WoE; Hunting, WoE; The Wall around the Place, ToA; A Description of Earthsea, TfE; Rejoining, OW Uahto Titles: Warden, Warden of the Place of the Tombs Sources: The Prisoners, ToA Udrath Medium-sized, deserted island in the North Reach, near Bereswek, Rogmy and Lef. Has the bones of an unnamed dragon Sources: The Rule of Names, W12Q Ully Small inhabited island in the West Reach, west of Paln and east of the Dragons' Run. Has farms and villages Sources: Palaces, OW Underhill Titles: Mr [The Rule of Names, W12Q] Undertomb A large natural underground cavern beneath the Tombs of Atuan, adjoining the Labyrinth. Highly sacred to the Nameless Ones, it can be accessed only via the red rock door near the Tomb Wall or by a trapdoor in one of the rooms behind the Hall of the Throne. Light is forbidden there, and only the One Priestess, the two High Priestesses and their eunuch wardens (Manan, Uahto, Duby) may enter. Gives access not only to the Labyrinth itself, but also to a minor labyrinth beneath the Hall of the Throne and the Hill of the Tombs, including the Room of Chains, which houses prisoners. The Undertomb is destroyed by an earthquake when Ged and Tenar escape from the Labyrinth with the Ring of Erreth-Akbe Sources: The Prisoners, ToA; Light under the Hill, ToA; The Anger of the Dark, ToA '--Saw what she had never seen, not though she had lived a hundred lives: the great vaulted cavern beneath the Tombstones, not hollowed by man's hand but by the powers of the Earth. It was jewelled with crystals and ornamented with pinnacles and filagrees of white limestone where the waters under earth had worked, eons since: immense, with glittering roof and walls, sparkling, delicate, intricate, a palace of diamonds, a house of amethyst and crystal, from which the ancient darkness had been driven out by glory.' [Light under the Hill, ToA] Unmaking The end of Earthsea. Thorion sees a vision of the Unmaking in the Stone of Shelieth [Orm Embar, FS] Unnamed Ones See Nameless Ones Uny Small island in the southeast of the Archipelago, near Namien; it lies southeast of O and south of the Bars of Uny in the Closed Sea Up Norvale Town or village by an unnamed river in the north of Gont; upriver from Norvale Sources: Frontispiece map, T Up Selt Inland village or town lying on an unnamed river in the northwest of Gont, upriver from Selt Sources: Frontispiece map, T Use-name Also known as: Nickname Sources: Warriors in the Mist, WoE; The Finder, TfE; Dragonfly, TfE 'People who have a secret name that holds their power the way a diamond holds light may well like their public name to be ordinary, common, like other people's names.' [Dragonfly, TfE] Related entries: Names Usidero Small inhabited island in the West Reach, west of Paln and east of the Dragons' Run. Has farms and villages Sources: Palaces, OW Valmouth Harbour town in the south of Gont, on Valmouth Bay at the mouth of the river Kaheda, a day's sailing from Gont Port. The district is governed by a mayor and council Sources: Finding Words, T; The Dolphin, T; Home, T '…a sleepy, sunny little harbour town where a ship trading from the Andrades was a great event, and most of the conversation of the inhabitants concerned dried fish.' [Finding Words, T/The Dolphin, T] Valmouth Bay Bay in southern Gont on which the port town of Valmouth lies; busy with fishing vessels Sources: The Dolphin, T; The Master, T '…the docks and piers of Valmouth on its bay of satiny blue water.' [The Dolphin, T] Var Inland village or town lying near an unnamed river in the west of Gont, near Ketoleko and Solwes Sources: Frontispiece map, T Vedurnan Also known as: Division, the, Verw nadan Sources: Going to the Falcon's Nest, T; Hawks, T; Palaces, OW; The Dragon Council, OW; Rejoining, OW '…in the beginning of time, mankind and the dragonkind had been one, but the dragons chose wildness and freedom, and mankind chose wealth and power. A choice, a separation.' [The Dragon Council, OW] Related entries: Dragon-humans Veil See Yahan Vemish Small island in the northern East Reach, near Sattins and Venway; port town is Mishport Sources: Iffish, WoE Venway Small island in the East Reach, near Vemish. Under Kargish rule for at least a generation in the time of Maharion. Exports glass beads Sources: The Rule of Names, W12Q; The School for Wizards, WoE; A Description of Earthsea, TfE Verw nadan See Vedurnan Vetch Also known as: Estarriol Sources: The School for Wizards, WoE; Iffish, WoE (a); Mending the Green Pitcher, OW '…a heavyset fellow called Vetch … He had the accent of the East Reach, and was very dark of skin, not red-brown like Ged and Jasper and most folk of the Archipelago, but black-brown. He was plain, and his manners were not polished.' [The School for Wizards, WoE] Vissti Tiny island in the Inmost Sea, between Ilien and Kamery Sources: The Finder, TfE Wall of stones Low stone wall which forms the border of the dry land over which the dead pass. Only wizards can cross the wall and return living, and only at great peril. The wall is ruined at the end of The Other Wind, allowing the dead to leave Sources: The Dry Land, FS; Mending the Green Pitcher, OW; Rejoining, OW '"Along the top of the hill and running down the slope was a wall, low, like a boundary wall between sheep pastures. … And she reached out across the wall. It was no higher than my heart."' [Mending the Green Pitcher, OW] Wandlord See Enemy of Morred War Various devastating wars are mentioned during the early history of Earthsea. Around two thousand years ago, Morred fought the Enemy of Morred, leading to the ruin of Enlad and the engulfment of Soléa. Kargish raids were common in the time of Heru and Maharion, with several north-eastern islands falling; Maharion and Erreth-Akbe defeated the Kargs with the loss of the entire Kargish fleet in 430-440. Erreth-Akbe defeated the Firelord in around 440, at cost of the burning of Ilien. Raids from dragons, including Orm, were also common during the period from around 350 to 450, with the burning of several islands including Paln and parts of Havnor. The Dark Years following Maharion's death without heir in 452 were full of minor battles between warlords. In 620, Roke was sacked by the Lords of Wathort, while in 665, the fledgeling School of Wizardry of Roke defeated the fleet of the mage Early. Sources: A Description of Earthsea, TfE; Palaces, OW Wardens of the Place of the Tombs Also known as: Priest-eunuchs Sources: The Eaten One, ToA; The Wall around the Place, ToA; Palaces, OW Waris Man at the School of Wizardry at Roke soon after its foundation; an early advocate of celibacy, the mascularisation of wizardry and the demonisation of the Old Powers Sources: The Finder, TfE Warrior Gods See Twin Gods Washing See Laundry Wasny Small island south of Dunnel, at the northeastern edge of the South Reach Water Water is commonly drunk by people of all classes and regions, being served, for example, at the River House on Havnor and by the Children of the Open Sea. Many towns, villages and some larger houses have wells, and pumps are also occasionally mentioned eg on Semel. Fresh water from springs or rivers is also commonly drunk, usually without boiling or mixing with wine; resultant water-borne disease generally appears uncommon. Water on the High Marsh of the island of Semel, however, isn't safe to drink without boiling for an hour; water-borne marsh fever and murrain are mentioned as causes of death of humans and cattle. Rainwater is also collected, especially perhaps on islands with no freshwater spring. Piped water is not mentioned, and fetching water would be a significant chore where there was no convenient well. Water is carried on boats in waterskins or water casks, though sea water can easily be freshened by magic; water bottles or flasks (sometimes called skin bottles) are commonly carried by travellers Sources: The Hawk's Flight, WoE; The Wall around the Place, ToA; On the High Marsh, TfE; The Dragon Council, OW '…to fetch water in summer when the wells ran low. That was a dreary business, to trudge through the searing white heat a half-mile down to the river, fill the two buckets on their carrying pole, and then set off as fast as possible uphill to the Place. The first hundred yards were easy, but then the buckets began to grow heavier, and the pole burned on your shoulders like a bar of hot iron, and the light glared on the dry road, and every step was harder and slower. At last you got to the cool shade of the back courtyard of the Big House by the vegetable patch, and dumped the buckets into the great cistern with a splash. And then you had to turn around to do it all over again, and again, and again.' [The Wall around the Place, ToA] Wathort Island south of Roke, in the south of the Archipelago; main city is Hort Town. The southern part of the island is hilly Sources: The Rowan Tree, FS; Hort Town, FS Way Large, wealthy island east of Havnor, with sheep and dairy farming, vineyards, orchards, oak forests and mountains. Towns/regions include Shelieth of the Fountains, the capital in the south, the port city of Kembermouth in the north west, Westpool, Wayfirth and the domain of Iria. Its inhabitants are dark-skinned. One of the principalities of the kingship, tracing the line of descent from Akambar and the House of Shelieth Sources: The Masters of Roke, FS; Dragonfly, TfE Way of Power Principle relating to the wise use of magic, taught to wizards. Possibly relates to maintaining the Equilibrium by using magic only at need, and with due regard for all the various direct and indirect consequences Sources: Kalessin, T Way of Roke See Rule of Roke Way, Lords of See Lords of Way Wayfirth Domain or place on the island of Way, ruled by the Lord of Wayfirth Sources: Dragonfly, TfE Waymarsh Islet off the southeast coast of Way, in the east of the Archipelago; one of the nearest islands to the East Reach. Site of a decisive defeat of the Kargs by Maharion & Erreth-Akbe in around 440 Sources: A Description of Earthsea, TfE Weapons The king's guards at Havnor City carry swords and bows. The Gontish village of Ten Alders defends itself with hunting bows, bronze knives and makeshift spears. The band of Kargish warriors who attack Ten Alders carry swords and the long Kargish lance. Other weapons mentioned include handaxes on Astowell (made of shell), a bronze-headed throwing spear on Obehol, long whale-ivory harpoons by the Children of the Open Sea and multiple references to bronze or steel daggers or knives (see dagger). No firearms of any description are mentioned Sources: Warriors in the Mist, WoE; Palaces, OW; The Dragon Council, OW Related entries: War; Soldiers; Armour Weatherworkers Also known as: Bagmen, Windbringers Sources: The Shadow, WoE; Lorbanery, FS; The Finder, TfE 'Weatherworkers used to carry a leather sack in which they said they kept the winds, untying it to let a fair wind loose or to capture a contrary one. Maybe it was only for show, but every weatherworker had a bag, a great long sack or a little pouch.' [The Finder, TfE] Related entries: Magewind; Seamasters; Weatherworking Weatherworking Also known as: Windbringing Sources: The School for Wizards, WoE; Lorbanery, FS '…practising steering by word, and stilling waves, and speaking to the world's wind, and raising up a magewind. These are very intricate skills …' [The School for Wizards, WoE] Weaver Fan Weaver of Re Albi on Gont; in Tehanu, an old, nearly blind man, said to be reclusive. Employs a young woman as an apprentice. His house contains an old carved chair and a large painted silk fan from which his use-name derives. He owns a cottage next door to his house which he rented to Tenar when she was a pupil of Ogion Sources: Hawks, T Weaving Also known as: Looms Sources: The Hawk's Flight, WoE; Iffish, WoE (a); The Wall Around the Place, ToA (b); Lorbanery, FS; The Children of the Open Sea, FS; Hawks, T; A Description of Earthsea, TfE [c] '…through windows lit with a dim ruddy gold from within as the short day darkened he saw women at their looms, turning a moment to speak or smile to child or husband there in the warmth within the house.' [Iffish, WoE/Hawks, T] Related entries: Spinning Wellology Also known as: Welwai Sources: The Madman, FS; The Children of the Open Sea, FS Welwai See Wellology Werelight Also known as: were light Sources: The School for Wizards, WoE; Light Under the Hill, ToA; Dragonfly, TfE '…Vetch came to the door, a little bluish ball of werelight nodding over his head to light the way…' [The School for Wizards, WoE / Light Under the Hill, ToA] West beyond the west See Other wind West Hand See Hands West Reach Also known as: Western Reach Sources: Orm Embar, FS; The Dragons' Run, FS; Selidor, FS; The Stone of Pain, FS; Palaces, OW West Shore Region of Sattins island, presumably in the west Sources: The Rule of Names, W12Q Western domain Domain in the west of Havnor island, with hills covered with oak and chestnut forests. Contains the towns and villages of Glade, Reche & Easthill, and the river Amia. Ruled by the Lord of the Western Land Sources: Darkrose and Diamond, TfE Western Isles See Archipelago Western Land, Lord of the See Lord of the Western Land Western Mountains Range of tawny mountains and wide valleys in the west of Atuan, between the Place of the Tombs and the western coastal plain. A fairly arid region, the predominant vegetation is sagebrush; the summits are snow-clad in winter Sources: The Western Mountains, ToA 'Before them the western mountains stood, their feet purple, their upper slopes gold.' [The Anger of the Dark, ToA] Westpool Town on the island of Way in the domain of Iria, two days' journey from the city of Kembermouth Sources: Dragonfly, TfE Whale Isles A group of three small islands in the far north of the North Reach, north of North Enwas Where my Love is Going Love or boat song from the western coast of Havnor island [Darkrose and Diamond, TfE] Related entries: Songs White Enchanter See Morred White hallows White-flowering herb growing in river meadows and marshes on Gont; prized by healers Sources: The Shadow, WoE; Kalessin, T 'He came on a meadow between two streams where the flower called white hallows grew thick, and as these blossoms are rare and prized by healers, he came back again next day.' [The Shadow, WoE] Related entries: Healing; Herbal remedies Whiteface See Gelluk Wicker See Rushwork Windbringers See Weatherworkers Windbringing See Weatherworking Windkey See Master Windkey Wine Wine is drunk both by better-off country folk such as Ogion and by noblemen, being served at the courts of Enlad and Havnor City, and also at the Godking's feasts on Karego-At. Fine red and white wines are exported from the Andrades, including vintages known as the Dragon Year, Late Harvest and '639, but vineyards are also found on other islands including Gont, Enlad and Way (producing wine called Fanian). Ged gives Lebannen heated wine on Lookfar as a restorative. Hurbahberry wine (described as thin) is served in the inn on Lorbanery in the South Reach. Wine is carried in bladders, transported in barrels or halftuns, sold by wine merchants and stored in wine cellars; fine wine is described as a valuable commodity Sources: The Rule of Names, W12Q; Lorbanery, FS; Mice, T; The Dolphin, T; Winter, T; Dragonfly, TfE Related entries: Beverages, alcoholic Winter Carol Song traditionally sung at the Festival of Sunreturn Sources: Hunting, WoE Wiss Town in the east of Gont island, possibly in the East Forest region. Near Ovark, from which it is separated by a high pass, Beech Springs, Down Wiss and East Port. Westward lies uninhabited forest Sources: Warriors in the Mist, WoE; The Shadow, WoE; Frontispiece map, T Witch marriage Also known as: She-troth Sources: Mending the Green Pitcher, OW Witch of Ten Alders Also known as: Ten Alders, Witch of Sources: Warriors in the Mist, WoE; Mending the Green Pitcher, OW 'Now the witch of Ten Alders was no black sorceress, nor did she ever meddle with the high arts of traffic with Old Powers; but being an ignorant woman among ignorant folk, she often used her crafts to foolish and dubious ends. She knew nothing of the Balance and the Pattern which the true wizard knows and serves, and which keep him from using his spells unless real need demands. She had a spell for every circumstance, and was forever weaving charms. Much of her lore was mere rubbish and humbug, nor did she know the true spells from the false. She knew many curses, and was better at causing sickness, perhaps, that at curing it. Like any other village witch she could brew up a love-potion, but there were other, uglier brews she made to serve men's jealousy and hate. Such practices, however, she kept from her young prentice, and as far as she was able she taught him an honest craft.' [Warriors in the Mist, WoE] Witchcraft See Base crafts Witches Also known as: Sorceresses Sources: Warriors in the Mist, WoE; Ogion, T; Kalessin, T; The Finder, TfE (a); A Description of Earthsea, TfE 'Now the witch of Ten Alders was no black sorceress, nor did she ever meddle with the high arts of traffic with Old Powers; but being an ignorant woman among ignorant folk, she often used her crafts to foolish and dubious ends. She knew nothing of the Balance and the Pattern which the true wizard knows and serves, and which keep him from using his spells unless real need demands. She had a spell for every circumstance, and was forever weaving charms. Much of her lore was mere rubbish and humbug, nor did she know the true spells from the false. She knew many curses, and was better at causing sickness, perhaps, that at curing it. Like any other village witch she could brew up a love-potion, but there were other, uglier brews she made to serve men's jealousy and hate. Such practices, however, she kept from her young prentice, and as far as she was able she taught him an honest craft.' [Warriors in the Mist, WoE] Related entries: Midwifery; Curer; Mining; Death-related customs Witch-Fingers Name in rural Atuan for the disease smallpox Sources: The Wall Around the Place, ToA Witch-men See Sorcerers Witchwind See Magewind Wizard of Gont Port Ogion was the wizard of Gont Port before the death of Heleth. At the time of Tehanu, 'a stout middle-aged man with a short yew staff'a Sources: Ogion, T (a); The Bones of the Earth, TfE Wizardry See Magic Wizards Also known as: Crafty men Sources: A Description of Earthsea, TfE Wizard's staff Also known as: Staff Sources: The Rowan Tree, FS; Magelight, FS; Selidor, FS; Ogion, T; The Finder, TfE; Dragonfly, TfE; A Description of Earthsea, TfE; Mending the Green Pitcher, OW; Dolphin, OW Woman of Kemay Also known as: Dragon Sources: Going to the Falcon's Nest, T; Palaces, OW '"In that first moment, he told me, it was no woman he saw at all in the doorway, but a blaze and glory of fire, and a glitter of gold scales and talons, and the great eyes of a dragon. … Then that was gone, and he saw no dragon, but an old woman standing there in the doorway, a bit stooped, a tall old fisherwoman with big hands."' [Going to the Falcon's Nest, T] Woman on Gont, a See Hama Gondun Women of the Hand Also known as: Hand, the Sources: The Finder, TfE Woodedge Also known as: Otterhide [The Finder, TfE] Workers' guilds See Trade guilds World view The islands which make up Earthsea are surrounded by the Open Sea; there appears to be debate as to whether the sea goes on for ever empty beyond the known lands of the Outer Reaches or contains undiscovered lands on the other face of the world -- or even, as Vetch suggests, apparently facetiously, '"has but one face, and he who sails too far will fall off the edge of it"'a Sources: The Open Sea, WoE (a); Sea Dreams, FS '"For the world is very large, the Open Sea going on past all knowledge; and there are worlds beyond the world."' [Sea Dreams, FS] Writing Hardic runes appear to be used for general writing purposes in the Archipelago and Reaches, for example Ogion's letter to Nemmerle. Writing implements mentioned include an inkstone, ink bottle, brush and goose quills with a substrate of vellum, parchment or paper. In the Archipelago/Reaches, reading and writing appear to be largely the province of wizards, lords/princes and the moderately wealthy (for example, the mender Alder reads very little); history is largely passed from generation to generation orally in songs and chants. In the original Earthsea trilogy, reading and writing are said to be outlawed in the Kargad Lands, being among the black arts. However, in later novels, writing using Hardic runes is mentioned for some secular purposes; Thol's emissaries bring Lebannen a gilded scroll written in big Hardic runes (though the ambassador speaks Hardic but doesn't read it) Sources: The Shadow, WoE; The School for Wizards, WoE; The Masters of Roke, FS; Mice, T; Palaces, OW Related entries: Books Wuluah Titles: Twin God, God-Brother Sources: The Wall around the Place, ToA; Rejoining, OW Yahan Also known as: Veil Sources: The Finder, TfE Yard Unit of distance used in Earthsea; as with other imperial measures, presumably silently translated from the actual unit Sources: Hunting, WoE; The Wall around the Place, ToA Yarrow Also known as: Kest Sources: Iffish, WoE; The Rowan Tree, FS (a) '…her eyes when not hidden were clear, shy, and curious. She was perhaps fourteen years old, dark like her brother, but very slight and slender. On her sleeve there clung, winged and taloned, a dragon no longer than her hand.' [Iffish, WoE] Yaved See Trimmer's Dell Yenay The king's lieutenant and one of Lebannen's most trusted officers; based at the imperial court in Havnor City Sources: Palaces, OW Yennava Stream northwest of Mount Onn on Havnor island; it runs by Endlane and Samory Sources: The Finder, TfE Yevaud Also known as: Dragon of Pendor Sources: The Rule of Names, W12Q; The Dragon of Pendor, WoE 'When he was all afoot his scaled head, spike-crowned and triple-tongued, rose higher than the broken tower's height, and his taloned forefeet rested on the rubble of the town below. His scales were grey-black, catching the daylight like broken stone. Lean as a hound he was and huge as a hill. Ged stared in awe. There was no song or tale could prepare the mind for this sight.' [The Dragon of Pendor, WoE] Related entries: Dragons Yor Small island in the northern East Reach, near Sattins
|
Earthsea and its inhabitants were created by Ursula Le Guin, and no infringement of her copyright is intended in this fan site |