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A glossary of people, places & objects in Earthsea Now showing glossary items relating to magic Acastan Spells Spells of unknown purpose, one of which is said to be made powerless by the Emanations of Fundaur (see Black Well of Fundaur). The spell was rewoven by Heleth and Ogion Sources: The Bones of the Earth, TfE Agnen Also known as: Rune of Ending Sources: The Dry Land, FS; Winter, T '…with his staff he drew in lines of fire across the gate of rocks a figure: the rune Agnen, the Rune of Ending, which closes roads and is drawn on coffin lids.' [The Dry Land, FS] Related entries: Runes Alchemy Magical transmutation of materials, usually into gold; apparently practised at the School of Wizardry on Roke, but no details are given Sources: Orm Embar, FS Art magic The greatest arts of magic: changing, naming, summoning and patterning. A subset of the high arts, art magic was practised only by (male) wizards after Archmage Halkel's decree of 730 Sources: A Description of Earthsea, TfE Balance, the See Equilibrium Base crafts Also known as: Witchcraft, Base spells Sources: A Description of Earthsea, TfE Related entries: Curer Bond Rune Also known as: Lost Rune, King's Rune, (Lost) Rune of the Kings, Rune of Peace, Sign of Peace Sources: The Ring of Erreth Akbe, ToA; Palaces, OW (a) Changing Transforming the true nature of matter or bodies, usually reversibly, by changing their name; uses Spells of Shaping and Great Spells of Change from the Book of Shaping. Some changes are irrevocable, for example, Heleth's transformation of himself into the earth. One of the high arts of magic, also considered a part of the art magic. Taught at the Roke School of Wizardry by the Master Changer, it is among the most perilous arts, especially when the change is applied to the wizard himself (shape-changing) who can become trapped in the assumed form Sources: The Loosing of the Shadow, WoE; The Bones of the Earth, TfE; A Description of Earthsea, TfE '…the true Spells of Shaping. He explained how, if a thing is really to be changed into another thing, it must be re-named for as long as the spell lasts, and he told how this affects the names and natures of things surrounding the transformed thing.' [The Loosing of the Shadow, WoE] Chanting Knowledge of the oral lays, deeds and songs, as well as sung spells. Considered one of the high arts of magic, though witches traditionally teach the songs to children. Taught at the Roke School of Wizardry by the Master Chanter Sources: A Description of Earthsea, TfE Related entries: Songs Craft with iron Also known as: Iron, craft with Sources: The Shadow, WoE Equilibrium Also known as: Balance, the, Balance of the Whole Sources: The School for Wizards, WoE (b); Magelight, FS; Orm Embar, FS (a) '…"an act is not, as young men think, like a rock that one picks up and throws, and it hits or misses, and that's the end of it. When that rock is lifted the earth is lighter, the hand that bears it heavier. When it is thrown the circuits of the stars respond, and where it strikes or falls the universe is changed. On every act the balance of the whole depends. The wind and seas, and all that the beasts and green things do, is well done, and rightly done. All these act within the Equilibrium. From the hurricane and the great whale's sounding to the fall of a dry leaf and a gnat's flight, all they do is done within the balance of the whole. But we, in so far as we have power over the world and over one another, we must learn to do what the leaf and the whale and the wind do of their own nature. We must learn to keep the balance. Having intelligence, we must not act in ignorance. Having choice, we must not act without responsibility.' [Magelight, FS] Finding Art of finding, binding and returning; ranges from finding a lost household object to prospecting for underground water or minerals. Originally considered one of the high arts of magic, Halkel relegated finding to the base crafts, practised by witches, sorcerers and specialised finders. Medra is a finder Sources: The Finder, TfE; A Description of Earthsea, TfE 'The first sign of Otter's gift, when he was two or three years old, was his ability to go straight to anything lost, a dropped nail, a mislaid tool, as soon as he understood the word for it. And as a boy one of his dearest pleasures had been to go alone out into the countryside and wander along the lanes or over the hills, feeling through the soles of his bare feet and throughout his body the veins of water underground, the lodes and knots of ore, the lay and interfolding of the kinds of rock and earth. It was as if he walked in a great building, seeing its passages and rooms, the descents into airy caverns, the glimmer of branched silver in the walls; and as he want on, it was as if his body became the body of the earth, and he knew its arteries and organs and muscles as his own.' [The Finder, TfE] Fogweaving A spell to gather mist or fog together in a single location temporarily; the mist can also be shaped into transitory images. A discipline of weatherworking [Warriors in the Mist, WoE] Further Runes See True Runes Ges Rune which gives endurance; one of the nine True Runes engraved on the Ring of Erreth-Akbe Sources: The Ring of Erreth-Akbe, ToA Related entries: Runes Healing Also known as: Medicine Sources: Iffish, WoE (a); Orm Embar, FS (b) '…Master Herbal had taught him much of the healer's lore, and the first lesson and the last of all that lore was this: Heal the wound and cure the illness, but let the dying spirit go.' [The Dragon of Pendor, WoE] Related entries: Curer; Disease; Midwifery High arts The greater arts of magic, as defined by Archmage Halkel in 730, including human healing, chanting, weatherworking (all practised by both sorcerers and wizards), as well as the art magic, including changing, naming, summoning and patterning. The art magic was practised only by (male) wizards. As opposed to the base crafts (witchcraft) Sources: A Description of Earthsea, TfE Illusion Also known as: Illusion-Change [The School for Wizards, WoE] Iron, craft with See Craft with iron King's Rune See Bond Rune Lore of Paln Also known as: Pelnish lore Sources: Sea Dreams, FS; Dolphin, OW; Rejoining, OW (a) '"Most of our art of Summoning comes from the Pelnish Lore. Thorion was a master of it… The Summoner of Roke now, Brand of Venway, won't use any part of his craft that draws from that lore. Misused, it has brought only harm. But it may be only our ignorance that's led us to use it wrongly. It goes back to very ancient times; there may be knowledge in it we've lost."' [Dolphin, OW] Lost Rune See Bond Rune Magelight A bright magical light conjured by wizards and often associated with powerful magic. Unlike the weaker werelight, the light appears to emanate from the wizard himself, as well as his staff. Examples include Ogion banishing the shadow and Ged rescuing Lebannen from slavers Sources: The Shadow, WoE; Magelight, FS 'The fog grew bright, as if a light were blooming in it. … Alone on the port side stood a man, and it was from him that the light came, from the face, and hands, and staff that burned like molten silver.' [Magelight, FS] Magery See Magic Magewind Also known as: Witchwind Sources: The Finder, TfE Magic Also known as: Wizardry, Magery Sources: The School for Wizards, WoE (b); The Loosing of the Shadow, WoE (a); The Finder, TfE; Darkrose and Diamond, TfE; A Description of Earthsea, TfE; Rejoining, OW '…the uses of magic are as needful to their people as bread and as delightful as music…' [The Masters of Roke, FS] Medicine See Healing Mending Mending encompasses restoring shattered pottery or glass, broken tools, stockings with holes, frayed ropes and dried-up wine barrels. A really gifted mender, such as Lily, might knit together broken bones. One of the base crafts of magic, practised by witches, sorcerers and specialised menders, such as Alder Sources: A Description of Earthsea, TfE; Mending the Green Pitcher, OW '…he watched Alder's hands. Slender, strong, deft, unhurried, they cradled the shape of the pitcher, stroking and fitting and settling the pieces of pottery, urging and caressing, the thumbs coaxing and guiding the smaller fragments into place, reuniting them, reassuring them. While he worked he murmured a two-word, tuneless chant. They were words of the Old Speech. … His hands separated from the pitcher, opening out from it like the sheath of a flower opening. It stood on the oak table, whole.' [Mending the Green Pitcher, OW] Naming Knowledge of names in the Old Speech for things, places and beings; also the art of giving people their true name. One of the high arts of magic, also considered a part of the art magic. The art of naming is said to have been invented by the Rune Makers a thousand years before the first kings of Enlad; they used it to lay 'a great net of spells upon all the western lands, so that when the people of the islands die, they would come to the west beyond the west and live there in spirit forever'a. Naming is taught at the Roke School of Wizardry by the Master Namer Sources: The School for Wizards, WoE; Rejoining, OW (a) '… in this dusty and fathomless matter of learning the true name of each place, thing, and being, the power he wanted lay a jewel at the bottom of a dry well.' [The School for Wizards, WoE] Patterning Art of meaning and intent. One of the high arts of magic, also considered a part of the art magic. Ged uses what he calls a Patterning to make the two halves of the Ring of Erreth-Akbe 'whole … as if it had never been broken'a. Taught in the Immanent Grove at the Roke School of Wizardry by the Master Patterner Sources: The Anger of the Dark, ToA (a); A Description of Earthsea, TfE Pelnish lore See Lore of Paln Pirr Rune drawn on houses which protects from madness and from wind and fire; also used in treatment of burns. One of the True Runes and one of the nine Runes of Power engraved on the Ring of Erreth-Akbe Sources: Iffish, WoE; The Ring of Erreth-Akbe, ToA; A Bad Thing, T; A Description of Earthsea, TfE '…the rune Pirr he wrote on the roof-trees of the huts, which protects the house and its folk from fire, wind, and madness' [Iffish, WoE] Related entries: Runes Revelation Spell Spell to affect the spellcaster's vision to reveal the true nature of surroundings Sources: The Open Sea, WoE Roke wind Also known as: Roke-wind Roke, Rule of See Rule of Roke Rule of Roke Also known as: Way of Roke, Roke, Rule of [The Finder, TfE] Rune of Ending See Agnen Rune of the Closed Door A rune preventing access [Mending the Green Pitcher, OW] Related entries: Runes Rune of the Closed Mouth Rune used as signature by Ogion Sources: The School for Wizards, WoE Related entries: Runes Rune of the Talon Rune used as signature by Ged; possibly one of the Hardic runes Sources: Palaces, OW Related entries: Runes Runes True Runes or Runes of Power, such as the Six Hundred Runes of Hardic, Further Runes and Runes of Éa, are used for magic. Non-magical Hardic runes are also used for general writing purposes in the Archipelago Sources: A Description of Earthsea, TfE Related entries: Books Runes of Power See True Runes Self-transformation See Shape-changing Sending A form of magic in which the sender transmits an image of himself to a distant point; sendings do not cross water. The image can speak and hear, but has no power and casts no shadow. It need not be an accurate representation of the person. A related power is that of sending thoughts to a distant recipient, which may likewise be limited to a single island Sources: The Rowan Tree, FS; Selidor, FS; Dragonfly, TfE '[Ged] shut his eyes as if resting, and sent a sending of his spirit over the hills and fields of Roke, northward, to the sea-assaulted cape where the Isolate Tower stands. / "Kurrenkarmerruk," he said in spirit, and the Master Namer looked up from the thick book … which he was reading to his pupils, and said, "I am here, my lord." … under his tree, the Archmage Ged … withdrew his sending …' [The Rowan Tree, FS] Shape-changing Also known as: Self-transformation, Shape-change Sources: The Rule of Names, W12Q; The Shadow, WoA; The Hawk's Flight, WoE, Going to the Falcon's Nest, T; The Finder, TfE; The Bones of the Earth, TfE 'In all the sunlight and the dark of that great flight he had worn the falcon's wings, and looked through the falcon's eyes, and forgetting his own thoughts he had known at last only what the falcon knows; hunger, the wind, the way he flies.' [The Hawk's Flight, WoE] Related entries: Changing Sifl A rune meaning 'speed well' painted on, for example, ships; one of the True Runes Sources: Hunted, WoE; A Description of Earthsea, TfE '…her high bent prow carven and inlaid with disks of loto-shell, her oarport-covers painted red, with the rune Sifl sketched on each in black.' [Hunted, WoE] Related entries: Runes Simn A rune meaning 'work well' drawn on tools; one of the True Runes Sources: Iffish, WoE; A Description of Earthsea, TfE '…he set the rune Simn on the spindles and looms, the boat's oars and tools of bronze and stone they brought him, that these might do their work well;' [Iffish, WoE] Related entries: Runes Six Hundred Runes of Hardic The most commonly used True Runes; they have been given non-magical names in Hardic. Despite the name, not the same as the Hardic runes used for general writing purposes in the Archipelago Sources: The Shadow, WoE; A Description of Earthsea, TfE Summoning Summoning of spirits of the living and the dead (mainly derived from the Lore of Paln), and of energies such as light, heat, magnetism, weight, form, colour and sound. Summoning living people is forbidden by the Rule of Roke: '"Only the dead may we summon. Only the shadows. You can see why this must be. To summon a living man is to have entire power over him, body and mind. No one, no matter how strong or wise or great, can rightly own and use another."'a It was, however, practised during the Dark Years eg by the mage Early, and was abused by Irioth, and possibly also Thorion, 'to use men, to control them wholly.'b One of the high arts of magic, also considered a part of the art magic. Taught at the Roke School of Wizardry by the Master Summoner, summoning is considered one of the greatest and most perilous arts Sources: The Loosing of the Shadow, WoE; On the High Marsh, TfE (a); Dragonfly, TfE (b) 'He dealt with no illusion, only true magic, the summoning of such energies as light, and heat, and the force that draws the magnet, and those forces men perceive as weight, form, colour, sound: real powers, drawn from the immense fathomless energies of the universe, which no man's spells or uses could exhaust or unbalance. … As for calling of real things and living people, and the raising up of spirits of the dead, and the invocations of the Unseen, those spells which are the height of the Summoner's art and the mage's power, those he scarcely spoke of to them.' [The Loosing of the Shadow, WoE/Mending the Green Pitcher, OW] True Runes Also known as: Runes of Power, Further Runes, Six Hundred Runes of Hardic, Runes of Éa Sources: The Shadow, WoE; A Description of Earthsea, TfE; Rejoining, OW Way of Power Principle relating to the wise use of magic, taught to wizards. Possibly relates to maintaining the Equilibrium by using magic only at need, and with due regard for all the various direct and indirect consequences Sources: Kalessin, T Way of Roke See Rule of Roke Weatherworking Also known as: Windbringing Sources: The School for Wizards, WoE; Lorbanery, FS '…practising steering by word, and stilling waves, and speaking to the world's wind, and raising up a magewind. These are very intricate skills …' [The School for Wizards, WoE] Werelight Also known as: were light Sources: The School for Wizards, WoE; Light Under the Hill, ToA; Dragonfly, TfE '…Vetch came to the door, a little bluish ball of werelight nodding over his head to light the way…' [The School for Wizards, WoE / Light Under the Hill, ToA] Windbringing See Weatherworking Witchcraft See Base crafts Witchwind See Magewind Wizardry See Magic
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