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A glossary of people, places & objects in Earthsea Now showing glossary items relating to language, literature & names Childhood name Also known as: Child-name Related entries: Names Child-name See Childhood name Children's tales Also known as: Tales, children's, Stories, children's Sources: Kalessin, T; Bettering, T; Finding Words, T (a); Home, T '"Come into the forest with me, dearie!" said the old witches in the tales told to the children of Gont. "Come with me and I'll show you such a pretty sight!" And then the witch shut the child in her oven and baked it brown and ate it, or dropped it into her well, where it hopped and croaked dismally for ever, or put it to sleep for a hundred years inside a great stone, till the King's Son should come, the Mage Prince, to shatter the stone with a word, wake the maiden with a kiss, and slay the wicked witch…' [Kalessin, T] Common tongue See Hardic Communication Oral messages or written notes, carried by travellers or on ships, are used for communication over distances. Mention is made of a message bird, presumably carrying a written message. Wizards can communicate by sending, though sendings cannot cross water Sources: The School for Wizards, WoE; The Rowan Tree, FS; Selidor, FS; The Dragon Council, OW Related entries: Writing Eduevana See Other breath Hardic Also known as: Common tongue [The Shadow, WoE] Related entries: Language Further information on HardicHardic runes Also known as: Runic writing Sources: The School for Wizards, WoE; A Description of Earthsea, TfE Kargish The language of the Kargad Lands. It is dissimilar to those spoken in the Archipelago, being closest to Osskili, though its eventual derivation (like all Earthsea languages) is from Old Speech. The Kargish dialects spoken on Atuan, Karego-At and Hur-at-Hur appear to be mutually comprehensible. Few even among highly educated Archipelagans speak any Kargish, and vice versa; Seserakh of Hur-at-Hur did not know there was any language besides Kargish Sources: A Description of Earthsea, TfE Related entries: Language Further information on KargishKing's Tale Tale of Ged's travels in the Kargad Lands and the finding of the Ring of Erreth-Akbe, presumably composed by Lebannen Sources: Dragonfly, TfE Language Two main languages are spoken in Earthsea: Hardic (the common tongue), spoken across much of the Archipelago & the Reaches, and Kargish, which is restricted to the Kargad Lands. Some islands in the Archipelago have their own languages or dialects, eg the language spoken on Enlad, of which little is known, and Osskili spoken on Osskil & neighbouring islands, which is closer to Kargish than Hardic. Educated speakers of the Enlad language or Osskili probably speak Hardic in addition, as Lebannen and Serret do. Sources: A Description of Earthsea, TfE Further information on Language Language of the Making See Old Speech Names Adults in the Archipelago bear three names. The first is the childhood name given to them by their mother as a baby. The second is their secret true name, a word in the Old Speech, given to them when they reach thirteen at a ceremony called the Passage into manhood; knowledge of a person's true name confers power over them. The third name is a use-name or nickname that they are called by during their adult life; while true names are particular to the person, use-names are often very common. Common use-names derive from plants, flowers, trees, animals, birds and jewels. For example, Ged is a true name, Sparrowhawk is a use-name and Duny is a childhood name. Sources: Warriors in the Mist, WoE; Dragonfly, TfE; A Description of Earthsea, TfE; The Dragon Council, OW Nickname See Use-name Old Speech Also known as: True Speech, Language of the Making, Speech/Words of the Making, True Language of the Making, True Words, Eldest tongue, Dragon tongue, spellwords Sources: The School for Wizards, WoE; A Description of Earthsea, TfE; Dolphin, OW (a) '"That is the language dragons speak, and the language Segoy spoke who made the islands of the world, and the language of our lays and songs, spells, enchantments, and invocations. Its words lie hidden among our Hardic words. … Any witch knows a few of these words in the Old Speech, and a mage knows many. But there are many more, and some have been lost over the ages, and some have been hidden, and some are known only to dragons and to the Old Powers of Earth, and some are known to no living creature; and no man could learn them all. For there is no end to that language."' [The School for Wizards, WoE] Related entries: Language Further information on Old SpeechOsskili Language spoken on Osskil and two islands northwest of it (probably Borth and Rogmy). Originally derived from Old Speech, as are all languages of Earthsea, but closer to Kargish than to Hardic Sources: A Description of Earthsea, TfE Related entries: Language Further information on OsskiliOther breath Also known as: Eduevana [Dragonfly, TfE] Poetry Poets are mentioned as among the members of the King's Council. Most poetic expression appears to take the form of songs, so poets may (also) be song writers Sources: The Dragon Council, OW Proverbs Also known as: Sayings Sources: Warriors in the Mist, WoE; Iffish, WoE; Mice, T; Winter, T; Dragonfly, TfE; Dolphin, OW Rules of Names Two rules relating to names are taught on Sattins island: never ask anyone their true name and never tell your own. Though not formally codified elsewhere, these rules are followed across the Archipelago & Reaches Sources: The Rule of Names, W12Q Rune of the Closed Mouth Rune used as signature by Ogion Sources: The School for Wizards, WoE Related entries: Runes Rune of the Talon Rune used as signature by Ged; possibly one of the Hardic runes Sources: Palaces, OW Related entries: Runes Runes True Runes or Runes of Power, such as the Six Hundred Runes of Hardic, Further Runes and Runes of Éa, are used for magic. Non-magical Hardic runes are also used for general writing purposes in the Archipelago Sources: A Description of Earthsea, TfE Related entries: Books Runic writing See Hardic runes Sayings See Proverbs Stories, children's See Children's tales Story of Andaur and Avad One of the children's tales told on Gont; it tells of a woodcutter, Andaur, who cut down a great oak which cried out in a human voice Sources: Finding Words, T Tales, children's See Children's tales Titles Master and mistress are common courtesy titles used across the Archipelago and Reaches, as well as on Atuan. Titles based on occupation (eg farmer, sea-captain) are used in the Archipelago and Reaches. According to 'The Rule of Names', Mr, Mrs and Goody (of widows) are used on Sattins island in the East Reach, but not mentioned elsewhere. Aristocratic titles used in the Archipelago include lord, lady, prince and princess; only the King of All the Isles or King of Earthsea is addressed as a king. In the Kargad Lands, the Godking is styled Emperor; Thol is addressed as High King Sources: The Rule of Names, W12Q; Light under the Hill, ToA; Hort Town, FS; A Bad Thing, T; Palaces, OW True name Name given to Archipelagans by a witch/wizard when they reach thirteen at a ceremony called the Passage into manhood; a word in the Old Speech. The true name is particular to the person: no two people will bear the same name. Knowledge of this name confers power over the person, living or dead, and accordingly it is kept secret, only being revealed to very close family and perhaps to true friends. Speaking aloud the true name prevents the person from using magic, and breaks illusions, causing the person's true shape to be shown: 'As she said his name she saw him perfectly clearly, the dark scarred face she knew, the dark eyes; yet there stood the milk-faced stranger.'a Usually it is kept for life, though a wizard can rename an adult, as, for example, Ged does Akaren. It's unclear whether it's retained after death; summoning of the dead appears to use true names, but in Alder's dreams of the dry land, Lily states that her true name is no longer her name. The conferral of true names is said to have been started by the Rune Makers a thousand years before the first kings of Enlad; they used the arts of naming to lay 'a great net of spells upon all the western lands, so that when the people of the islands die, they would come to the west beyond the west and live there in spirit forever.'b Sources: Warriors in the Mist, WoE; The Loosing of the Shadow, WoE; The Western Mountains, ToA (a); Lorbanery, FS; Dragonfly, TfE; Mending the Green Pitcher, OW; The Dragon Council, OW; Rejoining, OW (b) '"They taught us to give each soul its true name: which is its truth, its self. And with their power they granted to those who bear their true name life beyond the body's death."' [Rejoining, OW] Related entries: Names; Naming; Religion and the afterlife True Speech See Old Speech Use-name Also known as: Nickname Sources: Warriors in the Mist, WoE; The Finder, TfE; Dragonfly, TfE 'People who have a secret name that holds their power the way a diamond holds light may well like their public name to be ordinary, common, like other people's names.' [Dragonfly, TfE] Related entries: Names Writing Hardic runes appear to be used for general writing purposes in the Archipelago and Reaches, for example Ogion's letter to Nemmerle. Writing implements mentioned include an inkstone, ink bottle, brush and goose quills with a substrate of vellum, parchment or paper. In the Archipelago/Reaches, reading and writing appear to be largely the province of wizards, lords/princes and the moderately wealthy (for example, the mender Alder reads very little); history is largely passed from generation to generation orally in songs and chants. In the original Earthsea trilogy, reading and writing are said to be outlawed in the Kargad Lands, being among the black arts. However, in later novels, writing using Hardic runes is mentioned for some secular purposes; Thol's emissaries bring Lebannen a gilded scroll written in big Hardic runes (though the ambassador speaks Hardic but doesn't read it) Sources: The Shadow, WoE; The School for Wizards, WoE; The Masters of Roke, FS; Mice, T; Palaces, OW Related entries: Books
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