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A glossary of people, places & objects in Earthsea Now showing glossary items relating to buildings & streets Ath's House Old two-storey, stone house with a courtyard at the end of a lane in Telio on Pody, in which the mage Ath once stayed; originally a handsome house with high-ceilinged, elegant rooms, it was very dilapidated at the time of 'The Finder' [TfE] Sources: The Finder, TfE Back door The main entrance to the Great House of Roke. The doorway is of solid ivory, cut from a tooth of the Great Dragon, said to be found on Mount Onn. The door is of polished horn, carved on the inside with the motif of the Thousand-leaved Tree. There is no grand entrance to the school, however: from the outside it appears as an ordinary small wooden door, opening straight from a narrow street near one corner of the outer wall of the Great House. The door is guarded by the Master Doorkeeper, one of the nine Masters of Roke, and it is said that no spell could open it if the Doorkeeper has closed it Sources: The School for Wizards, WoE; Dragonfly, TfE '"…from inside you see that the door is entirely different---it's made out of horn, with a tree carved on it, and the frame is made out of a tooth, one tooth of a dragon that lived long, long before Erreth-Akbe, before Morred, before there were people on Earthsea. … They found the tooth on Mount Onn, in Havnor, at the center of the world. And the leaves of the tree are carved so thin that the light shines through them, but the door's so strong that if the Doorkeeper shuts it no spell could ever open it."' [Dragonfly, TfE] Big House House in the Place of the Tombs on Atuan where the lesser priestesses and novices live. Stone built, it contains a narrow refectory, long low-beamed dormitories, attic weaving room, workrooms, kitchens, cellars and store rooms, and a courtyard with water cisterns and a well. The cellar beneath the kitchens has a concealed spyhole to the Labyrinth Sources: The Wall around the Place, ToA; The Man Trap, ToA Boatwright Street Street in the old part of Havnor City, near the harbour and the shipyards, where lives a small community of people from Paln; has a tavern [Dolphin, OW] Colleges Centres of learning termed colleges are located on Ea and the Enlades; described as old, they may date from the ancient monarchy. Whether they teach both men and women isn't stated. The Roke School of Wizardry also appears to have a similar function, though its learning is divulged only to men Sources: The Dragon Council, OW Cottages See Huts Council Room Long dark-walled, low-beamed room in the Great House of Roke in which the Masters of Roke meet. It has a row of high, pointed windows under which a table is set, a stone hearth opposite, and is reached by a corridor whose walls are engraved with runes, some inlaid with silver Sources: The Masters of Roke, FS; Dragonfly, TfE 'Arren followed him into a long, low-beamed room, where on one side a fire burned in a stone hearth, its flames reflecting in the oaken floor, and on the other side pointed windows let in the heavy light of a foggy morning.' [The Masters of Roke, FS] Court of the Fountain Central roofless court of the Great House of Roke. The first part of the Great House to be built, it forms its heart and is the home of the Archmage. Open to the sky, the little walled court contains a fountain, small central grass lawn, marble paving, and various trees including rowan, ash and elm Sources: The School for Wizards, WoE; The Rowan Tree, FS; The Finder, TfE 'In the Court of the Fountain the sun of March shone through young leaves of ash and elm, and water leapt and fell through shadow and clear light. About that roofless court stood four high walls of stone. … the central place of the House is that small court far within the walls, where the fountain plays and the trees stand in rain or sun or starlight.' [The Rowan Tree, FS] Court of the Terrenon Also known as: Terrenon, Court of the [The Hawk's Flight, WoE] Garden door Second door of the Great House of Roke, called Medra's Gate after the first Master Doorkeeper. It is oak with an iron bolt, and leads to gardens and fields by Roke Knoll. Like the back door, it is kept by the Doorkeeper Sources: The Finder, TfE 'It was uncarved oak, black and massive, with an iron bolt worn thin with age.' [Dragonfly, TfE] God-Brothers, Temple of the See Temple of the God-Brothers Godking, Temple of the See Temple of the Godking Great Hall of Gemal Sea-born See Throne room Great House of Roke Also known as: Roke, Great House of, House of the Wise, House of Roke Sources: The School for Wizards, WoE; The Rowan Tree, FS; The Masters of Roke, FS; Orm Embar, FS; The Finder, TfE; Dragonfly, TfE; A Description of Earthsea, TfE '…the Great House of Roke, which would stand any assault of war, or earthquake, or the sea itself, being built not only of stone, but of incontestable magic.' [The Rowan Tree, FS] Great Treasury of the Tombs See Treasury of the Tombs Hall of the Throne Ancient and semi-derelict temple of the Nameless Ones at the Place of the Tombs on Atuan; a vast low hall with a crumbling dome. The Throne Room has double rows of columns and a huge black jewelled throne, the Empty Throne, on a high platform of red-veined marble. Behind lies a warren of small rooms, including storerooms, treasure rooms, robing rooms, attics & basements; one cell contains a trapdoor, the only exit from the Labyrinth; another has a small trapdoor to the Room of Chains within a minor labyrinth off the Undertomb which lies beneath the Hall of the Throne. The oldest temple in the Kargad Lands, it is destroyed when Ged & Tenar escape from the Labyrinth with the Ring of Erreth-Akbe Sources: The Eaten One, ToA; The Prisoners, ToA; Light under the Hill, ToA; The Anger of the Dark, ToA 'Through cracks in the roof of the Hall of the Throne, gaps between columns where a whole section of masonry and tile had collapsed, unsteady sunshine shone aslant. … Dead leaves of weeds that had forced up between marble pavement-tiles were outlined with frost, and crackled, catching on the long black robes of the priestesses.' [The Eaten One, ToA/Light under the Hill, ToA] High Creek farm Farm owned by Flint and Tenar, presumably in the Middle Valley on Gont; later sold to Tholy for three Havnorian ivory pieces Sources: The Master, T House of the Great Ones Temple of the Children of the Open Sea to the Great Ones; located on their largest raft. It has idols of god figures, carved from a single tree and depicting a mixture of dolphin, fish, man and seabird [The Children of the Open Sea, FS] House of the One Priestess See Small House House of the Sea-Guild Also known as: Sea-Guild, House of the Sources: Hunting, WoE House of the Wise See Great House of Roke Houses, town Buildings in towns or cities in the Archipelago are typically constructed of dressed stone, with roofs of slate or red tile. Unlike the rural huts, which are often single roomed, Vetch's 'spacious and strong-beamed' housea in the town of Ismay clearly has several rooms. The house of the wealthy merchant Golden in Glade (Havnor island) has two storeys, as does Ath's House in Telio (Pody island). Buildings in towns of the Kargad Lands are typically built from yellow clay brick with red tile roofs Sources: The Western Mountains, ToA; Iffish, WoE (a); The Finder, TfE; Darkrose and Diamond, TfE Related entries: Building materials; Kargish architecture Huts Also known as: Cottages Sources: The Rule of Names, W12Q (a); Warriors in the Mist, WoE; The Shadow, WoE 'The mage's house, though large and soundly built of timber, with hearth and chimney rather than a firepit, was like the huts of the Ten Alders village: all one room, with a goatshed built on to one side. There was a kind of alcove in the west wall of the room, where Ged slept. Over his pallet was a window that looked out on the sea, but most often the shutters must be closed against the great winds that blew all winter from the west and the north.' [The Shadow, WoE] Related entries: Houses, town; Building materials Inns Also known as: Lodgehouses Sources: The Rule of Names, W12Q; Hunted, WoE; Iffish, WoE; Lorbanery, FS; On the High Marsh, TfE Iron door Underground door between the Labyrinth and the Undertomb at the Place of the Tombs; sealable from the Undertomb side with a long iron lever in a fashion that resists Ged's opening spells. It has a pocked surface [Light under the Hill, ToA] Isolate Tower Tower on the furthest northmost cape of Roke Island, thirty miles from the Great House; home of the Master Namer. Here students come to learn lists of names in Old Speech. The tower houses the Book of Names of the Mage Ath, as well as many lesser books of names, maps and charts [The School for Wizards, WoE] Kargish architecture A typical Kargish town is built of yellow clay brick with red tile roofs and is walled around with overhanging battlements, a single gate and watchtowers at each of the four corners. Houses in the desert of Hur-at-Hur have thick walls with window slits Sources: The Western Mountains, ToA; Palaces, OW Related entries: Building materials; Houses, town King's House See New Palace Labyrinth An extensive maze of tunnels under the Place of the Tombs with a network of spyholes; the Labyrinth guards the treasures of the Tombs of Atuan, trapping any who try to steal them. Believed to be ancient, the Labyrinth's origins are unknown. It contains the mural-decorated Painted Room, Room of Bones, Six Ways, the long Outmost Tunnel by the river, and, in its heart, guarded by a pit, the Great Treasury of the Tombs. Less sacred than the Undertomb, which it adjoins, the Labyrinth can only be accessed via the Undertomb by an iron door, which can be sealed via a lever on the Undertomb side. Unlike the Undertomb, light is permitted within the Labyrinth, but there are no landmarks; the greyish-yellow stone-lined tunnels are all alike, about five feet wide by twelve to fifteen feet high with a vaulted roof. The maze extends from the Hall of the Throne to the river half a mile away, but the distance underground is many times greater, about twenty miles in total. No map exists; the only way of negotiating the maze is to remember turnings taken and passed; these instructions are passed from priestess to priestess without ever being written down. The Labyrinth is at least partially demolished by an earthquake when Ged and Tenar escape with the Ring of Erreth-Akbe Sources: Dreams and Tales, ToA; Light under the Hill, ToA; The Anger of the Dark, ToA 'There was a weariness in that tracing of the vast, meaningless web of ways; the legs got tired and the mind got bored, forever reckoning up the turnings and the passages behind and to come. It was wonderful, laid out in the solid rock underground like the streets of a great city; but it had been made to weary and confuse the mortal walking in it, and even its priestess must feel it to be nothing, in the end, but a great trap.' [Light under the Hill, ToA] Further information on Labyrinth Library of the Kings Famous ancient library, possibly on Havnor or Enlad; destroyed by the time of the Dark Years Sources: The Finder, TfE Lodgehouses See Inns Magicians' workroom Room in the south tower of the Roke School of Wizardry crammed with equipment for alchemy, glass-blowing, metal refining and healing [Orm Embar, FS] Mill Lane Lane probably in Oak Village in Middle Valley on Gont Sources: Home, T Nepp, Seawall of See Seawall of Nepp Net House In the Dark Years, meeting hall by the wharf in Thwil on the island of Roke where fisherwomen mended nets and people gathered to listen to readings from books of history Sources: The Finder, TfE New Palace Also known as: Palace of Maharion, King's House Sources: Palaces, OW; The Dragon Council, OW '…from the broad outer steps of the palace to high anterooms, staircases with gilded banisters, inner offices with tapestried walls, across floors of tile and marble and oak, under ceilings coffered, beamed, vaulted, painted,…' [Palaces, OW] Oak Farm Farmstead of Flint and Tenar, later owned by their son Spark, half a mile from (presumably) Oak Village in Middle Valley on Gont. Located by a grove of oaks, the stone farmhouse is built into the hillside; it has small-paned windows, a stone-floored kitchen, pantry, cool-room, dairy, hall, living room, two bedrooms and a loft. The farm comprises four fields (growing flax among other crops), sheep & cattle pasture, apple & pear orchard, raspberry canes, bean patch, hay barn, lean-to, woodhouse, well-house, pump, two tenants' cottages and a family graveyard; red wine and sheepskins are the major produce mentioned Sources: Frontispiece map, T; A Bad Thing, T; Going to the Falcon's Nest, T; The Dolphin, T; Home, T; Winter, T; The Master, T 'Beyond the cool-room was the dairy. The house was built against a low hill, and both those rooms ran back into the hill like cellars, though on a level with the rest of the house.' [Home, T] Old Mage's House Timber-built house on the wind-swept Overfell a little north of Re Albi on Gont, home successively to Heleth, Ogion and Tenar, Ged & Tehanu. Variously described as 'large and soundly built'a and 'a low, small house'b, it has a large single room with a polished oak floor containing a sleeping alcove, larder, hearth, chimney and one or more shuttered windows. Outside there is a goat shed, milking shed, henhouse, poultry yard, woodshed, springhouse, small orchard with peach & plum trees, vegetable patch and goat pasture. Tehanu and The Other Wind mention a well, though in A Wizard of Earthsea, Ogion fetches water from a local spring. Below the house, steep boulder-strewn fields run down to the sea; to its north, the Overfell becomes sheer cliff; inland lies forest Sources: The Shadow, WoE (a); Going to the Falcon's Nest, T (b); Hawks, T; Mending the Green Pitcher, OW; The Bones of the Earth, TfE 'The mage's house, though large and soundly built of timber, with hearth and chimney rather than a firepit, was like the huts of the Ten Alders village: all one room, with a goatshed built on to one side. There was a kind of alcove in the west wall of the room, where Ged slept. Over his pallet was a window that looked out on the sea, but most often the shutters must be closed against the great winds that blew all winter from the west and the north.' [The Shadow, WoE] Otter's House Small hut or house at the edge of the Immanent Grove on Roke, in a meadow by the Thwilburn. Built by Medra (Otter) & Elehal, and possibly later occupied by other Patterners, though when Irian stays there in around 1058 it appears to have been empty for some time. Eight years later, it's described as decrepit Sources: Dragonfly, TfE; Rejoining, OW '…a low, moss-ridden roof half hidden by the afternoon shadows of the trees.' [Dragonfly, TfE] Painted Room Also known as: Room of Pictures Sources: Light under the Hill, ToA; The Great Treasure, ToA (a); Palaces, OW '[Arha] was going to the Painted Room. She liked sometimes to go there and study the strange wall drawings that leapt out of the dark at the gleam of her candle: men with long wings and great eyes, serene and morose. No one could tell her what they were, there were no such paintings elsewhere in the Place, but she thought she knew; they were the spirits of the damned, who are not reborn.' [Light under the Hill, ToA] Related entries: Decorative arts Palace of Maharion See New Palace Place of Atuan See Place of the Tombs Place of the Tombs Also known as: Place, the, Place of Atuan [The Wall around the Place, ToA] Further information on Place of the Tombs Place, the See Place of the Tombs Pothouses See Taverns Prisoners' Door See Red rock door Queen Heru's Tower See Tower of the Queen Queen's House See River House Queen's Tower See Tower of the Queen Re Albi mansion house The manor house of the Lord of Re Albi is built on a rocky outcrop above the Overfell, up the hill from Re Albi. Surrounded by hay fields and cherry & walnut orchards, it has marble external steps and marble floors Sources: Ogion, T; Finding Words, T; The Master, T Red rock door Also known as: Prisoners' Door [The Prisoners, ToA] River House Also known as: Queen's House Sources: Palaces, OW; The Dragon Council, OW; Dolphin, OW '…it was a lovely, peaceful place, sparsely furnished, with dark, polished, uncarpeted floors. Ranks of narrow door-windows slid aside to open up the whole side of a room to a view of the willows and the river, and one could walk out onto deep wooden balconies built over the water.' [ The Dragon Council, OW] Roke School See School of Wizardry Roke, Great House of See Great House of Roke Room of Bones Room in the Labyrinth of the Place of the Tombs where the remains of some of those who died within the Labyrinth are left Sources: The Man Trap, ToA Room of Chains Large underground room at the Place of the Tombs which houses prisoners. Accessed via a minor labyrinth off the Undertomb, it lies beneath the Hall of the Throne. It has a wooden door without lock, walls with rings driven into the rock, and iron chains with padlocks; the ceiling has a small wooden trapdoor to one of the rooms behind the Empty Throne Sources: The Prisoners, ToA; The Man Trap, ToA '…a large low room, walled with hewn stone and lighted by one fuming torch hung from a chain.' [The Prisoners, ToA] Room of Pictures See Painted Room School of Wizardry Also known as: Roke School, College on Roke Sources: The School for Wizards, WoE; The Finder, TfE; Dragonfly, TfE (a); A Description of Earthsea, TfE Sea-Guild, House of the See House of the Sea-Guild Sea-House Lodging house, found on Serd and other islands of the Inmost Sea, which provides free food and lodging to travellers and traders, financed by the local township. The Sea-House of Serd has a long raftered hall where guests sleep on pallets [Hunted, WoE] Related entries: Inns Seawall of Nepp Also known as: Nepp, Seawall of Sources: The Rowan Tree, FS Shops Shops are described in larger towns and cities across the Archipelago. Thwil has a shop selling writing materials and jewelry, while shops in Hort Town sell a huge range of hardware, clothes and fabrics. In Gont Port, shop have shutters; the shop in Thwil has strings of red red clay beads ornamenting its doorway; in Havnor City, they're described as small and dark; in Hort Town, they're little more than booths piled high with wares. Even in major Archipelagan cities, goods are also commonly sold at market Sources: The Masters of Roke, FS; Hort Town, FS; Finding Words, T; Dolphin, OW Small House Also known as: House of the One Priestess Sources: The Eaten One, ToA; Dreams and Tales, ToA; Light under the Hill, ToA 'It was in a house that had been locked for years, unlocked only that day. The room was higher than it was long, and had no windows. There was a dead smell in it, still and stale.' [The Eaten One, ToA] Taverns Also known as: Pothouses Sources: The Finder, TfE; On the High Marsh, TfE; Dolphin, OW Temple of the God-Brothers Also known as: God-Brothers, Temple of the, Temple of the Twin Gods Sources: The Wall around the Place, ToA; The Man Trap, ToA 'Even from away off on the eastern plains, looking up one might see the gold roof of the Temple of the Twin Gods wink and glitter beneath the mountains like a speck of mica in a shelf of rock.' [The Wall around the Place, ToA] Temple of the Godking Also known as: Godking, Temple of the Sources: The Wall around the Place, ToA; Dreams and Tales, ToA; The Man Trap, ToA 'The columns with their carved capitals stood white with hoar-frost in the starlight, like pillars of bone.' [The Man Trap, ToA] Temple of the Twin Gods See Temple of the God-Brothers Terrenon, Court of the See Court of the Terrenon Throne room Also known as: Great Hall of Gemal Sea-born Sources: Bettering, T; The Dragon Council, OW (a) 'But the throne room, once the beamed ceiling was rebuilt, the stone walls replastered, the narrow, high-set windows reglazed, he left in its old starkness. … Some of the rich people who came to admire their expensive palace complained about the throne room and the throne. "It looks like a barn," they said, and, "Is it Morred's High Seat or an old farmer's chair?"' [The Dragon Council, OW] Tomb Wall Ancient mortarless stone wall behind the Hall of the Throne and encircling the summit of the Hill of the Tombs; it completely surrounds the Tombs of Atuan. Originally three times the height of a person, by the time of The Tombs of Atuan it has partly fallen down in several places Sources: The Wall around the Place, ToA; The Prisoners, ToA 'The rocks it was built of were massive; the least of them would outweigh a man, and the largest were big as wagons. Though unshapen they were carefully fitted and interlocked. Yet in places the height of the wall had slipped down and the rocks lay in a shapeless heap.' [The Prisoners, ToA] Tower of Alabaster Tower of the New Palace in Havnor City, built by Heru and Maharion. Perhaps another name for either the Tower of the Kings or the Tower of the Queen, perhaps a third distinct tower Sources: The Dragon Council, OW Tower of Erreth-Akbe See Tower of the Kings Tower of the Kings Also known as: Tower of the Sword, Tower of Erreth-Akbe, Sword Tower Sources: Palaces, OW; The Dragon Council, OW Tower of the Queen Also known as: Queen Heru's Tower, Queen's Tower Sources: The Dragon Council, OW Tower of the Sword See Tower of the Kings Treasury of the Tombs Also known as: Great Treasury of the Tombs, Great Treasury of the Tombs of Atuan, Treasury of the Tombs of Atuan, Great Treasure of the Tombs (of Atuan) Sources: The Great Treasure, ToA; The Ring of Erreth-Akbe, ToA (a) 'In the Great Treasury of the Tombs of Atuan, time did not pass. No light; no life; no least stir of spider in the dust or worm in the cold earth. Rock, and dark, and time not passing.' [The Ring of Erreth-Akbe, ToA]
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