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A glossary of people, places & objects in Earthsea Now showing glossary items starting W Wall of stones Low stone wall which forms the border of the dry land over which the dead pass. Only wizards can cross the wall and return living, and only at great peril. The wall is ruined at the end of The Other Wind, allowing the dead to leave Sources: The Dry Land, FS; Mending the Green Pitcher, OW; Rejoining, OW '"Along the top of the hill and running down the slope was a wall, low, like a boundary wall between sheep pastures. … And she reached out across the wall. It was no higher than my heart."' [Mending the Green Pitcher, OW] Wandlord See Enemy of Morred War Various devastating wars are mentioned during the early history of Earthsea. Around two thousand years ago, Morred fought the Enemy of Morred, leading to the ruin of Enlad and the engulfment of Soléa. Kargish raids were common in the time of Heru and Maharion, with several north-eastern islands falling; Maharion and Erreth-Akbe defeated the Kargs with the loss of the entire Kargish fleet in 430-440. Erreth-Akbe defeated the Firelord in around 440, at cost of the burning of Ilien. Raids from dragons, including Orm, were also common during the period from around 350 to 450, with the burning of several islands including Paln and parts of Havnor. The Dark Years following Maharion's death without heir in 452 were full of minor battles between warlords. In 620, Roke was sacked by the Lords of Wathort, while in 665, the fledgeling School of Wizardry of Roke defeated the fleet of the mage Early. Sources: A Description of Earthsea, TfE; Palaces, OW Wardens of the Place of the Tombs Also known as: Priest-eunuchs Sources: The Eaten One, ToA; The Wall around the Place, ToA; Palaces, OW Waris Man at the School of Wizardry at Roke soon after its foundation; an early advocate of celibacy, the mascularisation of wizardry and the demonisation of the Old Powers Sources: The Finder, TfE Warrior Gods See Twin Gods Washing See Laundry Wasny Small island south of Dunnel, at the northeastern edge of the South Reach Water Water is commonly drunk by people of all classes and regions, being served, for example, at the River House on Havnor and by the Children of the Open Sea. Many towns, villages and some larger houses have wells, and pumps are also occasionally mentioned eg on Semel. Fresh water from springs or rivers is also commonly drunk, usually without boiling or mixing with wine; resultant water-borne disease generally appears uncommon. Water on the High Marsh of the island of Semel, however, isn't safe to drink without boiling for an hour; water-borne marsh fever and murrain are mentioned as causes of death of humans and cattle. Rainwater is also collected, especially perhaps on islands with no freshwater spring. Piped water is not mentioned, and fetching water would be a significant chore where there was no convenient well. Water is carried on boats in waterskins or water casks, though sea water can easily be freshened by magic; water bottles or flasks (sometimes called skin bottles) are commonly carried by travellers Sources: The Hawk's Flight, WoE; The Wall around the Place, ToA; On the High Marsh, TfE; The Dragon Council, OW '…to fetch water in summer when the wells ran low. That was a dreary business, to trudge through the searing white heat a half-mile down to the river, fill the two buckets on their carrying pole, and then set off as fast as possible uphill to the Place. The first hundred yards were easy, but then the buckets began to grow heavier, and the pole burned on your shoulders like a bar of hot iron, and the light glared on the dry road, and every step was harder and slower. At last you got to the cool shade of the back courtyard of the Big House by the vegetable patch, and dumped the buckets into the great cistern with a splash. And then you had to turn around to do it all over again, and again, and again.' [The Wall around the Place, ToA] Wathort Island south of Roke, in the south of the Archipelago; main city is Hort Town. The southern part of the island is hilly Sources: The Rowan Tree, FS; Hort Town, FS Way Large, wealthy island east of Havnor, with sheep and dairy farming, vineyards, orchards, oak forests and mountains. Towns/regions include Shelieth of the Fountains, the capital in the south, the port city of Kembermouth in the north west, Westpool, Wayfirth and the domain of Iria. Its inhabitants are dark-skinned. One of the principalities of the kingship, tracing the line of descent from Akambar and the House of Shelieth Sources: The Masters of Roke, FS; Dragonfly, TfE Way of Power Principle relating to the wise use of magic, taught to wizards. Possibly relates to maintaining the Equilibrium by using magic only at need, and with due regard for all the various direct and indirect consequences Sources: Kalessin, T Way of Roke See Rule of Roke Way, Lords of See Lords of Way Wayfirth Domain or place on the island of Way, ruled by the Lord of Wayfirth Sources: Dragonfly, TfE Waymarsh Islet off the southeast coast of Way, in the east of the Archipelago; one of the nearest islands to the East Reach. Site of a decisive defeat of the Kargs by Maharion & Erreth-Akbe in around 440 Sources: A Description of Earthsea, TfE Weapons The king's guards at Havnor City carry swords and bows. The Gontish village of Ten Alders defends itself with hunting bows, bronze knives and makeshift spears. The band of Kargish warriors who attack Ten Alders carry swords and the long Kargish lance. Other weapons mentioned include handaxes on Astowell (made of shell), a bronze-headed throwing spear on Obehol, long whale-ivory harpoons by the Children of the Open Sea and multiple references to bronze or steel daggers or knives (see dagger). No firearms of any description are mentioned Sources: Warriors in the Mist, WoE; Palaces, OW; The Dragon Council, OW Related entries: War; Soldiers; Armour Weatherworkers Also known as: Bagmen, Windbringers Sources: The Shadow, WoE; Lorbanery, FS; The Finder, TfE 'Weatherworkers used to carry a leather sack in which they said they kept the winds, untying it to let a fair wind loose or to capture a contrary one. Maybe it was only for show, but every weatherworker had a bag, a great long sack or a little pouch.' [The Finder, TfE] Related entries: Magewind; Seamasters; Weatherworking Weatherworking Also known as: Windbringing Sources: The School for Wizards, WoE; Lorbanery, FS '…practising steering by word, and stilling waves, and speaking to the world's wind, and raising up a magewind. These are very intricate skills …' [The School for Wizards, WoE] Weaver Fan Weaver of Re Albi on Gont; in Tehanu, an old, nearly blind man, said to be reclusive. Employs a young woman as an apprentice. His house contains an old carved chair and a large painted silk fan from which his use-name derives. He owns a cottage next door to his house which he rented to Tenar when she was a pupil of Ogion Sources: Hawks, T Weaving Also known as: Looms Sources: The Hawk's Flight, WoE; Iffish, WoE (a); The Wall Around the Place, ToA (b); Lorbanery, FS; The Children of the Open Sea, FS; Hawks, T; A Description of Earthsea, TfE [c] '…through windows lit with a dim ruddy gold from within as the short day darkened he saw women at their looms, turning a moment to speak or smile to child or husband there in the warmth within the house.' [Iffish, WoE/Hawks, T] Related entries: Spinning Wellology Also known as: Welwai Sources: The Madman, FS; The Children of the Open Sea, FS Welwai See Wellology Werelight Also known as: were light Sources: The School for Wizards, WoE; Light Under the Hill, ToA; Dragonfly, TfE '…Vetch came to the door, a little bluish ball of werelight nodding over his head to light the way…' [The School for Wizards, WoE / Light Under the Hill, ToA] West beyond the west See Other wind West Hand See Hands West Reach Also known as: Western Reach Sources: Orm Embar, FS; The Dragons' Run, FS; Selidor, FS; The Stone of Pain, FS; Palaces, OW West Shore Region of Sattins island, presumably in the west Sources: The Rule of Names, W12Q Western domain Domain in the west of Havnor island, with hills covered with oak and chestnut forests. Contains the towns and villages of Glade, Reche & Easthill, and the river Amia. Ruled by the Lord of the Western Land Sources: Darkrose and Diamond, TfE Western Isles See Archipelago Western Land, Lord of the See Lord of the Western Land Western Mountains Range of tawny mountains and wide valleys in the west of Atuan, between the Place of the Tombs and the western coastal plain. A fairly arid region, the predominant vegetation is sagebrush; the summits are snow-clad in winter Sources: The Western Mountains, ToA 'Before them the western mountains stood, their feet purple, their upper slopes gold.' [The Anger of the Dark, ToA] Westpool Town on the island of Way in the domain of Iria, two days' journey from the city of Kembermouth Sources: Dragonfly, TfE Whale Isles A group of three small islands in the far north of the North Reach, north of North Enwas Where my Love is Going Love or boat song from the western coast of Havnor island [Darkrose and Diamond, TfE] Related entries: Songs White Enchanter See Morred White hallows White-flowering herb growing in river meadows and marshes on Gont; prized by healers Sources: The Shadow, WoE; Kalessin, T 'He came on a meadow between two streams where the flower called white hallows grew thick, and as these blossoms are rare and prized by healers, he came back again next day.' [The Shadow, WoE] Related entries: Healing; Herbal remedies Whiteface See Gelluk Wicker See Rushwork Windbringers See Weatherworkers Windbringing See Weatherworking Windkey See Master Windkey Wine Wine is drunk both by better-off country folk such as Ogion and by noblemen, being served at the courts of Enlad and Havnor City, and also at the Godking's feasts on Karego-At. Fine red and white wines are exported from the Andrades, including vintages known as the Dragon Year, Late Harvest and '639, but vineyards are also found on other islands including Gont, Enlad and Way (producing wine called Fanian). Ged gives Lebannen heated wine on Lookfar as a restorative. Hurbahberry wine (described as thin) is served in the inn on Lorbanery in the South Reach. Wine is carried in bladders, transported in barrels or halftuns, sold by wine merchants and stored in wine cellars; fine wine is described as a valuable commodity Sources: The Rule of Names, W12Q; Lorbanery, FS; Mice, T; The Dolphin, T; Winter, T; Dragonfly, TfE Related entries: Beverages, alcoholic Winter Carol Song traditionally sung at the Festival of Sunreturn Sources: Hunting, WoE Wiss Town in the east of Gont island, possibly in the East Forest region. Near Ovark, from which it is separated by a high pass, Beech Springs, Down Wiss and East Port. Westward lies uninhabited forest Sources: Warriors in the Mist, WoE; The Shadow, WoE; Frontispiece map, T Witch marriage Also known as: She-troth Sources: Mending the Green Pitcher, OW Witch of Ten Alders Also known as: Ten Alders, Witch of Sources: Warriors in the Mist, WoE; Mending the Green Pitcher, OW 'Now the witch of Ten Alders was no black sorceress, nor did she ever meddle with the high arts of traffic with Old Powers; but being an ignorant woman among ignorant folk, she often used her crafts to foolish and dubious ends. She knew nothing of the Balance and the Pattern which the true wizard knows and serves, and which keep him from using his spells unless real need demands. She had a spell for every circumstance, and was forever weaving charms. Much of her lore was mere rubbish and humbug, nor did she know the true spells from the false. She knew many curses, and was better at causing sickness, perhaps, that at curing it. Like any other village witch she could brew up a love-potion, but there were other, uglier brews she made to serve men's jealousy and hate. Such practices, however, she kept from her young prentice, and as far as she was able she taught him an honest craft.' [Warriors in the Mist, WoE] Witchcraft See Base crafts Witches Also known as: Sorceresses Sources: Warriors in the Mist, WoE; Ogion, T; Kalessin, T; The Finder, TfE (a); A Description of Earthsea, TfE 'Now the witch of Ten Alders was no black sorceress, nor did she ever meddle with the high arts of traffic with Old Powers; but being an ignorant woman among ignorant folk, she often used her crafts to foolish and dubious ends. She knew nothing of the Balance and the Pattern which the true wizard knows and serves, and which keep him from using his spells unless real need demands. She had a spell for every circumstance, and was forever weaving charms. Much of her lore was mere rubbish and humbug, nor did she know the true spells from the false. She knew many curses, and was better at causing sickness, perhaps, that at curing it. Like any other village witch she could brew up a love-potion, but there were other, uglier brews she made to serve men's jealousy and hate. Such practices, however, she kept from her young prentice, and as far as she was able she taught him an honest craft.' [Warriors in the Mist, WoE] Related entries: Midwifery; Curer; Mining; Death-related customs Witch-Fingers Name in rural Atuan for the disease smallpox Sources: The Wall Around the Place, ToA Witch-men See Sorcerers Witchwind See Magewind Wizard of Gont Port Ogion was the wizard of Gont Port before the death of Heleth. At the time of Tehanu, 'a stout middle-aged man with a short yew staff'a Sources: Ogion, T (a); The Bones of the Earth, TfE Wizardry See Magic Wizards Also known as: Crafty men Sources: A Description of Earthsea, TfE Wizard's staff Also known as: Staff Sources: The Rowan Tree, FS; Magelight, FS; Selidor, FS; Ogion, T; The Finder, TfE; Dragonfly, TfE; A Description of Earthsea, TfE; Mending the Green Pitcher, OW; Dolphin, OW Woman of Kemay Also known as: Dragon Sources: Going to the Falcon's Nest, T; Palaces, OW '"In that first moment, he told me, it was no woman he saw at all in the doorway, but a blaze and glory of fire, and a glitter of gold scales and talons, and the great eyes of a dragon. … Then that was gone, and he saw no dragon, but an old woman standing there in the doorway, a bit stooped, a tall old fisherwoman with big hands."' [Going to the Falcon's Nest, T] Woman on Gont, a See Hama Gondun Women of the Hand Also known as: Hand, the Sources: The Finder, TfE Woodedge Also known as: Otterhide [The Finder, TfE] Workers' guilds See Trade guilds World view The islands which make up Earthsea are surrounded by the Open Sea; there appears to be debate as to whether the sea goes on for ever empty beyond the known lands of the Outer Reaches or contains undiscovered lands on the other face of the world -- or even, as Vetch suggests, apparently facetiously, '"has but one face, and he who sails too far will fall off the edge of it"'a Sources: The Open Sea, WoE (a); Sea Dreams, FS '"For the world is very large, the Open Sea going on past all knowledge; and there are worlds beyond the world."' [Sea Dreams, FS] Writing Hardic runes appear to be used for general writing purposes in the Archipelago and Reaches, for example Ogion's letter to Nemmerle. Writing implements mentioned include an inkstone, ink bottle, brush and goose quills with a substrate of vellum, parchment or paper. In the Archipelago/Reaches, reading and writing appear to be largely the province of wizards, lords/princes and the moderately wealthy (for example, the mender Alder reads very little); history is largely passed from generation to generation orally in songs and chants. In the original Earthsea trilogy, reading and writing are said to be outlawed in the Kargad Lands, being among the black arts. However, in later novels, writing using Hardic runes is mentioned for some secular purposes; Thol's emissaries bring Lebannen a gilded scroll written in big Hardic runes (though the ambassador speaks Hardic but doesn't read it) Sources: The Shadow, WoE; The School for Wizards, WoE; The Masters of Roke, FS; Mice, T; Palaces, OW Related entries: Books Wuluah Titles: Twin God, God-Brother Sources: The Wall around the Place, ToA; Rejoining, OW
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