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A glossary of people, places & objects in Earthsea Now showing glossary items starting T Tadpole One of Lark's children, probably of Oak Village in Middle Valley on Gont Sources: Winter, T Tagtar King or queen of Enlad before the reign of Morred. The deeds of the early rulers of Enlad are told in the Deed of Enlad Sources: A Description of Earthsea, TfE Related entries: King of All the Isles Tales, children's See Children's tales Talismans Also known as: Charms, Amulets, Fetishes Sources: Hort Town, FS; Ogion, T; Dolphin, OW; Rejoining, OW Related entries: Healing; Death-related customs Tally Sorcerer and pirate, follower of Heno, the Lord of Valmouth on Gont. After the restoration of the Archipelagan monarchy, captains three ships sent by Heno against Lebannen's fleet, resulting in his arrest [The Master, T] Tangle Witch in the town of Glade on Havnor island; mother of Darkrose. She wears many bracelets, likes cats, toads and jewels; despite making a good living from healing, midwifery, curing animals and selling potions and spells, she lives in squalor, not being interested in clothes, housekeeping or motherhood. Her house has two rooms and a yard [Darkrose and Diamond, TfE] Tant Coastal village or town in the east of Gont, near East Port and Wiss Sources: Frontispiece map, T Taon Titles: Isle of the Harpers Sources: Iffish, WoE; Mending the Green Pitcher, OW 'Taon is at the southern end of the Sea of Éa, not far from where Soléa lay before the sea whelmed it. That was the ancient heart of Earthsea. All those islands had states and cities, kings and wizards, when Havnor was a land of feuding tribesmen and Gont a wilderness ruled by bears. People born on Éa or Ebéa, Enlad or Taon, though they may be ditchdigger's daughter or witch's son, consider themselves to be descendants of the Elder Mages, sharing the lineage of the warriors who died in the dark years for Queen Elfarran.' [Mending the Green Pitcher, OW] Tarb, House of See House of Tarb Tarry Harpist in the town of Glade on Havnor island, he leads a band of musicians; teacher of Diamond [Darkrose and Diamond, TfE] Tatoos Some of the Children of the Open Sea (raft people) adorn their bodies with tatoos; these are not mentioned elsewhere in Earthsea [The Children of the Open Sea, FS] Taverns Also known as: Pothouses Sources: The Finder, TfE; On the High Marsh, TfE; Dolphin, OW Tawny Cattleman's wife in Purewells village near Oraby on the High Marsh of the island of Semel. With her husband Alder of Semel, she has several children. Friend of Emer Sources: On the High Marsh, TfE Taxation Shipping (and possibly other) taxes are raised from merchants of the Inner Lands by the King of All the Isles, subject to the vote of the King's Council. The lords and Ruling Princes levy local taxes and, after the restoration of the Archipelagan monarchy, village councils on Gont also levy local taxes to employ bailiffs Sources: Home, T; The Dragon Council, OW Technology See Industry Teeth Also known as: North Teeth, South Teeth Tehanu Also known as: Therru Sources: A Bad Thing, T; Ogion, T (a); Tehanu, T; Palaces, OW; Rejoining, OW 'There was a woman whom Alder took for a servant because she was very plainly dressed and stayed outside the group, turned half away as if looking out of the windows. He saw the beautiful fall of her black hair, heavy and glossy as falling water… She was young; the left side of her face was smooth copper-rose, a dark bright eye under an arched eyebrow. The right side had been destroyed and was ridged, slabby scar, eyeless. Her right hand was like a raven's curled claw.' [Palaces, OW/Rejoining, OW] Tehanu (star) See Heart of the Swan Telio Old port town on the island of Pody, in the Ninety Isles. Linen making is a major industry, with flax-retting houses in the old weavers' quarter, which has a little cobbled square. Other features include Ath's House. At the time of 'The Finder' [TfE], Pody had been ruled by the lords of Wathort for a century, and the town was very run down [The Finder, TfE] Teller Person who tells (rather than sings) the tales of the history of the Archipelago. The examples mentioned appear to be itinerant, but it is possible that tellers, like chanters, might also be attached to courts Sources: On the High Marsh, TfE; Dragonfly, TfE Telling the hours In Havnor City on Havnor, four trumpeters mark the passage of time (according to sand clocks and the Pendulum of Ath) by blowing fanfares at set points during the day from the Tower of the Kings. The fanfares are derived from the Lament for Erreth-Akbe; the full tune is played only at noon, with different fragments at each of the other hours [Palaces, OW] Temere Large port on the south coast of Enlad; Lebannen says that it trades with all the Reaches Sources: Hort Town, FS Temple of the God-Brothers Also known as: God-Brothers, Temple of the, Temple of the Twin Gods Sources: The Wall around the Place, ToA; The Man Trap, ToA 'Even from away off on the eastern plains, looking up one might see the gold roof of the Temple of the Twin Gods wink and glitter beneath the mountains like a speck of mica in a shelf of rock.' [The Wall around the Place, ToA] Temple of the Godking Also known as: Godking, Temple of the Sources: The Wall around the Place, ToA; Dreams and Tales, ToA; The Man Trap, ToA 'The columns with their carved capitals stood white with hoar-frost in the starlight, like pillars of bone.' [The Man Trap, ToA] Temple of the Twin Gods See Temple of the God-Brothers Ten Alders Small village high on Gont Mountain, at the head of the Northward Vale in the north-east of Gont. It lies over the springs of Ar, beneath the High Fall cliffs; the nearest village is Medu. It has a single street, with a bronze-smith's forge & smelting pit, tannery, thatched houses/huts and a great yew tree. Birthplace of Ged Sources: Warriors in the Mist, WoE; Frontispiece map, T Ten Alders, Witch of See Witch of Ten Alders Tenacbah Major city of the island of Atuan, to the north west of the Tombs of Atuan; said to have a thousand houses [The Wall Around the Place, ToA] Tenancy See Land ownership Tenar Also known as: Arha, Goha Sources: The Wall around the Place, ToA; The Ring of Erreth-Akbe, ToA; Kalessin, T; Winter, T; The Master, T '"You are like a lantern swathed and covered, hidden away in a dark place. Yet the light shines; they could not put out the light. They could not hide you."' [The Ring of Erreth-Akbe, ToA/Kalessin, T/Winter, T] Teriel See Early Tern See Medra Tern Sailing ship whose master is Tosla Sources: Palaces, OW Terrenon, Court of the See Court of the Terrenon Terrenon, the See Stone of Terrenon Tesk Islet at the northern end of the Ninety Isles, near Hosk Sources: The Dragon of Pendor, WoE Tettego Coastal village or town in the south of Gont, near Gont Port and Etreke Sources: Frontispiece map, T Thar Titles: High Priestess of the God-Brothers, High Priestess of the Twin Gods [The Wall around the Place, ToA] The Lass of Belilo Also known as: Lass of Belilo, The Sources: Palaces, OW Related entries: Dragons; Songs Therru See Tehanu Thol Titles: High King of the Four Kargad Lands [Palaces, OW] Tholy Inhabitant of Middle Valley on Gont; bought High Creek farm from Flint and Tenar Sources: The Master, T Thoreg Also known as: Thoreg of Hupun Sources: Voyage, ToA; A Description of Earthsea, TfE Thorion Titles: Master Summoner Sources: The Masters at Roke, FS; Dragonfly, TfE (a) '…deep-voiced and tall, young, with a dark and noble face…' [The Masters at Roke, FS/Dragonfly, TfE] Thoroughgood Lebannen's majordomo at the court on Havnor. His duties include organising royal visits and audiences, and possibly making travel arrangements and organising ceremonial processions [Dolphin, OW] Thousand-leaved Tree This motif is depicted in several places in the School of Wizardry on Roke, including the horn door and the gallery. Its significance is unknown Sources: The School for Wizards, WoE; The Masters of Roke, FS Three things were that will not be A riddle song sung in the villages around the foot of Mount Onn on Havnor, the last line of which may relate to Medra [The Finder, TfE] Related entries: Songs Throne of the kingdom See Morred's High Seat Throne of the Nameless Ones See Empty Throne Throne of Thoreg Throne of the Kargad Lands, in Awabath on Karego-At Sources: Palaces, OW Throne room Also known as: Great Hall of Gemal Sea-born Sources: Bettering, T; The Dragon Council, OW (a) 'But the throne room, once the beamed ceiling was rebuilt, the stone walls replastered, the narrow, high-set windows reglazed, he left in its old starkness. … Some of the rich people who came to admire their expensive palace complained about the throne room and the throne. "It looks like a barn," they said, and, "Is it Morred's High Seat or an old farmer's chair?"' [The Dragon Council, OW] Thwil Also known as: Thwil Town, Thwil Harbour Sources: The School for Wizards, WoE; The Finder, TfE 'Few and short as were the streets of Thwil, they turned and twisted curiously among the high-roofed houses, and the way was easy to lose. It was a strange town, and strange also its people, fishermen and workmen and artisans like any others, but so used to the sorcery that is ever at play on the Isle of the Wise that they seemed half sorcerers themselves. They talked … in riddles and not one of them would blink to see a boy turn into a fish or a house fly up in the air, but knowing it for a schoolboy prank would go on cobbling shoes or cutting up mutton unconcerned.' [The School for Wizards, WoE] Thwil Bay Also known as: Roke Bay, Bay of Thwil Sources: The Shadow, WoE; The School for Wizards, WoE; Dragonfly, TfE (a) Thwilburn Clear-running stream in the south east of Roke Island, running out of the Immanent Grove, beside Roke Knoll and, presumably, into Thwil Bay. It has a wooden footbridge near the Great House of Roke Sources: The School for Wizards, WoE; Dragonfly, TfE Tiarath Daughter of King Thoreg of the House of Hupun on Karego-At. Erreth-Akbe gave half of the broken Ring of Erreth-Akbe to her, and it became a treasured heirloom of their house Sources: Voyage, ToA Tiff Old man employed at Oak Farm in the Middle Valley on Gont; looks after the field crops. Married to Sis; they live in the lower house near Oak Farm Sources: Kalessin, T; Home, T; The Master, T Timan King or queen of Enlad before the reign of Morred. The deeds of the early rulers of Enlad are told in the Deed of Enlad Sources: A Description of Earthsea, TfE Related entries: King of All the Isles Time Time measurements are given in years, months, weeks, days, hours, minutes and seconds; as with other units of measurement, presumably these are silently translated from the Hardic or Kargish units for time. There are six hours from midnight to noon and six hours from noon to midnight, so either one Earthsea hour equals two earth hours, or the day is half the length. In Havnor City, time is measured using sand clocks and the Pendulum of Ath housed in the Tower of the Kings, from which trumpeters tell the hours by blowing their trumpets at fixed times (see telling the hours); a sandglass is also used to regulate debate in the King's Council. A sundial is referred to, which may be a major method of formal timekeeping outside Havnor City. The School of Wizardry at Roke has a bell tower which might be used for denoting passage of time. The Children of the Open Sea (raft people) have a relaxed sense of time, only keeping account of whole days and nights, with no hour measurement Sources: Palaces, OW Related entries: Calendar Tinaral See Gelluk Titles Master and mistress are common courtesy titles used across the Archipelago and Reaches, as well as on Atuan. Titles based on occupation (eg farmer, sea-captain) are used in the Archipelago and Reaches. According to 'The Rule of Names', Mr, Mrs and Goody (of widows) are used on Sattins island in the East Reach, but not mentioned elsewhere. Aristocratic titles used in the Archipelago include lord, lady, prince and princess; only the King of All the Isles or King of Earthsea is addressed as a king. In the Kargad Lands, the Godking is styled Emperor; Thol is addressed as High King Sources: The Rule of Names, W12Q; Light under the Hill, ToA; Hort Town, FS; A Bad Thing, T; Palaces, OW Tok Small island in the East Reach, near Iffish, Holp and Insmer Sources: Iffish, WoE; Afterword, WoE Tolbegren Star visible in the far east of the Archipelago Sources: The Open Sea, WoE Tomb Wall Ancient mortarless stone wall behind the Hall of the Throne and encircling the summit of the Hill of the Tombs; it completely surrounds the Tombs of Atuan. Originally three times the height of a person, by the time of The Tombs of Atuan it has partly fallen down in several places Sources: The Wall around the Place, ToA; The Prisoners, ToA 'The rocks it was built of were massive; the least of them would outweigh a man, and the largest were big as wagons. Though unshapen they were carefully fitted and interlocked. Yet in places the height of the wall had slipped down and the rocks lay in a shapeless heap.' [The Prisoners, ToA] Tombs of Atuan Also known as: Tombstones, Place of the Old Powers Sources: The Wall around the Place, ToA; The Anger of the Dark, ToA 'Inside the loop of the wall several black stones eighteen or twenty feet high stuck up like huge fingers out of the earth. Once the eye saw them it kept returning to them. They stood there full of meaning, and yet there was no saying what they meant. There were nine of them. One stood straight, the others leaned more or less, two had fallen. They were crusted with grey and orange lichen as if splotched with paint, all but one, which was naked and black with a dull black gloss to it. It was smooth to the touch, but on the others, under the crust of lichen, vague carvings could be seen, or felt with the fingers -- shapes, signs. These nine stones were the Tombs of Atuan. They had been planted in the darkness when the lands were raised up from the ocean's depths. They were older by far than the Godkings of Kargad, older than the Twin Gods, older than light. They were the tombs of those who ruled before the world of men came to be, the ones not named, and she who served them had no name.' [The Wall around the Place, ToA] Tombstones See Tombs of Atuan Tools Simple farming implements, including hoes, rakes, spades, scythes, pruning hooks, pruning knifes, pitchforks and wheelbarrows, are commonly employed across Earthsea, as are spinning/weaving implements, including the (drop) spindle, distaff, spinning wheel and various types of handloom. Smithying implements mentioned include forge bellows. Woodworking tools, used for ship-building, are mentioned in Havnor City during the Dark Years; they include a bubble level and unspecified fine-work tools; Ogion carves a staff using a knife and rubbing-stone. A flint and steel is used as a lighter on Atuan. Other tools mentioned include a crowbar and hatchet Sources: The Rule of Names, W12Q; Warriors in the Mist, WoE; The Hawk's Flight, WoE; Prologue, ToA; The Western Mountains, ToA; Hort Town, FS; Hawks, T; Finding Words, T; Home, T; Tehanu, T; The Finder, TfE; Dragonfly, TfE Toom Medium-sized island in the South Reach, near Rood Sources: The Open Sea, WoE Toop Northern islet off the south coast of Osskil, near Ebosskil, Enlad and the Enlades Torheven Moderately large island in the Gontish Sea to the north-east of Havnor, near Barnisk, Way and Gont, and relatively close to Karego-At; the Torikles lie off its southern end. Under Kargish rule for at least a generation in the time of Maharion Sources: A Description of Earthsea, TfE Torikles Cluster of small islands south of Torheven; among the closest of the Archipelago to Karego-At. Under Kargish rule for at least a generation in the time of Maharion Sources: A Description of Earthsea, TfE Toringates String of tiny inhabited islands running north--south in the West Reach, east of the Dragons' Run. Has farms Sources: Palaces, OW Torning Islet at the northern end of the Ninety Isles, near Hosk; possibly one of the islets of the Low Torning township Tosla Shipmaster and voyager; dark-skinned, with a keen, hard face. In his early thirties, he's brave, keen, coolheaded, often outspoken and somewhat coarse in expression; friend of Lebannen, with whom he has sailed and fought in the Siege of Sorra. His ship is the Tern, and he also captains Lebannen's ship, the Dolphin Sources: Palaces, OW; Dolphin, OW 'There was a man of about the king's age, dressed in velvet and airy linens, with jewels on his belt and at his throat and a great ruby stud in his earlobe: Shipmaster Tosla, said the king. Tosla's face, dark as old oak wood, was keen and hard.' [Palaces, OW] Toss Village or town by the river Ar in the east of Gont; near Armouth, East Port and Chodur Sources: Frontispiece map, T Tower of Alabaster Tower of the New Palace in Havnor City, built by Heru and Maharion. Perhaps another name for either the Tower of the Kings or the Tower of the Queen, perhaps a third distinct tower Sources: The Dragon Council, OW Tower of Erreth-Akbe See Tower of the Kings Tower of the Kings Also known as: Tower of the Sword, Tower of Erreth-Akbe, Sword Tower Sources: Palaces, OW; The Dragon Council, OW Tower of the Queen Also known as: Queen Heru's Tower, Queen's Tower Sources: The Dragon Council, OW Tower of the Sword See Tower of the Kings Townsend Young sheep-dealer of Re Albi on Gont; he often acts as a messenger. Said to look sly and shifty, Tenar calls him a carrion crow for being the frequent bearer of bad news Sources: Going to the Falcon's Nest, T; Mice, T; The Master, T '…a sharp-faced, quick-eyed man' [Going to the Falcon's Nest, T] Toys See Games Trade Items traded in the Archipelago and Reaches include ivory and fur from the northern isles, fleecefell from Gont and the Andrades, wine from the Andrades, turbie oil from the Ninety Isles, silk from Lorbanery, gauzes from Sowl, pearls from the Isles of Sand, slaves in the South Reach, timber on Havnor and from Gont, glass beads from Venway, and tin, ox hides and sapphires from the West Reach. In the Kargad Lands, opals, turquoises and cedar are traded from Hur-at-Hur. Trade in foodstuffs other than wine, oil and grain is not mentioned, possibly due to the long travel times between islands. Great markets are found in Hort Town (Wathort) and Amrun (South Reach), and presumably also on Havnor and at Awabath. Trade routes are threatened by piracy at the edges of the Archipelago (eg the northeastern seas around Gont) during the years immediately preceding the restoration of the Archipelagan monarchy Trade guilds Also known as: Guilds, Workers' guilds Sources: The Dragon Council, OW Trance-inducing herbs Also known as: Herbs, trance inducing Sources: Dreams and Tales, ToA; Light under the Hill, ToA Travel & transport Ships are a major method of transport in Earthsea, and the only way of travelling any distance, as bridges between islands are rare. Despite this, it is said that many islanders have never been on a boat; presumably they never travel more than a few miles from their home village. For the villagers of Woodedge on Havnor, for example, 'Mount Onn was the world, and the shores of Havnor were the edge of the universe.'a Ged is famous as an explorer and sailor, as well as a mage. Havnor City has a network of inland canals. Sources: The Shadow, WoE; The Great Treasure, ToA; Finding Words, T; The Finder, TfE (a); Darkrose and Diamond, TfE; On the High Marsh, TfE; Dragonfly, TfE; Palaces, OW; Dolphin, OW (b) 'Farmer, goatherd, cattleherd, hunter or artisan, the landsman looks at the ocean as at a salt unsteady realm that has nothing to do with him at all. The village two days' walk from his village is a foreign land, and the island a day's sail from his island is a mere rumour, misty hills seen across the water, not solid ground like that he walks on.' [The Shadow, WoE] Treasury of the Tombs Also known as: Great Treasury of the Tombs, Great Treasury of the Tombs of Atuan, Treasury of the Tombs of Atuan, Great Treasure of the Tombs (of Atuan) Sources: The Great Treasure, ToA; The Ring of Erreth-Akbe, ToA (a) 'In the Great Treasury of the Tombs of Atuan, time did not pass. No light; no life; no least stir of spider in the dust or worm in the cold earth. Rock, and dark, and time not passing.' [The Ring of Erreth-Akbe, ToA] Tree Constellation of the dry land, the stars that do not set Sources: The Dragon of Pendor, WoE Trees of the Grove See Arhada Trimmer's Dell Also known as: Yaved [The Bones of the Earth, TfE] True name Name given to Archipelagans by a witch/wizard when they reach thirteen at a ceremony called the Passage into manhood; a word in the Old Speech. The true name is particular to the person: no two people will bear the same name. Knowledge of this name confers power over the person, living or dead, and accordingly it is kept secret, only being revealed to very close family and perhaps to true friends. Speaking aloud the true name prevents the person from using magic, and breaks illusions, causing the person's true shape to be shown: 'As she said his name she saw him perfectly clearly, the dark scarred face she knew, the dark eyes; yet there stood the milk-faced stranger.'a Usually it is kept for life, though a wizard can rename an adult, as, for example, Ged does Akaren. It's unclear whether it's retained after death; summoning of the dead appears to use true names, but in Alder's dreams of the dry land, Lily states that her true name is no longer her name. The conferral of true names is said to have been started by the Rune Makers a thousand years before the first kings of Enlad; they used the arts of naming to lay 'a great net of spells upon all the western lands, so that when the people of the islands die, they would come to the west beyond the west and live there in spirit forever.'b Sources: Warriors in the Mist, WoE; The Loosing of the Shadow, WoE; The Western Mountains, ToA (a); Lorbanery, FS; Dragonfly, TfE; Mending the Green Pitcher, OW; The Dragon Council, OW; Rejoining, OW (b) '"They taught us to give each soul its true name: which is its truth, its self. And with their power they granted to those who bear their true name life beyond the body's death."' [Rejoining, OW] Related entries: Names; Naming; Religion and the afterlife True Runes Also known as: Runes of Power, Further Runes, Six Hundred Runes of Hardic, Runes of Éa Sources: The Shadow, WoE; A Description of Earthsea, TfE; Rejoining, OW True Speech See Old Speech Tug Grey kitten from Moss's cat, Little Grey, which Alder takes to Havnor in a covered poultry basket to help him sleep. It stays with him in his room in the New Palace of Havnor City, a sand tray being provided for its use. Alder later gives the cat to the young boy Rody when he departs for Roke Sources: Mending the Green Pitcher, OW; Palaces, OW; Dolphin, OW 'The kitten, evidently happy to be away from the household of dogs and tomcats and roosters and the unpredictable Heather, tried hard to show that it was a reliable and diligent cat, patrolling the house for mice, riding on Alder's shoulder under his hair when permitted, and settling right down to sleep purring under his chin as soon as he lay down. Alder slept all night without any dream he remembered, and woke to find the kitten sitting on his chest, washing its ears with an air of quiet virtue.' [Mending the Green Pitcher, OW] Tuly Wife of wealthy merchant Golden in Glade on Havnor island; mother of Diamond. Her uncle was a mage in the Court of the Lords Regent of Havnor City. A dutiful and loving wife and mother, she's prone, at least in her husband's opinion, to gossip and worrying. She has a soft, dark-toned voice [Darkrose and Diamond, TfE] Turbies Small fish caught in the Ninety Isles for their oil, the foundation of the local economy Sources: The Dragon of Pendor, WoE; Hunted, WoE Turby Inhabitant of Re Albi on Gont; owner of a winter-pasture for goats, for sale at the time of Tehanu Sources: Tehanu, T Tutok Bay Coastal village or town in the northwest of Gont, east of Kemay and north of Kedun; presumably also the bay on which it lies Sources: Frontispiece map, T Twin Gods Also known as: God-Brothers, Warrior Gods, White God-Brothers Sources: Warriors in the Mist, WoE; Hunting, WoE; The Wall around the Place, ToA; A Description of Earthsea, TfE; Rejoining, OW
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