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A glossary of people, places & objects in Earthsea Now showing glossary items starting N Nagian Chant Chant used in healing; healing chants are said to 'aid the sick body or the troubled mind'a, but the precise purpose this chant serves is unstated Sources: The Dragon of Pendor, WoE; Orm Embar, FS (a) Nameday Anniversary of the date of passage into manhood, celebrated in the Archipelago with a party, feasting, music and dancing, and in the west of Havnor island, also with gifts of clothes to neighbouring children. Also sometimes used for the day of passage into adulthood itself Sources: Darkrose and Diamond, TfE; Dolphin, OW Nameless Ones Also known as: Dark Ones, Unnamed Ones, Dark Powers, Kings whose Throne was empty, the Immortal Dead Sources: The Wall around the Place, ToA; The Ring of Erreth-Akbe, ToA '"They have no power of making. All their power is to darken and destroy. They cannot leave this place; they are this place; and it should be left to them. They should not be denied or forgotten, but neither should they be worshipped. … And where men worship these things and abase themselves before them, there evil breeds; there places are made in the world where darkness gathers, places given over wholly to the Ones whom we call Nameless, the ancient and holy Powers of the Earth before the Light, the powers of the dark, of ruin, of madness…"' [The Ring of Erreth-Akbe, ToA] Namer See Master Namer Names Adults in the Archipelago bear three names. The first is the childhood name given to them by their mother as a baby. The second is their secret true name, a word in the Old Speech, given to them when they reach thirteen at a ceremony called the Passage into manhood; knowledge of a person's true name confers power over them. The third name is a use-name or nickname that they are called by during their adult life; while true names are particular to the person, use-names are often very common. Common use-names derive from plants, flowers, trees, animals, birds and jewels. For example, Ged is a true name, Sparrowhawk is a use-name and Duny is a childhood name. Sources: Warriors in the Mist, WoE; Dragonfly, TfE; A Description of Earthsea, TfE; The Dragon Council, OW Namien Small island in the Closed Sea at the southeast of the Archipelago, near Uny and Sowl; it lies south of O, east of Wathort and north of the easterly islands of the South Reach Naming Knowledge of names in the Old Speech for things, places and beings; also the art of giving people their true name. One of the high arts of magic, also considered a part of the art magic. The art of naming is said to have been invented by the Rune Makers a thousand years before the first kings of Enlad; they used it to lay 'a great net of spells upon all the western lands, so that when the people of the islands die, they would come to the west beyond the west and live there in spirit forever'a. Naming is taught at the Roke School of Wizardry by the Master Namer Sources: The School for Wizards, WoE; Rejoining, OW (a) '… in this dusty and fathomless matter of learning the true name of each place, thing, and being, the power he wanted lay a jewel at the bottom of a dry well.' [The School for Wizards, WoE] Naming ceremony See Passage into manhood Narveduen Medium-sized island, one of the most easterly of the West Reach. One of the early places where magic fails in The Farthest Shore Sources: The Rowan Tree, FS Nathabba Cook at the Place of the Tombs on Atuan; Penthe describes her as 'that old skinflint'a Sources: Dreams and Tales, ToA (a) Near Kaltuel Small island in the southerly end of the West Reach, near Simly, Kaltuel and Arrins Nemmerle Titles: Archmage of Roke Sources: The School for Wizards, WoE; The Loosing of the Shadow, WoE; The Bones of the Earth, TfE (a) '…an old man, older it was said than any man then living. His voice quavered like the bird's voice … His hair and beard and robe were white, and he seemed as if all darkness and heaviness had been leached out of him by the slow usage of the years, leaving him white and worn as driftwood that has been a century adrift.' [The School for Wizards, WoE] Nepp, Seawall of See Seawall of Nepp Nereger of Paln An ancient mage from Paln who found the name of the Black Mage by listening to the conversation of dragons. Killed by the Grey Mage of Paln Sources: The Open Sea, WoE; Orm Embar, FS Nesh Islet of the Ninety Isles, lying near Hosk; it has a harbour town [Hunted, WoE] Neshum Major trade city and port in the south east of Osskil; behind it lie hills and the Keksemt Moors [Hunted, WoE] Nesty In the Dark Years, a charcoal burner's wife of Firn village on Havnor isle; one of the women of the Hand Sources: The Finder, TfE Net House In the Dark Years, meeting hall by the wharf in Thwil on the island of Roke where fisherwomen mended nets and people gathered to listen to readings from books of history Sources: The Finder, TfE Net-ball A game played in Enlad, and possibly elsewhere Sources: The Masters of Roke, FS Related entries: Games New Palace Also known as: Palace of Maharion, King's House Sources: Palaces, OW; The Dragon Council, OW '…from the broad outer steps of the palace to high anterooms, staircases with gilded banisters, inner offices with tapestried walls, across floors of tile and marble and oak, under ceilings coffered, beamed, vaulted, painted,…' [Palaces, OW] Nickname See Use-name Nilgu Giant brown seaweed whose fronds are 80 to 100 feet long, whose fibres are used by the Children of the Open Sea (raft people) for cloth, rope and nets Sources: The Children of the Open Sea, FS Nine Chants One of the nightly rituals at the Place of the Tombs on Atuan Sources: The Wall around the Place, ToA Related entries: Songs Ninety Isles Cluster of tiny islands between Hosk and Ensmer, to the west of Roke. The furthest south is Serd, thirty miles from Roke in the Inmost Sea, and the furthest north is Seppish, near Paln. The islets are organised into townships of ten or twenty islets apiece. There are few bridges and the islanders travel everywhere by boat. Although heavily populated with farms and fishing villages, there are no large towns. The economy revolves around whaling and turbies, an oily fish. Includes the harbour towns of Nesh and Serd, pastures in Dromgan, oil sheds in Geath and the township of Low Torning Sources: The Dragon of Pendor, WoE; Hunted, WoE; The Finder, TfE 'West of Roke in a crowd between the two great lands Hosk and Ensmer lie the Ninety Isles. The nearest to Roke is Serd, and the farthest is Seppish, which lies almost in the Pelnish Sea; and whether the sum of them is ninety is a question never settled, for if you count only isles with freshwater springs you might have seventy, while if you count every rock you might have a hundred and still not be done; and then the tide would change. Narrow run the channels between the islets, and there the mild tides of the Inmost Sea, chafed and baffled, run high and fall low, so that where at high tide there might be three islands in one place, at low tide there might be one.' [The Dragon of Pendor, WoE] Norst Islet near Sorresk, west of Ebosskil; it lies on the northwestern edge of the Archipelago, facing the Open Sea North Enwas See Enwas North Reach Group of islands with a cold climate lying to the north of Osskil and the Andrades. They include Borth, Rogmy, Udrath, Lef, Bereswek, Enwas, Ferrins, the Allernots, Komokome, Sort, Chemish, the Whale Isles and the large but untravelled Hogen Land among the ice floes Sources: Hunted, WoE; The Open Sea, WoE '…the islandless vastness of the North Reach.' [Hunted, WoE] North Sudidi Also known as: Sudidi, North Sources: The Finder, TfE North Teeth See Teeth Northeast Sea Ocean to the northeast of the Archipelago, in which Gont lies [Warriors in the Mist, WoE] Northward Vale Steep valley of the River Ar, in the north-east of Gont island, headed by Ten Alders village. The lower parts are farmed, with fields, orchards and cattle pastures; several towns lie on the river: Lotin, Medu, Chodur and Toss Sources: Warriors in the Mist, WoE; Frontispiece map, T 'Below the village the pastures and ploughlands of the Vale slope downwards level below level towards the sea, and other towns lie on the bends of the River Ar…' [Warriors in the Mist, WoE] Norvale Town or village at the mouth of an unnamed river in the north of Gont; near Up Norvale Sources: Frontispiece map, T
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