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A glossary of people, places & objects in Earthsea Now showing glossary items starting H Hair styles Dark straight hair is the norm in the Archipelago and Reaches, while people of the Kargad Lands generally have fair or yellow hair; there are, however, exceptions, including dark-haired Tenar and red-haired Sopli. People in the west of Havnor isle generally have curly or frizzy hair. Some men are explicitly described as having long hair; for example, Ged as an old man wears his hair tied back, Alder has long hair loosely gathered at the nape, Sopli has long wiry reddish hair, Cob in his Sending has long black hair, and Ivory is described as having braided hair with the braid clubbed. It's unclear whether others have short hair, but it seems probable. Skiorh and an unnamed sailor on the Dolphin are bald. Women generally seem to have long hair. In the Archipelago, women's hair is often described as unbound; for example, Serret's hair (as a child on Gont) is described: 'Her hair fell long and straight like a fall of black water'a; the witch of Ten Alders has uncombed, tangled black hair. Braided hair is, however, mentioned for Rush, a common woman on Pody in the Dark Years, and the Gontish witch Moss has her hair tied in charm-knots. Hairpins are mentioned on Gont. Sources: Warriors in the Mist, WoE; The Shadow, WoE (a); Hunted, WoE; Lorbanery, FS; Ogion, T; Finding Words, T; The Finder, TfE; Palaces, OW Related entries: Headgear; Beards Hake Male tramp of Middle Valley on Gont; thin with a hairy chest. Probably father of Tehanu. Part of group including Handy, Shag and Senini, he's injured by a pitchfork when the group attack Oak Farm. Sentenced to slave labour in the galleys for his involvement in the murder of Senini Sources: Home, T; Winter, T; The Master, T Halkel Also known as: Halkel of Way Sources: A Description of Earthsea, TfE Hall of the Throne Ancient and semi-derelict temple of the Nameless Ones at the Place of the Tombs on Atuan; a vast low hall with a crumbling dome. The Throne Room has double rows of columns and a huge black jewelled throne, the Empty Throne, on a high platform of red-veined marble. Behind lies a warren of small rooms, including storerooms, treasure rooms, robing rooms, attics & basements; one cell contains a trapdoor, the only exit from the Labyrinth; another has a small trapdoor to the Room of Chains within a minor labyrinth off the Undertomb which lies beneath the Hall of the Throne. The oldest temple in the Kargad Lands, it is destroyed when Ged & Tenar escape from the Labyrinth with the Ring of Erreth-Akbe Sources: The Eaten One, ToA; The Prisoners, ToA; Light under the Hill, ToA; The Anger of the Dark, ToA 'Through cracks in the roof of the Hall of the Throne, gaps between columns where a whole section of masonry and tile had collapsed, unsteady sunshine shone aslant. … Dead leaves of weeds that had forced up between marble pavement-tiles were outlined with frost, and crackled, catching on the long black robes of the priestesses.' [The Eaten One, ToA/Light under the Hill, ToA] Hama Gondun Also known as: Woman on Gont, a Sources: The Dolphin, T; Dragonfly, TfE; Rejoining, OW Hand See Master Hand Hand, the See Women of the Hand Hands Also known as: West Hand, East Hand, The Hands Sources: Hunting, WoE; Iffish, WoE 'a pair of lonely isles that reach their mountain-fingers northward towards the Kargad Lands.' [Hunting, WoE] Handy Young male tramp of Middle Valley on Gont, described as 'well enough looking'a. He wears a leather cap, jerkin and vest with a torn shoulder seam. Part of group including Hake, Shag and Senini. Sentenced to slave labour in the galleys for his involvement in the murder of Senini Sources: A Bad Thing, T; Going to the Falcon's Nest; Hawks, T (a); Winter, T; The Master, T Hara See Alder Hardic Also known as: Common tongue [The Shadow, WoE] Related entries: Language Further information on HardicHardic lands See Archipelago Hardic runes Also known as: Runic writing Sources: The School for Wizards, WoE; A Description of Earthsea, TfE Hare Weatherworker for the pirate Egre; Egre cut his right hand off after he lost his powers [Hort Town, FS] Harrekki Also known as: harikki, harekki Sources: Iffish, WoE Hatha See Moss Hats See Headgear Havnor Also known as: Great Island, King's Island, the Great Isle, Cold Hill Sources: The Masters of Roke, FS; The Finder, TfE; Diamond and Darkrose; TfE; Palaces, OW; Dolphin, OW Havnor Bay See Bay of Havnor Havnor City Also known as: Havnor Great Port, Great Port, The King's City Sources: The Great Treasure, ToA; Bettering, T; Palaces, OW; Dolphin, OW '"…the fairest of them all, maybe, is Havnor, the great land at the centre of the world. In the heart of Havnor on a broad bay full of ships is the City Havnor. The towers of the city are built of white marble. The house of every prince and merchant has a tower, so they rise up one above the other. The roofs of the houses are red tile, and all the bridges over the canals are covered in mosaic work, red and blue and green. And the flags of the princes are all colours, flying from the white towers. On the highest of all the towers, the Sword of Erreth-Akbe is set, like a pinnacle, skyward. When the sun rises on Havnor it flashes first on that blade and makes it bright, and when it sets the Sword is golden still above the evening, for a while."' [The Great Treasure, ToA/The Dragon Council, OW] Havnor Great Port See Havnor City Havnor South Port Also known as: South Port (Havnor), South Port [Darkrose and Diamond, TfE] Havnorian Lay Lay that recounts the history of the fourteen kings and queens of Havnor Sources: A Description of Earthsea, TfE; The Dragon Council, OW 'A hundred warriors, a hundred women / sat in the great hall of Gemal Sea-Born / at the king's table, courtly in talk, / handsome and generous gentry of Havnor, / no warriors braver, no women more beautiful.' [The Dragon Council, OW] Related entries: Songs Hawk False identity as a trader from Temere on Enlad, used by Ged when visiting Hort Town in The Farthest Shore. He later uses the name when living as a farmer on Gont Sources: Hort Town, FS; Home, T; Mending the Green Pitcher, OW Hayohe See Apple Hazia Also known as: hazia-root [Hort Town, FS] Headgear Also known as: Hats, Caps, Headdresses Sources: Hort Town, FS; Sea Dreams, FS; Going to the Falcon's Nest, T; Mice, T; Home, T; The Finder, TfE; Dragonfly, TfE; Palaces, OW Healing Also known as: Medicine Sources: Iffish, WoE (a); Orm Embar, FS (b) '…Master Herbal had taught him much of the healer's lore, and the first lesson and the last of all that lore was this: Heal the wound and cure the illness, but let the dying spirit go.' [The Dragon of Pendor, WoE] Related entries: Curer; Disease; Midwifery Heart of the Swan Also known as: Tehanu (star), Arrow, the Sources: Worsening, T; Mending the Green Pitcher, OW Heather Simple woman who lives with the witch Moss and works as a goatherd in Re Albi on Gont. Aged around twenty during Tehanu, she's big and bony; described as gentle Sources: Kalessin, T; Mice, T; Mending the Green Pitcher, OW '…a bawling-voiced, gentle lackwit of twenty…' [Kalessin, T] Hega of O First Master Hand of the Roke School of Wizardry, he teaches tricks of illusion Sources: The Finder, TfE Heleth Also known as: Dulse, Heleth Farseer [The Bones of the Earth, TfE] Hemlock Scholar and wizard of Havnor South Port; trained at the Roke School of Wizardry. Lives an austere life, in a narrow house on a back street of the city. Described as serious, unyielding and quiet, with a dry flat voice, he's said to be loath to practise the lesser arts of magic. Briefly teacher of Diamond [Darkrose and Diamond, TfE] Hemmen Large tree found on Roke, and probably elsewhere Sources: Rejoining, OW Heno Titles: Lord Heno Sources: Home, T; Winter, T Herbal See Master Herbal Herbal remedies An important part of healing in the Archipelago. Herbal remedies mentioned include corly-root, for fever; white hallows, a white-flowering herb of unknown use; witch hazel, used on burns; and cobweb-wrapped perriot leaves, used to staunch bleeding (cobwebs alone are also used for bleeding). Herbs may be ingested as tea, applied to the skin in ointments, salves or poultices, or burned for their scented smoke; they may also form a component of potions and elixirs. Herb lore is commonly known by village witches & sorcerers, and is taught by the Master Herbal at the Roke School of Wizardry Sources: The Shadow, WoE; The School for Wizards, WoE; The Loosing of the Shadow, WoE; The Dragon of Pendor, WoE; A Bad Thing, T; Mending the Green Pitcher, OW Herbs, trance inducing See Trance-inducing herbs Heru Also known as: Eagle Queen, the Eagle Sources: The Finder, TfE; A Description of Earthsea, TfE; The Dragon Council, OW High arts The greater arts of magic, as defined by Archmage Halkel in 730, including human healing, chanting, weatherworking (all practised by both sorcerers and wizards), as well as the art magic, including changing, naming, summoning and patterning. The art magic was practised only by (male) wizards. As opposed to the base crafts (witchcraft) Sources: A Description of Earthsea, TfE High Creek farm Farm owned by Flint and Tenar, presumably in the Middle Valley on Gont; later sold to Tholy for three Havnorian ivory pieces Sources: The Master, T High Fall Cliff on Gont rising 100 feet above the springs of the River Ar; also the steep goat pastures that lie above it Sources: Warriors in the Mist, WoE High King Also known as: High King of the Four Kargad Lands Sources: Palaces, OW High Marsh High marshy grassy plain on the island of Semel south of Andanden, formed due to ash deposition from the last volcanic eruption; sparsely populated, major livelihood is cattle farming. The water isn't safe to drink without boiling, and marsh fever and murrain are common. Villages include Purewells [On the High Marsh, TfE] Highdrake An old mage on the Isle of Pendor; he taught Medra in around 650 [The Finder, TfE] Hill of the Tombs Hill within the Place of the Tombs on Atuan, on which the Hall of the Throne and the Tombs of Atuan are set. The crest of the hill is encircled with a massive rock wall, the Tomb Wall Sources: The Wall around the Place, ToA Hille Medium-sized island, the northernmost in the West Reach; near Derhemen History of the Wise Heroes History book Related entries: Books Hoary Men See Kargs Hode Historical Archipelagan figure, whose unspecified deeds are recounted in the Deed of Hode Sources: Hunted, WoE Hoeg See Otak Hogen Land Large ice-bound island in the northernmost part of the North Reach [The Open Sea, WoE] Holp Small island in the East Reach, near Korp, Kopp and Tok Sources: The School for Wizards, WoE; Iffish, WoE; Afterword, WoE Holy Land See Atuan Hopeful Boat made by Medra, who sailed in her for several years seeking recruits to the newly-founded School of Wizardry on Roke during the Dark Years [The Finder, TfE] Horsehair belt One of the One Priestess's traditional garments on Atuan. Incidentally, the only mention of horses in the original Earthsea trilogy Sources: Voyage, ToA Horses Horses are rare in the Archipelago except on the islands of Havnor, Semel and Way; indeed they are never directly mentioned in the original Earthsea trilogy. Apart from the cowboys of Semel, even on these islands horseriding seems to be a mark of status, largely confined to the nobility and the relatively wealthy. The imperial court at Havnor City has royal stables equipped with 'fine, strong, slender-legged creatures'a (Lebannen rides a big grey gelding), and stables attached to a mansion house and a farm are mentioned on Way. A carriage drawn by four grey horses carries Seserakh in state in Havnor City, and cart horses are occasionally mentioned pulling carts or wagons. Transporting horses by ship appears rare. Horses are cared for by cowboys, handlers or hostlers; riding gear mentioned includes saddle, saddle blanket, bridle, reins, headstall, whip and a mounting block. Except for a horsehair belt among the One Priestess's garments on Atuan, horses are not mentioned in the Kargad Lands Sources: The Finder, TfE; On the High Marsh, TfE; Dragonfly, TfE; Palaces, OW (a); Dolphin, OW Related entries: Travel & transport Hort Town Main city of the island of Wathort, one of the Seven Great Ports of the Archipelago. It stands on three hills with steep valleys or gorges in between, in at least one of which runs a stream. Unlike the cities of the Inner Lands, the city is constructed of clay, plastered in colours, with tiled roofs. In the backstreets, the attics of the houses almost meet overhead across the street [Hort Town, FS] Hosk Large island on the west side of the Inmost Sea; major city is the port of Orrimy. The interior is a lawless region Sources: The Dragon of Pendor, WoE; Hunted, WoE Hot Springs Mountain Mountain in the south of Gont, above Lissu and the Middle Valley. Possibly a subsidiary peak of Gont Mountain, or a local name for the mountain itself Sources: Home, T Hound During the Dark Years, a wizard and finder in the service of Losen skilled in sniffing out magic and its practitioners; later unwillingly serves Early. He's described: 'with age Hound had come to look his name, wrinkled, with a long nose and sad eyes.'a Believing that '"Crafty men need to stick together"'a, he eventually deserts Losen to stay in Endlane, living with Rose of Endlane Sources: The Finder, TfE (a) 'In Losen's service was a man who called himself Hound, because, as he said, he had a nose for witchery. His employment was to sniff Losen's food and drink and garments and women, anything that might be used by enemy wizards against him; and also to inspect his warships.' [The Finder, TfE] House of Enlad Also known as: Enlad, House of Sources: The Masters of Roke, FS; The Dragon Council, OW '[Lebannen] was proud of his lineage, but thought of himself only as an heir of princes, one of the House of Enlad. Morred, from whom that house descended, had been dead two thousand years. His deeds were matter of legends, not of this present world. It was as if the Archmage had named him son of myth, inheritor of dreams.' [The Masters of Roke, FS] House of Hupun Also known as: Hupun, House of, House of Thoreg Sources: A Description of Earthsea, TfE House of Tarb Also known as: Tarb, House of Sources: Dreams and Tales, ToA House of the Great Ones Temple of the Children of the Open Sea to the Great Ones; located on their largest raft. It has idols of god figures, carved from a single tree and depicting a mixture of dolphin, fish, man and seabird [The Children of the Open Sea, FS] House of the One Priestess See Small House House of the Sea-Guild Also known as: Sea-Guild, House of the Sources: Hunting, WoE House of the Wise See Great House of Roke House of Thoreg See House of Hupun Houses, town Buildings in towns or cities in the Archipelago are typically constructed of dressed stone, with roofs of slate or red tile. Unlike the rural huts, which are often single roomed, Vetch's 'spacious and strong-beamed' housea in the town of Ismay clearly has several rooms. The house of the wealthy merchant Golden in Glade (Havnor island) has two storeys, as does Ath's House in Telio (Pody island). Buildings in towns of the Kargad Lands are typically built from yellow clay brick with red tile roofs Sources: The Western Mountains, ToA; Iffish, WoE (a); The Finder, TfE; Darkrose and Diamond, TfE Related entries: Building materials; Kargish architecture Hunting Hunting is one of the major livelihoods mentioned in the islands. Various animals are hunted for sport and/or food, including stags in the forests of Enlad, wild boars, and dragons in the Dark Years on Pendor. Hawks are used in hunting, at least by noblemen such as the princes of Enlad. Archery is practised on Enlad, and hunting bows are mentioned at Ten Alders. The Children of the Open Sea hunt whales, using whale-ivory harpoons taller than they are Sources: Warriors in the Mist, WoE; Hort Town, FS; Orm Embar, FS Hupun Also known as: City of the Kings Sources: Voyage, ToA; A Description of Earthsea, TfE Hupun, House of See House of Hupun Hur-at-Hur Largest and easternmost island of the Kargad Lands, part desert, part forested, mountainous and relatively impoverished; the inhabitants are considered barbarians by people of Atuan. Major town is called Mesreth. Produce includes opals, turquoises and cedar logs. Well-born women are segregated in women's quarters and wear the feyag (veil), which is not worn on Atuan or in Awabath. Small flightless dragons live in the mountains. Ruled by the Godking at Awabath on Karego-At, and by local warlords. Around ten years after the restoration of the Archipelagan monarchy, a warlord, Thol, consolidates power to become High King after deposing the Godking Sources: The Wall around the Place, ToA; Dragonfly, TfE; Palaces, OW; The Dragon Council, OW Hurbah trees Low round-topped trees on whose leaves silkworms feed; ubiquitous on Lorbanery, where houses are thatched with hurbah-twigs and wine is made of hurbah-berries Sources: Lorbanery, FS Huts Also known as: Cottages Sources: The Rule of Names, W12Q (a); Warriors in the Mist, WoE; The Shadow, WoE 'The mage's house, though large and soundly built of timber, with hearth and chimney rather than a firepit, was like the huts of the Ten Alders village: all one room, with a goatshed built on to one side. There was a kind of alcove in the west wall of the room, where Ged slept. Over his pallet was a window that looked out on the sea, but most often the shutters must be closed against the great winds that blew all winter from the west and the north.' [The Shadow, WoE] Related entries: Houses, town; Building materials
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