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A glossary of people, places & objects in Earthsea Now showing glossary items starting C Calendar Several dating systems exist, the most widely used being the Archipelagan one in which the year Morred ascended the throne was termed year 1. In this dating system, the date when Lebannen is crowned is approximately 1050. A lunar-based calendar appears to be followed. Months are named in English, presumably silent translations of the Hardic names; in Kargish, they're often given numbers (eg the fifth month). No names for days are given Sources: A Description of Earthsea, TfE; The Dragon Council, OW Related entries: Time Candor Hen belonging to Heleth. The other chickens are named Red Bucca, Brown Bucca, Grey, Leggings, and the King Sources: The Bones of the Earth, TfE Caps See Headgear Carding Carding using carding combs is mentioned on Gont, as part of the preparation of goats' wool for spinning Sources: Finding Words, T Cart, the Constellation of the Archipelago Sources: Mending the Green Pitcher, OW Cat's cradles A variety of cat's cradles are played on Gont; simple rhymes accompany the string manipulations [Kalessin, T] Cave at Aurun See Lips of Paor Celibacy Wizards and mages in modern times normally practise strict celibacy; this is perceived as a means of conserving their power. It is achieved with spells of chastity, which bind both the wizard and observers not to think of sexual matters. This was not always the case: as powerful a mage as Morred was married, with a child. The sorcerer Ivory uses seduction spells on women, and disparagingly refers to the practice of celibacy as turning wizards into eunuchs, castrating themselves with spells to be holy. Most witches and many sorcerers do not practise celibacy, and sometimes have families (though witches rarely marry). The priestesses at the Place of the Tombs on Atuan promise their virginity to the gods they serve Sources: Hawks, T; Dragonfly, TfE; A Description of Earthsea, TfE '…"that's the power of 'em, dearie. You don't think! You can't! And nor do they, once they've set their spell. How could they? Given their power? It wouldn't do, would it, it wouldn't do. You don't get without you give as much. … it's an uneasy thing for a man not to be a man, no matter if he can call the sun down from the sky. And so they put it right out of mind, with their spells of binding. And truly so. Even in these bad times we've been having, with the spells going wrong and all, I haven't yet heard of a wizard breaking those spells, seeking to use his power for his body's lust. Even the worst would fear to."' [Hawks, T] Ceremonies of the darkness Also known as: Dances of the dark of the moon Sources: The Prisoners, ToA; Dreams and Tales, ToA; Voyage, ToA 'Arha breathed in the drugging fumes of herbs burning in broad trays of bronze before the Throne, and danced, solitary in black. She danced for the unseen spirits of the dead and the unborn and as she danced the spirits crowded the air around her, following the turn and spin of her feet and the slow, sure gestures of her arms.' [Dreams and Tales, ToA/Voyage, ToA] Changer See Master Changer Changing Transforming the true nature of matter or bodies, usually reversibly, by changing their name; uses Spells of Shaping and Great Spells of Change from the Book of Shaping. Some changes are irrevocable, for example, Heleth's transformation of himself into the earth. One of the high arts of magic, also considered a part of the art magic. Taught at the Roke School of Wizardry by the Master Changer, it is among the most perilous arts, especially when the change is applied to the wizard himself (shape-changing) who can become trapped in the assumed form Sources: The Loosing of the Shadow, WoE; The Bones of the Earth, TfE; A Description of Earthsea, TfE '…the true Spells of Shaping. He explained how, if a thing is really to be changed into another thing, it must be re-named for as long as the spell lasts, and he told how this affects the names and natures of things surrounding the transformed thing.' [The Loosing of the Shadow, WoE] Chanter See Master Chanter Chanting Knowledge of the oral lays, deeds and songs, as well as sung spells. Considered one of the high arts of magic, though witches traditionally teach the songs to children. Taught at the Roke School of Wizardry by the Master Chanter Sources: A Description of Earthsea, TfE Related entries: Songs Chants See Songs Charcoal stove A little charcoal stove aboard Lookfar is used for heating wine and, presumably, for cooking food Sources: Magelight, FS Related entries: Fuel Charms See Talismans Charts See Maps Chemish Small elongated island in the eastern North Reach, near Komokome and Sort Cherry Resident of Middle Valley on Gont; owns an outhouse Sources: Winter, T Childhood name Also known as: Child-name Related entries: Names Child-name See Childhood name Children of Segoy See Dragons Children of the Open Sea Also known as: Raft people, Raft-Folk [The Children of the Open Sea, FS] Children's tales Also known as: Tales, children's, Stories, children's Sources: Kalessin, T; Bettering, T; Finding Words, T (a); Home, T '"Come into the forest with me, dearie!" said the old witches in the tales told to the children of Gont. "Come with me and I'll show you such a pretty sight!" And then the witch shut the child in her oven and baked it brown and ate it, or dropped it into her well, where it hopped and croaked dismally for ever, or put it to sleep for a hundred years inside a great stone, till the King's Son should come, the Mage Prince, to shatter the stone with a word, wake the maiden with a kiss, and slay the wicked witch…' [Kalessin, T] Chips Small poled boats, commonly used in the canals of Havnor City Sources: Dolphin, OW Related entries: Ships Chodur Inland village or town by the river Ar in the east of Gont; near Toss, Medu and Lotin Sources: Frontispiece map, T Chronicles of Enlad Book telling the history of Enlad Related entries: Books City of the Kings See Hupun Clearbrook Elderly shepherd employed at Oak Farm in Middle Valley on Gont for over twenty years; he has arthritis. Married to Shandy; they live in a cottage round the hill from the farm Sources: Going to the Falcon's Nest, T; Kalessin, T; Home, T; Winter, T; The Master, T Closed Sea Sea south and east of the isle of O containing small rich isles including the Bars of Uny which, in the Dark Years at least, did not trade with the islands of the Inmost Sea Sources: The Finder, TfE Clothing, men's Typical male winter clothing consists of a linen or woollen shirt, leather or sheepskin tunic or jerkin, woollen leggings or trousers, laced sandals and a woollen cloak, sometimes described as belted. A farmhand is described as wearing a smock and leggings. Leather or sheepskin coats are commonly worn; leather jackets, jerkins, breeches and gaiters are mentioned. As footwear, laced shoes, leather boots and moccasins are also mentioned. Wealthier men's clothing includes a tunic, shirt and breeches, sometimes made of fine materials such as silk, cloth of silver or gold, and fur: 'a tunic of silk and cloth-of-silver like a lord. ... boots of glove-leather and a cloak lined with pellawi-fur'a; more sober garments including leather breeches and a linen shirt embroidered with gold thread are also mentioned. Merchants from the Inner Lands wear dark robes of heavy silk. Lebannen wears a gold-weighted state robe. Students at the School of Wizardry on Roke wear dark-grey woollen cloaks, with hoods, clasped with silver at the neck for those who had gained the sorcerer status, while the Archmage wears a white woollen hooded cloak. Wealthier people might have fur-lined or -trimmed cloaks. Andradean merchants typically wear red cloaks trimmed with pellawi-fur. Children in Ismay wear fur capes in the snow. In the Dark Years, a wizard on Havnor is described as wearing 'a long robe of Lorbanery silk, scarlet, embroidered in gold and black with runes and symbols, and a wide-brimmed, peak-crowned hat'b, which might have been typical garb for wizards at that time. Sources: Warriors in the Mist, WoE; The Hawk's Flight, WoE (a); Light under the Hill, ToA; Going to the Falcon's Nest, T; Mice, T; Home, T; Winter, T; The Finder, TfE (b); Dragonfly, TfE; Palaces, OW 'His clothes were those of any winter traveller or pilgrim, a short heavy cloak, a leather tunic, leggings of wool, laced sandals; there was a light pack on his back, a water bottle slung from it, a knife sheathed at his hip.' [Light under the Hill, ToA] Related entries: Headgear; Footwear Clothing, women's Peasant women in the Archipelago & the Kargad Lands commonly wear a skirt or trousers under a jacket or shift, with a shawl for warmth. Much peasant clothing appears to be homespun, coarse and undyed, described as 'plain as mud'a; however, dyes such as red madder are mentioned for finer wear. As a farmer on Gont, Tenar owns two dresses, worn over a shift. Irian wears a farm-woman's shift over trousers on Way. A full apron or white ruffled overdress of linen sheeting for best as well as an orange-brown apron for everyday use are mentioned for a child's wear on Gont; a shopkeeper in Gont Port wears a broad white apron; dairy farmer Emer also wears an apron on Semel. Typical peasant clothes on Atuan are described as 'a country-woman's brown skirt and jacket, and a large red woollen shawl.'b A Gontish fleecefell, 'a great cream and brown square, woven of the silky hair of the goats of the north-eastern isles'c is suggested for a woman's winter shawl. Goods sold in Hort Town include hats, hosiery, purses, shawls and woven belts. The only underwear mentioned is the shift. Sources: Light under the Hill, ToA (d); The Western Mountains, ToA (b); Hort Town, FS (c); Hawks, T (a) '…her dress was of turquoise-coloured silk, bright and soft as the evening sky. It belled out full from her hips, and all the skirt was embroidered with thin silver threads and seed pearls and tiny crumbs of crystal, so that it glittered softly, like rain in April. … "It's like a gown I saw a princess wear once, at the Feast of Sunreturn in the New Palace in Havnor."' [The Great Treasure, ToA] Related entries: Headgear; Footwear; Dyeing Cloud Cape Rocky headland on the west coast of Atuan; it has cliffs above a sandy beach, a narrow cave 30 feet long just above the high water level, and a freshwater stream Sources: Voyage, ToA Cob Also known as: Cob the necromancer, the spider mage [Sea Dreams/Selidor, FS] Colleges Centres of learning termed colleges are located on Ea and the Enlades; described as old, they may date from the ancient monarchy. Whether they teach both men and women isn't stated. The Roke School of Wizardry also appears to have a similar function, though its learning is divulged only to men Sources: The Dragon Council, OW Colour See Skin colour Common tongue See Hardic Communication Oral messages or written notes, carried by travellers or on ships, are used for communication over distances. Mention is made of a message bird, presumably carrying a written message. Wizards can communicate by sending, though sendings cannot cross water Sources: The School for Wizards, WoE; The Rowan Tree, FS; Selidor, FS; The Dragon Council, OW Related entries: Writing Compass Also known as: Magnet Sources: The Shadow, WoE; The Loosing of the Shadow, WoE (a) Coney Vineyarder of the Master of Iria on the island of Way Sources: Dragonfly, TfE Coracles, reed See Ships Corly-root Corly-root smoke is used as a treatment for fever, though its efficacy appears doubtful Sources: The Dragon of Pendor, WoE Related entries: Healing; Herbal remedies Cot See Beds and bedlinen Cottages See Huts Council of Roke See Council of the Wise Council of the Wise Also known as: Council of Roke Sources: The Dolphin, T Council Room Long dark-walled, low-beamed room in the Great House of Roke in which the Masters of Roke meet. It has a row of high, pointed windows under which a table is set, a stone hearth opposite, and is reached by a corridor whose walls are engraved with runes, some inlaid with silver Sources: The Masters of Roke, FS; Dragonfly, TfE 'Arren followed him into a long, low-beamed room, where on one side a fire burned in a stone hearth, its flames reflecting in the oaken floor, and on the other side pointed windows let in the heavy light of a foggy morning.' [The Masters of Roke, FS] Court After the restoration of the Archipelagan monarchy, Lebannen's court is established at the New Palace (also known as the Palace of Maharion) at Havnor City on Havnor. The court consists of various princes, princesses & nobles from all over the Archipelago, including Prince Sege (who functions as Lebannen's deputy), ladies-in-waiting/ladies of honour (eg Lady Opal), councillors of the King's Council and the wizard Onyx. It's serviced by a retinue including the king's guards, captains, lieutenants (eg Yenay) & other officers (including one whose duty is to precede the king crying "Way for the king!"), majordomos (eg Thoroughgood), officials, ushers, footmen, footboys, maids, servants (eg Oak, Berry of Havnor), gardeners, as well as musicians, singers and song writers. [Palaces, OW] Court of the Fountain Central roofless court of the Great House of Roke. The first part of the Great House to be built, it forms its heart and is the home of the Archmage. Open to the sky, the little walled court contains a fountain, small central grass lawn, marble paving, and various trees including rowan, ash and elm Sources: The School for Wizards, WoE; The Rowan Tree, FS; The Finder, TfE 'In the Court of the Fountain the sun of March shone through young leaves of ash and elm, and water leapt and fell through shadow and clear light. About that roofless court stood four high walls of stone. … the central place of the House is that small court far within the walls, where the fountain plays and the trees stand in rain or sun or starlight.' [The Rowan Tree, FS] Court of the Terrenon Also known as: Terrenon, Court of the [The Hawk's Flight, WoE] Craft with iron Also known as: Iron, craft with Sources: The Shadow, WoE Crafty men Early term for wizards, used during the Dark Years Sources: The Finder, TfE Creation See Making Creation of Éa Also known as: Song of the Creation, Making [A Description of Earthsea, TfE] Related entries: Songs Credit Also known as: Money-lending Sources: The Master, T; On the High Marsh, TfE; Dragonfly, TfE Crime Crime appears relatively uncommon in the central Archipelago during the main period of the Earthsea cycle. Hort Town on Wathort and the Hosk interior are described as lawless. During the few years of unrest immediately preceding the restoration of the Archipelagan monarchy, theft, poaching and violent crime, largely perpetrated by gangs of men, become substantially more common on Gont, though the murder, assault and rape committed by the group of tramps to which Handy belongs is still considered exceptional Sources: The Shadow, WoE; Hunted, WoE; Going to the Falcon's Nest, T; Winter, T Crow In the Dark Years, a wealthy book-collector of Orrimy on Hosk; apparently a bit of a snob, he 'could bargain for a book very shrewdly, but nattering with common women about buttons and thread was beneath him.'a Teacher of Medra, he settled in Thwil, becoming the first librarian (and possibly the first Master Namer) of the School of Wizardry on Roke. Described as tall and proud Sources: The Finder, TfE (a) '…a wealthy recluse, who had no gift of magic but a great passion for what was written, for books of lore and history. … Crow was a strange man, wilful, arrogant, obstinate, and, in defense of his passion, brave.' [The Finder, TfE] Crown of Morred Crown used in the coronation of the King of All the Isles Sources: Home, T Curer Sorcerer or witch who heals animals. Unlike healing humans, animal healing is considered one of the base crafts of magic, though the mage Ged is happy to earn his lodging by curing goats. Curers are often itinerant, using remedies, spells, salves and balms. Examples are Irioth, who cures cattle of murrain by laying on hands, and Ayeth Sources: The Western Mountains, ToA; On the High Marsh, TfE; A Description of Earthsea, TfE 'All those that came to him [Irioth] could cure. He laid his hands on them, on the stiff-haired, hot flanks and neck, and sent the healing into his hands with the words of power spoken over and over. After a while the beast would give a shake, or toss its head a bit, or step on. And he would drop his hands and stand there, drained and blank, for a while. Then there would be another one, big, curious, shyly bold, muddy-coated, with the sickness in it like a prickling, a tingling, a hotness in his hands, a dizziness. "Ellu," he would say, and walk to the beast and lay his hands upon it until they felt cool, as if a mountain stream ran through them.' [On the High Marsh, TfE] Related entries: Disease; Healing Currency Also known as: Money Sources: Mice, T; The Master, T; On the High Marsh, TfE (a); Dragonfly, TfE Related entries: Trade; Credit Cutnorth Cliff Cliff on the Gont Port bay, just north of the city, near an unnamed village; a cove and beach lie below [Hunting, WoE]
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